Everything posted by Kaylon
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The strongest beta build
Was anybody able to solo with a class on the highest difficulty? Because right now every class feels strong with a full party on normal difficulty...
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Would you multiclass fighter/paladin if they cannot access to Charge/Sacred Immolation?
While single class fighter is nearly the same or even better than in PoE1 and thus viable by itself, I wouldn't say the same about the paladin. Besides casters and fighters all the other classes feel nerfed and weaker than their PoE1 counterpart because they were stripped of essential talents and were left only with diluted abilities instead...
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Single Weapon Style?
I think 1h style should get a penetration bonus instead of graze to hit.
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Attack/Action Speed Thread
Ok, if I understand well, the recovery formula works like that: 1. all the bonuses(+)/penalties(-) for recovery are added together 2. the result ( R ) can be positive or negative and we have two situations: - if R > 0 then the recovery becomes BaseRecovery / (1+R) - if R < 0 then the recovery becomes BaseRecovery * (1-R) / (1 + ArmoredGrace * (1-R)) (If no ArmoredGrace then the green part disappears)
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Attack/Action Speed Thread
Hey MaxQuest, I still have a hard time understanding your speed formula. Can you explain what will be the final recovery for someone in heavy armor using Overdraw (no other bonuses/penalties). And also what would be the recovery of a dual wielder with Two Weapons Style, Frenzy and 20dex (no other penalties)?
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Suggestion thread: Shields
When quality enchanted the damage/accuracy of the shield should be increased too, not just defense. I also think that bashing should be a modal for all shields, with a little flavor depending on their type (chance to stagger,interrupt, lower defenses, etc...)
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Let's Make a Stat Overhaul!
To make all attributes useful you should have every attribute giving offensive bonuses to all classes. An idea would be: MIG - 3% dmg DEX - 3% spd CON - 5% crit dmg PER - 1 acc INT - 5% graze to hit, AoE increase RES - 2% hit to crit, duration increase
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High damage paladin
You can safely dump dex and int until lv13 to increase your tankiness. The best dps combo you can get until you have access to durgan enchantments is Sword of Daensys + March Steel Dagger (start of ch.2).
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One problem about the new Resolve
Mmmm not sure if you will have enough points on other stats if u do 2 Str 18 Con tho, u need Dex for casting speed, Per for hit rate, Int for range and duration and Res is most important for you. Unless u sacrifice some points, you really don't have points in Con The points you place in Con are the ones you took from Strength. If you don't do that and just dump Strength then your Fortitude is going to be terrible. You can go something like Str 2 Con 18 Dex 15 Per 13 Int 15 Res 15 This keeps your Fortitude neutral while getting you +40% health. Effectively dumping Strength into Constitution makes you much tankier for free. If you don't care about bad Fortitude you can go with: Str 2 Con 10 Dex 16 Per 15 Int 15 Res 20 I personally prefer the tankier/healthier Wizard option, it has only benefits without any downsides. In PoE1 pure casters would have 18mig, 3con, 15dex, 18per, 18int, 3res. With the new system it will be 3mig, 3con, 15dex, 18per, 18int, 18res. The fortitude will be indeed very low for casters, however I don't see it being a problem if there are few effects targeting directly fortitude (in PoE1 most were secondary effects linked to melee attacks).
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An Exercise in Tankiness (an untested Class Build-ish topic)
Wizard's dounble is completely useless vs. magran's, at least the upscaled version, since they attack both deflection and reflex at very high accuracy (there are even some will attacks I think, but no fortitude at all, fortitude being the easiest defense to push, since both Mi and Con are super beneficial), maybe with the new deadfire armor reflex variant... Then again with 200 reflex i guess they might not do more than graze. Graze is enough because the fighters have Confident Aim...
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An Exercise in Tankiness (an untested Class Build-ish topic)
Cautious Attack is suppressed by the other deflection buffs. Wizard's Double is nice but far from a permanent buff - enemies with graze to hit conversion will break it rather easily for example, the forge guardians have a retaliation which ignore defenses and debuffs are still possible (flanking), etc... Also keeping your buffs up while slowly killing with Drawn in Spring won't work in hard battles (Magran's Faithful comes to mind)
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Easiest Solo Build? Best PotD Party?
Now that PoE1 won't get more patches I can say it - the paladin is by far the strongest class. Not only he's the best tank and has no hard match ups, but once he gets Sacred Immolation he becomes a true monster... While Sacred Immolation doesn't look very strong compared to other AoE attacks it has a huge advantage - it triggers Combusting Wounds every 3 seconds which melts even the strongest enemies in seconds (also you can have multiple Rings of Searing Flames meaning you rarely need to rest...). PS. I never used this combo in my videos because I didn't want it nerfed, but maybe I'll post one showing how easily you can destroy Magran's Faithful...
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Deadfire DLC items from v3.07?
You can also get +5 resolve with a chanter (it replaces food).
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Resolve! Huh, What is it good for?
If there is 5% affliction duration for int, then resolve should give 5% buffs duration instead... Also dex should give 5%spd too... Anyway this would make more sense than their actual ideas...
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how does the penetration mechanic feels like?
I really don't understand why the penetration was not changed to a percentage that scales linearly... +1PEN should reduce DR by 10%, +2 by 20%,... +10 by 100% and anything above +10 will increase your damage instead. The new system is actually worse than it was in PoE1. I'm under the impression they sacrifice logic/realism just to make choices harder for the players. I hope they will focus more on the enchantment/crafting part (which was pretty lackluster in PoE1) and is a better way to increase complexity...
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Backstabbing doable?
What's the cost of Shadowing Beyond? Your Guile increases with your level or it depends on the number of the abilities you pick from the rogue class (for a multiclass)? Example: Let's say a pure rogue has 15 Guile points. A multiclassed rogue of the same level will have less Guile points; but it's always the same number of points or it varies depending on your spec choices?
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Backstabbing doable?
I was thinking about an assassin-sharpshooter build. You can use the pet to distract or as back up while you're sniping with an arquebus from stealth/invisibility with Wounding Shots. I don't know however what's the modal of the arquebus and if it's useful for this build. Also you don't need to switch weapons because you should have enough time to reload during Shadowing Beyond.
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Backstabbing doable?
How many times it's possible to use Shadowing Beyond during a fight? If you can kill an enemy using only attacks from stealth/invisibility and then reset the encounter it can become a great tool for people who solo...
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[BUG] Ranged attack cannot backstab from Shadowing Beyond
Maybe it's not intended anymore to use ranged weapons
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Deadfire DLC items from v3.07?
The reload penalty is for real? I can not check this, since I'm away from my gaming PC, but that would suck. Does it show in the description or did you find this by comparing it to Aedrin's? Well, the description says -50% reload which means penalty (because for Swift Aim it says +50%) and if you compare it to a normal arbalest you really feel the difference. But maybe the guy who designed the item had in mind a reduction (because I don't see the point in making bad items).
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Deadfire DLC items from v3.07?
The pirate uniforms look awesome (but it's strange they have less DR than a robe). However the arbalest has 50% reload penalty which IMO was not intended (because it's worse than Aedrin's Wrecker). The belt and the cap give both +2dex and I'm also suspecting the idea was to cover all the stats and the cap should have got +2per instead.
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Reload Weapons are pretty Crap?
Despite the huge speed boost the reload time is still very long even for a ranger with Swift Aim and Gunner. PS. I'm suspecting the devs made a mistake and instead of reducing the reload time they increased it. Right now the new soulbound arbalest is inferior to Aedrin's Wrecker in every possible way.
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Need help with the goal of getting Ultimate achievement with a tanky paladin build.
Here are a few tips: - pick the best items - worn buckler, hermit's cap, plate armor (npc in Gilded Vale), blunting belt, ring of minor deflection&protection, torc of the falcon's eyes/rimrgrand's mantle, fulvano's boots&gloves, fine arbalest, fine sword; go to raedric's hold and pick the gauntlets of accuracy, the boots of stability, the gloves of manipulation ASAP - increase your deflection - get first the talents/abilities increasing your deflection and choose the right dialogue to boost faith&conviction ASAP - always pull with using your ranged weapon and fight enemies 1 by 1 when possible (learn to split/use choke points) - against strong/multiple enemies use potions/foods/scrolls/resting bonuses/traps
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So, is there any build that Humans are arguably the best at?
The barbarian is clearly the class having the best synergy with humans because of their ability to inflict high burst damage during the short duration of the buff. He has also the greatest endurance pool and dropping under 50% endurance is the safest with them. Blooded, which triggers under 50% endurance, adds also more utility to the requirement. Basically you wait until your endurance is under 50% before triggering Heart of Fury and you keep Vengeful Defeat+Second Chance as back up.
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Can someone explain the plot?
Well, if you consider the gods some superior entities who created the men then indeed they don't exist. On the other hand you have some powerful beings created by men which are now worshiped as gods - it's up to you to decide if they should be considered gods or not.