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Everything posted by Kaylon
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@MaxQuest Can you explain how the 25% recovery reduction from Armored Grace becomes 0.1 in your formula?
- 126 replies
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- mechanics
- attack speed
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Depending how it stacks I think DoC breastplate bonus + Armored Grace = no recovery penalty from it...
- 126 replies
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- mechanics
- attack speed
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Another thing - the raw damage you take is increased by: - might - power level - sworn enemy bonus (if used) - possibly other bonuses increasing SI damage... The base duration of the AoE is 12s and isn't affected by PL, the duration of the raw dmg it is however... Anyway, with 20int the spell pulses just 2 more times...
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Might>Per>Dex. Might is multiplicative with the other damage bonuses and thus suffers from less diminshing returns. Perception adds by itself more dmg (reduces misses and increases criticals) and has also a multiplicative effect because it can affect the synergies between abilities. Dex bonus is additive with the other speed buffs and can suffer very fast from diminishing returns (especially if you're using 2 weapons).
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The recovery bonus from items like Devil of Caroc's breastplate are additive with the rest or they work like Armored Grace?
- 126 replies
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- mechanics
- attack speed
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Inner Death Monk ability can hit with one attack for several hundred damage per ONE strike. Can you beat that on Shapeshifter/Rogue? 500% Crit Damage + Empowered will beat anything. And monk also have almost no recovery and you want to run in lighest armor possible and Shattered Pillar has not resource cost and each time he damage he gets them back. Back to Bleak Walker/Berserker: Also worth to mention (mentioned by SaruNi in other thread) that Berserker PL VII Blood Thrist allows you Recover immidietly after kill for 10 second which lead to Two-Handed weapons having 0 Recovery time during combat. At point of 0 recovery Two-Handed > Dual Wield. 0 recovery on Two-Handed weapons! That will out damage any dual wield. Which makes Berserker/Bleak Walker even more scary late game. Empowered Inner Death might do several hundred dmg but can be used only 2 times per rest, while the berserker can achieve 0% recovery only if he one shots everything... The rogue shifter on the other hand can do 100dmg on average with every hit while being also very fast without buffs or resources.
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The class with the highest (single target) melee dps is the shapeshifter/rogue. Sneak Attack + Deathblows + Deep Wounds + Dirty Fighting + Uncanny Luck + Improved Critical + Persistent Distraction + Greater Wildstrike coupled with dual wield, no recovery penalties from armor and claws upgraded for free to legendary level, free heals, no resources required...
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Wow, they managed to nerf shield's enchantments by 75%
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I think the resistances to a single type of afflictions just downgrade their tier by 1, no matter what defenses you have. While the others work like the ones from PoE when a bonus is added to your defenses when you face those afflictions. I suppose for a character with low-medium defenses the first type is better, while for characters with high defenses the second type is more interesting because it can help resist the afflictions completely...
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First impression on full ability tree
Kaylon replied to dunehunter's topic in Backer Beta Discussion
B-but... Twin Arrows Shot has no accuracy penalty and works with any ranged weapon! And can be used only 2-3 times per fight... -
First impression on full ability tree
Kaylon replied to dunehunter's topic in Backer Beta Discussion
The ranger class looks like a big joke... -
Comtessa's Cage
Kaylon replied to Hulk'O'Saurus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it's always the same - MAX dmg is 150% of MIN dmg...