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Kaylon

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Everything posted by Kaylon

  1. I don't forget the pet, however the discussion was about the ranged damage potential... And right now the ranger should be considered the pet and the animal your main.
  2. Another thing - the raw damage you take is increased by: - might - power level - sworn enemy bonus (if used) - possibly other bonuses increasing SI damage... The base duration of the AoE is 12s and isn't affected by PL, the duration of the raw dmg it is however... Anyway, with 20int the spell pulses just 2 more times...
  3. Driving flight works in a very narrow angle behind your target, which means you can't count on it. Frostseeker shots 3 times but does very little damage. A chanter, a monk, a rogue or a cipher can deal much more ranged damage than a ranger.
  4. Withdraw actually works and you can cast it easily on yourself using scrolls, however SI duration was nerfed greatly and you will pass more time withdrawn than doing damage...
  5. Might>Per>Dex. Might is multiplicative with the other damage bonuses and thus suffers from less diminshing returns. Perception adds by itself more dmg (reduces misses and increases criticals) and has also a multiplicative effect because it can affect the synergies between abilities. Dex bonus is additive with the other speed buffs and can suffer very fast from diminishing returns (especially if you're using 2 weapons).
  6. The recovery bonus from items like Devil of Caroc's breastplate are additive with the rest or they work like Armored Grace?
  7. Let's hope the other bonuses we're supposed to get from PoE aren't affected by the same bug...
  8. Well, that depends on character builds, doesn't it? +1 penetration I think it's good for every build.
  9. Devil of Caroc is the ideal candidate for the pool because she's unhappy and will die anyway no matter what you do... (also she gives the best bonus... )
  10. Inner Death Monk ability can hit with one attack for several hundred damage per ONE strike. Can you beat that on Shapeshifter/Rogue? 500% Crit Damage + Empowered will beat anything. And monk also have almost no recovery and you want to run in lighest armor possible and Shattered Pillar has not resource cost and each time he damage he gets them back. Back to Bleak Walker/Berserker: Also worth to mention (mentioned by SaruNi in other thread) that Berserker PL VII Blood Thrist allows you Recover immidietly after kill for 10 second which lead to Two-Handed weapons having 0 Recovery time during combat. At point of 0 recovery Two-Handed > Dual Wield. 0 recovery on Two-Handed weapons! That will out damage any dual wield. Which makes Berserker/Bleak Walker even more scary late game. Empowered Inner Death might do several hundred dmg but can be used only 2 times per rest, while the berserker can achieve 0% recovery only if he one shots everything... The rogue shifter on the other hand can do 100dmg on average with every hit while being also very fast without buffs or resources.
  11. The class with the highest (single target) melee dps is the shapeshifter/rogue. Sneak Attack + Deathblows + Deep Wounds + Dirty Fighting + Uncanny Luck + Improved Critical + Persistent Distraction + Greater Wildstrike coupled with dual wield, no recovery penalties from armor and claws upgraded for free to legendary level, free heals, no resources required...
  12. Didn't check everything but from what I saw swords are probably the new best choice in PoE2...
  13. It's true, SI does now 43 self dmg/tick and scales with your might (reaching 60-70dmg when you're fully buffed) becoming completely useless unless you want to play a masochist...
  14. Wow, they managed to nerf shield's enchantments by 75%
  15. Thanks for the quick answers PS. I hope the damage from Sacred Immolation doesn't count as hits against Gilded Enmity...
  16. A few quick questions: - Stances and auras can be active at the same time? - The upgrade of the endurance aura heals also the paladin or only the allies? - How many hits the Gilded Enmity can take before breaking?
  17. I think the resistances to a single type of afflictions just downgrade their tier by 1, no matter what defenses you have. While the others work like the ones from PoE when a bonus is added to your defenses when you face those afflictions. I suppose for a character with low-medium defenses the first type is better, while for characters with high defenses the second type is more interesting because it can help resist the afflictions completely...
  18. B-but... Twin Arrows Shot has no accuracy penalty and works with any ranged weapon! And can be used only 2-3 times per fight...
  19. The ranger class looks like a big joke...
  20. The damage of SI(25base) + Combusting Wounds(10base) is roughly equivalent to 2xDT(2x20base). SI+CW suffers however vs enemies with high burn DR. Also a chanter with 30INT is able to stack 3xDT with maxed Brisk Recitation - which is close to the dps of a DW barb and over a huge area...
  21. I think it's always the same - MAX dmg is 150% of MIN dmg...
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