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Everything posted by Kaylon
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It doesn't work like that... I will consider the average situation where your accuracy equal to the enemy's deflection. That means your attacks will be: 15%misses, 35% grazes and 50%hits. If you add 20 accuracy it will become: 30% grazes, 50% hits and 20% crits. In the first scenario your average damage would be: base dmg * (.35 * (0.5 + dmg bonuses) + .5 * (1 + dmg bonuses)) = base dmg * (0.675 + 0.85 * dmg bonuses) In the second scenario your average damage would be: base dmg * (.3 * (0.5 + dmg bonuses) + .5 * (1 + dmg bonuses) + .2 * (1.25 + dmg bonuses)) = base dmg * (0.9 + dmg bonuses) In the case of a ranger/cipher how much dmg bonuses you can have? 60% from weapon, 20% soul whip and maybe 30% from might ie 110%. If we compare the two scenarios the dps increase will be: (0.9 + 1.1) / (0.675 + 0.85 * 1.1) = 2/1.61 = 1.24 That means only a 24% dps increase from +20 accuracy...
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As a tank you need both good defenses (to avoid criticals which bypass your armor and also reduce damage because more misses/grazes) and armor (to greatly reduce the damage). The resolve should be maxed because it increases both will and deflection (negative effect reduction is a bonus). Might should be maxed too - it increases fortitude and the healing bonus (which increases your regeneration). The unbroken starts with -15reflex penalty which is later compensated by the shield bonus, however you have to invest in dex/per to keep your reflex at the same level with the other defenses - I recommend max perception because it helps landing hits/abilities. A good stat distribution for a tank is: 18mig/5con/5dex/18per/5int/18res (without the racial/culture bonuses).
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The best dps ranged character is the dual pistols chanter/rogue, by a large margin... You'll have eventually all the possible buffs from chanter, recovery+reload speed chant, burn lash chant, crowd control, armor debuff, pets and all the passive dmg bonuses from the rogue, invisibility, etc... Pick Maia's armor, the hat with bonus to reload speed, ring of the marksman, the speed gloves, the pet with 10% ranged dmg and all items with +dex you can find and with pistols modal you can easily go under 2s attack (even after the patch I think). A monk(helwalker)/rogue can achieve slightly better dps but he's very squishy...
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Sorry but that list makes absolutely no sense. On what are based your rankings? DPS, survivability, burst damage, melee, ranged, solo, party, end game? Also what's the difference between top tiers and low tiers? And are we talking about builds or classes here, because if a class performs well only because of an item it should be mentioned.
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For the quest "Dirty Laundry" you have to talk to the spy upstairs in the Luminous Bathhouse. By saying that you are ready the game fades out and you are naked down in the bath and have to talk to two new NPCs. This transistion removes all resting bonuses. Its part of the VTC faction quest line and I think you can do this after "Storms of Poko Kohara" ... destroying the adra pillar or not doesn't matter. I'm not sure if its needed to do Hasango main quest too. I stumbled upon it pretty late, as I did the quests late in the game when I was already Level 20. But it should be possible to do this quest and forge the swords early and then start stacking resting bonuses. other things to mention: 1) wounds I did my "no rest" run as a solo Warcaller, who only invested skills in Athletics/Mechanics (50:50) and History. Having Berath's Blessing, Hylea's Bounty and Irwenas Bonus (+5 to class skills, +3 to other skills), collecting all Training buffs, using items/pets with skill bonuses and skill boosting consumables help a lot with skill checks for preventing wounds. But on one island there was a forest map encouter with a cave behind it (which is needed to clear the island for naming it). There you need high Sneak or Survival skill (at least higher than I could reach with item bonuses), so I took the wound for failing it (-5 Fortitude defense, -3 corrosive AR). To prevent this you need to invest in Survival/Sneak skill. Or you plan to get it (its not a bad wound), because there are items that give bonuses when you have a wound (like interrupt immunity). 2) sigils Getting the Wardstones is crucial, because without resting you can not clear curses. You can find Wardstones for Atrophy/Darkness/Nightmares by searching ruins. Just save and load until you get them - i got all three while still being on Maje. The wardstone for Mortality can be gotten at Nemnoks lair and I think one other location. If you don't have a wardstone try using Dragon's Dowry - with this weapon you can kill most sigils while staying out of their range, as they are immune to piercing damage but not fire damage. The Luminous Adra potion clears wounds and gives +2 to all skills until rest (so wounds shouldn't be a problem), don't know if the skill bonus stacks with the oils however. The cursed totems can be destroyed from stealth with a ranged weapon (some are immune to slash/thrust so you need to have always a scepter in your stash), so Wardstones aren't really required.
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Then a graze nullifies 100% dmg bonus, while a severe under-penetration nullifies 300% damage bonus...
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Yes, Casita Samelai's armor and the Cloak of Greater Deflection are great replacements to use before you get the final gear. The best tactic to land Borrowed Instincts is of course pick the enemy with the lowest will defense, then cast Tenous Grasp (lower focus used so you can spam it until you get at least a graze) which will lower their will by 20, then cast Borrowed Instincts (or you can try also casting first Psychovampiric Shield to lower further their will if they really have great defenses).
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If you have a character with enough stealth/mechanics you can steal the items from the vault. Valera is alone at night and can be murdered with no consequence for his armor and another sword. Ezzali is never alone and killing her will make everyone hostile, however her armor is not worth unless you specialize in electricity magic.
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Very usefull guide. So if you do the quests/actions which force resting and then take the "one time" bonuses it's possible to keep them until the end... Another good food is the Shark Soup which gives immunity to mig/con/dex afflictions (coupled with svef, I think, makes you immune to all afflictions).
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[BUG] The Arachmage Vault
Kaylon replied to Kaylon's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The Bluff check works. The bluff has nothing to do with the robes or the passphrase and it works only on the first floor.