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Kaylon

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Everything posted by Kaylon

  1. Ok No shield Example: 20 Base 57 Level (can be more with empower potion maybe?) 10 resolve 15 Deep Faith 7 Greater Deflection 10 Hylea's Food 10 Moonwell 11 Casita Samelia 30 mirror image 5 corral snuff total: 175 or -30 (mirror image) but +10 llengarth's displaced image = 155 Coral snuff doesn't stack with mirrored image/ llengrath's displaced image. Also Llengrath's displaced image decreases with each hit which means your 30 deflection aren't very reliable. Moonwell has very short duration and I don't think you can count on it very often...
  2. Please explain how do you get 169 deflection without shield because without buffs you can have barely over 120.
  3. There are ingredients that have maybe 1% chance to spawn and you have to spend a lot of time in game to get them. Basically you have to go to the shop, check their inventory, wait for a day and check again over and over again until you get what you want. How many times have you tried without success?
  4. You can reduce the damage with Voidward and the upgraded Cadhu Scalth, but not sure about Pallegina's armor and Death's Maw helmet...
  5. The enchantment "Pride of the Ducs" is supposed to give +8 to ALL defenses however it does nothing to deflection. The enchantment should also buff deflection or the description should be changed.
  6. This expensive crap should be used only on characters with 300+hp or if you have a druid to cast some heal over time to compensate...
  7. Yes, you lose a stack of your Gilded Enmity every time you take damage -self damage included. The same happens when using Sacred Immolation.
  8. To make it work you should also add the respective class to your character using the comand setclass (yes it's possible to make a character with more than 2 classes...). In your case: setclass <player> monk <char lvl> 0
  9. The grazes and the criticals aren't calculated like that... Here's how it works: Hit = base dmg * (1 + % total dmg bonus) Graze = base dmg * (1 + % total dmg bonus - 50%) = base dmg * (0.5 + % total dmg bonus) Critical Hit = base dmg * (1 + % total dmg bonus + % total crit dmg bonus) = base dmg * (1.25 + % total dmg bonus) assuming no over-penetration and only the base crit dmg bonus. After that the miss/graze/hit/crit distribution is correct. Once you completely eliminate misses (acc-def>30) the gain is 0.75%dmg for +1acc and once you eliminate also the grazes (acc-def>50) the gain becomes 0.25%dmg for +1acc (while +1mig adds 3% dmg). So increasing accuracy has serious diminishing returns unless you have high critical dmg bonuses or a good proc on critical hit (like Frostseeker).
  10. With Ring Leader you can probably solo most of the game with any class (not only with fighter or paladin) and you don't need either soul annihilation or WotEP for that. While the active parry is still nice and can be a source of free dmg/focus, you can obtain the same results by using weapons with better dps. Also at high level SA is much less effcient than Disintegration.
  11. Yeah I tried the neck but it didn't seem to work with barring at deaths door. The boots sound great but I don't know how to get them? You get them from a scripted event (check the wiki). PS. Do you know how Salvation of Time works exactly? It looks like nothing affects the 10s, but when used it increases the duration by 16-17s...
  12. For boots you have the Footprints of Ahu Taka which give +2dex, 10% healing and +1 lvl2 priest spells. Also for necklace I think you should use instead Strand of Favor for the +10% bonus to beneficial effects.
  13. What happens when your pets are charmed/dominated? What happens if you're cc/interrupted and can't summon? I'm not even sure if the summons have enough penetration to deal with the toughest enemies in PotD. Also I doubt the summons will always stay alive long enough to protect you. For me the only viable summoner is the wildrhymer who can remain stealthed the entire fight... Also, I think it's preferable to summon faster than keep your summons longer - personally I consider troubadour>beckoner. And I haven't tested to see which summons have the best penetration, because if they do 3-4dmg/hit you can fall asleep during fights.
  14. Well, your word is really not enough for me Be careful however, because it could be enough for Obsidian and you might not like the result.
  15. When I'll see a video showing how you can abuse cleaving stance then we can discuss it... Same with swift flurry/heartbeat drumming - it doesn't matter if they're recursive or not as long as they can't be abused.
  16. This discussion has become really surrealistic... When the weapon is obviously the problem, people are discussing how they should nerf Cleaving Stance further. It's like finding a weapon allowing to OS every enemy and the game and people are concluding the might adds too much damage and should be nerfed...
  17. Making a kill triggers a mob stance attack, nothing wrong here - the problem comes obviously from the weapon AoE which is bugged. (Personally I'm suspecting the AoE attacks trigger themselves other AoE attacks).
  18. The talent only lowers the damage you need to take to gain a wound. It does nothing for the wounds gained from drugs or dance of death.
  19. When you obtain Cladhaliath it comes with two unique enchantments which take some of your enchantment slots. I think you're left with only 7 slots which means you have to choose between superb and exceptional+lash.
  20. I think they give it to ciphers because they can't use it on themselves...
  21. Alchemy only increases potions/drugs duration now.
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