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Everything posted by Kaylon
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The grazes and the criticals aren't calculated like that... Here's how it works: Hit = base dmg * (1 + % total dmg bonus) Graze = base dmg * (1 + % total dmg bonus - 50%) = base dmg * (0.5 + % total dmg bonus) Critical Hit = base dmg * (1 + % total dmg bonus + % total crit dmg bonus) = base dmg * (1.25 + % total dmg bonus) assuming no over-penetration and only the base crit dmg bonus. After that the miss/graze/hit/crit distribution is correct. Once you completely eliminate misses (acc-def>30) the gain is 0.75%dmg for +1acc and once you eliminate also the grazes (acc-def>50) the gain becomes 0.25%dmg for +1acc (while +1mig adds 3% dmg). So increasing accuracy has serious diminishing returns unless you have high critical dmg bonuses or a good proc on critical hit (like Frostseeker).
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With Ring Leader you can probably solo most of the game with any class (not only with fighter or paladin) and you don't need either soul annihilation or WotEP for that. While the active parry is still nice and can be a source of free dmg/focus, you can obtain the same results by using weapons with better dps. Also at high level SA is much less effcient than Disintegration.
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Yeah I tried the neck but it didn't seem to work with barring at deaths door. The boots sound great but I don't know how to get them? You get them from a scripted event (check the wiki). PS. Do you know how Salvation of Time works exactly? It looks like nothing affects the 10s, but when used it increases the duration by 16-17s...
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What happens when your pets are charmed/dominated? What happens if you're cc/interrupted and can't summon? I'm not even sure if the summons have enough penetration to deal with the toughest enemies in PotD. Also I doubt the summons will always stay alive long enough to protect you. For me the only viable summoner is the wildrhymer who can remain stealthed the entire fight... Also, I think it's preferable to summon faster than keep your summons longer - personally I consider troubadour>beckoner. And I haven't tested to see which summons have the best penetration, because if they do 3-4dmg/hit you can fall asleep during fights.
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This discussion has become really surrealistic... When the weapon is obviously the problem, people are discussing how they should nerf Cleaving Stance further. It's like finding a weapon allowing to OS every enemy and the game and people are concluding the might adds too much damage and should be nerfed...
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When you obtain Cladhaliath it comes with two unique enchantments which take some of your enchantment slots. I think you're left with only 7 slots which means you have to choose between superb and exceptional+lash.
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Patch 1.2.0 Updates Thread
Kaylon replied to David Benefield's question in Patch Beta Bugs and Support
I think they give it to ciphers because they can't use it on themselves... -
Patch 1.2.0 Updates Thread
Kaylon replied to David Benefield's question in Patch Beta Bugs and Support
Alchemy only increases potions/drugs duration now. -
Best tank?
Kaylon replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Best tank is herald because it combines passive high defenses, armor and health regeneration. Other classes can achieve maybe higher defense but for limited time. -
Patch 1.2.0 Updates Thread
Kaylon replied to David Benefield's question in Patch Beta Bugs and Support
Cool, my build wasn't nerfed yet...