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Kaylon

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Everything posted by Kaylon

  1. To make it work you should also add the respective class to your character using the comand setclass (yes it's possible to make a character with more than 2 classes...). In your case: setclass <player> monk <char lvl> 0
  2. The grazes and the criticals aren't calculated like that... Here's how it works: Hit = base dmg * (1 + % total dmg bonus) Graze = base dmg * (1 + % total dmg bonus - 50%) = base dmg * (0.5 + % total dmg bonus) Critical Hit = base dmg * (1 + % total dmg bonus + % total crit dmg bonus) = base dmg * (1.25 + % total dmg bonus) assuming no over-penetration and only the base crit dmg bonus. After that the miss/graze/hit/crit distribution is correct. Once you completely eliminate misses (acc-def>30) the gain is 0.75%dmg for +1acc and once you eliminate also the grazes (acc-def>50) the gain becomes 0.25%dmg for +1acc (while +1mig adds 3% dmg). So increasing accuracy has serious diminishing returns unless you have high critical dmg bonuses or a good proc on critical hit (like Frostseeker).
  3. With Ring Leader you can probably solo most of the game with any class (not only with fighter or paladin) and you don't need either soul annihilation or WotEP for that. While the active parry is still nice and can be a source of free dmg/focus, you can obtain the same results by using weapons with better dps. Also at high level SA is much less effcient than Disintegration.
  4. Yeah I tried the neck but it didn't seem to work with barring at deaths door. The boots sound great but I don't know how to get them? You get them from a scripted event (check the wiki). PS. Do you know how Salvation of Time works exactly? It looks like nothing affects the 10s, but when used it increases the duration by 16-17s...
  5. For boots you have the Footprints of Ahu Taka which give +2dex, 10% healing and +1 lvl2 priest spells. Also for necklace I think you should use instead Strand of Favor for the +10% bonus to beneficial effects.
  6. What happens when your pets are charmed/dominated? What happens if you're cc/interrupted and can't summon? I'm not even sure if the summons have enough penetration to deal with the toughest enemies in PotD. Also I doubt the summons will always stay alive long enough to protect you. For me the only viable summoner is the wildrhymer who can remain stealthed the entire fight... Also, I think it's preferable to summon faster than keep your summons longer - personally I consider troubadour>beckoner. And I haven't tested to see which summons have the best penetration, because if they do 3-4dmg/hit you can fall asleep during fights.
  7. Well, your word is really not enough for me Be careful however, because it could be enough for Obsidian and you might not like the result.
  8. When I'll see a video showing how you can abuse cleaving stance then we can discuss it... Same with swift flurry/heartbeat drumming - it doesn't matter if they're recursive or not as long as they can't be abused.
  9. This discussion has become really surrealistic... When the weapon is obviously the problem, people are discussing how they should nerf Cleaving Stance further. It's like finding a weapon allowing to OS every enemy and the game and people are concluding the might adds too much damage and should be nerfed...
  10. Making a kill triggers a mob stance attack, nothing wrong here - the problem comes obviously from the weapon AoE which is bugged. (Personally I'm suspecting the AoE attacks trigger themselves other AoE attacks).
  11. The talent only lowers the damage you need to take to gain a wound. It does nothing for the wounds gained from drugs or dance of death.
  12. When you obtain Cladhaliath it comes with two unique enchantments which take some of your enchantment slots. I think you're left with only 7 slots which means you have to choose between superb and exceptional+lash.
  13. I think they give it to ciphers because they can't use it on themselves...
  14. Alchemy only increases potions/drugs duration now.
  15. I think you won't be able to damage yourself anymore. Also the helm was nerfed and it's not possible anymore to stack multiple charges.
  16. I picked the Iroccian claendar from somebody's pocket...(I remember it because it wasn't one of the common books you find).
  17. Best tank is herald because it combines passive high defenses, armor and health regeneration. Other classes can achieve maybe higher defense but for limited time.
  18. Cool, my build wasn't nerfed yet...
  19. These tricks might work solo if you can run around, hide, reset encounter, etc... But what happens if you can't? (example ship combat) Also rogues seem OP because of persistent distraction, but that won't work against enemies resistant to perception afflictions or immune to flanking. And the afflictions you can apply with your abilities don't last very long or can be resisted and then, suddenly, your OP bonuses will vanish...
  20. How monk/rogue benefits from Frostseeker? Except from AoE afflictions. Since swift flurry not procing form ranged attacks. Increased AoE (monk int), huge dmg (both from rogue dmg and monk lashes), high speed and good crit chance (dance of death, dirty fighting). But a ranger could work too with the monk for even more accuracy and driving flight which can make the bow proc like crazy.
  21. chanter/rogue - for speed/lash chant, summons, buffs, AoE armor debuff rogue/cipher - to apply long lasting AoE eystrike, charm, etc with 2x pistols and modal monk/rogue - with frostseeker ranger/rogue - with dragon's dowry ranger/devoted -with hunting bow and modal
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