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Kaylon

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Everything posted by Kaylon

  1. If the summons were less squishy maybe. It depends also if the ooze will stay with the summons or if it just follows you because you dealt more damage... Right now I don't see other class than the chanter being able to keep them away.
  2. I tried to solo him with my inquisitor and failed miserably because I can't prevent the oozes from merging back. Tanking and killing the first form goes smoothly with my setup above + whiteleaf. However the tactic to keep the oozes separated using stasis shell didn't work because its duration is too short (the oozes have very high resolve and the duration is cut in half). The summons seem to be the only way to keep the oozes separated for a solo.
  3. For Ngati's Blessing I think you just prayed at the shrine and then it got stuck due to some bug (like other effects before). PS. If you have to use some trick to make the effects stack then it's probably not intended anymore...
  4. The +skills bonuses from Hylea's Bounty and the Luminous Adra Potion don't stack anymore. (Not sure when it was changed.) Praying at the shrine for Rikuhu's Blessing is also considered resting and will replace all the other resting bonuses.
  5. It's not just the regeneration that matters, it's also the defenses, the armor and the +%healing. Using all the items you listed would lower your crush/corrode resistance which makes things worse. If you want to tank in potd here are the items you should consider first: - reckless brigandine (legendary or higher) - akola's apex ward (enchanted with hunter's vigor) with modal activated - cauldron shard - voidward - rakhan field boots - the maker's own power If you plan to use whiteleaf (you will probably need it) or potions to increase your armor/penetration, then you should aim also for +147 deflection (in potd) to avoid having the buffs removed - the cloak&bracers of greater deflection/cape of the falling star become probably mandatory. And finally you can add the ring of greater regeneration. Not sure if all this will be enough to keep you alive forever but it will make the damage easily manageable.
  6. Tekehu should summon animated weapons to distract the boss from you while the rest of the party can run around shooting from distance if you can't tank him. You just need to be prepared to destroy fast the lesser oozes when he uses his Symbiote ability. Besides the Essence Interrupter and Eccea's Arcane Blaster you can use also the Veil Piercer and Saint Omaku's Mercy with the Decisive Shots Enchantment (with modals activated and Hot Razor Skewers) or any legendary arquebus + Ring of the Marksman (and Hot Razor Skewers).
  7. For people interested how you can solo him, here's the uncut version
  8. Spells like Stasis Shell don't block the merging. An ooze can merge with an imprisoned one just fine. A solo cipher can use Stasis Shell to keep the oozes separated - use it first on one ooze and draw the other away to the other side of the map. Then use then Soul Ignition, Disintegration and imprison the second ooze, return and imprison again the first ooze, repeat until the second ooze dies. PS. Killing both oozes at the same time is a bad tactic because you'll have then 4 oozes which can merge (only oozes of the same size can merge). Interesting. Have you managed the solo it this way? Haven't tried with my inquisitor yet - it's just theory crafting from my experience with the herald. PS. Soloed it with my herald and it took nearly an hour to kill him (with scrolls and more optimization it should be a little faster however).
  9. Spells like Stasis Shell don't block the merging. An ooze can merge with an imprisoned one just fine. A solo cipher can use Stasis Shell to keep the oozes separated - use it first on one ooze and draw the other away to the other side of the map. Then use then Soul Ignition, Disintegration and imprison the second ooze, return and imprison again the first ooze, repeat until the second ooze dies. PS. Killing both oozes at the same time is a bad tactic because you'll have then 4 oozes which can merge (only oozes of the same size can merge).
  10. Gouging Strike with a rogue adventurer and hide at the entrance with scroll of withdraw, so she gets de-aggroed. Or with a Priest and BDD + Greater Maelstrom scrolls when she is low on reflex. Alright, thanks for the tips, I'll play around with that today. I had hoped I wouldn't have to use scrolls excessively as I like to try and do fights with my regular comp, but this fight looks like it's just going to beat my ass if I don't do some major respeccing. I can't find enough materials to make adra potions...or any materials, so it looks like I'm out of luck with this playthrough. Serves me right for saving the hardest fights for right before I do the final missions, I guess. EDIT: Tried it again today and got her down to bloodied...I'm just going to have to respec my entire team if I actually want to kill her. Or something. The other mega boss feels a lot easier, but I failed to get him past bloodied in my attempts today. When I first tried the Adra dragon, I had this problem too, but then White March Part II came out and my team leveled enough to beat her just fine. No idea on these two fights, I really dislike the idea that the only way to beat her is to spam scrolls and such, that's no fun at all. You don't need scrolls, just ranged weapons.
  11. You can enable them only with the console (if it's not disabled).
  12. Then a multi class at lvl20 with 20 in explosives will have only 20 + 5*7 + 20 = 75 accuracy?
  13. After a little more testing it seems the oozes need to make contact in order to merge. Once an ooze reaches 50%hp it will try to find another ooze of the same size and merge with it. Also the oozes aren't stopped by any obstacles... With a party it shouldn't be difficult if you split in two groups and keep the oozes aggro-ed and out of sight of each other. PS. When they become greater or lower they will try to merge instantly...
  14. Yes, I knew about this one. I just wanted to be sure it can't be found as random loot somewhere else.
  15. Not 100% sure, I'm just supposing only normal attacks are considered weapon attacks.
  16. In potd I think you need at least 147 deflection to avoid crits from his normal attacks.
  17. Yes, the Symbiote is a ranged attack and the Wall is mandatory to tank his first form. (If you don't have Barring Death's Door anyway...)
  18. Ok, I checked his abilities... The Corrosive Solvent ability allows him to remove 8s of the beneficial effect on crits with weapons... Symbiote attack covers you with black slime and creates new oozes when you move. And Corrosive Splash does AoE damage and lowers your corrode resistance by 2. Also the oozes can get a buff named Covalent Bond (50% attack speed and +5PL) - probably when two halves are close to each other.
  19. It just removes 10s, however I'm not sure if all his attacks can do this or just some of them - anyway the conclusion is you can't to tank him using active buffs...
  20. What file contains the loot tables? I'm trying to find if the Bracers of Deflections can spawn somewhere.
  21. Interrupts will just delay the inevitable while stuns will do the same unless you can perma stun both oozes. The most reliable way to prevent their merging is to put enough distance between them. Summons and Stasis Shell are the only options for a solo to deal with this - that restricts greatly the classes who can solo this encounter (an inquisitor, herald or votary might have a chance). PS. I think his crits remove 10s from your active buffs.
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