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Kaylon

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Everything posted by Kaylon

  1. Exactly, the trickster loses only 10% sneak attack damage and gains instead access to some free spells which add more versatility to the build.
  2. Why trickster and not, say, streetfighter? Because triggering streetfighter's bonuses isn't that easy.
  3. Paladin/Soulblade, Paladin/Troubadour, Paladin/Helwalker and Paladin/Trickster are all great combos.
  4. The important thing here is the duration of the spells (Disintegration & Stasis Shell). Psychovampiric Shield reduces enemies resolve by 10 which means they lose 30% of their reduction of the duration of negative effects. On the other hand, Borrowed Instinct might lead or not to a critical hit which will increase the duration of those spells by only 25%. The Psychovampiric Shield is clearly the winner because the duration increase is granted and greater.
  5. Nalpazka/streetfighter or troubadour/rogue (chanting Sure Handed & Aefyllath Ues Myr) with the Red Hand have both better single target dps.
  6. Found an Adra Ban in the chest with Acolyte's Frostbite during Skipping Ahead quest. I don't know if it's random or fixed...
  7. You can steal his treasure if you can pass the enemies on the bridge (just before the cave entrance) because everything can be solved peacefully until then. High stealth and leap might be enough.
  8. Yes, I was also exploring a few options to increase the durations. Being able to crit is one of them and the other is to lower their resolve using Psychovampiric Shield (which also lowers Will further). This will allow gaining some time but I'm not sure it will be enough for the entire sequence: - build enough focus - cast Psychovampiric Shield - debuff Will using modal - cast Borrowed Instinct - cast Psychovampiric Shield (you need to cast it again before the first expires) - cast Disintegration (- cast Soul Ignition) - cast Stasis Shell - run to the other ooze... If I limit myself to Psychovampiric Shield and Disintegration maybe...
  9. For a single character I think it's possible to increase your Will high enough to completely ignore Arcane Dampener. However the attacks reducing the duration of your buffs (like Concussive Tranquilizer) might be harder to avoid.
  10. The buff isn't lasting forever - each time an enemy dies near you the helm will proc and the buff (I think it has 15s base duration) is refreshed (if the previous one didn't expired). If you manage to kill the enemies fast enough to keep the buff up until the end of the fight it's a very strong helm.
  11. If the summons were less squishy maybe. It depends also if the ooze will stay with the summons or if it just follows you because you dealt more damage... Right now I don't see other class than the chanter being able to keep them away.
  12. I tried to solo him with my inquisitor and failed miserably because I can't prevent the oozes from merging back. Tanking and killing the first form goes smoothly with my setup above + whiteleaf. However the tactic to keep the oozes separated using stasis shell didn't work because its duration is too short (the oozes have very high resolve and the duration is cut in half). The summons seem to be the only way to keep the oozes separated for a solo.
  13. For Ngati's Blessing I think you just prayed at the shrine and then it got stuck due to some bug (like other effects before). PS. If you have to use some trick to make the effects stack then it's probably not intended anymore...
  14. The +skills bonuses from Hylea's Bounty and the Luminous Adra Potion don't stack anymore. (Not sure when it was changed.) Praying at the shrine for Rikuhu's Blessing is also considered resting and will replace all the other resting bonuses.
  15. It's not just the regeneration that matters, it's also the defenses, the armor and the +%healing. Using all the items you listed would lower your crush/corrode resistance which makes things worse. If you want to tank in potd here are the items you should consider first: - reckless brigandine (legendary or higher) - akola's apex ward (enchanted with hunter's vigor) with modal activated - cauldron shard - voidward - rakhan field boots - the maker's own power If you plan to use whiteleaf (you will probably need it) or potions to increase your armor/penetration, then you should aim also for +147 deflection (in potd) to avoid having the buffs removed - the cloak&bracers of greater deflection/cape of the falling star become probably mandatory. And finally you can add the ring of greater regeneration. Not sure if all this will be enough to keep you alive forever but it will make the damage easily manageable.
  16. Tekehu should summon animated weapons to distract the boss from you while the rest of the party can run around shooting from distance if you can't tank him. You just need to be prepared to destroy fast the lesser oozes when he uses his Symbiote ability. Besides the Essence Interrupter and Eccea's Arcane Blaster you can use also the Veil Piercer and Saint Omaku's Mercy with the Decisive Shots Enchantment (with modals activated and Hot Razor Skewers) or any legendary arquebus + Ring of the Marksman (and Hot Razor Skewers).
  17. Spells like Stasis Shell don't block the merging. An ooze can merge with an imprisoned one just fine. A solo cipher can use Stasis Shell to keep the oozes separated - use it first on one ooze and draw the other away to the other side of the map. Then use then Soul Ignition, Disintegration and imprison the second ooze, return and imprison again the first ooze, repeat until the second ooze dies. PS. Killing both oozes at the same time is a bad tactic because you'll have then 4 oozes which can merge (only oozes of the same size can merge). Interesting. Have you managed the solo it this way? Haven't tried with my inquisitor yet - it's just theory crafting from my experience with the herald. PS. Soloed it with my herald and it took nearly an hour to kill him (with scrolls and more optimization it should be a little faster however).
  18. Spells like Stasis Shell don't block the merging. An ooze can merge with an imprisoned one just fine. A solo cipher can use Stasis Shell to keep the oozes separated - use it first on one ooze and draw the other away to the other side of the map. Then use then Soul Ignition, Disintegration and imprison the second ooze, return and imprison again the first ooze, repeat until the second ooze dies. PS. Killing both oozes at the same time is a bad tactic because you'll have then 4 oozes which can merge (only oozes of the same size can merge).
  19. Gouging Strike with a rogue adventurer and hide at the entrance with scroll of withdraw, so she gets de-aggroed. Or with a Priest and BDD + Greater Maelstrom scrolls when she is low on reflex. Alright, thanks for the tips, I'll play around with that today. I had hoped I wouldn't have to use scrolls excessively as I like to try and do fights with my regular comp, but this fight looks like it's just going to beat my ass if I don't do some major respeccing. I can't find enough materials to make adra potions...or any materials, so it looks like I'm out of luck with this playthrough. Serves me right for saving the hardest fights for right before I do the final missions, I guess. EDIT: Tried it again today and got her down to bloodied...I'm just going to have to respec my entire team if I actually want to kill her. Or something. The other mega boss feels a lot easier, but I failed to get him past bloodied in my attempts today. When I first tried the Adra dragon, I had this problem too, but then White March Part II came out and my team leveled enough to beat her just fine. No idea on these two fights, I really dislike the idea that the only way to beat her is to spam scrolls and such, that's no fun at all. You don't need scrolls, just ranged weapons.
  20. Then a multi class at lvl20 with 20 in explosives will have only 20 + 5*7 + 20 = 75 accuracy?

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