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Everything posted by Kaylon
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The idea is an AoE spell is affecting multiple targets and can do more damage than your 1h weapon, so +10acc will have certainly a bigger impact on a fight for an evoker. Also there are fire spells at almost every level for a wizard so he can benefit from it at least just as much as a paladin. For a paladin it might make sense to use the ring if you plan to take Sacred Immolation.
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Increasing ACC is the main idea behind the build so I guess that is covered. FoD +10, Ring that adds +10 to fire attacks (works wth FoD), one handed style +12 ACC. Fighting one handed is indeed a good way to increase your crit chance but for what? Using 2 weapons or a 2 handed weapon gives more dps anyway... FoD and the ring on the other hand is just gimmicky because how many times are you using FoD over a fight and what difference it will make? The ring makes sense on an evoker who has lots of AoE fire spells to spam or maybe for someone using firebrand.
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You should also keep in mind two other things: - hits are at best 50% of your total number of attacks - crits increase damage/duration by 25% and penetration by 50% (for another hypothetical 30% damage bonus) The stacking rules make things even worse and without a great proc on crit I wouldn't even bother about crits. Increasing your accuracy or debuffing enemies defenses are the best ways to increase your crit chance (and your dps).
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Best roleplay builds
Kaylon replied to Zaris's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Gender: Female Culture: Deadfire Archipelago Race: Fire Godlike Background: Aristocrat Class: Priest of Maghran/Ghostheart or Gender: Male Culture: Deadfire Archipelago Race: Island Aumaua Background: Mercenary Class: Gold Pact/Soulblade Those are among the combos with the most special interactions. -
The important thing here is the duration of the spells (Disintegration & Stasis Shell). Psychovampiric Shield reduces enemies resolve by 10 which means they lose 30% of their reduction of the duration of negative effects. On the other hand, Borrowed Instinct might lead or not to a critical hit which will increase the duration of those spells by only 25%. The Psychovampiric Shield is clearly the winner because the duration increase is granted and greater.
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Yes, I was also exploring a few options to increase the durations. Being able to crit is one of them and the other is to lower their resolve using Psychovampiric Shield (which also lowers Will further). This will allow gaining some time but I'm not sure it will be enough for the entire sequence: - build enough focus - cast Psychovampiric Shield - debuff Will using modal - cast Borrowed Instinct - cast Psychovampiric Shield (you need to cast it again before the first expires) - cast Disintegration (- cast Soul Ignition) - cast Stasis Shell - run to the other ooze... If I limit myself to Psychovampiric Shield and Disintegration maybe...
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For a single character I think it's possible to increase your Will high enough to completely ignore Arcane Dampener. However the attacks reducing the duration of your buffs (like Concussive Tranquilizer) might be harder to avoid.
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The buff isn't lasting forever - each time an enemy dies near you the helm will proc and the buff (I think it has 15s base duration) is refreshed (if the previous one didn't expired). If you manage to kill the enemies fast enough to keep the buff up until the end of the fight it's a very strong helm.
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I tried to solo him with my inquisitor and failed miserably because I can't prevent the oozes from merging back. Tanking and killing the first form goes smoothly with my setup above + whiteleaf. However the tactic to keep the oozes separated using stasis shell didn't work because its duration is too short (the oozes have very high resolve and the duration is cut in half). The summons seem to be the only way to keep the oozes separated for a solo.