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Everything posted by Kaylon
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The cipher from PoE1 is gone indeed, but the soulblade/paladin is, just like the troubadour/paladin, one of the best soloers in the game - very reliable and can deal with anything you throw at him from the start until the end (megabosses included). And he's also a great addition for a party if you want a tank with good offense and versatility.
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Shield Bearer/Stalker or Kind Wayfarer/Stalker with the bear pet has great synergies and survivability: - brand enemy ensures perma predator sense - exalted endurance, inspiring triumph and lay on hands offer high survivability to the pet (you can add the blackened plate and/or Lethandria's devotion for even more healing) - you can further buff the pet using exhortations/shared flames At the same time the Stalker adds even more tankiness to the paladin.
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energized will do the same thing as Interrupting Blows does (50% chance to interrupt on crit). might be hard to get easily on solo though. No, Energized gives 100% chance to interrupt on crit with no restrictions. (Interrupting Blows has 50% chance and is restricted to melee, while Stunning shots has 100% chance and is restricted to weapons).
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There's nothing special - against solo enemies without perception resistance he gets brilliance and can spam Debilitating Strike which interrupts on hit (the boar has only a small chance to interrupt and I don't know why he's using it). The only thing I don't understand (and looks like a bug to me) is the fact he gets brilliance during Smoke Veil - vs the guardian of Ukaizo he uses Bending Trunk to stay alive as much as possible, then casts Smoke Veil to trigger brilliance and replenish resources again.
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He's the greatest thorn in Wael's side. Not to take anything from MaxQuest who did a great job digging into the code and explaining many things especially in PoE2, but in PoE1 lots of people tested the mechanics (attack speed included) and posted their discoveries before him. Giving all the merits of an entire community to a single person is rather unfair and reductive.
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The main issue of the beckoner is the short duration of their summons. Even 35int isn't enough to keep the summons 100% of the time (and it becomes even worse if the summons are killed before they expire).
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You forgot two things: Power Level scaling and enemies' RES. If the enemy has high RES it's a lot less than 30 secs even with 30 INT. Still good in my opinion though. For example on Neriscyrlas it lasts 15 secs with 30 INT on a graze. And nothing stops you from casting it onto the boss again and again onve you are ascended (besides getting killed or interrupted/hard CC'd of course). The durations stack. So two grazes cumulate to 30 secs again. Plenty damage for a "non-mega" boss. Also because it's raw - and most bosses have very high AR on PotD which is annoying. (In case of Neriscyrlas however it's less effective than using Combusting Wounds) And Belranga has 25, Hauani has 28, Dorudugan has 35... But if you don't care about them I suppose it's ok...
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The troubadour is clearly the best option because of the +50% linger duration which will increase Dragon Thrashed length (and overall damage). Also the helwalker is the best combo because of the might/int bonuses. Add the Blackened plate for better survivability, more passive AoE damage and the armor debuff. The Peter pet adds 15%dmg to AoE spells, but I'm not sure if it affects Dragon Thrashed and/or Death in Life...
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Unbending is kind of special since it can be stacked with itself. So each time you trigger Unbending you will have an additional instance of it active and thus will get more healing. With Wall of Draining you can make it so that Unbending doesn't end if you hit/crit with it often enough. Usually this is limited by your Discipline: you can't trigger Unbending so often because it's expensive. In this case however the Tactician Fighter gains Discipline with his Brilliant Inspiration that is triggered by the Chillfog on Belranga. This means he can trigger Unbending a lot of times with endless Discipline while he can cast Wall of Draining over and over again because also his spell uses get refilled by Brilliant. That's not how it works. Each time you're hit during unbending you get a HOT instance (and those can stack) healing for the % of the damage received. Wall of draining just keeps those instances forever (normally they should end after a few seconds, once they healed the required %). The number of stacks is the number of hits received, not the number of times you have activated Unbending...