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Everything posted by Kaylon
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Updates: 1. After more testing it seems that dots don't prevent Brilliant Tactician from triggering, thus Deep Wounds and Gouging Strike become important additions to the build. 2. Lover's Embrace + No Quarter (Rakhan Field Boots) become a nice combo to use at the start of a fight to apply an infinite bleed to a powerful enemy (if you switch the weapon after applying the dot the damage of the dot will be cut in half however ) 3. Another good ability to use at the start of a fight Thunderous Report from Kitchen's Stove - it can severely damage/kill multiple enemies. PS. Can't edit the initial post anymore
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I didn't test everything, but as long as you can find a spot out of the enemies sight you will be able to restealth and repeat the procedure until you kill all of them. The Splintered Reef is however more tricky because there are many enemies immune to pierce. If you play in normal mode you can use repeatedly Thunderous Report from Kitchen Stove. With Berath's challenge activated you will need the Hand Mortar or the Arcane Blaster to kill them. Auranic is no different, however it will take a little bit to destroy the obelisks because you have to use the Arcane Blaster vs them. The only dangerous obelisk is the terror one, but the Fearless ability will ensure you will be affected by fear at best which won't prevent you from using Smoke Veil. The most tedious is Belranga because if you kill the spiders without her seeing you she doesn't get angry and her defenses won't go down. Each time you shoot her the spiders have to check near her and they become stuck from time to time preventing the combat from ending and you have to use Smoke Veil again. Of course you have always the possibility to use Gouging Strike + Lover's Kiss on her, then wait until she's dead... Like I said previously, only Hauani can't be killed reliably because destroying it won't prevent the split every time.
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Abydon is not a problem - when you're using abilities the weapons don't degrade. Vela is probably manageable if you withdraw her out of the enemies sight (you can also use Out of Fire to move her to a safer spot). The big problem is Hauani O Whe because it seems the Essence Interrupter isn't reliable to prevent the splitting...
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If the enemies lose aggro they're not considered in combat anymore. While invisible (or out of their sight) nobody flanks you and there are no enemies (in combat) left unflanked either. For the same reason Brilliant Tactician triggers at the end of the combat, when all enemies are dead.
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During boss fights you start to feel the self damage from Dragon's Dowry and I was thinking about using Devil of Caroc's Breastplate/Fleshmender to have some passive self healing instead of potions. But you're right, for the base setup is not needed.
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Yes, tactician is required for fights that can't be ended (bosses) or if you play with Berath's challenge.
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There's nothing, then a glimmer... Then you're dead! Build Name : The Glimmer Man Class : Swashbuckler (Fighter/Rogue) Subclasses : Tactician/Assassin Introduction : Pure sniper build using the interraction between invisibility and Brilliant Tactician. Firearms ensure that you can use Smoke Veil instantly and avoid any damage. If you don't play with Berath's challenge activated then Smoke Veil will just end the fight - use it at max range, run out of the enemy's sight, then restealth and come back to finish the target. The build starts working as soon as you get Smoke Veil. Game Version : 5.0 Difficulty : PotD Solo : Yes (or keep your party out of the fights) Race : Island Aumaua Culture : The Living Lands Background : Scientist Attributes : 21Mig/3Con/15Dex/18Per/18Int/3Res Skills : max Arcana (for Spearcaster - required for Dorudugan) Equipment : weapon - Dragon's Dowry (Eccea's Arcane Blaster vs pierce immunes), helmet - Acina's Tricorn, necklace - Charm of Bones, armor - High Harbinger's Robes, cloak - Ajamuut's Stalking Cloak, gloves - Woedica's Strangling Grasp/Gloves of the Dungeon Warden/Killer's Gloves, Ring1 - Ring of the Marksman, Ring2 - Ring of Focused Flame, Belt - Sash of Judgment, Boots - Footprints of Ahu Taka Abilities (required) : Disciplined Barrage - Disciplined Strikes+Escape, Backstab, Smoke Veil, Dirty Fighting, Fighter Stances - Conquerer Stances, Penetrating Strike, Fast Runner, Arms Bearer, Confident Aim, Two-Handed Style, One-Handed Style, Weapon Specialization, Quick Switch, Fearless, Armored Grace, Uncanny Luck, Tough, Improved Critical, Unbreakable, Weapon Mastery Temporary Bonuses : Sharksoup, Nature's Resolve, Alchemic Brawn, Alchemic Guile, Alchemic Wits, Adratic Glow, Rabyuna's Boon Other Recommended Abilities : Gift of the Machine, Effigy's Resentment: Sagani, Savage Cunning, Infamous Captain, Cauldron Brew - Might Pet : Harley (10%dmg/3acc ranged) How it works : Invisibility + Brilliant Tactician Observations : Persistent Distraction doesn't work with ranged. Deep Wounds (and all dots) will keep you in combat preventing Brilliant Tactician from triggering. Deathblows could work in theory (use sparcrackers) but in practice is not worth the effort. Belt of Magran's Chosen is good too, but the blight it summons can prevent Brilliant Tactician from triggering, making you waste more time. Sometimes enemies get stuck in a loop preventing the combat from ending - staying out of their sight and becoming invisible again will usually fix it.
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Based on their fighting styles: Hulk could be berserker/streetfighter (or helwalker/streetfighter later) using potions of Form of the Fearsome Brute. Ironman could be devoted/mage casting missiles and beam spells. Cpt could be monk/paladin using Tuotilo's Palm. Hawkeye could be devoted/ghostheart using Frostseeker. Thor could be devoted/monk using 2h axe (1h hammer sucks) and Instruments of Pain. Spiderman could be monk/rogue using Binding Web scrolls.
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You forgot deep wounds and assassinate bonuses. The only drawback is it doesn't work vs single targets. But there's an even more powerful combo than that and works also vs single targets - priest/assassin. With Salvation of Time and Brilliant you get infinite unbreakable invisibility. Then proceed spamming Gambit...
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The rogue works well if you want to play a shifter. For the caster version you have the monk which adds int, penetration, speed and accuracy to your spells. The druid works also as a support (buffs, weapon summoning, heals, summons, CC) for the martial classes. Firebrand with the Ring of Focused Flame and Scion of Flame will increase greatly your melee dps and the heals/buffs your survivability.
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The 2h version isn't viable anymore because of the multiple nerfs of the WotEP (after the last patch it doesn't replenish focus anymore during Soul Annihilation). That's the reason I did not update the build - it was about the Soul Annihilation & WotEP synergy which doesn't exist anymore. However the second setup (Sun and Moon + Tuoutilo's Palm) is still viable. The Black Plate should also be replaced with Magnera's Chain. With Abraham and the dual wield speed, the flail will attack pretty fast. With all the resting bonuses you should also have easily over 200will. The WotEP can still be used at the beginning of the fight to frontload some AoE damage (it still applies SA to all enemies it hits).