Everything posted by Kaylon
- Can I change background?
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This guy's solo POTD videos on Youtube
Simple - Bending Trunk to stay alive and kill as much as possible, then cast Smoke Veil to replenish resources and reset the fight. Come back and repeat until everyone is dead.
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This guy's solo POTD videos on Youtube
There's nothing special - against solo enemies without perception resistance he gets brilliance and can spam Debilitating Strike which interrupts on hit (the boar has only a small chance to interrupt and I don't know why he's using it). The only thing I don't understand (and looks like a bug to me) is the fact he gets brilliance during Smoke Veil - vs the guardian of Ukaizo he uses Bending Trunk to stay alive as much as possible, then casts Smoke Veil to trigger brilliance and replenish resources again.
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Best weapons for a crit based build melee/ranged build. Or just a ranged build.
I wouldn't list Essence Interrupter for a crit build because it procs only on kill... Sungrazer stuns on crit and Thundercrack paralyzes on crit. Ball and Chain knocks down on crit. Aldris Blade deals shock damage and heals on crits. For AoE damage Frostseeker remains the best.
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AoE weapons (Whispers otEP, Citzal's, Mortars etc.) don't apply afflictions in an area anymore
He's the greatest thorn in Wael's side. Not to take anything from MaxQuest who did a great job digging into the code and explaining many things especially in PoE2, but in PoE1 lots of people tested the mechanics (attack speed included) and posted their discoveries before him. Giving all the merits of an entire community to a single person is rather unfair and reductive.
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Looking for DPS DW Build
SA gets applied once, while the second hit restores focus. Being able to use the MH at DW speed and benefiting from PL bonus with every hit are the big advantages. A monk can do the same with Force of Anguish, but spending wounds lowers the bonus from Turning Wheel.
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Looking for DPS DW Build
Soulblade/trickster using Sun and Moon + Tuotilo's Palm spamming Soul Annihilation hits fast (as a DW) and hard, while having nice defensive abilities and can benefit from riposte (shield + rogue).
- [Doubt] Is there Build focused on summons?
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Is it Possible to Beat MegaBosses With Hylea's Challenge?
You just have to use Withdraw on her to keep her safe.
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If You Want Damage, Try HelWalker/Ascendant
You forgot two things: Power Level scaling and enemies' RES. If the enemy has high RES it's a lot less than 30 secs even with 30 INT. Still good in my opinion though. For example on Neriscyrlas it lasts 15 secs with 30 INT on a graze. And nothing stops you from casting it onto the boss again and again onve you are ascended (besides getting killed or interrupted/hard CC'd of course). The durations stack. So two grazes cumulate to 30 secs again. Plenty damage for a "non-mega" boss. Also because it's raw - and most bosses have very high AR on PotD which is annoying. (In case of Neriscyrlas however it's less effective than using Combusting Wounds) And Belranga has 25, Hauani has 28, Dorudugan has 35... But if you don't care about them I suppose it's ok...
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If You Want Damage, Try HelWalker/Ascendant
DOTs aren't great vs bosses because of their high resolve. Disintegration was nice vs bosses when it did fixed damage, but now its damage sucks vs high resolve enemies (and all other afflictions are crippled too).
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Chanter - Dragon Thrashed, Dragon Wailed Build?
The troubadour is clearly the best option because of the +50% linger duration which will increase Dragon Thrashed length (and overall damage). Also the helwalker is the best combo because of the might/int bonuses. Add the Blackened plate for better survivability, more passive AoE damage and the armor debuff. The Peter pet adds 15%dmg to AoE spells, but I'm not sure if it affects Dragon Thrashed and/or Death in Life...
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List of Items or Abilities that Return Class Resources on Proc?
With 2 weapons the cost is entirely refunded (unless it was changed). With max resources you can spam it over and over again for huge damage.
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How much healing is possible?
Unbending is kind of special since it can be stacked with itself. So each time you trigger Unbending you will have an additional instance of it active and thus will get more healing. With Wall of Draining you can make it so that Unbending doesn't end if you hit/crit with it often enough. Usually this is limited by your Discipline: you can't trigger Unbending so often because it's expensive. In this case however the Tactician Fighter gains Discipline with his Brilliant Inspiration that is triggered by the Chillfog on Belranga. This means he can trigger Unbending a lot of times with endless Discipline while he can cast Wall of Draining over and over again because also his spell uses get refilled by Brilliant. That's not how it works. Each time you're hit during unbending you get a HOT instance (and those can stack) healing for the % of the damage received. Wall of draining just keeps those instances forever (normally they should end after a few seconds, once they healed the required %). The number of stacks is the number of hits received, not the number of times you have activated Unbending...
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Ideas for weapons based around crit
https://pillarsofeternity.gamepedia.com/Amra https://pillarsofeternity.gamepedia.com/Oathbreaker%27s_End
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Beating Megabosses
Here's the video with my herald tanking Dorudugan for 30min. Special dedication to @giftmefood who managed once again to ridicule himself. https://youtu.be/9xo8n4xhbd0 Now here are the explanations for why it works: Dorudugan does 4 types of damage: burn (his fireballs - which heal me), crush (shield - 15 pen), pierce/crush (main weapon - 18 pen), slash (AoE - 14 pen). Like it can be seen in the video I have 21 pierce AR, 20-21 crush AR and 19 slash AR - which means I have almost all the time 75% damage reduction vs his melee attacks while his cleave (AoE slash) is reduced even further by the shield's modal. Ancient Memory+Exalted Endurance heal me for 20+hp every 3s, while Her Courage absorbs another 10 dmg every 6s. In other words there's absolutely no chance for Dorudugan to kill me... ever. The tricky part of my build is of course my armor. Magnera's Chain is probably the best armor for a tank because it has no weaknesses - it gives 12 crush/slash and 14 pierce AR with mythical enchantment. Akola's Apex Ward, Stoic Steel and Exalted Endurance add another 5 AR. I have also 1 crush AR from the belt which puts me at 17 slash, 18 crush, 19 pierce AR at the start. Inspired Defenses will give me another 1 crush AR most of the time (because Dorudugan will deal only crush damage to me). The final piece of the puzzle comes from Bardatto's Luxury mace which procs the Hardy Inspiration (+2 AR, +2 Con) every time an ally is knocked unconscious. This buffs stacks with everything because it's a weapon proc - making this mace the ultimate tanking weapon for a herald. The little skeleton I summon every 30s (you can have 10 phrases in your chants - you just put Many Lives, then alternate Ancient Memory/Her Courage until you reach the phrase limit) ensures the buffs stays forever offering me the ultimate protection. PS. From another thread, special explanation for @giftmefood, the "smartest" person on these boards: Cleave can't be affected by Blade Turn - it's an AoE attack.
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Beating Megabosses
This is wrong for Dorudugan. Even a highly min maxed herald will die to Dordugan in a solo melee fight. You can cheese it by distracting him with skeleton summon chant while you poke him at range for 28 minutes straight. But no you can't go toe to toe meleeing Dorudugan. The herald can tank Dorudugan with the right build, however most of his fireballs will land near and heal him - that's why it's better to stay at range. Wait, have you tested this? I would love to know that build actually! Also, I just realized you are the guy on youtube I watched fight Dorudugan. Wow! haha Also will that tank herald build be able to kill Dorudugan or is it just a case of not dying but unable to kill Dorudugan either? The build is nearly the same as the one from the Sigilmaster video, but using Rekvu's Casque & Cloak instead. The only tricky part is to get all your melee resists high enough (without relying on potions) - maybe I will post a little video to show how it works. PS. In the FS expansion I think there's also a new pet giving +1 armor which would make things even easier. Nope, it won't work. Don't say stuff when you haven't even tried it yet. You could have said you know a build that MIGHT work. Not a build that works. Now you just look stupid. Because I can tell you now, I've done that and it's impossible to do it solo. The herald can't tank Dorudugan even with your "right" build. However with a duo healer, it's doable. I never make such statements without testing. When I'm not sure or I don't test I would say "I think" or 'it might work". If you were smart you would have found by yourself by now with the clues I have given and instead of posting crap you would have said "I wasn't able to find a way" instead "you can't do it". But after I will show how it's done it's you who will look even more stupid.
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Beating Megabosses
This is wrong for Dorudugan. Even a highly min maxed herald will die to Dordugan in a solo melee fight. You can cheese it by distracting him with skeleton summon chant while you poke him at range for 28 minutes straight. But no you can't go toe to toe meleeing Dorudugan. The herald can tank Dorudugan with the right build, however most of his fireballs will land near and heal him - that's why it's better to stay at range. Wait, have you tested this? I would love to know that build actually! Also, I just realized you are the guy on youtube I watched fight Dorudugan. Wow! haha Also will that tank herald build be able to kill Dorudugan or is it just a case of not dying but unable to kill Dorudugan either? The build is nearly the same as the one from the Sigilmaster video, but using Rekvu's Casque & Cloak instead. The only tricky part is to get all your melee resists high enough (without relying on potions) - maybe I will post a little video to show how it works. PS. In the FS expansion I think there's also a new pet giving +1 armor which would make things even easier.
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Beating Megabosses
This is wrong for Dorudugan. Even a highly min maxed herald will die to Dordugan in a solo melee fight. You can cheese it by distracting him with skeleton summon chant while you poke him at range for 28 minutes straight. But no you can't go toe to toe meleeing Dorudugan. The herald can tank Dorudugan with the right build, however most of his fireballs will land near and heal him - that's why it's better to stay at range.
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Level cap increase?
Kaylon replied to Bleak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They should add a new Berath's blessing - increase lvl cap to 30 and another Magran's Challenge - gain only 50% of the normal xp. That way everyone would be pleased...
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Build Advice - My Perfect Playthrough
I've never seen that item. What it does?Or do you mean Hearth Defender's Scale armor? (if yes - do agree, it's a really powerful item). Yes, this one... Trickster is great, but soulblade is a bit too greedy for him. I mean: soulblade wants to squish as much damage as he can, dump the resulted focus in annihilation, and he won't be spending his time on crowd-control stuff. How about a soulblade/assassin with assassin's boots instead? For me the main advantage of the trickster are his self buffs (Llengrath's Displaced Image, Ryngrim's Repulsive Visage) which add to his survivability. An assassin can work also of course, but he's more squishy...
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Build Advice - My Perfect Playthrough
Pick a MC who's able to max reputation with every companion or else you will lose the benefits of one of the most powerful items in the game (Hearth Defender's Scale) - thus I don't advise playing cruel characters. Personally I would replace Serafen with Xoti (priest/monk for max duration/radius for spells/auras while wearing Heart at Home). For MC one of the best damage dealers is trickster/soulblade (Sun and Moon + Tuotilo's Palm/Whispers of the Endless Paths/Red Hand).
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Would you consider Max INT on a Single Class Rogue ?
The reality is the stats matter very little for your overall dps (you gain maybe 1dmg/s for every 10p invested in a stat...).
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Potd solo Arcane Archer possible?
Ranger/chanter is probably your best bet.
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Optimizing skills
Can you elaborate? Example: Whitleaf's drug crash reduces all defenses (except deflection) by 8 with 1 in alchemy and this penalty will decrease with every point you have in alchemy (I think it will be -2 instead of -8 at 20 alchemy). A nalpazka monk can even have a positive effect for drug crash (+1-2 bonus instead of penalty).