Everything posted by Kaylon
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Status effects icons not showing
I'm trying to mod an item by adding new status effects to its existing item mod. The effects are applied correctly to my character but I want the respective afflictions/inspirations to show on my character portrait and in the active effects list. How can I do that?
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Portraits IV
Kaylon replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hey! Not the best but gave it a shot, still working on my versions - someone else maybe can knock them out if you don't like.. no judgement Thanks, could you do the small version too?
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Anything that replaces Barring Death's Door?
The duration of the potion scales only with your alchemy skill and has 6s base duration - it will last 12s with 20 alchemy I think. The spell has 8s duration and scales both with intellect and PL.
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Maneuvers in ship combat
You can't turn around enemy's ship. You have 2 choices: 1. you destroy its sails while it's advancing/running -> it will continue to advance/run slowly, but can't turn anymore to shoot <- ideal situation 2. you destroy its sails while it's turned for shooting at you -> it will just fire the canons every x turns because it can't turn anymore
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The problem with portraits ... IMO
Kaylon replied to Walter.Richards's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me the problem comes mostly from the poor character customization - ugly heads, stupid haircuts looking like wigs, facial hair options not available for all races (while putting portraits with beards for them), among other things...
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Beckoner for potd solo?
With just one more summon the beckoner kills just as slow - the pets are mostly distractions/meat shields. Also the shorter duration means the high level summons will disappear before you're able to summon them again.
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Stats for Skald/Paladin ?
If you plan to use invocations then max your mig, per and int. If you want to crit more often then dual wield two fast weapons (daggers, rapiers or clubs have also an accuracy bonus or Sun and Moon flail which hits twice and has two chances to crit). You can dump res and spread equally your points between dex and con. If you don't play on potd or if you use Berath's blessings stats bonus you can drop con to 7-8 and increase dex instead.
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Portraits IV
Kaylon replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Construct overpowered?
Amaliorra and Essence Interrupter should work without problems. The Red Hand is the obvious choice vs vessels (because it destroys them) while the Dragon's Dowry/Fleetbreaker can reach 16pen coupled with the ring of the Marksman and a potion.
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The best tank in the game? Herald vs Crusader
No, because you always like to have the last word.
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[CLASS BUILD] The Redeemer (Inquisitor) - Solo PotD
Updated to 3.0. Because the various nerfs the RP part is gone and we're left with the min-max build able to solo in PotD... The build is still solid and becomes better and better as you level, but potions are required from time to time.
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Best classes for each roles
It's simple - the chanter can add 15% lash damage and a 40% reload reduction on top of other buffs (through invocations). Thus a chanter/rogue with the Red Hand will easily outdamage anything but a Helwalker/Rogue using the Red Hand. (And of course I'm talking about sustainable single target damage, because I'm sure some people using blunderbusses and spells/scrolls will disagree)
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The best tank in the game? Herald vs Crusader
Sorry, I forgot your word was law here... Of course the tank has the role to protect - but the "aggro" part comes from mmorpgs. In single player games you shouldn't have problems protecting the other characters using strategic positioning or careful pulling and being a wall between enemies and your party. Only in mmorpgs the game tracks the "aggro" generated by each character and the tanks need artificial abilities to increase their "aggro" because they can't do damage.
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Ideal dual gun build?
Driving Flight hits in a 180° cone behind the target and within a 8m radius (not sure about the radius).
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dps tests of some classes/multiclasses * some values will change with 2.1 patch
Can you explain this a bit more, please? There was a bug which allowed to shoot without reload/recovery if you were using a loading weapon and a recovery weapon with full attacks. It was fixed a few patches ago...
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Best classes for each roles
Best tank should have sustainable defenses. If his defenses are dispelled/wear off he's not the best anymore. Or else we can consider the priest the best tank because of Barring Deaths Door+Salvation of Time. Here's my end game list considering sustainability: Best tank: Goldpact/Troubadour>Goldpact/Monk>Goldpact/Cipher Best melee dps: Soulblade/Rogue>Monk/rogue>Devoted/Rogue Best ranged dps: Monk/Rogue>Chanter/Rogue>Cipher/Rogue Best support: Cipher/Troubadour(mostly because brillance)>Paladin/Troubadour>Druid/Priest PS. Special award for the best tank/dps against enemies without Arcane Dampener Evoker/Priest with the Shroud of the Phantasm.
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The best tank in the game? Herald vs Crusader
You can argue all you want about cc, damage or who adds more utility to a party but that's not tanking. A tank, as its name implies, should be an almost indestructible character.
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The best tank in the game? Herald vs Crusader
Best tank in RPGs is usually defined first and foremost as the character that can prevent monsters from attacking the non-tank ("hold aggro" - in MMORPG parlance). Survivability is secondary - though not unimportant. No, that's the MMO definition. Best tank means the character with the best survivability.
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Would Appreciate Some Help with Megaboss
With a cipher and a priest the fight can become trivial. Give to everyone in your party a potion of focused mind, antidote and final stand to become immune to anything. The cipher will use Ancestor's Memory on the priest at the beginning of the fight while the priest will keep spamming Salvation of Time for the entire party to keep all the buffs up. The easiest way to damage the boss is using Minoletta's Minor Missiles with a Wizard because it never misses and does crush damage (use crusted sword fish, potion of ascension, Firethrower Gloves to ensure you have enough penetration and the highest damage). Keep your party together to avoid losing your buffs and kill enough little spiders until her defenses ar low enough. Use crush/corrode/raw damage or high penetration weapons to damage her.
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Ranged Weapons - A Testing thread
If you pick the best options for each weapon then the Red Hand comes on top mostly because of the damage buff (and that's math, not testing). But of course that doesn't take in account the fact that you move or die more often which can cripple your final dps. PS. The lash doesn't help a faster weapon more than a slow one if they have the same base dps. PPS. It seems the enchantments have been tweeked and some of them aren't exclussive anymore - now you can have both lashes on the Essence Interrupter which means it can surpass the damage from Aamiina's Legacy.
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Mega Boss Belranga question
You need immunity to dexterity afflictions or immunity to poison (paladin or antidote potions) to avoid being petrified/paralyzed. Resistance to dexterity afflictions just downgrades her petrify to paralyze. Resistance to resolve affictions is also good to have to avoid being shaken by her screech.
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[CLASS BUILD] Bloodsail - The Pirate Paladin
It is not numerically possible for a Streetfighter Swashbuckler to do less damage then a Trickster Holy Slayer. Unless you were not using your Swashbuckler right and didn't trigger his specials. Swashbuckler also has much higher Crit chance, so that also can provide a benefit to on-crit effects. 40% of damage taken is possible, but it matters little with Unbending, as you can heal trough most incoming damage. Of course Paladin wins in the support department. The streetfighter has the potential to do better damage only if you babysit him the entire fight which becomes tedious very fast.
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Mega Boss Belranga question
If you move out of her range when she starts the attack you can avoid it.
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What is the go to PoTD melee solo build now?
Tbf pala/chanter with Eld Nary is not even close to single class chanter with the upgraded Eld Nary. It is still better than summons tho, since summons lack Pen. Eld Nary is strong but it has big drawbacks - long cast time, targets fortitude and is rather expensive. The best solo build for me is the Darcozzi/Skald spamming Thrice Was She Wronged - a rather effective and cheap AoE spell. Deltro's Cage/Black Plate for armor, Sun and Moon with modal to debuff reflex between casts, the medium shield with health regen, ring of greater regeneration, etc... Basically unkillable with endless AoE attacks and able to deal with any encounter without abusing consumables, kiting or splitting enemies right from the beginning. Why Darcozzi specifically? The flame shield seems rather weak compared to Goldpact's armor bonus. Because vs multiple enemies the armor bonus will go away very fast. The flame shield however is just free damage and will last the entire fight. My build is already very resilient and the damage shield + eternal devotion help me deal damage to multiple enemies (the lash buff affects Thrice Was She Wronged), while the bonus from Sworn Enemy is very small (basically 2dmg every 3-4s) and only for a single target.
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A weapon and shield combo
Yes, but the dagger modal works only vs melee weapons and most creatures don't use weapons (fangs, claws, etc. aren't considered weapons).