
dainbramage
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11 GoodAbout dainbramage
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Where is the first 1.5-1 coming from? I think the 3 you listed are your only options though. Well there are other abilities/talents/consumables but they'll all be suppressed by DAoM. You can get a (1.15*1.15*1.5 - 1) = 98% reduction from durgan weapon, gloves of swift action and a DAoM potion. In no armour (or durganized robes) that's practically 0 recovery. Or a fighter can wear durganized scale with almost no recovery.
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Can you post a build for a tanky frost mage? Pretty please? I'm obviously not Boeroer, but I imagine something like Race is pale elf instead. Switch neck slot to rymrgand's mantle, boots to fenwalkers, headgear to the crossed eyepatch. Switch corrode talent for ice talent Switch poison-oriented spells for freezing ones. Go stand in a chill fog and cast shadowflame and frozen pillar on yourself
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It'd be nice if rogues had a hide in plain sight ability/talent that allowed them to enter stealth during combat 1/e. Just break engagement and set them at an empty circle, it fills up as the usual formula. It'd be a better engagement breaker than escape/coordinated positioning and facilitate backstab.
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Recovery multiplier is (2 - prod[1 + IASi] + armour malus)/(1 + 0.03*[dex-10]) So lets say you have a speed weapon, durganized weapon, frenzy and heavy plate, then before dex it's 2 - (1+0.2)*(1+0.15)*(1+0.33) + 0.5 = 0.6646 If you have 20 dex then your final recovery is 0.6646/1.3 = 0.51123
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Azzuro the merchant
dainbramage replied to zered's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've had 5 complete playthroughs (2 with DLC) and he hasn't showed up once. He's basically a myth for me. -
Description says that 50% of damage taken is returned as healing over time, Does anyone know how that 50% is calculated? I've regularly seen it heal significantly more than the damage I've dealt, but it's also not at all consistent. E.g. the same fighter healed 21 hp off a 4 damage autoattack graze (3 ticks of 7), or 33 hp off a 24 damage fireball hit (3 ticks of 11). I can believe it healing more than the damage dealt due to might and/or healing factor, but the same enemy healing 525% then 137% of damage dealt makes me think there's something else going on. Story time/rant, feel free t
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Yeah... something's not right in PoE at the moment. Double ACC malus from Savage Attack, Thrust of Tattered Veils procs twice, and now I discovered that Iconic Projection hits multiple times while it passes the enemy/allies. It not only does it's described damage/healing, but a lot more. If the target is big (Spidr Queen, Ogres and the like) they get hit up to 6 times with it. I can't say I saw that in former game versions - prior to 3.0. They screwed up some core mechanic or something. Pretty much all on crit effects seem to be proccing twice. As for iconic projection, the target