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deveroth

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About deveroth

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    krimsonking88
  1. i’m really frustrated that whatever superfluous graphical bells and whistles obsidian added to deadfire makes the game basically unplayable on my 2013 iMac. supposedly the system requirements are the same, but yet whatever nonsense they’ve added, the game doesn’t run. nobody needed any graphical upgrade over the first game. nobody needed all the 3d elements onscreen. nobody needed everything to move and sway and have shadows. i’ve turned off every option, lowered resolution as low as i could before the text got blurry, all to no effect. with deadfire they’ve effectively cut off people whose computers were strong enough to play the games this series is based on. very disappointing to realize i’ll never be able to play a current or obsidian game until they come to consoles ever again. i’m sad.
  2. not yet there isn’t...just hang tight bro, they’ll put this patch out officially soon, i bet by tuesday. i’d suggest maybe getting a refund in the meantime if you’re unhappy but i don’t be know what the app store’s policy is
  3. i...i wasn’t expecting this so quickly. i thought we’d be waiting weeks. it seems to work so far, we’ll see if my machine can handle it, but i’ve so far gotten past the adra, where i’ve never been before. i don’t know what to say. i’m still disappointed this happened this way at all but in a years time if this thing still works none of us will remember these few days. man, i wish it was fixed before release, as i’m sure obsidian does. it certainly affects my desire to buy any of their products again on day one, but i’m happy it’s been fixed. thank you for your hard work.
  4. how does this fix the problem? buy a broken game, or steal a broken game, the game is still broken. if you wanna talk pirate bay, lets all get our refunds and when/if ever this is fixed, redownload it at that point from tpb.
  5. let’s keep it that way! we can’t let ip in voicing our displeasure with this; it’s how we wound up with a known broken game in the first place. there were no refunds for backers in the beta, so they didn’t give a ****. now that we’re taking our money back out of their pockets, all of a sudden they’re working on it. keep this topic hot as ****, guys.
  6. this is and should be a major blow to everyone’s faith in Obsidian. i thought we were past these days with this company, but no. they willingly and knowingly put out and accepted money for a broken game. they could have delayed the mac version until it was fixed; nobody would have been mad. but no. it was more important for them to release simultaneously across 3 OSs, broken or not, and see all those profits roll in at once. **** this bull****. we should all get our refunds now and wait until it’s fixed, then check these forums, before buying it again. and we should never buy an Obsidian product for Mac on day 1 again, because they’ve shown that giving us a functional product is less important than having our money ASAP. very, very, very disappointed in what was until this week my second favorite video game company. at least CDPR’s **** runs.
  7. yes it was delayed a month to eliminate bugs. yes we were all okay with that. what you’re not understanding is this: then why the **** are there still bugs??? why did obsidian take our money for a product that is broken in the same way it was broken for backers months ago? what exactly did they do in that month?
  8. literally dozens of the same people with the same problem. and apparently this problem was present in the backer beta. what the ever loving **** are they doing at obsidian? didn’t they delay the game an extra month or so to fix bugs? what is this ****? did they only fix bugs in the title screen?? and to make it clear, this is NOT just a macbook issue. i have a late 2013 iMac running high sierra. can’t believe we’re still in the “what OS are you using?”, information gathering phase of this **** when this problem clearly isn’t new and has been affecting people for months.
  9. The problem is isolated to MacBooks, I think. wrong. i have a iMac and have the same problem. seems like i said initially, they didn’thave a single tester touch the mac version beyond loading up the title screen and saying”It works! Ship it!”
  10. seriously what the ****...was this game not tested at all on mac? how can so many people have the same problem and yet obsidian still releases this ****?
  11. this is why i motherf****** hate computer gaming. you’re promised ****, and whooops! it just doesn’t work for no reason at all.
  12. I thought we were promised a game that would work on computers that were able to run the first game. I thought the system requirements were the same for both games. yet for some extremely sad and disappointing reason, every time I start a new game and get through the “walking through darkness on a path“ part, the game goes to a loading screen, shows the gauntlet cursor, then goes to the spinning Mac wheel thing that happens when something has frozen or crashed. it does not advance beyond this point. What do I have to do? I’ve turned all graphics settings off or down to the lowest value. I’ve restarted my computer. This Mac ran the first game perfectly fine, what the hell is going on here? Please don’t tell me I have to wait for the PS4 version...
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