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Everything posted by Kaylon
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The most dangerous is the petrify affliction because it multiplies the damage you take by 4. It's also one of the hardest to defend against because it attacks your fortitude (very difficult to boost) and adragans have very high accuracy. Also talents like Body Control or Berath's Boon were bugged (don't know if they work correctly now) and were disabled after zoning. Also without food/rest buffs it's not possible to effectively reduce their attacks to grazes.
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I just tested with the latest patch and it works exactly the same. As long as he's out of the sight of the others you can kill the adragan at the top without making anyone hostile, however a xaurip will come to attack you (killing him out of sight of the rest will keep everyone neutral also). Since attacking anyone there will put you in combat until everyone is dead you can use your scrolls/summoning items before starting the next fight.
- 32 replies
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PotD Adra Dragon Strategy
Kaylon replied to aartamen's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The dragon has slow moving speed and most CCs that diminish the moving speed will root her in place and also lower her reflexes defense even more - spells that blind or binding roots are very good for that. Also, her breath has a limited range - thus it's possible to stay out of her range and shoot/cast spells at her without being hit at all. Like it was already said use always spells that attack reflexes and she will go down very fast. If you lie about helping her it's possible to kill the adragans first, without her attacking, if you stay out of her sight. -
You can't tank the Adra Dragon on PoTD without Deflection, Reflexes AND Fortitude over 170 (you need that to take only grazes from her). Even with that you can't tank forever (In the videos I kill her in under 30s) - that's why you're forced to use scrolls - swinging your weapon for 10min at her won't work.
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It was one of my first attempts to solo the AD in the early versions of the game and thus I tried to make it as easy as possible. When I recorded the fight (maybe it was patched in the next versions) It was possible to kill one of the adragans without making the dragon/adragans hostile to you - I don't know if it's still possible. If you tried to position yourself as I did and attack the same adragan as I did and it didn't work, then it was patched. However that step isn't needed, you just have to fight all the adragans first - use maelstrom scrolls if you can't kill them fast enough (use that instead the scrolls of nature's mark which are useless in my video)
- 32 replies
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You can avoid all the attacks if you stay out of his range. In other words you can use a spell to immobilize him or reduce his movement speed to 0 and then attack him with ranged attacks/spells. Rangers have a very good spell for that with very long duration and which attacks the weakest defense of the dragon (reflex).
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In fact you don't need points in survival because you can kill the dragon in under 1min. For my first try I started killing first the minions before attacking the dragon and that's why I feared the buffs won't last long enough - however you don't need to do that (see my videos). The food buffs are needed only for the tough fights, it's not like you have to be buffed to the teeth all the time. If you play on normal with a party you don't even need that level of optimization.
- 51 replies
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Ok, then it seems WS gets the same treatment as raw damage dots (damage increased by Mig and duration increased by Int) when it shouldn't. Either they change the damage to raw, either they keep the duration unchanged (10s like in the description) and apply the Int bonus to damage if they want to keep the thrust damage.
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In the case of WS are you sure the 0.3 bonus is related to Mig (have you tested different values for might ?)? If that's the case then one bug is here - this damage bonus should be related to your Int, not Mig. The second bug is about the length of the DOT. Adding more tics will increase the amount of damage reduced which will make high Int counterproductive against anything with high DR. The fix for WS should be: - bonus damage related to Int - DOT duration always 10s
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An Honest but Harsh Review on the Setting
Kaylon replied to guguma's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I guess new and original isn't always better. Some people like it, some don't. Personally I think there are bigger problems with the game than the language. -
OK, I tested myself using fraps/virtualdub how the reload time was calculated and everything is multiplicative like I suspected. Here are the numbers for the arquebus (used the reload time without the delay you have between actions - which is about 5frames): - 10dex, no other buff - 188frames (base) - 10dex, swift aim (1.5 x reload time) - 126frames (188/1.5=125.3) - 10dex, swift aim (1.5 x reload time), gunner (1.2 x reload time) - 105frames (188/1.5/1.2=104.4) - 20dex, swift aim (1.5 x reload time), gunner (1.2 x reload time) - 81frames (188/1.5/1.2/1.3=80.3) - 20dex, swift aim (1.5 x reload time), gunner (1.2 x reload time), chant (1.2 x reload time) - 66frames (188/1.5/1.2/1.3/1.2=66.95) The results are pretty spot on, with the differences within 1frame. Unlike the recovery bonuses, reload bonuses all all multiplicative. Dexterity affects everything (attack animation, recovery, reload) and is multiplicative, while the speed bonuses are all additive and affect only the recovery.
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Nice, but like with the wizz it's more CC and damage than tanking - blinding basically works like stuck because the dragon stops following once blinded and you can stay out of his range.
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Here's another version of the paladin - this time without using superb armor/shield and Serel's boon... http://youtu.be/v5MTyW9oBIs
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Very good job on killing the dragon fast, but after the first hit you were all the time out of his range, you just killed him from range (the dragon didn't even attack you another time) - I wouldn't call that tanking (even though after blinding him you had the stats to do it). Seeing maelstrom damage and the actual accuracy/defenses of the dragon would have been nice too. Also you were lucky the adragans didn't slip a petrify on you (during one of my tries, before I decided to kill them first, they were managing to roll over 90 and petrify me...) PS. If you played with the latest patch can you verify if the protection from petrification from berath's boon is working? Becase in my game it doesn't...
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I haven't actually tested if unbroken makes you lose the buffs, but second chance does not, so I don't see why it should be any different. For wiz it's more like 3 min, but it won't take too much time to take out the dragon for them. In a party - yes, they're better off as DPS/CC. But even a glasscannon wiz can have good defences on demand. +40 ref is quite easy and wiz is likely to have high dex. And this is theorycrafting anyway, not building for a real party/solo playthrough. As for priest: Champion's boon: +20 Fort, +20 Ref, + 10 deflect Crowns for the faithful: (Per bonus is suppressed) +25 deflect, +62 will Both long duration +15 to all defences of top with circle of protection/scroll of defence And another +25 deflect/20 ref with potion of displaced image All this stuff stacks A wizard can't keep all his defenses up for more than 1m realistically (considering he needs also some overlaping to avoid surprises). I also doubt he can kill much more faster because he has to pick only defensive talents too. Priest depending on buffs that last 10s isn't worth mentioning, sorry. Even if you push for 30int yo will have to gimp your other stats. Anyway, if you're able to show all that working in a video - with any of these classes (even fighter) - I would be more than happy to watch it.
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Well, no matter how high your int is you can't make a 15s buff last 4-5min and once you die you lose food/resting bonuses which are much more than what unbroken gives. Also, the fighter, without access to righteous soul will be constantly terrified meaning he has to compensate for that too - if he uses a prayer against fear scroll he loses a slot and defiant resolve, if he doesn't he loses 4dex/4res and 20 accuracy which is equally bad. Talking about wizards, I think it's better to let them do what they're meant to - CC and damage. They can tank probably for 1min but will suffer from the same problems as the fighter and on top will spend nearly half of the time trying to keep their buffs up. Priests I wouldn't even bother to argue...
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Well, maybe you should try to tank the dragon with the other classes too and see how it works... (and of course you're free to use whatever spells/scrolls you want)
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+2DR did not, but +4 deflection and reflex from superb shield surely did. Serel's boon is also a one time bonus. I suppose you can "save" it for this fight specifically but looks a bit stretched. A question to the OP: why do you have all the food bonuses applied twice? It shows effects of the 2nd bonus suppressed in the charsheet. Is there any bug that makes them stack nevertheless? They don't stack (you can see one of them is suppressed when I scroll through character sheet). I lost some time preparing the fight and I wanted to make sure the buffs won't expire before the end of the fight. I thought they will replace the other buffs while reseting timers, but the game keeps them all and disable the effects until the first expires. Serel buff is unique indeed, but there's another one who gives +2mig/+2con which can be used instead with a little bit of stat rebalancing - you'll lose 1-2deflection in the process. PS. The point of the video isn't to show what I can do, but what can be done with a well build paladin. Of course it's an end game build and discussions about anything else outside the build itself are pointless.