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Showing results for tags 'lash'.
When dual wielding Grave Calling with another open, the freezing lash gets applied to both of them. I know that there has been a history of this bug happening with other weapons in the past but I know that some of the occurrences have been fixed (for example Modwyr). As of patch 3.0 this still happens with Grave Calling, so not sure if this is intended or not. If intended the description of the ability should be updated to differentiate it from the other cases (like the example I provided with Modwyr).
Hi all, Was just doing some sums re: the Monk class and thought I'd ask for peoples' views. My main question is as follows: On a dual wielding Monk build that uses a lot of lashes, is it worth the hit in terms of recovery time to take the Vulnerable Attack Talent? Assume following build 18 (25 Adjusted) 16 10 (13 Adjusted) 16 9 9 Sanguine Plate/Durgan Purgatory/Durgan Resolution, under effects of Swift Strikes (with lightning strikes) and Frenzy. Also let's not pick Scion of Flame to keep the maths simpler. Without Vulnerable Attack our recovery modifier is: 1.
Say I had a bow that always dealt 20 pierce damage upon hitting an enemy. If I enchanted that bow with burning lash, would it then deal 25 damage (20 pierce + 5 burn) or would it still deal 20(15 pierce + 5 pierce converted to burn) given the enemy had no resistances or DR? I guess what I'm asking is whether or not it adds the burn damage on top of the damage the bow already does, or if it converts some of the damage to the given element. I've searched for this on the forums and on Google and couldn't find an answer. Thanks for your time.