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Mercbeast

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About Mercbeast

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  1. A min/maxed party will still face roll with that mod. You need to be looking at punching the HP up to 2x and increase npc damage some, and then you will need to start min/maxing to the extreme to handle stuff.
  2. I think the highest sustain DPS class in the game will be a fighter/streetfighter. The reason is pretty simple. Fighter for engagement slots, streetfighter for perma -50% recovery. Stacking all the recovery bonuses you can get, you can turn your character into a whirlwind. Throw that saber with the 0 recovery time proc on top of it, and nothing, NOTHING is going to swing faster. It will be ludicrous.
  3. Can you share your method/files for increasing PotD health? I found the other mods for increased difficulty but not that one. It's in the global.gamedatabundle search for "pathofthedamned" it will take you to the difficulty settings. It allows you to change HP and damage at each difficulty level. The AI already hits really hard, and has massive accuracy/deflection advantages with the mods I'm running, so I just boosted HP and not damage! what value you suggest to put in HP? 2 or more?I edited this in my game to 1.5 but I don't think it's working. Maybe it's just for ships (I didn't test exten
  4. Can you share your method/files for increasing PotD health? I found the other mods for increased difficulty but not that one. It's in the global.gamedatabundle search for "pathofthedamned" it will take you to the difficulty settings. It allows you to change HP and damage at each difficulty level. The AI already hits really hard, and has massive accuracy/deflection advantages with the mods I'm running, so I just boosted HP and not damage!
  5. I'd strongly argue that streetfighter is stronger than assassin. Both are strong, among the best subclasses, but they are strong for different reasons. Streetfighters are designed to turn your tank, or front line fighter into a DPS juggernaut. Assassin is for blowing up that caster or ranged. I have a streetfighter/mael priest, that DW's blunderbusses (could be blunderbuss + any other 1h ranged weapon tho), that is comfortably out dpsing Maia, and it's my primary healer. I should add, I am playing heavily modded. POTD has 2x hp, aggressive level scaling, less accuracy/defense from levels,
  6. Unbroken fighter is actually really, really, really strong. Match it with something like a streetfighter rogue, and it's arguably one of the absolutely strongest class combos in the game. How do you play it? Pump might (not sure if this is necessary, but it's to keep the AI from disengaging) and perception, drop resolve a bit. Get the reckless mail or whatever it's called, the one that gives attack speed on engagement, gives you extra engagement. Now run into the middle of a pack of enemies, engage 4-5-6 of them, enjoy 50% recovery from street fighter 30% from the armor, 45% from dual wiel
  7. I don't believe the dagger modal will actually stack with mirror images. It will just take the higher of the two, which is the images, until the images drop, then the dagger kicks in. I think.
  8. My MC is a Skald/Streetfighter. It's an absolute monster. On easy fights, it gets stuck with a +20% attack speed debuff, but on any difficult fights (My game is pretty heavily modified to make things hard), the -50% recovery speed buff turns it into an absolute freight train. A lot of builds are "win more" builds. What I mean is, they contribute to winning the fight more heavily. This build just gets stronger, the harder the fight is. Stat wise, I left might at 10, lowered resolve a bit (I want the AI to prioritize this character), pumped perception and dex, and put my left overs
  9. I actually run slightly lower resolve, and punch constitution up on my streetfighter builds. The reasoning is this, we want to encourage the AI to target us, to cause the flanking. Lower resolve helps this. We want to float safely at 50% hp as much as possible as well, so con helps do this. My MC right now is a skald/streetfighter, and im wearing as much +HP/Con gear as possible, and at level 7 I have 180 hp. Gives a nice cushion to sit in or around that sweet spot. I'd also not pump might. I'd pump dex instead. You're getting a bunch of damage boosts already from Barb/Streetfighter, t
  10. Are you talking about the +100% healing chant? So, multiclass characters only get level 7 at 19 and 20? Yes, they hit 7 at 19 from what I've seen. Don't get me wrong, this is an extremely potent healer, but it becomes that at level 19. Like I said, how much of the game is even left at that point? I feel like builds should mature much earlier to get max enjoyment out of them. https://pillarsofeternity2.wiki.fextralife.com/file/Pillars-of-Eternity-2/new_multiclassing_table.jpg I play on POTD as an Shieldbearer/Beckoner with Party. Exalted Endurance, Ancient Memory and the
  11. Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet. Yea, about resting. Nothing prevented you from backing out of a dungeon and just going to rest if you needed to. There was really only one place in the entire game
  12. Yes, deflection/accuracy gains will be more important, especially if you want to try and take on stuff that over levels you. I'd actually like to see someone power way through a play through on +1 gains vs +3. I think it would be significantly more difficult, and maintain difficulty much longer. That's amazing. I want to try this change out on my game but only going down to +2 per level. I don't want a ridiculous change in difficulty, just slightly harder fights. What file do I need to edit, and what are the values I need to change? I'm usually good at modding by editing game fil
  13. Yes, deflection/accuracy gains will be more important, especially if you want to try and take on stuff that over levels you. I'd actually like to see someone power way through a play through on +1 gains vs +3. I think it would be significantly more difficult, and maintain difficulty much longer. That's amazing. I want to try this change out on my game but only going down to +2 per level. I don't want a ridiculous change in difficulty, just slightly harder fights. What file do I need to edit, and what are the values I need to change? I'm usually good at modding by editing game fil
  14. It took me about 6s of looking, and 2s to change the two numbers. It took a bit longer to realize another mod was overwriting it all. So yea, less than 10s of mod work is going to be wiped away, likewise with changing the scaling. It's probably less than a minute to do what Tanred did. Ctrl-F replace all with whatever number you want. Repeat 3 times. Voila, you've just increased the scaling in 3 easy steps that take less than a minute.
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