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About Kaigen42

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    (3) Conjurer


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  1. I seem to remember someone saying that enemy accuracy is boosted by +20 for PotD. If that's the case defenses up to 150+ should serve you just fine. Your high Perception and Resolve will give you plenty of good dialog choices, so no need to worry there. For skills, I'd suggest getting Athletics up to 4, then raising Lore and Survival more or less evenly, as they both unlock additional dialog options. If you're going Shieldbearer, I'm a fan of picking up Lay on Hands and Shielding Touch as an early defense buff. Other people prefer Flames of Devotion and Shielding Flames, as that buffs defl
  2. Your combined Might/Con is a little low for hitting 170+. Just to double-check, though, are you playing on PotD difficulty level? Because it's not actually necessary to get your stats that high unless you are, since enemies get bonus Accuracy at that difficulty level. If you are on PotD, consider going The Living Lands/Colonist to shift a point from Perception to Might and get a bonus to Survival. The build relies on high Survival to make all those food bonuses stretch, but there's little room for Survival-boosting gear, whereas you get a class bonus to Lore and one of the best armors in t
  3. I would hesitate to dump Might on a Chanter, since some chants/invocations rely on it to modify their damage output. Dex can be safely dumped, though. You're right that a Chanter is a great character to have as a designated scroll user (as a side benefit, high lore will give you even more conversation options). Druid stat build is basically the same as the Priest stat build, so you're on target there. If it helps you from a thematic standpoint, keep in mind that a major part of the plot is figuring out what's causing children to be Hollowborn, which represents a huge break in the natural c
  4. I agree with Zwiebelchen that moving your Chanter into more of a tanky build might be a good call. Pumping up Perception and Resolve will require some sacrifices, but it will improve your conversation options and deflection considerably. You might be able to get away with sacrificing some Int (along with Dex) to get those stats up, as Int mainly affects the radius of your chants, and with a smaller party combat is likely to be considerably less spread out, meaning you don't have to cover as much of an area. That's assuming that you're going to be using powerful phrases like The Dragon Thrashes
  5. If you want to be safe, I wouldn't play a beta patch with an ongoing game, as there's a possibility that your saved game might get corrupted by an unforeseen problem. I'd either wait for the official patch or start a new playthrough for the beta.
  6. There are a few other vendors who carry Binding Copper. IIRC Cartugo in Ondra's Gift has a supply, and if you build the curio shop in the stronghold, they will sell it too (along with randomly generating it among other ingredients in the treasury). Aside from buying it, Binding Copper is generally dropped by Animats. If you haven't done the Clandestine Cargo quest in Ondra's Gift yet, there are Animats there you can fight. You'll also find them in Cliaban Rilag.
  7. 1. Free in terms of per-rest resources, perhaps, but not in terms of time. If you want to have your Priest queue up to cast Armor of Faith and Bless at the beginning of every fight, go ahead. Mine has better things to do. 2. The Fighter's Defender ability doesn't give a deflection bonus, the Wary Defender talent gives a deflection bonus. In contrast, the Fighter's Guardian Stance doesn't stack with Priest buffs (It wouldn't be a good ability even if it did, but that's neither here nor there). Cautious Attack will not stack with active deflection buffs either. Defender is the outlier here,
  8. Completely devalued. By having one of their abilities being overwritten by a resource-limited active ability. Sure. As for the "can of worms," I see two. The first is the task of coding your suggested exception where the Paladin's auras (and not other modals) stack specifically with the Priest's spells (and not other active abilities). I don't imagine that's a trivial task. The second is the potentially unbalancing affect of allowing accuracy (or DR) buffs to accumulate without limit, especially with an expansion on the way where they may be considering giving the Paladin access to more po
  9. Pallegina makes just about any armor look good, though that's as much down to the good job they did with the armor designs for female models in general as Pallegina's qualities.
  10. Right, grazing with the elemental damage talent is a net -30% damage, not +20% damage divided by two. What's the character's Might? With an 18 Might you could be looking at -6% damage on a graze, which could easily return 15.9 damage from a base of 12-18.
  11. Penetrating Shot (and its melee counterpart) is basically worth it on anything, but it's especially worth it if you're using a Blunderbuss. And Lead Splitter is still one of the best ranged weapons in the game against mid-to-low DR targets. The patch just means you should carry a Pistol in your other weapon slot for high DR targets. Or use a War Bow, which is very close to the Ruffian guns in damage output and possibly better depending on a few factors. Silent Scream's slower casting speed was non-starter for me as well. In theory it's like a Mental Binding that does damage, but in practic
  12. This has already been discussed a bit, but I think it's worth highlighting: Concelhaut's Staff is really good; it does way more damage than the wizard could hope to do with any non-summoned weapon. Given that, the fact that using it is an efficient way to parcel out your 1st level spell uses until you hit level 9, and the likelihood that you will not be using Citzal's Spirit Lance in every single encounter after level 9, I think that there's a solid argument to be made for taking Weapon Focus: Peasant at first and putting off Weapon Focus: Soldier until later on. The downside is that your weap
  13. Short answer: Yes Long answer: Yes, though against enemies with super-low DR you can technically get more DPS with it off. I played around with the damage spreadsheet assuming a Fighter with a net 85% damage bonus (20 Might, Exceptional Weapon, Specialization and Mastery) and 20 Dex wielding an Estoc with an elemental lash, and Vulnerable Attack does more damage against DR 9+ enemies. For a non-Estoc two-handed weapon, Vulnerable Attack is dead even at DR 4 and does more damage at DR 5+. Naturally, as you move to faster weapons with lower base damage the value of Vulnerable attack increase
  14. Soldier looks pretty good then Tidefall: Draining & Wounding Hours of St. Rumbal : Prone Tall Grass: Prone Strike Hard: Disorientating You can have fun with that all over; Adventurer: The White Spire (Estoc, Disorienting), Half-Mast (Pollaxe, Prone), Gaun's Share (Flail, Draining), and Starcaller (Flail, Stunning, Spell-Striking) Noble: Drawn in Spring (Dagger, Wounding), Mosquito (Rapier, Draining) Ruffian: Azureith's Stiletto (Spell-Striking), Oidhreacht (Stiletto, Draining), Blesca's Labor (Club, Draining), and Purgatory (Sabre, Draining) And a personal favorite,
  15. For what it's worth, when it comes to the question of elemental lashes on weapons, those are only checked against 25% of the enemies DR. If you compare enemies' highest elemental DR to their lowest, and divide by 4, it usually comes out to 3-5 points per hit at worst. If you've got a relevant elemental damage talent, that DR differential may be small enough to consider using a damage type that's normally not as useful.
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