Everything posted by Kaylon
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Suggestions for Serafen for POTD playthrough
To minimize the impact the effect of the Wild Mind there are a few tricks: make sure the shock AR on Serafen and the party members near him is high enough (if I remember well miscast has 7 PEN and you will need just 10 shock AR to reach max under penetration) use mostly charm/domination spells on enemies (so any affliction/inspiration they get is a win/win situation) use foods with immunities and items with resistances on your party to reduce the possible afflictions they can get Serafen is probably more suitable as a melee offensive tank (to benefit from Carnage and put miscast to good use) but can be used from range too. PS. You can also give him Deltro's Cage Helm to benefit from the occasional self-damage inflicted.
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Help for Cipher Subclass/multiclass
Ascendant/arcane archer was a very good choice and at higher level you could fill your focus bar in 2 shots with Frostseeker. At lower level you can start the fight with Thunderous Report from Kitchen Stove and then switch to your bow. PS. Frostseeker generates focus with all hits, including the AoE procs. However the imbued shots trigger only from the first hit.
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Custom party comp suggestions
Beside the herald and the druid I would add a devoted/berserker, a forbidden fist and an ascendant/arcane archer.
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Generic legendary gear doesn't degrade under abydon. Where is it?
If I remember well the The Deck of Many Things and the other top (hidden) ships from each faction can drop legendary items. I don't know if enemies scaling affects the level of the loot or not.
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Detailed Companion Builds?
If Xoti is a priest... But since @Dalinoth asked how to play Xoti as a SC monk, I assumed he has no other healers.
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Detailed Companion Builds?
Of course you can do it, but that doesn't mean it's his best role or that he's the best tank. If you want a party made only of companions then you don't have many choices - Watcher, Eder, Aloth, Xoti and you add the fifth companion depending on the faction. A riposte build for Eder means he's the main tank and will require strong healing/CC at least until he gets Unbending. For items you have to stack deflection as much as possible - Gladiator Sword, Cadhu Scalth, Cloak and Bracers of greater Deflection, Casità Samelia's Legacy/Nomad's Brigandine, Champion's Helm, Token of Faith, Ring of Minor Deflection, Entonia Signet Ring, Boots of the Stone. You're basically forced to pick Tekehu as healer/support and your party will require more micromanaging with him and Aloth.
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Detailed Companion Builds?
Keep in mind that Eder is not the best tank and he's better in the role of a support/offensive tank. My ideal equipment for him as secondary tank would be: weapon - Tarn's Respite shield - Shining Bulwark head - Blackened Plate Helm neck - Claim and Refusal back - Cloak of Greater Deflection torso - Blackened Plate Armor hands - Aegor's Swift Touch ring1 - Ring of Minor Protection ring2 - Ring of Greater Regeneration waist - Ngati's Girdle feet - Boots of the Stone pet - Nalvi
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Detailed Companion Builds?
Tuotilo's Palm has the same penetration and accuracy as your fists, just lower damage. Once enchanted it offers also great defense and either better accuracy or damage with fists. The lantern is good for just one thing - the chance to restore mortification - which for me is a trap because the dps gains for having Swift Strikes available (maybe) longer are inferior to Tuotilo's Palm gains. The best way to benefit from the lantern is to keep it in the second slot and when an enemy is near death switch to it and let Xoti deal the finishing blow (if you really need mortification).
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Help for a returning player please
Then it should work also with Hylea's Talons, Boltcatchers, The Left Hand of the Obscured...
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An analysis of top classes for Solo - Vanilla vs BPM
It's because the troubadour, using Brisk Recitation and Many Lives... has the easiest time to keep Dorudugan away, while shooting him with a bow. (you summon skeletons faster than Dorudugan can kill them). While any MC troubadour can use the same tactic, only monks have Resonant Touch which makes things much faster.
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An analysis of top classes for Solo - Vanilla vs BPM
Any type of monk can kill Dorudugan, but not with (just) melee damage. The idea is to stack enough resonance stacks then blow him up. The easiest way to kill him with any type of monk is to use Enduring Dance to generate wounds, summon the Dichotomous Soul to keep him busy and use Essence Interrupter or Frostseeker to damage/build stacks of resonance on him. (Of course you need specific equipment for this encounter in any case). The votary can also facetank him using FF and eventually blow him up but, if the health bug is also present in the vanilla version, it's better to use the "classic" way to kill him. The assassin/FF can also use the "classic" way to kill Dorudugan. The other possibility is to use Vanishing Strike and then Gambit with Mohora Tanga in the main hand while invisible, (but probably less reliable). PS. A FF/troubadour would have the easiest way to kill Dorudugan of any class.
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An analysis of top classes for Solo - Vanilla vs BPM
Don't understand why are you talking about BPM or Magran's fires since @Lovecraft1986 is not using them... My builds are for vanilla game + community patch.
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An analysis of top classes for Solo - Vanilla vs BPM
I never put more than 3 in CON and never regretted it. Hylea's Bounty works like +5CON and with enough self healing and defense you won't need more (and with Berath's Blessing it's even easier). Since @Lovecraft1986 is playing with the cap increase, adding another class to the FF will make it even stronger and you can still apply the basics of a SC FF. Since he plays also with the community patch the FF attack is considered a melee attack it benefits from health draining/damage add of the steel garrote or the sneak attack/deathblows/deep wounds of the assassin. Regarding the FF, until you get Clarity of Agony, it's ok to attack a little slower but maximize defense and healing. Once you obtain Clarity of Agony you can start to optimize your build further. The steel garrote adds the superior defenses and healing which allow you to face tank any boss in the game. You get also some good offensive tricks - Eternal Devotion, Brand Enemy and Sacred Immolation (which can be used almost without drawbacks). The assassin synergizes perfectly with WotW (all assassinate bonuses are applied, and also backstab, sneak attack, deathblows and deep wounds). VS single enemies you have a great synergy between Gambit (which can be spammed) and Swift Flurry/Heartbeat Drumming. You can either use Mohorā Tanga (if your PC is good enough) or use the combo Grave Calling/Scordeo's Edge and freeze enemies/trigger Blade Cascade (only enemies immune to dex afflictions can't be freezed/paralyzed and against them you can use Stunning Surge).
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An analysis of top classes for Solo - Vanilla vs BPM
Here are my suggestions if you play without BPM and with the lvl cap increased: if you want to feel like a boss from the start to the finish you should try FF/Steel Garrote (be just rational if you don't like to be cruel) the ultimate death machine would be FF/assassin (vs solo enemies you have the deadly combo - Grave Calling + Scordeo's Edge with Gambit and Swift Flurry/Heartbeat Drumming) if you like casters then BM/troubadour is very strong (but if you don't use the grimoire imprint trick then it requires more strategy) For a FF to make things go very smooth you should max MIG, RES, PER, min CON and split the rest of points between INT/DEX. Pick pale elf (with resolve bonus) and dagger+medium shield as first weapons and Hylea's Bounty as deity bonus. With both modals activated and wearing the brigandine you can just spam FF (the curse should expire just before the next hit) while having incredible defense and healing from the start (maybe you need to test the build a little if you play with Berath's Blessings).
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What Classes (Single/Multi) Are Considered Best For Solo?
Dorudugan can't be killed just with summons, but it's definitely the easiest megaboss to kill with a troubadour MC (just chant Many Lives... with Brisk Recitation and pelt him using Essence Interrupter). Also the guy who claimed to beat the game with this tactic was playing in TB were things are handled differently (sometimes easier) and I wouldn't rule out any possibility. Of course there are some fights where you can't stay stealthed or can't just use summons and you have to alter your strategy, but these are exceptions.
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What Classes (Single/Multi) Are Considered Best For Solo?
With 2 pairs of Missile Gloves it might be possible to proc the charm from the wand. However there are abilities that look like spells (all paladins abilities and I think also invocations), but aren't considered spells (and don't get the damage bonus from Captain's Banquet for example). Vela adds a very high layer of difficulty, especially for the herald. However there's an easy method to deal with most encounters (easier if you play with Berath's Challenge activated). Basically you should learn to trigger the combat from stealth (using traps) and then use summons to kill the enemies (while you and Vela remain stealthed the entire fight and far away from the enemies). You can pull enemies into traps (and trigger combat mode) using sparkcrackers or drawing the attention from enemies by going near them (more risky). Someone even claimed it was possible to finish the entire game (megabosses included) using this tactic.
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What Classes (Single/Multi) Are Considered Best For Solo?
The herald can of course use summons, consumables or adopt a different style of play if needed, but 99% of the time he just needs to stand in a corner or a bottleneck and beat everyone to death. PS. And the most important thing - always use max speed mode during fights. 😀
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What Classes (Single/Multi) Are Considered Best For Solo?
The strength of the herald comes from his ability to outheal the damage taken and that is achieved by maxing his healing and defenses (max might, per, res, dump dex/con). Dex is basically a dump stat because the melee dps gains are negligible and the other sources of damage (Thrice..., Brand Enemy and Damage Shield) are affected only by might. As for the loss of reflex, the shield will make up for it. The herald is not a dps machine, but someone who will outlast all his enemies.
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What Classes (Single/Multi) Are Considered Best For Solo?
Death Godlike is useless unless you can benefit from Barring Death Door and a human (who can also wear a helmet) is most of the time a superior choice. If not for RP purposes I would recommend a pale elf instead (his racial bonuses are the best). Shieldbearer isn't a very good choice for solo because his subclass bonuses help only in a party. The best paladin subclass for solo is the darcozzi (easy to RP too) - the dmg shield has a very long duration and keeps adding damage to all enemies that hit you in melee and the cold resistance is nice too. Summons are very weak at the beginning and take a long time to cast. Pick instead Thrice Was She Wronged... which can be used (multiple times in a row) to frontload damage against multiple enemies.
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What Classes (Single/Multi) Are Considered Best For Solo?
Playing solo requires good knowledge of the game not only for the build itself (stats, items, abilities), but also for the order to do the quests, which battles to avoid, what choices to make, what tactics to use in the hard encounters, how to get the best items fast, etc. Pure casters have to avoid fights until high levels (when they get their strong abilities) and also require constant buffing. If you want to enjoy the game from the beginning, I would recommend classes that are strong from the start until the end like: forbidden fist monk - tanky melee damage dealer (starts with good single target dmg and self healing ability) darcozzi paladin/troubadour - versatile tank (starts with good AoE dmg, good defense and passive health regen) troubadour/blood mage - caster (starts with summons, passive health regen and good ranged damage) steel garrote/blood mage - tank/damage dealer (starts with great defense, passive health regen and passive draining ability) tactician/assassin - sniper (attacks enemies from stealth and kills them one with an arquebuse) troubadour/arcane archer - summoner archer (can use summons from stealth and then attack from range with bow)
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Defeating Hauni O Whe AND Dorudugan in BPM (solo POTD upscaled etc.) ?
Any class using Mechanical Marvel with modal activated and stacked speed/recovery reduction from items can interrupt the gigantic/massive oozes. Any class can also kill the first form using Lover's Embrace and a potion of invisibility. Massive, greater and lesser oozes can be killed/interrupted using scrolls of Tornado. The difficult thing is to deal with the two massive oozes while wearing light armor.
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Any tips on the best Liberator build?
Heralds are very strong and versatile if you build them well. For a party I would pick a darcozzi/skald because his long duration damage shield helps his damage output more than any other active abilities (also darcozzis are the most fun paladins to roleplay). The skald has a lower cost for offensive spells which allows casting more often Her Revenge... (very effective AoE even at high levels). Arcane knights are overall even stronger than heralds (especially blood mage/steel garrote) but they require a lot of buffing (however it's possible to use AI scripts to make it less tedious). Also they can use some tricks like summoning Concelhaut's Draining Touch for the entire fight or perma stealing spells up to lv3 with infinite uses (using Grimoire Imprint) which makes them even more crazy. I would say the fury druid has the least synergy with the paladin since you are mostly a melee fighter. Animists and shapeshifters are probably better choices (either for increasing melee performance or for using the shapeshift as a buff). Paladin/priest is a bit redundant if you play normally. However with Salvation of Time you can do many crazy things too.
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What to do with Ydwin
Interesting, are you sure it's not because you're using some abilities? And it happens only to weapons or to the armors as well?
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SSS Changeling Dance - How to complete solo with Vela? ALT: How to add Vela to party (both solved)
- SSS Changeling Dance - How to complete solo with Vela? ALT: How to add Vela to party (both solved)
Cantor should be able to deal with Hauani the same way as a herald. You can also try to deal with the merge using Mechanical Marvel (with Sure Handed it should be easy enough to keep the oozes interrupted with modal activated) and later with scrolls of Tornado. - SSS Changeling Dance - How to complete solo with Vela? ALT: How to add Vela to party (both solved)