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Tigranes

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Everything posted by Tigranes

  1. I wish I knew how the damage scales. Adragan's Gaze, then Animancer's Boots jolting touch crit = 234 damage on Thaos.
  2. PoTD is 2, just like Hard. It depends on how much you need to rest normally - if you're going back to the inn a lot, then I suppose.
  3. I'm currently doing Monk, Rogue, and (Ranged) Ranger on POTD, doing just fine. It'l be interesting to have even a pure melee combat like Fighter / Paladin / Barbarian / Monk / Rogue. It'd still be ridiculously powerful, and instead of corridor-blocking all the time it'll be in your interests to actually widen the battlefield, changing typical space / crowd management.
  4. No. In general, don't pick situational talents, pick talents that improve your ability across all circumstances. (Fast Runner and Deep Pockets are exceptions, because they're 'situationally' very useful for many solo characters.) In many cases it will be about establishing the right equilibrium where you're hitting them faster, more accurately, and harder than they hit you. You have potions and scrolls for last-minute health/endurance healing if things aren't going well, but you shouldn't waste your talent slots on something that's only going to help you (and not help you very much) in such cases. There are too many better talents to take. For anyone going melee you'd want a Fighting Style (2h, 1h, etc) or possibly Wpn/Shield (even for a melee wizard), and sometimes, a Weapon Style (Peasant, etc). For many, it's also important to take Penetrating Shot or Vulnerable Attack to get past DR. Then for ranged characters Marksman and/or Gunner is often a no-brainer. Factor in character-specific abilities, and you've already got all your choices filled up to high levels. Edit: Apologies. Being an idiot, I thought this was the TCS solo. Well, that changes things a bit - but I'd still say they're not worthwhile. Again, potions, spells, scrolls, abilities mean there are ample ways to heal endurance. As for health, it shouldn't be too often that you get into a situation where you absolutely need 50, 70 extra health on one guy. I think my comments about 'general talents' still apply to some extent in a party, though I've never played a 6-party game, so take that as you will.
  5. Cipher was far too easy to pick up & spam, it is still powerful when built and used properly, just no longer a no-brainer pew pew.
  6. Haven't read the last page or so, but uh, "polytheistic pantheon = people don't care if their gods are manufactured"? Ummm. Just about every polytheistic religion in human history will disagree with you. And then probably set you on fire. (To be precise, the Greeks might have had no problem with a new Goddess jumping out of her dad's skull, but they would have a big problem if someone came around and revealed that the Olympians were actually created by the sacrifice of Mycenaeans thousands of years ago, as opposed to being in an unbroken lineage through Gaea to the Origin of the World.)
  7. I'm actually OK with sometimes obfuscating the C-C relationship. As Achilles says, it helps people actually roleplay and live with their choices, instead of sit there not giving a rat's ass about Maerwald and just going "which one gives me the bonus I want". But +1 prestige and +2 security or whatever are virtually useless consequences. You are going to enslave a tortured soul for eternity... so that your keep becomes as secure as an extra 40 Gold guard. It doesn't even have to be consequences in terms of loot or bonuses. It can be reflected in writing - for example, maybe when you talk to Od Nua he knows about your treatment of Maerwald through their common binding to the Keep and thereby condemns you in words; so on and so forth. As it stands, you just say "huh, what did that do?" And never face any consequences, really.
  8. Everyone's mileage varies in terms of what bugs they get and how tolerant they are of bugs. Major 'what the hell' bugs were quashed in 1.03, and 1.05 introduced many new fixes. Make of that what you will.
  9. Achilles is right. But those are mostly pretty crappy consequences. There aren't enough consequences in the game that really makes you feel responsible for your choices.
  10. How did KOTOR - either one - have 'good combat'? First you had an awkward mix of party control and over the shoulder one-man oriented exploration/camera. Then you had difficulty that was so laughable you could basically leave most of the battles on autopilot, without even trying. Itemisation was poor apart from lightsabre upgrades which were decent. You could just wear whatever you liked, just pick skills on a whim (not that there were many interesting ones to choose from), and then just pew pew whatever ability you thought looked cool, and mainly watch the rest of your party mop up. It was a 'just fight the battles while watching TV' experience. They were still decent games on all other points, and if you were into the story (either one) or the SW setting it was worth playing. But the combat / character progression / etc part was textbook half-cold soup.
  11. You can use mods for slower XP gain / higher XP requirements, as well.
  12. Adragan's Gaze was nerfed because all petrify effects were nerfed - not enough, in my opinion, but it still happened. Jojobobo to your clarified question, we know 1.05 was always planned from the start to be a 'big' balance fix; we don't know if any other such are planned until the expansion.
  13. Yep. Onyx would only have been viable really for a track of AAA games. At that stage it seems clear Obsidian's plan was to have at least 2 AAA RPGs in development at any given time, ideally both using Onyx, which would easily make the engine development worthwhile. The cancellations of certain projects basically enacted a cosmic explosion of that plan. Eternity couldn't use Onyx due to middleware costs, and at this point, it's safe to say Onyx has mostly been mothballed.
  14. People want to change the class, attributes, portraits of the premade NPCs. Next they'll also want to change their names, too. Actually, that might be fun...
  15. Anyone who has some familiarity with how such things work, know very well that it's a normal and ordinary feature of all languages. As abaris says, having some conventions really makes it easier to tell. And we see various such conventional uses in POE: gul & Darghul, or the clearly Italian grammar of everything said by the Vailians, the relation between Glanfathans and Eir Glanfath, etc.
  16. That's gonna depend a lot on your party, your equipment, your abilities, your playstyle. You'll need to give more detail.
  17. In terms of XP, don't do any of the bounties, don't do more than half of Od Nua until Act 3. Personally I'd also combine that with IE Mod's 25% extra XP required to level up, when it's updated for 1.05. Other good solutions: -Don't loot regular weapons and arms, and/or don't use "send to stash" when you loot. -Don't rest all the time, try to never go back to town just to get camping supplies - there's usually 2 + one or two that you find in the wilderness/dungeon, so you should never need to go back to rest except for extreme circumstances. -Don't take 6 people, take 3 or 4, which still lets you synergise various classes and party members without pew-pewing everything.
  18. I'd like to see an example of a sentence in-game that is loaded with so many unfamiliar terms you can't make out what it means. And no, being 'confused' by duc doesn't count, because it's pretty easy to figure it out whether you know the actual historical relationship or not. Nobody should be expected to know the etymology of duke/duc of vampire/fampyr. It was only raised because you made an erroneous argument that such derivations are nonsensical.
  19. Sorry we weren't around for that, guys. Rather unpleasant. All the brains and guts on the floor have now been cleaned up!
  20. I don't disagree with that. but in BG and BG2 there was cool stuff to buy. And you didn't get rich that quick. Just getting money together to get some suits of plate for your fighters took time and effort. I mean, I agree with you that itemisation should be better. Encounter design & itemisation are the two things where POE really dropped the ball. I've played BG at least once a year since release, though, and I know that (1) after the first few levels, where you got to scramble to buy what you want (just like in POE), you're swimming in money; (2) Pre-TOTSC BG actually didn't have a lot of exciting unique items at all. Varscona was a big deal, for instance, but that's about the only longsword, and there were 1 or zero uniques for some item types. Where BG did better, and got better as the series went on, was making uniques more interesting than standard magical weapons, something diluted by the way POE's crafting interfaces with itemisation as a whole. There's nothing inherently wrong with the crafting and it certainly lets you fine-tune your characters, but far too much of the crafting overlaps with the items. There are still wonderful non-craftable properties and items; e.g. Sura's Plate (Retaliation) is a gamechanger, as is Gaun's Flail (life leech). And more will come in the expansion pack. But I do think that they should have disallowed Fine/Exception/Superb enchants for crafting, or at least make them much rarer - Vithrack's Brain should be much harder to acquire. This would make many of the existing items stand out.
  21. You get just as filthy rich in BG as in POE. I'd hoped it'd do better, but alas, it remains a stupid flaw in almost every RPG ever.
  22. You should probably set your survey buttons & thank you message to be English.
  23. Let's keep the pointless riling up of others for somewhere else, shall we? Discuss the game, not your imagined ideas of other people.
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