Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/26/24 in all areas

  1. Thank you for bringing this to my attention. Scratching their games off my wishlist. For now…
    2 points
  2. If Obsidian expands on the lore surronding the Apotheosis project, they better name the head npc Noqn for your amazing contribution and dedication.
    2 points
  3. Nevermind, I could do it quick and dirty by comparing the parsed expression text... 2024-10-26 Users can now select "Find Similar" when clicking Conditional or Script rows. It can be written like this: *GenericAbility.ActivationPrerequisites != "" *GenericAbility.ActivationPrerequisites = "IsHealthPercentage(This, LessThanOrEqualTo, 50)" you can also use &= to find conditionals with partial matches (see more here https://gitlab.com/noqn/apotheosis/-/wikis/General-Instructions/Queries#string-selector) *GenericAbility.ActivationPrerequisites &= "IsHealthPercentage("
    2 points
  4. Finished Steelrising. 20FPS in some areas definitely was not exactly comfortable. The hitboxes are very tight (the foes miss a lot) and the difficulty overall is on the easier side. The writing is rather odd - between the occasional random French words (why???) and all characters having more random memory gaps (a major plot point was explained, everyone was calm, then in the next scene it was explained again, everyone was shocked). The level design is Spiders and I would not be able to finish the side quests without the compass (a regular in-game item, not an accessibility setting). The rebindable controls and the somewhat customisable character were most welcome.
    1 point
  5. Steelrising The game can look beautiful. The seat is unusable and I do not believe that it existed. The game at least tries to do social commentary (looking up the historical figures, though, does not increase the enjoyment). This door required me to progress the main quest. I was not able to break or anyhow unlock it myself. The NPCs are sitting in one spot and picking all the side quests together, then reporting back together led to this picture. The thing I really like is that the enemies' attacks hurt them as well. All NPC share the same pool of facial animations and sometimes they look rather odd. It was not sarcastic. The end-game map. The last area. Since none are exactly original, no spoiler tags for it. What did that meatbag do with the face? The final boss.
    1 point
  6. Oh damn, it's worse than I thought! I missed the crit thing. Alright, I guess I will rethink things haha
    1 point
  7. Well I suppose it has the psychological effect of implying further escallation if Iran inflicts a massive retaliation. Seriously, I'm not sure how wars ever end in that region. Maybe they don't.
    1 point
  8. This is what I wrote out in Notepad++ before looking at the answer: I sort of remember how to do 6th grade (ages 11-12) algebra, which I guess qualifies you as a kind of genius compared to most YouTube commenters, . Just using the inverse fraction (i.e. 4/3) is an admittedly much smarter and more efficient way to get there that I should've also thought of, but hey, at least I eventually got there!
    1 point
  9. So, what did I do today? I got up, grabbed a coffee, and checked my YT feed. This was in it: Now, let me translate this simple math problem for you. It reads: A child weighs 16kg (feel free to use half the weight of King George's belt, or whatever pounds are defined as, it is not relevant to the problem anyway) plus one quarter of its weight. How much does it weigh? Now, as the thumbnail suggests it is not a trick question, hence 16 is crossed out, and it is also not 20, because clearly it cannot be twenty. A quarter of 20 is 5, and 20 - 5 is very clearly not 16. Any of you wanna weigh in here? Yeah, I'm getting my coat and showing myself out. That alone would not be enough to post about it, but there's an untold number of people in the comments insisting that 20 is the correct answer. Let it never be said that the German education system is any better than the US'.
    1 point
  10. If I understand it correctly, for most of these games, they are acting as publisher. Not all of them are made in-house.
    1 point
  11. These are what exactly I really wanted to. Thank you indeed!
    1 point
  12. Yeah, so they changed the whole flight system after that announcement and are still massively tweaking/balancing it. I do not for a moment believe Squadron 42 was actually feature complete last year. In fact it almost seems CIG is turning quite desperate as they seem to have thrown out most of their ambitious plans for Star Citizen and appear to be settling for "first person EVE" (no "sov" though) with a slowed down "mode switching" flight system instead of the rather fluid system they had before, just so they can get something out of the door before we all die of old age (or, more likely, before they get into major trouble with their investors)
    1 point
  13. 2024-10-25 Right-clicking a value in a GameData tab and selecting "Find Similar" will open the Query sidebar and search for other objects that has a matching value. I think this is going to be insanely convenient, thanks for the idea @Cmushi
    1 point
  14. Weird, it shouldn't work like that... Basically, edits to a Component are going to be "isolated" by properties. If you make an edit to a specific value in a component (e.g. ItemComponent.IsUnique) that is not going to affect anything else in that Component. However if you make an edit to a property in a component that is a Structure (has nested values e.g. AttackBaseComponent.DamageData) or is a List of Values (e.g. GrimoireComponent.Spells) it is going to overwrite ALL of that property and cause conflicts with other mods that edit that property. This is what happens to ProgressionTables, ClassProgressionTableGameData BaseProgressionTableComponent AbilityUnlocks (all the abilities in the table... editing any of them is going to overwrite the entirety of AbilityUnlocks) ... DefaultCustomAI: DruidAggressive <- editing this won't cause any conflicts with mods that edit AbilityUnlocks On the other hand, changes to TrapAccuracyPerLevel in GlobalGameSettings shouldn't be overwritten since it's a "top level property" in a Component (not within a Structure or List). GlobalGameSettings CombatSettingsComponent TrapAccuracyPerLevel <- editing this shouldn't cause conflicts with anytning else in the CombatSettingsComponent, and should only be overwritten if another mod edits this specific value If it's not being applied to the game, that's super weird, maybe caused by something else... sorry I couldn't help and sorry for late answer
    1 point
  15. I was rather surprised to hear here that (a) Owlcat is working on several (possibly as many as four) new cRPGs, and (b) none of them are Pathfinder games.
    1 point
  16. I just spent 2 hours in Drova looking for a place, only to realize I had glitched into an area that was supposed to be inaccessible from that point on. So I spent the next two hours trying to glitch out, because of course I had no recent saves outside the place. Eventually I managed, and found the thing I was looking for, just slightly away from there. Apparently "near a forest" is not the same as "in a forest".
    1 point
  17. Hm? Celebrity casting in Star Citizen hardly seems out of place given the precedent set by Wing Commander 3/4 and Privateer 2. In fact if only one game in the entire world did celebrity casting, it would be that game.
    1 point
  18. Burt Reynolds worked well in saints row 3. But only because the game was so silly, throwing in a random celeb at a random moment fit the who ridiculous ride you were on playing the game.
    1 point
  19. With a cipher and Time Parasite, you can stack another -25% action time malus, and the cherry on the cake should be to sing Thick Grew their Tongues (+ Eld Nary eventually), since every interrupt will add a malus to the action speed. Of course, switching the Thundercrack pistol in loop is turning the cake for the cherry to a cheesecake, but the regular use of the slowing enchantment (i mean without fast switching) is also a good malus for the armored enemies.
    1 point
  20. Why 7 Days doesn't have Steam cloud saves: --start new "6k" map, save folder size: maybe 16-18MB --1/4 of that map explored/revealed with countless terrain/building;container etc. edits everywhere: 350MB (most of this is "region" data) --by the time I reveal all the map (if I do, ofc, often I don't) and do even more terrain/building etc: 1+ GB save? I've seen ppl who run a server say bigger map saves get up to 10+GB. I imagine if I tried to redo the entire map with tunnels and towers and every POI altered, it'd be ginormous/even higher. --Final Fantasy 15 save, all revealed/finished etc: 2-3 MB. --Borderlands 3, single chr save: 1.1MB is the highest --No Man's Sky, single chr. save: 1.1MB is the highest (terrain is destructible but it's not permanent/areas reset after an edit limit is reached and other things) I hear Minecraft can be similar/worse, keeps growing and growing if you stay in one save forever and ever and ever.
    1 point
  21. I am not sure if I would agree. Death Stranding maybe, as celebrity cameos kinda seem like that game's identity. In Cyberpunk I found both Keanu and Idris (as well as other minor youtubers I recognised) to be distracting. Idris less so as I thought he worked really well, but Keanu was just off - I don't know if it's him or how Johny was written/structured in the game. Theoretically, I see nothing wrong - models have been used for quite some time, why not use recognisable models. Coming out from Alan Wake 2, while not exactly dealing with celebrities, they do use actors and recognisable faces in very interesting ways.
    1 point
  22. I'm like a dozen hours in, and still didn't join one. Couldn't decide yet (but I think I've made my decision). Even got a super high level weapon in my pockets by luring a guy LEAGUES above my level in front of a camps' guards and looting him after they had ripped him. Don't have the required attributes to use it though, for which you eventually have to join a faction. Exploration is so much fun, it's a joy (and clearly the biggest strength). Lots of biomes, even some early game critters appear later with a "twist". Optional caves, lore pieces, etc. Plus night time in the woods or exploring caves and mines can be even a little creepy, the sound design sells a lot of that. Got robbed blind by a bunch of bandits though in the woods more recent. They beat me into unconscious and took like half my money. Ooooof. Playing the Iron mode that only updates one (auto-)save. So whenever **** happens, it happens (except for game overs, of course). I wanted it that way. I know where the ****ers are hiding now though. Just you wait when I got my faction gear and armor. JUST YOU ****ERS WAIT. That said, I recently watched somebody playing with the player position showing on the map enabled. I actually think this spoils the (intended) experience. Tbh, I didn't even buy the more detailed world map and still own the one that Asmus haphazardly draws for you in the beginning...
    1 point
  23. I enjoyed factions in Morrowind and some extend Skyrim because you rise to their highest rank and become this weird super powerful character who makes half the decisions in the region from an RP standpoint. In the Bethesda style fallout games you never assume any position of power. It will always be the show of whatever named npc. You are just the errand pipboy.
    1 point
  24. I think I once rushed through the end plot of New Vegas just to see the end title cards etc (then reloaded my "real" save) but other than that I ignored factions. Never did anything to officially join/align with Powder Gangers, pseudo Romans, the mech suit dudes, any of that. So faction considerations weren't a thing for me. I was the same way in Morrowind. Never finished the plot of that because I refused to join anything. Lone wolf forever!
    1 point
  25. Never thought that would ever be the case way back in 1999, when I was spending on GPUs, CPUs, sound cards and Gaming's Next Visual Blockbusters like there'd be no tomorrow... or 2024. But all I actually need in 2024 are apparently pixels (Drova - Forsaken Kin). Earlier this year, there was SKALD too, after all.
    1 point
  26. Not sure if it's an exploit, but there's a way which I found after trying. Yeah, at least the beginning area is a bit Gothic-like. However, Obsidian also lock the map geographically. There's the mountain range in the middle of the map, which makes the definite way through basically an U. Here as well, you can go everywhere from the start. At least if you stick to the roads and run. However, the faction location/s are (partially) locked. Gothic is basically like this: You arrive as a total nobody into a world (and it treats you as such). You discover that there's factions. To get better equipment (and advance the plot), you eventually need to join one of those. Combat is also fairly tactical, as it was in Gothic. Enemies visibly (and audibly) enter a threat mode where you can still pull back (or make them come to you), and they have attack patterns which are telegraphed via cues. And you need that, as in particularly early, most of the enemies can either one-shot you or kill you in a few direct hits. Every progression is thus felt, be it stats or gear. Even the mere act of discovering an axe after looting a bandit camp becomes an event. That's how Elex worked even years later, though they lost quite a bit of what made the original form special. In particular as to exploration. Elex was done by a team of no more than ~30 people, and yet they went with a massive world (which is harder to fill and get that hand-crafted feel from). I've been playing Drova for a good chunk of hours and seen most of the overworld (it's not HUGE, just reasonably big, Gothic-like), and exploration is still fun. I even went back to the starting area and found new stuff I'd missed before. No markers, no BS, just you out to try to surive. There's in-universe maps and chalk you can buy to mark them. So many details too. Even the small stuff, like enemy bodies don't despawn, they even rot. NPCs in general are "persistent" and don't despawn. There's a guy you meet early that gives you a few directions, however says he couldn't lead you to a certain place as he'd still have an appointment. I later discovered that you can actually follow his walk all over the map, and "witness" that appointment. That's not something I personally expected out of a 2d pixel game made by a core of 6 people, in 2024 or otherwise. Can see the possible annoyance with the lack of Z-axis though @MrBrown. You can't jump or climb (nor swim). I'd personally wished there were more distinct "classes" and playstyles, but they pretty much seem to lock you into a melee guy with magic and range as support options early. (Magic is said to be more of a thing much much later.) My biggest tripe is stealing though, which seems too easy (so not doing it).
    1 point
  27. Hades. How comes I can play RPGs, both nerdy and Skyrim-y, over and over and over again for hundreds of hours and never get bored but with this - roguelike I think it's called? - I'm all "Oh my goooood the same room the same mooks lemme ouuuuut I've been here forever!!! " when stats say I only did 11 short runs? Me being bad at twitchy speedy combat definitely isn't helping any, there's a god mode but to max it out I'll need like 30 (!!!!!) runs so I dunno. Oh well, at least combat isn't the thing of nightmares like in Pyre and I didn't yet rageuninstall it like Bastion. Muzik's lovely though.
    1 point
  28. At least I found a fun tactic as I got Cassia's ability that forces people to move, forces attacks of opportunity. Everyone but Abelard seems to miss their attack though Didn't encounter the Mechanicus ship, although not sure I want to. Did the crashed Black Ship though, that was fun, even if a bit hairy as the horde of mobs took down Argenta before she could even do anything. Mostly cruising around trying to level up the ship, the ship combat is fun enough - the mobs are annoying in that they don't just sit still so I can torpedo them to death.
    1 point
  29. I think the forgeworld is the hardest of the three. Not as hard as going unprepared into the mechanicus voidship though, which you can stumble upon right after leaving footfall for the first time. After that everything on the forgeworld is manageable
    1 point
  30. The forge world was brutal for me in Rogue Trader, having two tanks is nice at least, Abelard is unkillable so far. WoW's 20th anniversary starting though, so guess will put my shoulder to the wheel to grind out the redone T2 sets.
    1 point
  31. Generally speaking if a newbie would follow roads or whatever, you'd run into deathclaws, go "nope" and go back. Although I think one might've been able, with some luck, to get through. It would take luck tho. Or maybe it was an exploit. I can't remember.
    1 point
  32. That's Gothic, baby. Enemies act as barriers where you can go. That was prior to Oblivion ruining everything, basically. That said, I was able to walk very far into the map by sticking onto the road (and fleeing from enemies) in Drova so far. And the full release is a different thing to the teaser I played... in a good way. Turned off the player position on the map and tutorials immediately. Also went with the single autosave format and no starting bonus. Gonna play KCD II next year as "hardcore exploration" as can also. There's surelly gonna be an option again.
    1 point
  33. This build was created for a collaboration with @Aestus who runs the Youtube channel Aestus_RPG. Here's the video where we discuss 5 builds for Deadfire. This is build 3 of 5 from that collaboration. ----------------------------------------- This build is mainly meant for inspiration. You don't need to follow it in detail to have fun. If you understand the key features - the basic idea what makes this build special - you can usually deviate from my non-core attribute-, skill-, gear- and ability selection and form the build to your own likings and ideas. I do not try to produce the most powerful uberbuilds (often those are the most boring to play in he long run) but to focus on having fun while playing. Usually that means the build is powerful - but it's not the main focus. If you like to read about my personal requirements for "fun to play" builds, you can jump to a list below this post ----------------------------------------- orn aboard the creaking decks of a ship, Roberto Dilani was raised in the cutthroat world of the Deadfire Archipelago’s biggest pirate faction, the Principi sen Patrina. His mother, a ruthless weather mage with aspirations of command, and his father, a famed marksman who wielded an arbalest with deadly precision, instilled in him the cunning of a pirate, curiosity for the arcane and the artistry of ranged combat. Roberto grew up with a mind as sharp as his aim, constantly honing his ability to strike from afar with unerring accuracy. Early in his youth, Roberto saved a little piglet from the ship's cook and named him "Tartufo" and the two became close friends despite Tartufo's pretty overwhelming odor. Roberto also discovered his talents as an Arcane Archer, able to weave magic into the very bolts he fired from his heirloom arbalest passed down from his father. The weapon was renowned for its ability to break enemy lines with crushing force, and in Roberto's hands, it became even more dangerous, as his magical prowess allowed him to overwhelm foes with staggering shots of power and precision. Loving the songs and shanties that were sung on deck he also grew into a skilled Troubadour, learning to use his voice and lyrics not only to inspire his crew but also to further enchant his shots. His ability to suppress and take out helmsmen or even captains on enemy ships earned him the nickname "Pindown Poet". Roberto acted with cunning and strategy, using his arbalest to pin down dangerous foes while his crew took control of the seas. Though loyal to the Principi, Roberto's ambitions reached beyond petty plunder. He dreamed of exploring the world beyond the archipelago, using his deadly mix of arcane powers, song, and steel to carve a legacy that will be spoken of in taverns for generations. He believes that with an arbalest in hand and the legends of old as his guide, he can shape not only his own future but the fate of the Principi itself. "Hey, Mr. Arbalest Man, sing a song for us We're not sleepy and there is no place we're going to Hey, Mr. mouthy Helmsman, I'll sing a song for you and the spear I cast will put you on your arse." - Roberto while spanning his arbalest during a boarding fight - =================================== The Pindown Poet =================================== Difficulty: PotD -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Wildrhymer - Arcane Archer/Troubadour -------------------------------------------------------------- Race: Wood Elf (or any non-godlike, e.g. Boreal Dwarf) -------------------------------------------------------------- Background: Old Vailia (or any, e.g. White that Wends) - Mercenary (or any, e.g. Mystic bc. +Arcana) -------------------------------------------------------------- Stats (w/o Berath's Blessings. ★=recommendation) MIG: 11 CON: 08 DEX: 18 (17 + 1 Elf) ★★ PER: 18 (17 +1 Elf) ★ INT: 19 (18 + 1 Old Vailia) ★★ RES: 04 -------------------------------------------------------------- the unique icons for all passive abilities are part of the Community Patch mod Abilities | Skills | Proficiencies - (!=important, r=recommended) 00. Brisk Recitation (a) 01. Not Felled By the Axe + Dull the Edge + Imbue: Missiles (a) + Marked Prey (r) | Arbalest (!) + Rod (r) 02. Fast Runner | +1 Arcana(!) (->2), +1 Survival (->2) 03. Arms Bearer (r) (Shattered Vengeance for Coordinated Escape) | +1 Arcana(!) (->3), +1 Survival (->3) 04. Two-Handed Style +Gunner (!) | +1 Arcana(!) (->4), +1 Survival (->4) | Large Shield 05. Marksman (r) | +1 Arcana(!) (->5), +1 Survival (->5) 06. Protective Companion (r) | +1 Arcana(!) (->6), +1 Survival (->6) 07. Sure-Handed Ila (!) + Imbue: Web (a) + Evasive Roll (r) | +1 Arcana(!) (->7), +1 Survival (->7) 08. Marked for the Hunt | +1 Arcana(!) (->8), +1 Survival (->8) | Arquebus 09. Resilient Companion | +1 Arcana(!) (->9), +1 Survival (->9) 10. Aefyllath Ues Myth Fir (r) + Stalker's Link (r) | +1 Arcana(!) (->10), +1 Survival (->10) 11. Rise Again, Rise Again (r) | +1 Arcana(!) (->11), +1 Survival (->11) 12. Nor Flame, Nor Thrusted Blade | +1 Arcana(!) (->12), +1 Survival (->12) | Club 13. The Lover Cried Out (r) + Imbue: Fireball (a) + Driving Flight (!) | +1 Arcana(!) (->13), +1 Survival (->13) 14. Master's Call | +1 Arcana(!) (->14), +1 Survival (->14) 15. Spell Shaping | +1 Arcana(!) (->15), +1 Survival (->15) 16. And Face your Foes + Survival of the Fittest (r) | +1 Arcana(!) (->16), +1 Survival (->16) | Dagger 17. The Bride Caught | +1 Arcana(!) (->17), +1 Survival (->17) 18. Tough | +1 Arcana(!) (->18), +1 Survival (->18) 19. Called to His Bidding (r) + Imbue: Eora (a) + Furious Call | +1 Arcana(!) (->19), +1 Survival (->19) 20. Set to their Purpose | +1 Arcana(!) (->20), +1 Survival (->20) | Pistol --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Spearcaster (! - +Legendary, Elemental Bolts, +Pinning) Weapon Set 2: Watershaper's Focus (r - best weapon for imbued shots, +Ondrath's Wrath, +Legendary) Weapon Set 3: Shattered Vengeance (r - +Coordinated Escape), Large Shield (any, +Superb) Head: Acina's Tricorn (r - +Acc and +reloading speed) Back: Ruata's Walking Cloak (skill Survival for ++stride) Neck: Necklace of the Harvest Moon (+reloading speed on crit) Armor: Sharpshooter's Garb (r, reloadin speed, +Legendary, +Low Profile, +Steel Threaded) Waist: Huana Charm Belt (+stride) or Spellkeeper (get a free scroll per rest: profit from high Arcana) Hands: Aegor's Swift Touch (+reloading speed) or Firethrower's Gloves (+reloading speed and +Arcana) Rings: Ring of the Marksman (r), Camaeleon's Touch (+1 PER, +1 INT to reach INT 20 for overlapping phrases) Boots: Boots of Speed (+stride, stacks with belt and cloak) Pet: Epsilon (-armor recovery, +stride) --------------------------------------------------------------- What is this build about: reaching very high accuracy and reducing your reloading time with arbalests so much that you can use the arbalest's modal "Overbearing Shots" to prone and interrupt single enemies (or two enemies with Driving Flight) every few seconds, essentially taking them out of the fight - depite the modal's -25% action speed. combine that with powerful AoE CC capabilities that have very high accuracy (mostly Imbue:Web + Imbue: Eora) High accuracy is achieved with Spearcaster + maxed Arcana skill + Ranger’s accuracy abilities and the Arcane Archer’s Imbue shots - which profit from Arcana, too very high reloading speed with no fuzz is achieved with Gunner (Ranger) and Sure-Handed Ila (Chanter) as well as high DEX and items (such as Maia’s Armor, Acina’s Tricorn, pet etc.) and cosumables (mostly food from resting). Sure-Handed Ila applies its -20% recovery time buff twice(!) to reloading weapons such as the arquebus. As long as you sing phrases you’ll always have three times -20% reloading time just from those two abilities (Gunner and Sure-Handed Ila). add Aefyllath Ues Myth Fir to give the party and yourself a burning lash for all weapon attacks. 19 INT +1 INT from items (like Chamaeleons Touch) makes sure your Troubadour phrases will have no gaps. You will not use Brisk Recitation most of times Spearcaster can cause “immobilized” on hit (in addition to prone enemies with the modal) - so you are combining the prone effect with being stuck. And all you have to do is just by using rapid auto-attack against mobs use Imbue:Web and later Imbue:Eora which together create a zone of incredibly powerful pulsing CC which immobilizes and then pulls enemy into the center. Most enemies cannot escape from this. Imbue effects get triggered with every projectile jump(!). This means Driving Flight adds another proc of Binding Web and Pull of Eora. If you can add another jump you'll get another proc. This is the reason why I'm using Watershaper's Focus ()it has an innate projectile jump that stacks with Driving Flight. If I use the rod's modal "Blast" I can add 3*AoE damage to the imbue shot and also I raise the chance to proc "Ondrath's Wrath" which is a high damage AoE water splash. Blast causes very long recovery. But if I fire the first imbue shot from stealth I'll have 80% recovery bonus which means the second imbue shot can follow quickly. After that I switch to Spearcaster and take out single dangerous enemies. it’s the perfect setup for allied casters and other AoE damage dealers who can now hit a lot of enemies at the same time give your main tank an item that grants immunity to push and pull effects (Upright Captain's Belt or Horns of the Aurochs) to negate the effect of Pull of Eora and give the tank immunity or resistance vs. DEX afflictions (Spider Silk robes, Shark Soup, Gwyn's Bridal Garter, Engwithan Bracers, Cipher's Shackle, Boots of the White...) or Reflex attacks (Edér's Saint's War Armor: Veteran's Maneuver) singular enemies like bosses can be taken out of the fight with prone&pin auto-attacks. Because of the fast reload and the burning lash (and the small lashes of the arbalest itself) you deal good damage - although your main focus is constant disabling/CC due to the fact that Animal Companions do not suffer injuries when they get knocked out - and the fact that Chanters can revive allies unlimited times (if no injury occurs) you don’t have to worry about a dead Animal Companion. Just revive! Since I am not using invocations all the time but only in special situations and because I can always cancel reloading the reactivity is superb. if Animal Companion is revived it even gets a defense boost. In addition I get the usefulness of Chanter invocations in general. You could add more summons like wurms to your offensive arsenal in the early game or use the White Worms invocation fropm afar - you could use the resitance chants instead of Myth Fir and so on. Almost always able to retreat from melee attackers safely (see below). A non-Arcane Archer variant that might want to focus on single targets more could also look at crossbows instead of arbalests. They interrupt but don't get the prone effect, but the 10% crit conversion on crossbows is actually universal, meaning it applies to all your attack rolls (including spells). They are also a bit faster of course. Fleetbreaker is an excellent crossbow (if you want to support Cpt. Furrante that is, otherwise it's not accessible) an the late game crossbow Scourge of Bezello is like it's made for a Ranger/Chanter character with its overall theme and especially with its 3 projectiles: each of them can interrupt with the crossbow modal, making it supereasy to strip a target of all concentration and interrupting it very reliably. Thanks to @Elric Galad for pointing this out. Issues: like your party members your Animal Companion should not enter the zone of absolute CC - so you can often only use it as your bodyguard. Because of Stalker's Link and Marked Prey it’s still very useful against bosses etc. when you usually don't use imbued CC shots a lot. If you use a tank (which I recommend) you should add immunity to push&pull effects on that tank as well as resistance or even immunity to dexterity afflictions as I said above. Else your tank will be stuck and tossed around as well. the Trouabdour side is mostly there for the chants, not the invocations (no Brisk Recitation). If you use an invocation your chanting will stop briefly, robbing your of the reloading bonus of Sure-Handed Ila. although it’s quite versatile for a ranged weapon build: it completely lacks melee capabilities (except with the Animal Companion). Usually you have to bolt if you get attacked. Your defenses will not be great and your health rel. low, too. To be able to retreat safely you cannot get hit by disengagement attacks. I do three different things when I get attacked by melee enemies: if it's only one I will just shoot him down (prone/stuck) until dead if it's more than one attacker I will try to charm at least one of them with an emergeny invocation. If I hit all of them I can run away safely with high stride (from boots, cloak, Fast Runner and so on). if one or more enemies cannot be charmed (but at least one is) I switch to my third weapon set (Shattered Vegeance + large shield). With my Animal Companion at my side and a at least one enemy charmed I get "Coordinated Escape" which makes me immune to engagement (if I'n near 2 or more allies, animal companions and charmed enemies count), letting me run away safely. if I cannot charm enough enemies and/or my animal companion is not near I use Evasive Roll if I get shot or cast at and cannot disable the attacker myself I will switch to large shield + modal (greatly reduces AoE and ranged dmg) and use Evasive Roll to get out of the situation. it is true that you can achieve the same with any Trouabdour in the party and another Arcane-Archer-multiclass (for example Cipher/Arcane Archer, Rogue/Arcane Archer, Monk/Arcane Archer or Paladin/Arcane Archer). This build however is the best "self-contained" version that doesn't require taking in a separate Trouabdour. Why is it fun? it’s easy to play because it doesn’t require a lot of setup: you just start combat and everything you need is right there. Shoot and immediate result - the enemy’s down. Blast and the mob is conentrated and controlled the swirling field of utter CC is so impactful and makes you feel quite powerful. It happens in an instant - unlike usual spellcasting which take a rather long time to complete it’s great against mobs AND single foes at the same time. It never feels useless seeing enemies getting pushed over all the time - right when they get up again - is fun it doesn’t need a lot of levels to become impactful: you can prone almost every enemy right away (albeit much slower at the beginning due to the lack of reload bonuses) and you can get Spearcaster and most of the other gear pretty early in the game you can maneuver yourself out of a pinch easily. Usually you will sit on phrases because the focus is on the chants - but if you need an invocation asap you have the full amount of phrases and can react immediately. It helps that with reloading weapons you can just cancel the reloading (unlike recovery) so you can react very quickly. Having great reactiveness is fun Hope you enjoy! Cheers!
    1 point
  34. I had not heard this. Interesting. Yes, but in that interview we're told Owlcat would prefer Pf 2e if they ever return to making Pathfinder games. No, these are games they're making themselves. They even talk about how they're using (continuing to use) Unity for one game, but have switched to Unreal for the other games. There is one historical RPG that has already been revealed for which they're the publisher. But these games they're talking about here are all games that have yet to be revealed (though I suspect that the Unity game is the one the furthest along, and likely a sequel to Rogue Trader). Also interesting was that they seem to confirm that none of these games are their own IP (even though they say they'd like to create their own IP). So these are all cRPGs using existing IPs. Maybe one of them is a D&D game?
    0 points
  35. Gah, you gave me a right old fright there in the context of Tim Curry.
    0 points
  36. I tested with my own mod with turning off most of other mods, so I guess the TrapAccuracyPerLevel or even any GlobalGameSettings would not be changed except by my own mod. I think the TrapAccuracyPerLevel is just not working correctly and the +3 Accuracy seems being hardcoded, probably?...
    0 points
  37. No no, you go to Vegas to get Int bonus from the surgeon, to maximize skill points gained during the game.
    0 points
  38. I originally got bored with it after 5 or so runs, but then went back and started liking it and grinded all the content.
    0 points
×
×
  • Create New...