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Spent most of Saturday in Australia Zoo (more specifically a place called Beerwah, the zoo being founded by Steve "The Crocodile Hunter" Irwin. Nice place. Lots of animals. Lots of space for the animals... and 33C and close to 100% humidity (that's 91.4F for the colonials) Sneaky alligator wearing a Ghillie suit... African long-necked predator hiding behind a tree, waiting for unsuspecting prey to stray too close... I mentioned it was a warm day... the meerkats agreed as did the rhinos... and the dingos... A crane species iirc... A cassowary taken from a safe (I hope) distance, using quite a bit of zoom Poison dart frogs... Cheetas (probably heading for the shade) Not all animals are behind barriers Not all animals are behind barriers Even without the animals, the landscaping done to the area is gorgeous ...and I got my 22000 steps for the day4 points
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Usually they are "better" because players are good at emphasizing the advantages and circumventing the downsides.2 points
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yeah i did a SC bellower once and you can get 100% uptime on dragon. it actually changed my line of thinking on bellower, originally thinking that you should only be using very offensive invocations (to get maximum PL benefit). getting PL just so you can get extend a powerful summon duration for maximum uptime turns out to be very useful as well. only other chanter that can consistently do this is a troubadour, but you'd have to give up linger on chants (which may not be bad if you're spitting out shields or resist chants, but would be bad if you have like a aefyllath ues=>ancient memory song)2 points
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I believe some players underestimate the impact of PL bonuses. Per 1 PL (where applicable): Healing +5% Damage +5% Duration +5% Accuracy +1 Penetration +0.25 (one has to ask: why not AoE size...?) With stuff like damage and duration the PL bonus increases the base value, so it can be multiplicative (with other damage bonuses for example). Even with the least impactful way to use Power Levels (summons) this could be good enough: A dragon summon with a base duration of 25 secs and a PL bonus of min 7 will suddenly have a "base" duration of ~34 secs - which might mean you could uphold a dragon summon at all times with few cast (didn't actually try but I guess this should be pretty valuable). A Troub could simply cast it more quickly again but would have to cast the invocation twice. On the flipside the Troub's second dragon will have fresh HP... But way better than Vanilla chanters' dragons though. In some cases it can be more valuable to cast an invocation with +5 PL than casting two invocations with no PL bonus of the same kind - for example when the normal invocation would frequently miss or graze or if it underpenetrates. And one has to remember that the Troubadour has increased invocation cost which doesn't let him dish out invocations twice as fast - and not only bc. of the +1 cost, but also because of one added "singing" recovery which stops the chanting for some time. +1 phrase cost isn't a big deal with the expensive invocations - but hurts with the cheap ones. So the situation dictates whether +5 or +7 or so PLs are as good as a non-buffed invocation followed by a faster non-buffed invocation. The small chant AoE is not cool - but it can become meaningless with the right phrase - for example Many Lives The real advatage of the Troubadour is its versatility - not only during the game but also when planning your character and the role. Is it more about cool chants? +50% linger time! Is it about fast invocations of all different sorts: Brisk Recitation! And versatility is a big boon in this game imo. Then also some phrases simply don't care if you cut off the linger time (again Many Lives, but also several others) - little design flaw if you ask me. Imo Bellowers should use pricey invocation in a way @theleedescribed: cast them when available, don't try to collect more phrases (which will be cut after the invocation). I find they don't perform notably better than vanilla chanter in normal encounters, but against tough nuts and bosses the always present PL buffs do work quite well.2 points
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Raytheon is Building Two Ultra-High Power Directed Energy Weapons for the U.S. Navy and Air Force - The Debrief2 points
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After 18 attempts, if I counted correctly, I have defeated Artorias . I had to relearn the fight from beginning, as It is one of two fight so far, which I was only nuking the boss from far away. Now I had to get much much closer I had to stop after 10 unsuccessful attempts to get some farming, and upgrade my Advanced Pyromancy Flame up to +5 (not sure if it was really needed, but I did i just in case). The reason was, that I was struggling to break his poise with melee, when he was buffing himself, and soon after that, he finished me off. And as always, the game lags a little on PS4 in greater boss arenas. Which caused me being to slow as soon as I got him under 60%. After the upgrade and getting few more level ups into the Dex and Vit, I attuned Chaos Fireball and equiped Guardian Armour set, which I have found In Royal Woods, and went to fight him again. Chaos Fireball has only 4 casts, but two hits were powerful enough to break Artorias poise during buffing, which made the fight much easier. As soon, as I broke his poise, I got him down to 15% or so, but I have fumbled his second buff attempt, so he kicked my ass again. After few more tries, I have learned a little bit more how to correctly predict exact moment, when to start hurling the fireballs at him, to always break his poise. The first attempt, when I broke his poise twice, was also a final attempt. Now I own his soul After that, another small miracle happened, and I moved through Oolacil Township area pickup up all items and defeating all enemies, without a single wipe. Which was for me a world first Now, Kalameet awaits me, and I am not really happy about that, as I want his tail, and I remember that, as the hardest thing to do, when I’ve played the game for the first time years ago, on PS32 points
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* Swimming confirmed *Glowing interactable (annoying) *Guns look to be still only useful for single volley and then swapping weapons *Companions only look mildly more useful than they were in the Outer Worlds *Limited interactivity with elemental abilities and environments *Said they took abilities from the classes and dissociated them from classes *Implied companions are tied to factions like Deadfire (which everyone bypassed 'cause they went it solo in the end) *Taunt is a thing (boo) *A lot more verticality than the Outer Worlds At first I thought abilities must be tied to equipment, thus the weird emphasize on a feature that's been a staple in RPGs for 30 years (weapon swapping). Now I think you can only have a few abilities equipped at a time like Mass Effect Andromeda and they focused on swapping loadouts 'cause you're also swapping ability hot bars. The player character never indicated to the companions what to do so there's either very limited or no control over them. Honestly, the combat sounds exactly like Mass Effect Andromeda to me, whose combat I remember for creating solutions worse than the problems they were supposed to fix.1 point
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Id probably do it at 70/30.1 point
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Unless there were significant changes in some of the patches, it is almost impossible to reach either the max character level or zealot on anything but dogmatic, and even for dogmatic you really need to take every possible option. The convictions really need some tuning. The Calibrated Heavy Stubber is especially ridiculous when you combine it with the main character's dogmatic IV ability that just makes the target ignore any damage reduction, and you did not even get the full fun out of the Compensator Gloves by having Argenta as Bounty Hunter. Compensator Gloves scale the rate of fire bonus off the character's Ballistic Skill, which goes up with each shot on an Arch-Militant. Worse because of the bugged interaction with Firearm Mastery, which makes every single shot give you one rank of Versatility. Not sure if that was fixed yet. Still mostly used the Heavy Bolter on her because it did not matter and bolters are appropriate for Argenta, and they look and sound better than the stubbers.1 point
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If I were a smart game AI I would use Wizards with with Miasma, Enervating Terror and Draining Touch against a Furyshaper.1 point
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Well, I went and slayed her fine, climbed up to discover I got a whole lot of literally nothing for a reward, took the "stay here for a while" option and wham, the end achieved, credits roll. I did restart later and did a full murderhobo loop though, took me about 3 hours of nice, mild horror. I'll probably try again to see if being nice to the Princess yields different results.1 point
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You could take a look at the typo changes in the Community Patch file. In this directory: CommunityPatchTypos\localized is a folder called en. Just create a folder named fr and the put changed files in there. E.g. CommunityPatchTypos\localized\fr\text\conversations\05_neketaka_artisans_district\05_cv_bathhouse_tola.stringtable Just put fixed text with its correspondinng ID in the file. Depending on the load order, the text files from mods overwrite the existing text ids. A fixed version of the Concussive Tranquilizer entry could look like this: CommunityPatchTypos\localized\fr\text\game\abilities.stringtable <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\abilities</Name> <NextEntryID>1</NextEntryID> <EntryCount>3365</EntryCount> <Entries> <Entry> <ID>2527</ID> <DefaultText>(Tranquillisant étourdissant) - Réduit la durée des effets bénéfiques sur la cible.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile>1 point
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You run into the darnedest things when things when travelling around mainland Morrowind. My mace is blocking it, but the rope this "honest rope salesman" tried to sell me is fashioned into a noose hanging from the tree next to him. I'll give him credit for dressing up his scheme to shakedown travelers for money in a creative fashion. However, maybe don't try that on someone very obviously well armed and armored. After I refused to "buy his rope" he attacked me and it ended with me looting a corpse with a caved in skull. He had a couple of nice potions on him and a weak enchanted sword, everything else wasn't worth looting. There's no mechanic for it in the game, but in my head cannon I hanged his corpse from the noose for maximum poetic justice. While exploring Dwemer ruins I came upon this giant scary looking Dwemer guardian machine. Lucky for me, I have an Amulet of Shadows which I used to sneak past it. I got this shield for my trouble: As a medium armor user, the shield is useless to me, but it will fetch a very handsome price. Nice attention to detail in this Dwemer ruin. On the outside the building is all types of collapsed and the front entrance is inaccessible. However, when you go around the ruin and part of the way down the slope (the ruin is on top of a hill), there is a somewhat hidden back entrance. Inside the ruin itself there are stairs that go up, presumably to the toppled buildings and main entrance, but it's all caved in. The modder(s) that made this thought about the interior in relation to the exterior, they did't just slap together rooms willy-nilly.1 point
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Just some randoms from here and there. The "danger" of letting people upload/rename planets, animals and plants etc. This was during an expedition I tried. Normally I see nothing because I stay far far far away from any popular/discovered systems. Ship? Who needs a ship? I've tried to capture the visual sensation of discovering/running through some large/kewl cave systems, but I always fail. Yes, I am your Master now. (the creature's natural walking posture is actually already head-bent over but when it "looks" down at you it gets extreme)1 point
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Some of the chants do not really need very large AoE. The skeleton chant does not care at all, the one that removes concentration too since most enemies don't have concentration. Most of the chants that buff your allies do not need a big AoE since you can just group up a bit, with high intellect the AoE is sufficient. The upside is extremely powerful, I think the only issue I have with the subclass is that the power level bonus lasts only an instant so it does not interact well with things like Eld Nary.1 point
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I completed SoZ after about 60 hours and it was a fantastic experience, it easily scores 73/100 on the influential " BruceVC game rating system " I thought the new mechanics were really well done and fun and they include the map, good idea to explore and for random encounters the merchant trade system, once I understood it and built up my merchant company it was very rewarding seeing things progress. Great feature It was interesting but I completed most side quests, except for West Harbor which I somehow didnt discover, but when I got to the final battle with the Zehir priests I was only level 12-13 and I got slaughtered about 4-5 times. So I went back to exploring the map and raised my overall levels to 14 and then I was able to defeat the final end bosses But great game overall and the entire NWN2 trilogy is highly recommended for anyone who loves D&D rules with a compelling and worthwhile narrative Now Im playing PoE White March1&2, I have just started and its interesting the obvious differences between that ruleset and any D&D game1 point
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I'm continuing my mainland Morrowind adventures. I'm kind of curious if I can get to and from Vvardenfell without fast traveling. I can see the peninsula that Ebonheart is on, partially because I'm running on 5X draw distance, but still. I could try swimming, but don't want to deal with all the sea creatures. Once I get my alteration skill higher (read: 50+) I'll get a longer duration water walking spell and test whether there is an invisible wall to stop me or not. I did wind up finding the thief that stole my money. She offered to give me back my money to avoid conflict and I took her up on her offer. I had the option of attacking her or trying to apprehend her to bring to the authorities, but I only really wanted my money back and if the authorities wanted her captured they could have done it themselves. They were the ones that told me where she tended to hide out. There were several paupers also living in those same Dwemer ruins. Had she told me she was using the money to help the homeless, I would have believed her and let her keep the money, 500 gold isn't a big deal to me. But she didn't so I took my money and left. I'm currently on a pilgrimage so I headed toward the mining town of Bodrum, since it has a shrine I need to visit nearby. There is a Daedric shrine near Andothren and I explored it. The cultists inside didn't take kindly to that, but they were no match for me. I talked to the guardian inside and she told me that I killed her cultists but they were annoying $#!+s so she left me alone. Fair enough. I looted the crap out of the shrine but made sure to do so out of her sight. I then stopped at the fishing/harbor village of Teys for the night on my way west: After a long hike along the coast then through some mountains, I crossed a river and neared Bodrum. Here are what looks to be Dwemer ruins near the town off in the distance: And the town itself: A+ for consistency so far. Andothren very much resembles Balmora in architecture, which makes sense since it's a Hlaalu city. Bodrum is a Redoran town and the architecture reflects that.1 point
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excellent animation with a unique style. the narrative might not work for everybody and we got plenty o' complaints, but is worth seeing just 'cause o' the animation efforts. however, and perhaps unfortunate, am recollecting mfkz also bombed. c'est la vie. HA! Good Fun! ps after @Agiel recommended, we saw dofus and the animation were indeed manifique. perhaps oddball videogame origins explains some tonal quirks, and the fact the title were planned as a series might explain why the raison d'etre for major character motivations and plot events were sadly left as macguffin. maybe. even so, the film looked and sounded great. too bad it bombed.1 point
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Does the field of view value affect how motion sick you get in first person games? I remember the first time I opened up Metro 2033 like a decade back I thought I was going to throw up because the FoV was so low and there wasn't any way to change it through the in-game settings (...but you could through some manual .ini editing, which fixed the issue for me). I can't tell for sure with this YouTube video, but it looks a little on the low side there.1 point
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No, no, they've got a point: when it comes to Ubisoft, I'm more than happy to not own their games.1 point
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one psion/troubadour trick: if you are engaged by a tough enemy, you can target a nearby summon with telekinetic burst so you are pushed away from enemy without risking a disengagement hit1 point
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In this special case (Troubadour/Psion) I almost only use Brisk Recitation because the big base idea is (imo) to reload phrases while you spend focus - and vice versa. It's all about spamming invocations/cipher powers and less about chant support. Because of this I don't use buffing phrases like Mith Fyr. I'll use offensive phrases because often those are not influenced be the no-linger of BrRec. Once they hit an enemy they will apply an effect and it doesn't really matter that the linger is gone. Also, once you get Their Champion invocation you might want to use offensive chants only because you will have the chance to interrupt enemies in the chant AoE every 3 secs. I'll use stuff like Thick Grew Their Tongues + The long Night's Drink (depending on enemies' defenses). Or I'll switch to Many Lives Pass By because - let's be honest - it's bonkers with Brisk Recitation. You'll send a skeleton into battle every 3 secs while loading up your phrase counter which is awesome. Especially if you have a SC Paladin in the party (nobody has, just saying ;)) you want that. Because Divine Retribution + Many Lives... *chef's kiss* With other class combos that might be different. For example a ranged Troubadour/Streefighter I played never used Brisk Recitation but wanted to uphold Sure Handed Ila + Mith Fyr all the time.1 point
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@HoonDing I have found the DIY Critical Rebuild v1.23 (I have no clue, if that is the latest NWN2 build), but it only works if you have installed NWN2 with both of the expansions (which should be out of the box at v1.13). It does not work on any of the lower game versions.0 points