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Showing content with the highest reputation on 12/07/23 in all areas
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Further confirmation that there are, indeed, no actual women on the internet.4 points
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That pcg reviewer wanted an wh40k rpg made by Bioware, I'd say that calls her perspective into question, and probably should bar her from procreation aswell.2 points
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1 point
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Speaking of quests, I will take the opportunity to take a look at this as well (better late than never )1 point
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Ahem, I'm a he But yes, I have not yet played the game. My take on the game is based on having been very active on the Larian forum right from when the game was announced, and reading through all the threads and debating these points there very thoroughly there, and also spending many hours watching streams of the game through its development and since release.1 point
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True. I remember having the same argument on this forum many years ago, because I condemned Zionism for being as bad as any other nationalist sentiment based on a divinely given right to exterminate your neighbours and seize their land for the glory of a greater homeland (substitute homeland with any suitable country that believes in the rhetoric of being destined to rule the world). Has nothing to do with ethnicity and everything to do with populist movements.1 point
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Thank you, that was thorough and I appreciate it. You do indeed make the game sound uninviting, but then I was never going to try it anyway. By the way, I think it's interesting that the writing in WotR can also be quite poor, ridiculous even, but somehow the game still works. It's actually hard to quantify the reasons why. (I played D:OS2 for a little while, and there was nothing inviting in the storytelling, mechanics or the game world, it was just so poor. So, no faith in Larian in the first place...)1 point
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I'm struggling to think of a game that fell off the face of the world quicker than Starfield. Not joking when I say that I have heard nothing of it a month after release. No memes, no reviews, no overlong videos, nothing. I guess there's a lesson in not making a $400000000 intentionally boring. I doubt that'd experience would change from the bit I read. Pretty much mad it's not made by Bioware.1 point
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In a broad sense it's just high proof liquor made out of wine. Most of it, aside from more fruity stuff, is going to be a lot like cognac because that's the most distinct kind of brandy with the biggest......brand name. Hon Hon Hon.1 point
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Oh nice, that would be great! Is the quest triggering in vanilla when you enter the bog before the druid attack or are you doing that by script hooks btw? I don't know if this was because I only half-accounted for the alternate descriptions, or because I realized they weren't usable for Objective Nodes, I'll double check later. It's possible to select alternate descriptions for the Quest (root) Node tho, but I noticed that Apotheosis only lets you select already defined alternate descriptions (with id >= 40_000) but not add new ones... I'll fix that for sure... Could you send me the version of the mod where this happens, if you still have the files?1 point
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I got my key for the game. There was a choice between Steam and Epic, so I grabbed the Steam one (because Epic basically never does sales for DLC, while Steam you can get DLC cheap from other stores). Now I see that tomorrow I could have gotten a GOG key1 point
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The latest trailer is excellent. Im very excited about this game It doesnt look very woke like I assumed, nice stripclubs1 point
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I agree with most of the points mentioned except these two. Ironically, the Evil, murderhobo-style, path is less developed than the heroic one, ranging from the fewer quests (the dead NPCs don't have replacements) to the increased difficulty. The only genuinely Good-aligned (CG) and sympathetic companion is Karlach, the tiefling barbarian. Also, Wyll, the human warlock, but the "I am the Blade of Frontiers and definitely not a warlock" thing might get on one's nerves. --- https://www.rockpapershotgun.com/skyrims-latest-update-brings-back-paid-mods-with-an-easier-way-for-creators-to-sell-their-work There is a suspicion that Bethesda broke the older mods on purpose, as only the newly-developed independent mods are eligible for the programme, but I would bet on negligence rather than malice. Also, the GOG version should not be affected by the developers' poor decisions post-release.1 point
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I think I've posted about my reasons in the BG3 thread, so I may not be quite comprehensive here with my issues, but (not in rank-order) ... Too much resources wasted on cinematics and VO that should've been spent on core cRPG elements. Gameplay ddevelopment decisions were clearly made with what was needed for co-op play over single-player. The entire combat system. Avoiding combat results in lesser outcomes than fighting, and also results in less XP and loot. Main story full of plot holes. Too much disregard for decades of established FR lore. The entire "origin" PCs concept. The custom PC being the least attractive way to play the game because the custom PC is the least plugged into the game (your origin companions are more central to the game than your custom PC). Choices throughout the game often not including obvious good-alignment options (or where good-alignment options are silly/unrealistic) and where choices favor playing evil (according to people I would trust on the Larian forum, there is no consistently good path the PC can take through the whole game, though a consistently evil path exists and is easy to accomplish). All companions being some form of primadonna/diva/hipster type character, and not a single sympathetic character among them. Poor writing. Period.1 point
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@majesticI have a differing view on this. I applaud Intel for taking the next step in helping crack addicts get work. It's one thing to help a recovering crack addict, but Intel went above and beyond by hiring a crack addict still smoking crack, on the job even, to their marketing team. Intel is being both brave and compassionate by helping this individual to become a productive memb... Okay, maybe not productive, but a member of the workforce. Bravo Intel. Bravo.1 point
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Congratulations Intel, after re-releasing Raptor Lake on desktop as "new" generation, complaining about AMD's laptop naming scheme is really, really pathetic. Never mind the refreshes of the past, and the confusing naming schemes of the past... uhm... fire whoever made this immediately. Edit: anyone wanna bet whether an intern made these slides or if they tried their new AI accelerators on a marketing AI? Can't have been someone with more than two brain cells or at least semi-familiarity with the current tech landscape.1 point
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Why is it complete crap? I'm really curious about this. I'm not even going to give it a try because it's turn-based only[*] and because the character interactions look frankly awful[**], but I'm very interested in your opinion nonetheless. I also happen to think that I may never get another game in a genre I thoroughly enjoy. Oh well, that happens. [*] D:OS2 was total rubbish because of this; I'm not going to try another one. [**] If you want to create cinematic scenes with characters speaking so that you can see their expressions, their mouths moving and so on, it has to be done incredibly well, othewise it just looks bad, significantly worse than the old-school approach of games like BG2 or PoE where you don't get to see any details like this at all. BG3 is not done incredibly well and so the graphics look just poor, illusion-breaking. (Most books are much, much better than most movies based on books, because everything is much more alive, nuanced and so on. Curiously, and in my view, most "old-school" games in the sense I just described are also much, much better than most games that attempt to create something like real-life graphics, because they lose so clearly to everything that is real life.)1 point
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mid-game: Kapana Taga and St Drogga's Skull (I play almost 100% of the time with Skaen's challenge so illumination is very important) i have a second weapon set that is Endre's Flog of Obedience (a flail to penalize reflex can be great with a beam spell, though increasingly i rely on my merc to debuff reflex) with a simple torch (torches count as a club so despite the DPS hit, it's still blunt damage and it can still debuff will). Kapana Taga has low penetration, so a backup is helpful. This second weapon set was/is more important when i have a spear equipped (due to common pierce immunity). late-game plan: Stalker's Patience and St Drogga's Skull. I probably will sub in Shattered Vengeance for megabosses, that damage debuff is so good for long fights.1 point
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Been a little while, IAE2953 (Intergalactic Aerospace Expo) has come and gone, so got to mess around with lots of ships during the free fly... Alien ships: Human stuff: One of my favourites, the RSI Constellation Andromeda: One of the things that's really hard to convey is the sense of scale, some of these things are just massive:1 point
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Almost everything is OP in late game. The only thing still giving me some issues are those boss encounter, everything else is just ez. Pretty much what I noted already in one of my earlier posts. The level scaling makes it so that once you hit a certain threshold, everything is just easy and plays out always the same.1 point
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the car park part is far too long player should reach the market far sooner and get a few very short side quest in it1 point
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I'm enjoying the game, but I feel like I've been playing too much and I'm enjoying it less as I go. I'm almost level 50 and at this point I wish this was a hub based game. I enjoyed the open world for a while, but it's mostly just annoying traveling from gig to gig at this point. The only thing I outright don't like are those car stealing/delivery missions. Cars handle like ass (I only ever use motorcycles outside of missions where you have to drive a car/truck) and the combat in vehicles is just lock on and press fire. Also my computer is dying slowly ad I binge this game. Story and characters are very good though. Even throw away characters have more to them than some other games companion characters.... won't mention what game that is... for the sake of my self restriction on trolling1 point
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After one playthrough of PL it seems that CDP is slowly giving up on RPG mechanics. Level scaling, limited itemization and simpler skill tree. In exchange they added QTEs in boss fights and still force you into them no matter the build.1 point
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"The perfect Tree Topper doesn't exist...."0 points
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Yeah, but there's also the chance that you will be confronted by Inigo Montoya. You have to think these things through.0 points
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https://news.un.org/en/story/2023/12/1144447 US might as well file their veto now0 points
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So, with Lies of P done, and my interest in playing games sated for the time being, I went back to my long-ass list of shows and animes that I need to finish. I decided on watching the remaining elven episodes of kemurikusa. (that peroid is part of the name, but it is often omitted), or ケムリクサ - which just really spells out kemurikusa, a combination of smoke and plant. The characters and introduction I already posted two years ago, in case anyone's interested: This was my conclusion from the first episode: After watching the entire series, that changed from "I am happy that this is only twelve episodes" to being somewhat annoyed that it only has twelve episodes. The first episode aside, this is actually a fun, shortish sci-fi show, even if Ritsu's constant nyan-ing is highly annoying. In the second episode, the troupe of girls and Wakaba decide to go on a journey to a different island, to look for water. The world is covered in a strange, red mist, which they call red smoke (akakemuri, 赤煙), prolonged exposure is apparently deadly. There are also mechanical entities they call bugs, that I mentioned before. The red ones were corrupted by the red mist and seemingly attack the girls and Wakaba for no reason. Much of the episodes is spent on them traversing the post-apocalyptic wasteland the world has become, talking about this and that and nothing in particular. Whenever there's action, it usually makes sense, and in the middle there's a teamworking payoff action sequence where they combine their abilities to take down a giant enemy robot that they never managed to fight off before. When they finally find some more water, they end up realizing that things are much, much more dire than they ever imagined... Never thought I would like this, but the characters grew on me, even Ritsu and her stupid nyan-ing. As for the plot: There is not much of it, but that is not a bad thing - it means the anime has much more time to spend on the group just walking about and talking while overcoming hurdles along the way. I'd even give this a tacit recommendation*. Color me surprised. *Keep in mind that I consider myself compromised by prolonged exposure to nuTrek. I am uncertain if I can tell "this is okay to likable" from "well, at least it is not nuTrek level bad" at the moment.0 points