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Showing content with the highest reputation on 07/18/23 in all areas

  1. Probably the best Star Wars anything that has come out of Disney.
    2 points
  2. He does spiders, from time to time... In case anyone wonders what the worst rated pet on the channel is, with a whooping 0.6 out of 5 points:
    2 points
  3. Aftermath of Kerch Kaboom in Russian security forces.
    2 points
  4. I am coming back regularly and trying to S rank it. Managed the lowest difficulty but got stuck on higher ones. There are two missions that I find frustratingly difficult to S - the biggest offender being the one where you fight V’s summons over and over again.
    2 points
  5. Don't remember if I or someone posted the teaser trailer a while back, but the full "official" trailer is out now. It still looks potentially interesting. Original IP, not an over-inflated mega budget production ("only" 86 million! heh). Kinda rooting for it.
    2 points
  6. Cleared all the missions in DMC5 and man do I suck... I remember being better in the previous games. But muscle memory is a thing and the GoW control got stuck in my head... I'll probably play around more, do the son of sparda difficulty, maybe do the arena, try Vergil. Still hate the camera in this game.
    2 points
  7. It's easily the best attempt to either reboot or restart the series in the 20+ years since JA2, not that that's a high bar to clear. The game feels properly Jagged Alliance; all the tactical options you could reasonably want, interesting cast of characters, and a story that feels like it was ripped out of an 80s action movie. I think the most contentious point is that the game doesn't give you a % chance to hit, it instead lists off pluses and minuses (e.g. +high ground +aiming +upgraded scope -dark -enemy in cover) from which you can infer a vague probability of success. I'm done with the island. After some well deserved R&R, my crew took a boat over to the mainland and now I'm ready to assault my first diamond mine on the way to Fleatown. My team's biggest weakness is that I don't have anyone good with explosives. I've got psycho covered with my own created merc, Paul Kersey, and if you've ever watched the Death Wish movies (and if you haven't, what are you doing with your life?) you know that that's an accurate character trait.
    1 point
  8. Andor is good, and IMO good good, not "good for Star Wars".
    1 point
  9. You can. It enlarges the image to fill your browser window.
    1 point
  10. In Carnage_SE_PrimaryAttackDamage you can see that they've intentionally set the scaling to WeaponDamage * 0.33 * (1 + (0.1 * PL)) From what I can tell from the code, the PrimarWeapon/SecondaryWeapon damage in the DynamicValue does not account for modifiers such as Weapon quality, it just makes a new damage roll based on the weapon's base min & max damage values. Which is consistent with what you've found
    1 point
  11. One thing JA3 does better than JA2 - The map is huge and complicated and feels like a real place. In both JA1 and JA2, you just kind of worked your way across the square map until you had it conquered. This map is a lot more dynamic. I just took over my 2nd mine and now I'm thinking about fielding a 2nd squad. Still broke though. Also Omryn is terrible and I think I'm letting him go at the end of his contract. I hired Nails because I needed a psycho for a quest, and he is a good back up bomb guy for Red.
    1 point
  12. am knowing many posters have an allergic reaction to any fox story or link, but this one is worth your couple minutes of time. https://www.foxnews.com/video/6331366651112 "ok, i knew this was a bad idea." HA! Good Fun!
    1 point
  13. Thank you for the reply! It's really sad to hear that fact though. By the way, I have another question of Deadfire implementation; Carnage, Barbarian's innate ability, seems not being affected by damage bonuses such as Weapon Quality upgrade and passive abilities increasing the damage dealt, like Blooded. The description said "Base Weapon Damage" so... Daggers, for example, have 10-14 base damage and Carnage with this weapon would be 3.3-4.62 without any scaling, except the 10% PL scaling?... I felt this value is quite low... The 10% PL adjustment for Carnage, which is actually 3.3% per PL, is very weird for me, because Sneak Attack's PL scaling is additive +5%, e.g., 20% + (5%*PL), not 20% + 0.2%...
    1 point
  14. Yeah, you're right. Looking at the decompiled code with dnSpy, the AttackBeam creates a timer based on "BeamDuration" without any external multipliers taken into account.
    1 point
  15. I think the standing boss is going to be difficult. Also yes, that mission is very long I think.
    1 point
  16. You get some ending slides, a lot of xp, and some fat loot.
    1 point
  17. Look when you've got the pope on a roster he's always going to take most evil simply by inheriting the mantle. I can't wait for that. It needs to happen.
    1 point
  18. Really glad you can turn the furry back to human.
    1 point
  19. Depends when you played. The UI got major overhaul couple months ago (Here is my old feedback on it. Not shilling here, just the first thing that came to my mind to showcase it). In early days it was just a hotbar, which was a royal mess. Now we have proper drop down menus, but the game can be cumbersome. Unlike Solasta, I don’t think BG3 UI helps in understanding games mechanics, which I think could be a big problem for new players. And yes, a lot of things tend to take too many clicks to do - both in hotbar and party management. It is much more playable now than it was on launch - having to spend a minute or two managing a hotbar for every character has been a real pain. Now you can mostly play from the get go, and customise hotbar as you play.
    1 point
  20. New release with AppearancePiece popup and a few fixes and features! Be aware that AppearancePiece values are also used elsewhere for weapon scabbards, as well as character heads, hair and beards. So those will also be available in the popup when you click EquippableComponent -> AppearancePiece. @Hoo Let me know if you think the menu gets to crowded or filled with irrelevant stuff, I can break them up into separate categories if you'd like _____ 2023-07-17 Added AppearancePiece "prefab path" selector popup. AppearancePiece's ModelVisualDataPath and SummonPath's Filename children are now hidden. Clicking AppearancePiece/SummonPath will bring up the prefab selector instead. AppearancePiece and SummonPath can be used directly in string queries, e.g. #Equippable.AppearancePiece &= "great_sword_naga" Pasting objects no longer populates child rows that are supposed to be hidden. Added new context menu options when right-clicking an Expression row: Copy Expression text to clipboard Clear Expression 2023-07-07 Expression editor can now parse GameData DebugNames containing spaces if the user types them out "surrounded with quotation marks".
    1 point
  21. Not much chance of it getting updated then. A few other annoying things: I have to click to use Jump instead of the game telling it's going to use it by itself. And even non-targeted abilities like Rage or Dash you need an extra click to make them happen. And Dash has an animation, why the hell. My favorite weird thing: I spent the first two rounds of the first combat encounter wondering why my attacks weren't hitting, only to find out I was targeting the floor instead of the enemy. Apparently even basic weapon attacks can target the floor, for whatever reason.
    1 point
  22. Circa 1979... Edit: Yes, I know, I was distracted and threw this in the wrong thread
    1 point
  23. Warning, everything on that page is in Icelandic
    1 point
  24. Passed my citizenship test today. Still need to do some ceremony where you swear loyalty or allegiance or some such to Australia
    1 point
  25. Hello, I'm trying to modify the Beam spells as the other spells are, i.e., making those duration to scale with PL and Intellect. The Beam spells have its own "AttackBeamComponent" that contains duration and intervals, and it seems not option to apply the scaling effect, sadly. I guess the non-scaling by PL and Intellect of Beam is hard-coded so it cannot be modified, right? Thanks in advance!
    0 points
  26. I'm talking about Chase. So there is even another one after that.
    0 points
  27. another panic attack with quick heartbeat powerless limb shaking hand chestache and couldn't focus why does it have to be so cliche only thing missing is waking up with sweat and quick breathing
    0 points
  28. Tried watching the first episode of Atelier Ryza. After a few minutes I was feeling sleepy and I checked how much time was left. Then I found out the episode is 48 minutes long and I dropped it for good. The comment section is hilarious. I guess that is the time the protagonist needs to put her shorts and boots on. Edit: Atelier Ryza Producer Surprised That Fans Find Lead Character So Sexy
    0 points
  29. Just wait for the crossover with I'm a Handyman Trapped in a Dating Sim as a Vending Machine, Now I Pick Up Girls in the Dungeon until I can Save 80,000 Gold for my Campfire Cooking after Getting Fired from the Demon King’s Army Because the Masterful Cat is Depressed.
    0 points
  30. Ghost in the Shell just dropped on Criterion, that sounds nice. Maybe I'll give the tank girls a shot. At this point as long as it isn't a c-tier shonen or light novel adaptation* I'd be willing to take a look. *Unless we're talking about I'm The Villainess So I'm Taming The Catgirl From The Strongest Race For My Harem In The Labyrinth In Another World After I Reincarnated As A Slime. That **** is fire. Even worse than Whoopi Goldberg. We're taking about running mkultra and operation paperclip at the same time bad. NAAAAAAANIIIIIIIIIIIIIIII!?!?! I can tell you only kind of liked it because you went from Hepburn to English tho.
    0 points
  31. am only a midling fan o' star talk as topics is dumbed down a bit too much, but we always check to see who is the guest 'cause frequent there is win. case in point, am rare turning down a chance to hear michio kaku though you are gonna get better quantum computing feedback than from this video. even so, is always worth a looksee and so we do. we also regular check out berkeley lectures series lunch poems series is worth the time but am admitting we only got an average ear for poetry. in addition to the oppenheimer lectures, we ordinary catch the nimitz speakers. two others: the linus pauling memorial lecture series and for something a bit different edit: in the unlikely event @Amentep @ShadySands or other trek fans have an urge to watch the leonard susskind video, am offering a word o' caution 'cause the stanford professor tangential points out how a few o' the scifi theories which is cornerstones o' trek lore are unsupportable based on current understandings o' quantum mechanics and general relativity. HA! Good Fun!
    0 points
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