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Showing content with the highest reputation on 06/15/23 in all areas
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Never mind the new Prince of Persia game, this is where it's at:4 points
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Started playing The Outer Worlds. Unfortunately I couldn't get the PS5 'complete edition' with all the bells and whistles so this has to do for now. Runs pretty smooth on the PS5 though, maybe I'll purchase the DLCs later on if I like the game enough?! I am also playing some AC: Origins and Control on the side.2 points
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Yeah, Fail tends to imply a sort of graceful termination, like "I'm sorry Dave, I can't do that". Abort just immediately drops all those plates you're carrying and damn the consequences.2 points
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Certainly not off of one of those. Then they'd get (A)bort (R)etry (F)ail'ed on disc 97,482/ 101,272 after waiting months for the cargo ship to deliver the floppies.2 points
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@Elric Galad thank you for making Single Class Paladin viable as a support healer. I beat the game on POTD-Ironman with god challenges of Skaen, Berath, Galawain and Ondra (no real impact here for Ondra lol) and having a dedicated healer/Battle Captain tank played really well for the party. 1. The change to Healing Chain makes a viable alternate path to Sacred Immolation. The heal is incredible in tough fights like FS and SSS as you can reduce a lot of the AOE chip damage you take. 2. The change to Divine Retribution makes it still good (I still took it) but not a must have thanks to.. 3. 1 Zeal cost to all but Reviving Exhortation. I took almost all the exhortations-Reinforcing Exhortation plus resolve upgrade (double down on deflection) for Eder swashbuckler tank-Hastening Exhortation plus nimble (full party nimble lol) upgrade. Even Liberating Exhirtation I found extremely useful in FS when a party member gets hit with a ton of negative affects. Took Reviving Exhortation no upgrade for emergencies cause of Berath challenge-used it like twice but saved my bacon. You aren’t soloing the game a support Paladin but the mod makes them a great group support class + good tank.1 point
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Playing far to much Yakuza for my own good. In the last 6ish months I've finished 0, Kiwami 1, Ishin, and 6, and am working on Kiwami 2 right now.1 point
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have mentioned previous how impressed we were by the music o' both icewind dale 1 & 2. different composers, but similar evocative. am not having a favorite anime music/tune, but paranorman was animated and include one o' the most underrated scores am able to recollect. HA! Good Fun!1 point
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Honestly, the only complaint I had was backtracking - I felt I had to run regularly all over the local to make sure I am not missing conversations. I was fine going along with what the game gave me. I was folowing Andreas story, so not being able to push in another direction (or to another suspect) didn't seem an issue to me. The mystery was thematically and historically interesting, so I was more invested in that, than the murder mystery. As an art major, I was also happy with some dots I could connect from my education, and the soundtrack had a great selection of period music. I do have mixed fillings about the ending, but I thought it worked well overall. I really liked the decisions the game made me make - whenever they have impact when it comes to major reactivity, is less important to me, than pondering I had to do to make those choices.1 point
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And you can get them all with a 60% discount for a low, low price of 101.49 euro! It's like Sims!1 point
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So I finished the mod. It is up on nexusmods and the steam workshop. There were a few stringtables that I could not find the conversation bundles for but I was kind of tired of looking at this stuff so I just uploaded as is for now. The five files were: 03_cv_mill_guard_frontdoor.stringtable 05_cv_bathhouse_boiler.stringtable 05_cv_naga_intro.stringtable 19_bs_usher.stringtable 19_si_pallid_knight.stringtable I'm not sure if their conversation bundles are named something different of if they are unused stringtables or I just missed them somehow. There was another one that I thought I couldn't find but actually did miss. Think I was just getting tired of doing it. Good call on Super Interactions. I completely forgot about them. So I ended up doing 40% for dialogue and decided to leave in scripted interactions at 40% too. Space for text in scripted interactions take up nearly half the screen so the bigger font size doesn't look too bad there. Banters get really big with the dialogue increase though which is why I went out of the way to exclude them. I increased super interactions as well but only by 25%. They have a smaller box for text in comparison to scripted interactions so it didn't feel right when I made it too big. Surprisingly even at 40% increase, the dialogue font still looks a bit smaller than the first game's at max font scale. PoE 1 had a much larger conversation box so I couldn't match its size exactly. I tried 50% but it started to feel cramped so ended up with 40% which I feel is a good size though may look a little big because of the smaller box. I had actually gotten through 00_prototype to 13_fort_deadlight by the time I made that second post. Was trying to power through them but it gets very tedious and I slowed down after that. Anyway, thanks for all the help Kvellen! I've never made a mod before or even used the steam workshop for that matter. Thinking of looking into modding other games after this but at the same time really just want to take a break from it too.1 point
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Not an anime per se, but Nier: Automata was a game where I would sometimes just stop and listen to the music (and then reload after dying!). Which reminds me, there is actually an anime out now for it. Maybe I should look for it1 point
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And since I posted the image I must now post the video: https://youtu.be/UBS4Gi1y_nc Well, a link because it's age restricted, probably because of all the foul language(?)1 point
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Crusader Kings II released and base game available for free. Not the normal style claimable giveaway though, you have to 'buy' it for zero dollars- the dlc, of course, ain't available for zero dollars.1 point
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I didn't mean Obsidian only and they say money was problem for TOW, still CDPR for example praise First Person for immersion like it would be new ground breaking thing in gaming, and sadly it was not. I remember people saying stuff like well yes TOW don't have Third Person, but support them now so next game can have that, sadly that is also wrong way to look at it since nothing bound Devs to even if game turn big money hit to add Third Person for their sequal.1 point
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Playing Obsidian's Pentiment, which has a forum here that nobody writes on. Well, there are aspects of the game that I really enjoy (like the setting and the premise, for instance), but there's not a whole lot you can do, actually: it looks like a short story with a few places where you can have some influence on what happens. None of the mini-games, like fitting pottery shards together, are interesting. I'm in the third act, which looks like it's going to be the last one, and while the game's ok, it's not that memorable. A bit of a pity, really. I would have liked to like this a lot more.1 point
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The Announcement is now on every landing page at the top - does this help?1 point
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as a general rule, the guy in the video does a good job o' covering basics. but... couple quibbles... or maybe additions. 1) the kinda notes taken by trump attorney 1 (corcoran) were atypical. 2) christina bob gets only the most brief mention in the video. for decades we took copious notes. is indeed an essential practice to protect client and to protect self. however, memorialize exact comments and gestures o' a client in the manner corcoran did were not an effort to advance trump's case and to make certain corcoran's memory could be suitable refreshed in the future regarding pivotal questions o' law and fact when advancing trump's interests. trump attorney 1 were taking the kinda notes most lawyers need never consider, 'cause were obvious corcoran weren't memorializing just to make sure a proper record o' happenings took place but rather were meant to insulate him from possible future prosecution. corcoran's note taking were so outside the scope o' normal note taking and am thinking such shoulda' been mentioned. also, and perhaps this is the kinda thing you are more likely to recognize only if you has witnessed more than a few trials and are knowing how attorneys ordinary behave, but the admitted brief mention o' trump attorney 3 in the indictment is disproportionate important. the legaleagle guy failed to describe the significance o' trump attorney 1 not signing off on the june 3, 2022 certification that trump were in compliance with the grand jury subpoena to be handing over all documents with classified markings. bobb, trump attorney 3, made the certification 'cause trump attorney 1 refused to do so. after corcoran searched for remaining documents with classified markings and he sealed the documents he found in a redweld folder, he refused to sign the certification. https://d3i6fh83elv35t.cloudfront.net/static/2023/06/trump-indictment.pdf am highly recommending reading pp 21-26 if nothing else. those pages illustrate the clumsy shell game nauta and trump alleged engaged in to hide documents from trump attorney 1. in spite o' being the attorney who conducted the search for documents, corcoran called bobb to act as custodian o' documents and to sign the certification regarding the search. ... corcoran is gonna eventual be called as a prosecution witness and he is gonna need testify 'bout his unusual note taking as well as his refusal to certify the search he completed. explain why he took unusual notes and refused to sign is gonna be memorable. noteworthy. side note: have seen tv lawyers mention that judge aileen cannon could throw out corcoran's testimony as inadmissible. false. before corcoran testified in front o' the grand jury there were already a hearing insofar as admissibility and aileen cannon is stuck with that ruling. IF trump is found guilty, then am certain his team is gonna appeal the conviction based at least in part o' the decision to pierce attorney-client privilege, so even if there is a conviction o' trump the story won't end immediate; a nightmare for a future date. however, am not seeing any way judge cannon could exclude corcoran testimony, and am thinking corcoran will be extreme compelling for the prosecution. regardless, legaleagle did a better than fair job o' explaining. thanks for the link. HA! Good Fun!1 point
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https://www.gamesradar.com/every-qa-tester-at-microsoft-is-working-on-starfield-according-to-phil-spencer/ https://www.pcgamer.com/microsoft-exec-says-starfield-has-the-fewest-bugs-any-bethesda-game-ever-shipped-with/ Not exactly a high bar, but okey Microsoft really needs this one to land, doesn't it. Or take off. Pick your pun.1 point
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Popping my head back in on the 20th anniversary. Got deep into Gunpla (plastic gundam model kits). Working for a logistics company in the midwest and once again single. There's a whole giant story there.1 point
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If there's a 36 year old Adrienne Barbeau in the expansion then forget about Panam, I know who I'm hooking up with.1 point
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Someone did manage to snapshot a view of one of the revamped skill trees apparently...1 point
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Some leading devs of Deadfire stated on Twitter that they would be up for it - about a year ago or so. I guess if Microsoft gives a thumbs up we might actually see something like PoE3 (maybe a bit smaller) - Xbox Gamepass needs games!1 point
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^if you play as support. If you build for damage they can do that too.1 point
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He did indeed say "very profitable". Well, Obsidian, where is my PoE3? No excuses now.1 point
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According to a very recent Sawyer interview Deadfire was very profitable over the long run it just started slow. https://www.originstory.show/episodes/josh-sawyer That said with Outer Worlds success I understand the way they are going. I prefer CRPG style with different races and classes but I get the race thing is probably a mechanical thing and understand that maybe for a 1st person game classes is harder to do….I’ll definitely play cause I love the setting and want to see the Living Lands…I just hope I can play a Paladin it’s my fav thing of PoE and it not look samey as other rolls like in Skyrim. A melee healer uses the same magic as a wizard healing himself in elder scrolls, it’s very samey.1 point
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All I wanted is more main game, and it sounds like more main game is what we're getting. Pleased with that outcome, especially with it being a narrative sequel, rather than one of those mid-game DLCs where you're expected to load back a save from before the point of no return. Those are a pet peeve of mine as not only is it jarring to have to rewind time, it also ensures that the new content is ultimately pointless, a side-story with zero impact on the greater game world.1 point
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Looks like the CP goodies giveaway is already gone But the Summer Sale on GOG started and another freebie is for grabs. Sunblaze. https://www.gog.com/game/sunblaze1 point
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By all means. I started work on this as a mod. But I didn't get very far into it, and it wasn't something I was going to get back to anytime soon. Yeah that was the only way I could think of doing it when I tried working on this a few months ago. Searching through all the .conversationbundle files with a fine tooth comb, there was only so much I could do each day before it became hard to form coherent thoughts or sentences. Such that I only got through 4 folders (00_prototype, 02_pokohara, 03_neketaka_vailian_district, 04_neketaka_palace_district) of conversations before I had to put it to one side for my own sanity. I did manage to isolated all the "si_" and "bs_" that were actually conversations. From what I remember I did this for "si_" by running a search using Notepad++ to find all files with that prefix that had the line "DisplayType,Conversation". Which seems to come at the end of a .conversationbundle to mark it as conversation/banter style of conversation. Since Scripted Interactions and Super Interactions (when you are pulled into a conference call with the gods) have "DisplayType,Interaction" and "DisplayType,SuperInteraction" at the end respectively it gave me a list of what need to be included. As for "bs_" I think what I did was ran 2 searches on the files wit that prefix. First searching for "DisplayType": 1, and then searching for "DisplayType": 2,. From that whittled down a list and figure out which .stringtable entries needed to be include. I'll attach what I managed to get done, which you are free to use in your mod! bigger_font.zip1 point
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Sure! You can find conversation .stringtable files under in the localized conversations folder. You can get to this from the installation directory (This will be somewhere like "C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data") by navigating to: "exported" -> "localized" -> "en" -> "text" -> "conversations". The folders here contain all the .stringtable files, and are organised by the type of conversation and the levels in the game where each conversation takes place. For example: \conversations\21_prologue\21_si_pallid_knight.stringtable contains all of the text strings for the prologue conversation with the Pallid Knight, which the example from my previous came from. Conversations relating to DLC's and a few updates are located under separate "lax*_exported" folders with the same structure: Expansions: Seeker Slayer Survivor: lax1_exported Beast of Winter: lax2_exported Forgotten Sanctum: lax3_exported Free DLC/Updates: Mirke: laxa_exported Deck of Many Things: laxd_exported Final Patch: laxi_exported I don't recommend making edits to the original files though! If something goes wrong with one or more of the strings it can cause issues that are a bit of pain to reverse! Instead, if you create an override mod that mimics the folder structure, then you can copy over the files and folders from the conversations folder and make safe edits to those. eg. "\override\[YOUR MOD FOLDER]\localized\en\text\conversations\" Yes, though there are ways of cutting down the busy work. Since all that you'd be doing is making one change many times to a bunch of files (Turns out the end tag "</size>" doesn't actually seem to be necessary for this). So using Notepad++ or any editor with the ability to do mass find and replace on a whole batch of files will make this pretty trivial. As it is just a matter of pointing it towards the mod folder and setting the find all instances of "<DefaultText>" (which is what marks the start of a text entry in .stringtable) and then replace it with "<DefaultText><size=110%>". Additionally some entries will have alternate text for if the player character is Female, so doing the same with "<FemaleText>" to "<FemaleText><size=110%>" should cover those. Though the side effect of doing this broad an approach will mean that Scripted Interactions and some Banter (the text that appears over characters when they talk to each other outside of the Dialogue Window) will also have their font increased.1 point
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Hmm weird, it should also be increasing the size of that text too? Are you referring to the dialogue that appears in the conversation window, or the text that appears above NPCs and companions when they converse? To answer your original question, it is possible to increase the font size of most text (even beyond the 130% limit of the font scale slider). This can be done by wrapping text in each entry of a .stringtable with <size=110%> and </size> (Literally <size=110%> and </size> without the necessary replacement tokens.) Which will increase the size of each entry it is applied to by an additional "10%". For example: Link to the full size image.1 point
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Ha! I was about to write how I don't understand why there isn't any Three Musketeer or Zorro game already. Well, not literally "any", but any other than this:0 points
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BTW, if anyone missed it, Starfield will require SSD to run, and 125 GB of it as minimum. https://www.tomshardware.com/news/starfield-system-requirements-demand-ssd-125gb-storage0 points