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Showing content with the highest reputation on 05/19/23 in all areas
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I remember watching a Mario and Luigi TV show as a kid. That theme song rocks.3 points
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So I've noticed that while playing the game that you can't make glue out of salt Like the other three shards and that you can't make a salty staff either I've always been curious about this as personally I love salty as the Morningstar is a fantastic weapon but I would love to use a salty staff I always thought of it as kind of earthy for salty element1 point
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Hi all! Tim Cain started an awesome YT channel. Reveals he's semi-retired since 2020, but working as a contractor for Obsidian and other companies. So far he's been talking about Troika, Arcanum, Bloodlines, Fallout and ... an unreleased Lord of the Rings game from 2001. Stories of Pillars of Eternity might follow, he's mentioned that and Tyranny a few times.1 point
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Since the owner's wife took the kids and left he really let the place go... Explore new locations and biomes! Carpet Forests: chop down the 'trees' for a new building resource, Carpet logs. Grind them up for a great source of lint! The Under-couch: Venture into the darkest dust mite filled caves full of secrets and treasures. The Linoleum Coliseum, where the bravest warriors stand against the toughest bugs. Be warned an unkillable monster stalks the house... The Mouse! Can be scared away using bombs, or hidden from with shinobi sneeze. New bugs! Passive Fleas, they thirst for blood...but maybe you can satiate them? Tameable, blood slurry made from bed bug sacks. Flea Friend perk, heals from non food / smoothie sources increased. Neutral Earwigs, also scavenges by nature, they have nasty pincers and a scent shot for protection. They usually attack prey backwards. Roaches, These bugs are tough to kill but maybe you can utilize its shell? Silverfish, they roam the forest at night eating left over resources...be careful of leaving too much lying around. Aggressive Flies, an extra large, extra loud, predator of the house. Be ready for a tough fight. Bed bugs, technically he used to sleep on the couch quite often so its like a bed right? Boss: Beelzebuzz: a Horse fly with a lot of attitude, take caution the bug is very tough and fast. Summoned with a Demon's Smoothie. New craftables! Tier 4 is here! Sliverfinned Axe; 3 silver cellulase, 1 roach leg, 2 earwig pincer, a devastating ax that cut through almost anything with ease. Molt Masher; 4 great gunk, 2 spicycrackers, 3 roach shells. Hammer that is tough enough to break bedbug molts among other things. Molted Shovel; 3 bb molt, 1 roach shell, 1 fly fluid. One of the strongest shovels, can dig up treasure in the coach. New Throwables! Flashbug bombs; 1 gunpowder, 3 firefly goo, 2 silverfish scales. Deals low explosion damage but stuns most bugs. (can only stun bugs once per combat.) Spicycracker; 3 gunpowder, 2 spicy shards, 2 silverfish scales. Attracts some attention but deals a small bit of explosion damage and creates a small puddle of spicey that inflicts burn on those who enter. Mintbreath grenade; 2 gunpowder 2 mint shards, 2 silverfish scales. Creates a small explosion that leaves a fresh smokescreen thats slows enemies attacks.1 point
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I guess that statement does contain the assessment of all the unique arquesbuses, arbalests and crossbows. And indeed the unique crossbows come late and/or are not accessible if you take the "wrong" route with the factions. You have to be pro Furrante to get Fleetbreaker. It is a nice weapon... I don't know why they did that, but it sucks if you want to play with a crossbow and do not like Furrante and what he wants from you. If you don't care about that then Fleetbreaker is a good weapon choice imo. With Sure-Handed Ila it will be pretty fast to reload, you can add a fire lash with Mith Fyr which works well with the Sneak Attack dmg bonus and so on. Yes, best summons are the Ancient Instruments of Death (animated Pike + Warbow + Great Sword).1 point
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Race: I went with Pale Elf for extra defensive capabilities, but Hearth Orlan would also be a good choice. Stats: 15 might, 10 con, 15 dex, 20 + 1(white that wends), 14 intellect, 3 resolve Class: Stalker and Skald (I went with wolf pet for dps/style. If you want less fussiness with the pet, pick bear) Skills: Whatever you want really, but I'd recommend putting at least some points into athletics for an emergency heal as you can be a little squishy at times. I did basically an even split of alchemy/athletics, but arcane and/or explosives would also be pretty nice on this build. Build Marked Prey, Thrice Was She Wronged, And Thrice Justly Avenged, Come Come Soft Winds of Death Resilient Companion Vicious Companion Two Weapon Fighting, At The Sound Of His Voice, The Killers Froze Stiff Protective Companion Takedown Revive Companion, Her Revenge Swept Across The Land Ancient Memory Marked For The Hunt Stalker's Link, The Long Night's Drink Hunter's Claw Takedown Combo Faithful Companion, Seven Nights She Waited While The White Winds Wept Reny Garet's Ghost Ben Fidel's Neck Was Exposed They Shielded Their Gaze (optional if you dont mind swapping to Modwyr for fights with intellect afflictions), Hunter's Fang Tough Improved Critical Her Tears, Potent Empower Accurate Empower Weapon proficiencies: sabre, large shield Important Items: Obsidian Wurm (pet), Sasha's Singing Scimitar (with refreshing finale), Grave Calling (or Sun & Moon). Magnera's Chain. Backup slot = tower shield + Modwyr. Party support: You'll want a tank and healer support as this character is more of a striker/dps. How this build plays I like Chanters in Deadfire. They've got fun and powerful abilities, and with Sasha's Singing Scimitar they can hit pretty hard with invocations. So this character is essentially built to hit as hard and accurately as possible with invocations. Thrice Was She Wronged will be your bread and butter for much of the early game and it hits extremely hard (especially when empowered). You'll also find that many enemies aren't very resistant to lightning damage. It's an awesome damage type. For CC, you have The Killers Froze Stiff. This is a great invocation that paralyzes enemies and (importantly imo) targets a different defense from your other invocations. While her revenge and seven nights target reflex, this one targets will. It's handy for enemies that may have high reflex defenses or just enemies you need to CC. So what this character does is once it gets Sasha's Scimitar it opens a fight with an empowered invocation (one of the DPS ones if you don't need CC, otherwise you can use Killers Froze Stiff to buy your party time to position/get buffs up) and then it contributes melee dps until it has enough phrases to cast again. It's a fairly straightforward playing style. Use your pet plus hunter's mark and hunter's claw to get massive accuracy bonuses for your spells and melee attacks. You will crit quite often. Takedown combo plus an empowered Her Tears can do disgusting damage. I mainhanded Grave Calling which I think is a fine weapon for a crit based character. You could also choose to use Sun and Moon. I didn't use that one because I wanted to have another party member use it. (in my game, I had a Stalker/Fury Merc using Thelee's "Big Game Hunter" build, and so I let that build use Helm of White Void + Sun & Moon). There are other nice crit based mainhand weapons as well. The important thing is off handing Sasha's Singing Scimitar. Modwyr is a nice backup weapon to have for fights where enemies like to use intellect afflictions. Because this build dumps resolve those can be annoying to deal with. The dumped resolve doesn't matter that much in terms of your deflection because Stalker gives an inherent +5 deflection bonus as well as an AR bonus. Those make up somewhat for dumping resolve. I also took the chant "They Shielded" in case I wanted to approach those fights without weapon swapping. A tower shield is also recommended to have on hand as a backup slot for ship boarding fights or any fights where lots of range might hit you at once. You will need that survivability to not instantly go down from gunfire. Once they fire their volley you can swap back to main slot weapons. I didn't pump my int super high as I felt dex/per/might were a little more important. A Skald imo doesn't need super high int if you're using the invocations I did as most of these are just dps invocations. Higher int would help a bit for Killers Froze Stiff but what I had I felt like was enough. Overall, I enjoyed this build. There's nothing special about it in terms of new synergies or item discoveries. But I think it's a solid, effective, build that uses offensive invocations as well as melee attacks to dish out lots of damage. The fact that it can cc well and also lower enemy defenses (I rarely used Ben Fidels but in tough fights it can be handy if you need an accuracy boost) is just a bonus. For Chants I typically ran with The Long Nights Drink plus Ancient Memory. Long Nights Drink doesn't actually help land any of our spells, but it does help our party land attacks that debuff fort, and debuffing enemy might helps our survivability somewhat. I found that passively debuffing enemy fort defenses all the time was fantastic for my other party members who wanted to use abilities that target fort. Debuffing fort does also help us land takedown combo more reliably, so there is that too.1 point
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Crossbows also benefit from the fact that they have a % chance hit to crit that applies to everything as long as you are actively holding that crossbow, so the idea that arbalests or arquebus's are just better than crossbows might be old advice.1 point
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yeah this is an example of that hard cap with reload times. Bullet time does set the gun reload time to 0, but you still end up spending some time reloading, and if you were already a reasonably fast dual-wielder or using the pistol modal, you barely see the difference.1 point
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because perception doesn't influence grenades, classes that have other ways to boost accuracy or effectiveness can do better. i really like grenades on fighters, for example, because they have an easy way to get at least Aware (50% graze to hit) and +5/10 accuracy (adventurer/conquereror stance). Tactical Barrage grants +1 PL as well (which helps accuracy and overall effectiveness of grenades). Monks with Dance with Death can get up to +15 accuracy to grenades. Rangers can get tons of accuracy, but expensively. Priests can help anyone out with the still-OP Devotions for the Faithful (+10 acc), and/or Dire Blessing (50% graze to hit). explosives are definitely worth using, and i aggressively craft them so I don't have to worry about hoarding them. Cinder Bomb esp I find to be a great equalizer - not only is blind an effective affliction for survivability, but they always interrupt enemies when they explode (the interrupt completely ignores accuracy checks). A great way to mess up casters and to buy yourself breathing room. (Other bombs don't appear to do this)1 point
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Ancient weapons summon + confounding blind + Scourge of Bezzelo (the triple shot crossbow) is great single target DPS and single creature Control, as you will collapse their deflection as well as constantly interrupt them (with crossbow modal + triple hit) . Biggest issue is that Scourge of Bezzelo comes so late... Well, at least it gives an endgame target.1 point
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Well I think those dead people in Ukraine would probably prefer if Russia still thought they are too weak1 point
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Completed Encased. The density of the locations decreased by the second half, though I also looted more consciously (only every second container) and interacted with fewer NPCs. Overall, the ending(s) reflected what I achieved, while the reactivity in general was very high. On the other hand, the other gameplay systems seemed to mix rather oddly. Going to attempt anther critical path-only playthrough, which should be significantly shorter. Hob. Ran in circles for 15 minutes. The map was not as helpful as I hoped - the walls, untraversable bushes, and paths were not clear. I also discovered that the controls can be reconfigured by editing a text file in the game's folder.1 point
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I'm also not 100% on Griffin blade but given the other upgrades you can spec into I think it makes sense for it to be universal action speed, should be easy enough to find out when I get it. I'm going to add pallegina to my party, pain in the ass that she is, for that chant, and her funny interactions with other party members I also thought about making a ranged harbinger at one stage, there were synergies I liked but ultimately felt like I was going to be spending too much time with set up spells to use it the way I wanted, but scordeos trophy universal recovery speed bonus sounds like it might actually make it work. I didnt realise reload speed bonuses were linear, that's a game changer, getting to that reload speed hard cap actually seems really easy. Also in my other weapon slot I was thinking about using the AOE shotguns for arterial / gouging / venom strike so less important to be able to use those on pistols. Ideally I'll have: Slot 1 - Scordeos trophy for main dps Slot 2 - Ecceas Arcane Blaster for high armor enemies Slot 3 - Dual AOE shottys to apply statuses For slots 1 and 2 I'll play around with whether I want something in the off hand, you make a good point about the tradeoff, and once I heat up with scordeos I can probably turn off the modal to get the best of both worlds. Thanks for the info, much appreciated.1 point
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Yes - you could also use a mobility ability to move even though you're officially stuck. Stuff like Escape, Evasive Roll, Charge, Leap (also from Bounding Boots) and so on will enable you to change position.1 point
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Metro: Last Light Complete Edition is free on Steam (until 25 May). https://store.steampowered.com/app/43160/Metro_Last_Light_Complete_Edition/ DEATH STRANDING is free on EGS (same). https://store.epicgames.com/en-US/p/death-stranding1 point
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It may be that Griffin's Blade only affects the recovery of that weapon itself and not the pistol reload, but I'm not 100% sure. In the party a Chanter with Sure-Handed Ila can provide -20% recovery AND(!) -20% reloading speed for all reloading weapons. Both apply to those which makes reloading so much faster. So if your party has some reloading weapons it is very benefical to add said chanter. Not initially. It's just so that reloading weapons have a floor when it comes to reloading time - they can't be accellerated any more as soon as they hit hat floor. I guess it has something to do with the animation not being able to be played any faster. So you can stack pretty much anything on your list no problem. Nothing supresses each other if I read correctly. It may just hit that floor at some point and you have to find out when that is. With enough stacks of Scordeo's Trophy you will def. hit that floor at some point. No, action speed and recovery buffs have linear returns, not diminishing. What you described above is linear. So - mathematically it is worth to stack as many speed/recovery buffs as you can. The only dimishing thing is the floor that reeloading weapons will hit at some point - but that's outside of the actual recovery/reload maths. Don't think so - but it also doesn't really matter. Resulting reloading time will be the same no matter in which order they get processed. No matter the reloading bonuses etc. the red hand will always be better in dps than other arquebuses because it profits from those reloading buffs just the same as the other reloading weapons and on top gets two shots for one reload (which doesn't take longer than a normal arquebus to reload). If it's better than a pistol build depends on other factors as well. For example the bonus of Scordeo's Trophy applikes to all actions you take so it can improve the character in other ways than just shooting. Again, no diminishing returns. But imo a hybrid melee/ranged setup ist almost always inferior to a dual ranged or dual melee setup on a scout (or almost any class combo hoestly). You will hamper your Full Attacks (only one weapon will hit) - and the only valuable thing you get is: you will attack with one weapon alone while still getting the dual wielding speed bonus. If it's about wanting to restrict the attacks to Scordeo's only in order to stack the speed buff as fast as possible, then imo single pistol + modal is as fast as a dual wielding setup and has comparable accuracy and on top you can have a lil crit conversion from one handed style (scordeo's can have higher crit dmg). You could also add Eccea's Arcane Blaster as second pistol and profit from the raw dmg and the elemental dmg and also use Full Attacks (Crippling Strike, Wounding Shot and so on) to the fullest effect. Eccea's Arcane Blaster does really good damage with the right enchantments (not Bullet time - it doesn't work for example). But then stacking the Scordeo's buff will take a lil bit longer.1 point
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The Forbidden Fist wound trait has a serious quirk (also with CP since this was not known when the CP was done): As soon as you downgrade an affliction with a resistance it doesn't give you wounds once it expires. So as a general rule: resistances on FF Monks are bad. Better to catch all afflictions unresisted, no matter how severe - but make sure it only last a very, very short time. You can do that by countering via receiving an inspiration - or via "-x%" or "-y of secs hostile effect duration" effects like Clarity of Agony, items, lots of RES and so on. That way ou get all the wounds but don't suffer the debuff for too long. Not passive resistances and no chanter phrases with resistance etc. I suspect you resisted/downgraded the "stuck" from Binding Web to hobbled in the hope to only suffer a mild affliction and get wounds for that, am I on the right track with my guesswork? That wouldn't work well because the downgraded stuck->hobbled wouldn't give you wounds unfortunately. Maybe in the future this can be fixed with CP, no real idea if it's possible to fix though. Sounds more like a hard-coded mechanic that's hard to mod. Luckily the Tangefoot only comes with hobbled - so that should be a nice source of very short-lived afflictions that grant you some wounds. Best for this singular trick would be to go low on INT and max on RES and -hostile duration effects. But going low on INT also hurts several other good abilites of the Druid so maybe a more balanced stat line is better overall for such a character. This one little synergy of Tanglefoot and FF doesn't make a great build alone I'm afraid.1 point
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This also works without the CP. The Forbidden Fist attack scales like Transcendent Suffering with or without the Community Patch. The only difference ist: without CP the Forbidden Fist attack gets treated as a melee "spell", the main drawback is that it wouldn't generate focus that way nor work with Swift Flurry, Heartbeat Drumming, Enervating Blows (redundant since enfeeble, but still), Turning Wheel (I think) etc. The Community Patch just changes the type of attack from melee spell attack to melee weapon attack (as it should have been in the first place - twas likey just an oversight from the devs). The scaling from Power Level etc. is untouched. The Druid side of this idea isn't even touched since the Druid has no special sauce that would only work with CP's FOrbidden Fist implementation. So for this partial build idea it doesn't really matter if CP is installed or not. The only thing you wouldn't be able to do is use stuff like Swift Flurry. But a Druid/FF isn't an ACC monster in the first place so going for Lightning Strikes (I believe that does work with FF attack even without CP) is the reasonable route anyways. Still would consider the Community Patch. It doesn't fundamentally change mechanics and doesn't make them cringy powergamey. Imo it doesn't impact the "feel" or experience of the vanilla game even if you played it the first time. It's just the better version of the game. I'm also not very fond of modding games right away and most mods are kind of over the top generally - this one is not imo. It actually improves balancing in a nin-intrusive, enjoyable and sensible way. Little improvements here and there, removing things that don't make sense, fixing lil bugs and oversights that were ackowledged but couldn't get fixed during the patch cycles of the game. Nerfing too wild stuff here and there so that it works as intended without nerfing it so much it isn't fun anymore... Besides that you can turn on/off any singular change of the mod indivudually if you don't like them. I also do that with two or three options (for example I deactivate the little Avenging Storm and Resonant Touch nerfs because I find the original behavior more fun). Then you'd also get unique icons for every passive ability. That alone would make me install it because I find it annoying that upon level-up you have to mouseover the passives to know what hey are since they all share the limited set of icons. And I don't say that because I drew all those new icons. But of course: if you want to enjoy the first run unmodded that's obviously fine with me, too.1 point
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So you intend to stick with fists the whole game? If that's the case a helwalker / blood mage is an incredibly powerful martial, though does better with the spirit lance IMO. FF / blood mage is good too for a tankier build. Transcendent Suffering and FF attacks scale with power level without community patch. FF just won't count as weapons for two-weapon style or swift flurry or heartbeat drumming (among other things). FF / priest and helwalker / priest are also very powerful at punching things. I don't think the Lord of the Forest thing really necessitates druid because both priests and blood mages can extend the woodskin effect. But if you like druids FF/druid is pretty interesting, and you'd get the power level boost earlier than with priests and especially blood mages. But priests and blood mages have much better martial buffs (especially priests) than druids, who don't really have any, besides a handful of healing over time spells and minor defensive spells. Should install the community patch regardless IMO, in addition to fixing things like FF there are many minor improvements. Just download and extract to override folder. https://www.nexusmods.com/pillarsofeternity2/mods/3351 point
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A little bit insight, why there why the number of dead Russian soldiers are so big. Crazy big numbers of them just die, due to non-existant treatment of anything more serious than light wounds… The RU paramedics are not even able to perform some life-saving procedures, due to them being in risk of breaking RU law and get arrested for performing unauthorised surgical intervention1 point
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I'm a big fan of that. Let them believe their own propaganda about how strong their military is. They'll run into the same trap that russia made itself when disallowing any criticism. Some day this will backfire hard.1 point
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Because string tables are separated from .gamedatabundle files, they are saved by clicking the button in the top-left corner of the window: (This also saves edits to convos, quests, etc.) (I'm not too happy about this design tbh (the separate save buttons), but I never got around working out what to do if let's say two gamedata tabs edit the same string table entry, or appends a new entry to the table. What should happen when the user undo/redo something in either tab?) There are three ways of making new GameDataObjects Go to a row in the list of GameData types (e.g. Abilities -> GenericAbility), right-click it. This lets you create a whole new object of that type, filled with default values. Go to a row in the list of GameData objects (e.g. Valorous_Echoes), right-click it and select "Duplicate". This will let you create a duplicate of that object. Go to a gamedata tab, then right-click on a row that points to another gamedata (such as GenericAbilityComponent -> Attack) and select "Assign Duplicate". This will allow you to create a duplicate of that object, and the row will now point to that duplicate. There are some more info iirc in the documentation https://gitlab.com/noqn/apotheosis/-/blob/main/Docs/Usage.md1 point
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I just take the days off to bum around at home or do stuff for/with family. Meant vacation as in "go to some foreign place"1 point
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Yes, they will have additional +15% dmg, +4 ACC and +1 PEN. Besides that of course all abilities will also profit from the added PLs. I didn't mean to spiritshift. I meant to hold the Lance of the Midwood Stag in my hands to get the +2 PL - which scales Transcendent Suffering up one step - but still be able to use the FF attack which does scale with Transcendent Suffering. So the Lance would indeed be a stat stick only that gives my FF attack +15% dmg, +4 ACC and +1 PEN. I just picked Druid for the most convenient unlock of the enchantment (you need to have a plant or beast effect on you). Woodskin and later Form of the Delemgan. It's also nice to gain wounds from your own Tanglefoot (also unlocks the enchantment - it's a hostile plant effect - but a plant effect on you nonetheless). The Lance also looks nice with a Nature Godlike and fits the druidic theme...1 point
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in case it isn't clear (i don't think it was explicitly mentioned here but it is a part of the grimoire imprint spells), but in addition to stealing the spell, the grimoire trick gives you infinite uses of that spell. so even spells you might normally want to pick up manually, you'd be better off stealing, if you want to use the cheese.1 point
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Yes Llengrath's safeguard procs on bloodied, but it is so good you should cast it anyway, and sometimes intentionally trigger it. I usually trigger it pretty quickly from blood sacrifices while going through buff routine, or just rush into combat and you'll probably trigger it pretty fast. It is definitely an exploit but stealing spells can be fun. It doesn't get to be super broken unless you steal high level priest spells with major grimoire imprint, which multiclass doesn't get. I like stealing escape the most. Lets you zip around the battlefield as it is an insta cast with no recovery. Beina has it, various other skeinites. What you do is equip a grimoire with minor grimoire imprint (aloth's is easiest to get). Do not memorize it. Cast minor grimoire imprint from the grimoire against a caster (druid/priest/wizard and some others like xaurip priests or rathun flamecallers). When you get a spell you want to keep, cycle to another grimoire and it will stay permanently. For stolen wizard spells they are displayed with your grimoire spells, but for priest and druid they stay in the hotbar, which does not wrap it just extends so you can only steal about 9 or 10 priest/druid spells before you can't see the new ones.1 point
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Insufficient Adidas levels in that1 point
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My neighbors have been listening to a lot of Lil Nas X recently, who I have recently learned is not a major artist, and honestly I'm here for it. I'd post a video but a lot of them are "explicit" and I don't want Greg Abbot to send the Freedom Police after me. Reported for Russian apologism. Naughty1 point
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A new idea in relation to the upgrade station for weapons and armor is a grindstone that instead of upgrading a weapon it could revert the weapon back to its base stats but refund the materials you have used up to the level you had it at. It would help with the grind a little so you don't have to make 5 different weapons each with a certain flavor.1 point
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Maybe the time is just running out for rock and pop stars living in 56 room mansions at the beach? Hollywood actors too for that matter. The medieval scribes probably felt it the same way when Gutenberg came along and their livelihood slowly disappeared over the years. The printing press didn't have the artistry of a scribes calligraphy, but it was cheaper and made texts available to the masses. Lamplighters, Switchboard operators... professions come and go.1 point
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No idea who put together this list. Maybe the best female black actors just aren't "celebrities" (Halle Berry was the only name I recognized too)? Plenty of outstanding male counter parts though, that also achieved fame. E.g. Samuel L. Jackson, Danny Glover, etc. Edit: How could I forget James Earl Jones aka "Thulsa Doom"???1 point
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Now that Obsidian is developing Avowed, Bethesda should start developing a 2.5D isometric turn-based Elders Scrolls game.1 point
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I have a deep hatred of the concept of "S tier". S is the 19th letter in the English alphabet, not the 0th. You start with 'A'. If you need to retrospectively add something ahead of it, make it 'A+'. There, simple. Not strictly a gaming thing I know, but probably the most common association.1 point
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This game is really good, I would like them to make a dlc bringing new content, such as a new scenario, new enemies, new weapons and armor, new buildings, new items and equipment. I imagine a dlc as follows, we are in our standard backyard and when we get close to a wooden fence that borders the backyard, there is a small opening to go to the neighboring backyard, where there would be a completely new map, full of new things etc1 point
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I'm not a professional, but from what I've looked at, the flesh is very good, if I find any inaccuracies I'll let you know.1 point
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The burden is not to me to explain why I don't want to give away my gaming habits online, the burden is on EA to prove there is a need for me to be hooked up on the internet constantly when playing their games. (edit: I know it's because it's profitable for them and detrimental for me) On a more positive note https://www.gog.com/en/game/warhammer_40000_mechanicus_omnissiah_edition Warhammer 40k Mechanicus is 75% off at the moment1 point