Leaderboard
Popular Content
Showing content with the highest reputation on 05/13/23 in all areas
-
A glance through Redfall's credits reveals that 70-80% of the Arkane Austin level/OW design team consists of people who've never worked on an Arkane game before. The "fresh blood" were collected from all over the OW games industry, working on games such as Mafia, Saints Row, Watch Dogs, Far Cry, Destiny etc. before. OW lead designer Rachel Adams prior worked on ME Andromeda and (fittingly?) Anthem. There's at least one leading level designer in Kelly Mangerino who prior was but a junior on Mafia 3 and got promoted for this immediately. In some ways, this makes sense, since Arkane have been built from the ground-up as a highly specialized studio -- and cooperative looter shooter open world games wasn't what this specialization was about. The mirror men of Arkane | Polygon However, a bulk of the newbies according to their LinkedI were hired as late as early 2022. There's still veterans in key positions, such as Bare, Huso and Steve Powers, people that go way back all the way to Deus Ex. Still, Prey's system lead Seth Shain is at Bungie. Prey's lead level designer meanwhile at Archetype. Gaming journalists, this would likely make for an interesting post mortem, eventually. And that's even without considering that Arkane founder and Prey director Raf Colantonio has left Arkane alongside a couple of other Arkane guys to form WolfEye (their first game, Weird West, is actually pretty fun). Bets accepted that they will be joined by more Arkane staff for their second game, for which they've signed a deal with an investor and posted job offers. Despite my ancient 1050ti not being up to par, I'd finally just bought an oldschool boxed copy of Deathloop (from Arkane Lyon, with the fabulous Dana Nightingale, once hired from the Thief fan mission community and famous for D2's Clockwork Mansion, still there). That's all you can do as a consumer: Sending the right market signals. Rather than the wrong ones. Because wasting studios like this on projects like Redfall is the blockbusting gaming industry at its most immature -- and similar as if Hollywood were to waste its better talent on the most generic Marvel spin-offs and Assassin's Creed movie tie-ins for life.3 points
-
After a couple years away from Conan Exiles I scooped up Isle of Siptah during the 5th Anniversary sale and jumped back in. I'm rather enjoying the Isle of Siptah map, it may just be that it's all new to me so I get the joys of exploration and discovery again, whereas I knew the entirety of the Exiled Lands like the back of my hand when I stopped playing a couple of years ago. It seems like they added some new lighting effects to the game in the years I've been away, maybe it's just my imagination. I did a custom game setup and doubled the length of all parts of the day night cycle. The game feels better to me with the days progressing more slowly. One of the nice things about Conan Exiles is that the game is EXTREMELY configurable and, so long as I'm playing in single player (which I am) or hosting, I can change options and parameters on the fly.2 points
-
2 points
-
Sometimes Games Workshop release "freebies" on Youtube to advertise their subscription channel. No, not going to subscribe, but some of them are pretty good quality (considering many of those started as fan made projects that either got cease and desists or got bought outright from their creators)2 points
-
it wasn't even remotely close to as embarrassing as the bucks, but the InfoWarriors are no more also, miami somehow moves onto the conference finals, science has yet to explain this mysterious phenomenon2 points
-
The US ambassador has "apologised unreservedly" in private according to the South African government. Publicly and as cited in the beeb article As yes, the old 'correction of misinterpretations' of something that really couldn't be interpreted any other way- to whit: "We are confident that weapons were loaded into that vessel, and I would bet my life on the accuracy of that assertion" Not unsurprising since he got hung out to dry by Kirby.1 point
-
Encased. After reaching Act 2 I have realised that the Fatigue system seems to be meant to counter the non-lethal stealth play style - lock-picking/brute-forcing containers and non-lethal attacks increase fatigue, while normal attacks and searching containers/disarming mines/hacking terminals/crafting do not. Somehow unpleasant, though both non-lethal attacks and stealth are rather OP - the former does not depend on normal damage output or most resistances (can be dodged; one of the companions can KO anything in 1 turn), while the NPCs' mystical perception auras make the latter mostly easy. On the other hand, non-lethal takedowns do not give XP and the bodies cannot be looted. Edit. I find it very impressive that there are unique images for random events that are not used anywhere else.1 point
-
In my experience only thing that works is some sort of prone (I usually try to buff the pike ancient weapon summon for this), or the non-resistable paralyze from the chilfog, probably not even petrify works as he is immune1 point
-
Well, shifter will always have the downside of not being able to cast spells while shifted, isn't that enough?, also not benefitting from the PL levels granted by wild strike because of said inability to cast anything. I do think the current implementation of it will make people just not use it at all, specially considering longer fights where a proper martial class doesn't have to deal with such large downtimes in damage. I think it breaks the flow of doing damage > casting spells > doing damage again pretty hard. I'll look for this discussion just to understand a bit better.1 point
-
I'm not sure how the current postseason proves that. The Warriors were a flawed team all season long and that played out pretty clearly in the playoffs. The Lakers overhauled their lineup and got hot after the All-Star break, and that carried into the playoffs as well.1 point
-
Triple A publishers keep pushing studios once upon a time known for making good engaging single player games into making multiplayer looter shooters chasing that pot of gold at the end of the Destiny rainbow.1 point
-
The Solasta DLC is releasing on the 25th. A good preview here:1 point
-
Pfft, wikipedia's got nothing on TV tropes1 point
-
As someone who's probably a little younger than you but hasn't ever much actively engaged in pop music: 1950s: 25% 1960s: 15% 1970s: 35% 1980s: 30% 1990s: 30% 2000s: 10% (ngl, probably about half of the ones I did recognize were just songs I recognized as weird al having parodied) 2010s: 5% 2020s: presumably going to be somewhere between 0 and 1% unless my nieces have something to say about it Conclusion: Do not look to me for any opinions on music, present or historical. Well, everyone really should've already known that, but this is definitely more corroborating evidence. stop1 point
-
TA and RA2 are probably my most played, fond memories of playing the latter instead of studying for AP Calc. I liked TA's resource system, costs are just rates. And the game encourages environmentalism, through recycling and renewable energy!1 point
-
duplicating stats + equipment can be pretty metagame-able. it's not going to be quite the level of wizard shenanigans (who can just also summon powerful summoned weapons and double-up on them innately, along with a lot of other unique item shenanigans [edit: technically a generic druid has firebrand, but tekehu doesn't get firebrand.]), but it's still very metagameable. the fact that tekehu's clone doesn't use any abilities is basically irrelevant - i actually prefer the lower level wizard phantom spell because the abilities for the higher level phantom is a waste of time compared to doubling up on potentially powerful weapon attacks (frankly, i forgot that the watery double is even supposed to have abilities to use, that's how little that registers for me) edit: if all you do is equip a wand and wear some generic cloth and cast phantom/watery double, then yeah it's going to be pretty underwhelming. use a scroll/cast a minor blight and then phantom/watery double and you've already tapped into something pretty decent without much effort. edit 2: even just something as simple as casting watery double while you're spiritshifted while significantly boost the effectiveness of watery double, esp if you have wildstrike talents.1 point
-
you get better cinebench scores when you leave the plastic in between the cpu and the heatsink or so ive heard1 point
-
1 point
-
Difficulty modes in games directly reflect your mental health. Easy = Happy Normal = Normal Hard = Using games to get over trauma Nightmare = Criminally disturbed1 point
-
Perso j ai fait un rapport de bug et obsidian m'a répondu avec un questionnaire et un partage de sauvegarde pour voir se qui bug, je vous dirais le suivi. Je vais informer dans ma réponse que je suis pas le seul.1 point
-
1 point
-
I'm having the same issue. They show on the resource scanner, but aren't actually in the game. Yes, I have plugged the haze.1 point
-
I have a deep hatred of the concept of "S tier". S is the 19th letter in the English alphabet, not the 0th. You start with 'A'. If you need to retrospectively add something ahead of it, make it 'A+'. There, simple. Not strictly a gaming thing I know, but probably the most common association.1 point
-
RTS games suck... all of them. Even Dawn of War games despite being set in the 40k setting. I make a bi-annual exception for Age of Empires 2, because it's so slow it might as well have been turn based, so the RTS aspect is less noticeable.1 point
-
Wormie we can fix that cringe Romance dialogue with some nice friendly Loverslab mods1 point
-
As of the new up yesterday mine and my husband (different accounts and saves) have been having the same problem. The weeds show up on the map but when we go to the marked location no burr weeds. We tried reloading games, backing up to previous saves, sleeping, everything we could think of with no luck.1 point
-
Often the list is simply a finger-string reminder for anything I was even slightly intrigued by, during 3am browsing sessions. Every 3-6 months I relook and then delete most of those. I haven't researched all of them re: how "pure" sandbox-y they can potentially be (sandbox-y ala Banished, if you want zero combat aspects etc) Ostriv (gridless) Land of the Vikings (gridless, combat seems to be off-screen raiding, optional I think, not sure) Timberborn Foundation Kingdoms Reborn (some kind of card system for some advancement?, off screen raid, no active combat) (more city builder+RTS style) Going Medieval (Standard, Peaceful, Survival modes) Manor Lords (more conquering focus but has a no/low combat Prosperity mode)1 point