Been swapping between Conan Exiles, and Elite Dangerous (since Star Citizen 3.18 is still a disaster area).
In Elite I made the dumb decision to fly to Colonia, the furthest out inhabited system, as a rookie. It was a learning experience, to be sure, made a lot of bank too, but really dreading flying back to the Bubble... The universe is big, it turns out. Who'd a' thunk?
I've also started flying with HOSAS. Just soooo much more enjoyable, and I got used to movement surprisingly quickly. Star Citizen uses the 6DoF a lot more actively though, so it will be interesting to see how I manage there. Also, manual landings in SC...
In Conan Exiles I've picked up a character I created a long time ago but didn't do much with[*]. Decided to build in the Savannah as starting location and started building a main base on the volcano (near the hidden exit), linking both with a portal. Bit of a shame that even though you can build up pretty darn high you literally have no view due to all the clouds
Also the size of the map room is getting really annoying (only took, errr, all these years for me to get annoyed by it? ), creates some annoying constraints if you're trying to build in weird spaces. I wonder if there's any mods that just shrink it down a bit.
The in-game store is also starting to really annoy me. Funcom always claimed DLC were locked down for modders so the assets don't get stolen (which is why there's no mods to improve/extend Siptah, for example), but now they're selling extension building pieces to the already very expensive DLC at absurd prices on their in-game store 🤬
At least they finally fixed most of the snap points on the DLC building pieces. Really, I love Conan Exiles, but I'm not touching that new Dune survival game from Funcom due to how absolutely disgusting their treatment of CE has been.
Anyway, goal-wise I've been going through the new Journey steps. It seems they completely dropped guiding players through the storyline of the Exiled Lands, which is a real shame. The new system is just a bunch of tutorials and doesn't really guide people towards any of the story stuff at all, omitting some of the really important parts for the plot entirely (eg. some story-related dungeons aren't in any of the steps).
Really hope they revise these, uncovering the story was one of the main things I liked about CE compared to most of these types of games (like Ark, for example), but some of the steps are really...obtuse so the guidance of the Journal was helpful at quite a few points.
[*] I created a little tool to be able to switch between chars on the same save db, or create a new char even. There's tools that do the same out there as well, but the ones I found weren't updated in ages, or not FLOSS. Regardless it can quite easily be done manually if you know some SQL.