Leaderboard
Popular Content
Showing content with the highest reputation on 02/01/23 in all areas
-
3 points
-
Something different and little bit less sad from the conflict.3 points
-
2 points
-
DS1/DeS (they're practically the same) have probably my favorite movement out of all the Soulsborne games. They're slower and more weighty than the other games, which takes a little time to get the hang of at first...but the thing is, the result is that those two games have enemies that are slower and play more fair with the player - DS3 is like a much faster and smoother version of DS1's controls (and with 8-directional movement when targeting), but in exchange, you get piles of enemies repeatedly doing 360 degree spin jumping attacks over and over and it's just so incredibly obnoxious and largely not fun to me...especially as someone who can play through all of DS1 without ever getting hit because of the degree to which I perfectly understand its controls and enemies' movesets. With DS2, they were going for something entirely different from all the other games, something that I think was intended to be even slower and more limiting but which I just don't think works at all - they feel unnecessarily context conditional, floaty, and vague. Even though I literally beat DS2, I never felt like I understood its controls (or understood why they were the way they were) and that enraged me in a way that none of the other games ever could, so no surprise I hated that game. Some people say DS2's movement is, in fact, the best out of the three Dark Souls games. A curse upon them and their house for all eternity, says I.2 points
-
I've watched all these clips, and it makes me appreciate some things in which I largely took for granted in Spy x Family, like Anya's voice not being that of a shrill harpy's, slightly more unique character designs, the art style not being neon puke, characters talking with just a little more normal tones and inflections, and not resorting to the most generic of simplified anime expressions (...although Spy x Family has its own problems with being meme-y about its own face expressions, of course). It's the littlest things that shift a show from "watchable" to "unwatchable" for me with modern anime, . Well, really, everything, but especially modern anime. david_lynch.mp42 points
-
Australian morning TV... not always for kids2 points
-
Hmm. This sounds both like an astonishing admission and too big, as a number, so it raises doubts. Interesting nevertheless.2 points
-
I take full blame for starting this, but come on guys, this is going too far. Like bloody marys with shrimp and beef jerky in it, which are real unlike the Swedish special. We all know you're getting it to drink, as would I.2 points
-
1 point
-
The series is funny, but by episode 4 you can see all those differences from Spy x Family. Besides what you say, there is also the better developed personalities of the main characters and the main plot, which gives you something to look forward to (instead of just wondering what Miri will destroy next). Kaina of the Great Snow Sea 3-4 Kaina and Ririha reach the Snow Sea, just to find Valghian soldiers waiting for them. It takes 30 days to go down the orbital tree and I don't wanna know what they were drinking during that time...1 point
-
nit: slicken isn't a hazard AoE. it's an AoE with a repeating effect. want to make sure we're precise, because "hazard" has a specific meaning and interacts differently with items and buffs. yes, but they're not additive. they're independent checks, so you'll have a 1-(.85 * .75) = 36% chance for hit->crit instead of of 15 + 25 = 40% chance. what race are you? for my ultimate i run i chose a boreal dwarf expressly for the hauane o whe fight, which was by far the roughest of all the megabosses when i was planning things out. boreal dwarf gives you a massive 50% miss to graze chance against hauane. would be real useful for landing something like slicken. have you considered scrolls of avenging storm and dual-wielding something? iirc my ultimate attempt was basically dual-wielding, lots of effects to boost accuracy, deadeye, impediment, scordeo's edge buff, avenging storm, and going to town on hauane o whe. basically my entire character was planned just to be able to take on hauane o whe.1 point
-
Usually : - If it is a Vanilla bug, best to post on Balance Polishing Mod thread. But as long as you tag me it's OK. - If it is a confirmed BPM (not vanilla) bug, you can post it on Nexus on the bug register. That being said, I'm not too eager to get bug report that could tarnish the reputation of the mod while it is... I hope... less buggy than vanilla (given I solved a few issues). Especially if it is not justified (such as an actual vanilla bug...). So you could use the same method as above. Penetration from active buff don't stack. Penetration from Inspirations are active buffs (with a few exceptions that I usually remove for harmonization anyway). Penetration from weapon modal such as Haymaker are active buffs. This might be annoying but this is not a bug. Beyond redemption. Hostile status display their duration without taking into account who they are applied too. Which is slightly sad when an effect is always self-targetted. Armor from active buffs don't stack. Armor from Inspirations are active buffs (with a few exceptions that I usually remove for harmonization anyway). Armor from modal such as Iron Wheel are active buffs.1 point
-
Stunning Green Comet Will Be Closest to Earth Today, at Peak Brightness : ScienceAlert1 point
-
How naughty Sosiel or Daeran on a mount. Both of them can get one for the price of a mythic ability and a revelation or feat, and the animal companion will be a better tank than most things. To boot it adds mobility to get them to the front line.1 point
-
Yeah, should probably take the "it has to be played with a controller" people pretty seriously most of the time - you don't play Super Mario Bros. or Donkey Kong Country with M+KB*, and you definitely do not play Dark Souls with M+KB, . *Though Dark Souls seems a lot worse, what with trying to control the camera with the mouse...yowza.1 point
-
I disliked the controls in DS1 immensely, although I used mouse and keyboard and the original port of the game.1 point
-
Expeditions: Rome. The location design is impressive, considering the perspective. Also, the surface effects, which are somehow more user-friendly than in DOS2. The timers are not so much. The dialogues are interesting. Not quite "I don't like you. Die!", though.1 point
-
It looks like the GLSDBs will be in the next aid package from USA. https://www.reuters.com/world/us-readies-2-bln-plus-ukraine-aid-package-with-longer-range-weapons-sources-2023-01-31/1 point
-
I think I have previously said that Russia, as an entity, looks like a self-pitying murderer who laments the injustices it constantly faces. Well, here's a new example: the Russian foreign ministry has informed Finland that it is astonished at and disappointed by the way Finland decided to ruin the relationship between the two countries basically overnight by joining outside forces antagonistic to Russia. In saying this, the Russian foreign ministry makes no mention that anything untoward might be happening in Ukraine. Russia also brings up things like "psychosis" and seriously doubts Finland's capacity to make its own decisions. Meanwhile, various things in Finland have been and are being cyber-attacked by Russia (with negligible but not meaningless consequences). You couldn't wish for a better neighbour.1 point
-
It wouldnt surprise me at all, we know the Ruskie airborne forces suffered huge casualties. There are several accounts of this from different sources The acknowledgement is a bit of a surprise but if there are not sufficient airborne forces on the ground it becomes hard to justify why if you not being honest because the obvious next question would be " why are we not deploying more of our special forces "1 point
-
I love this story, I was reading how he ended up getting reunited in the comments because Belarus to Spain is a long way. But the QR code in his collar helped track his owners and kind people in Belarus also made it possible I like how they say " Russians kidnapped the cat " Dont they mean catnapped? Bad Russians, bad bad Russians1 point
-
You're not alone, the first one was my favourite aswell. It might be because it's the first one I listened to aswell. I still got the music video DVD somewhere1 point
-
1 point
-
1 point
-
Some of the noses bosses are really fantastic as well. DLCs especially. Enjoy!1 point
-
That 2,000 Yard Stare1 point
-
A theory I heard on that elevator is that you were supposed to go to the Iron Keep from the Forest of Fallen Giants Salamander area. This would have been a good fit since FoFG goes basically nowhere other than the back entrance to Bastille. Which itself seems like it's just... there. And that explains why there's Ironclad Soldiers in both areas. That elevator was probably going to head underground somewhere like the Undead/Dark Castle, which became the Crypt. I just started up Dark Souls 3 and it immediately blows Dark Souls 2 out of the water. The atmosphere is great. And the mid roll feels just fun to use. Combat feels similar otherwise (I haven't tried powerstancing and likely won't this run), but that roll is such an improvement.1 point
-
a) if not solo, the most "legitimate" way is to equip everyone other than your tank with crossbows or arbalests with modals on and interrupt merges. you would have to deliberately hold off on shooting at times to make sure you have it up and available when you need it, since the merge can happen very fast. if you are willing to go this far, there's an xbow that shoots in a line. you could reload, cast spells (so you don't fire) and then when you see a merge, run into position and fire to hit both oozes. there's a chance you'd miss, but it might serve as a backup if below strategies don't work. b) the oozes are also vulnerable to dex afflictions - if you use petrify. it'll get resisted down to paralyze, which is still hard CC. but if you're doing this to stop a merge, you have to hit both mergers, if one is hard-CCed but the other is still able to merge, it'll still succeed. "potentially" was just game-dev future-proofing for adjustments of the percentage rate without needing to update text/translations. in reality, it's always been a 100% chance of success on a successful graze or better on a near-death enemy. however, this won't prevent HoW splits, and merges start happening at 50%. what about Concelhaut's Crushing Doom? interrupts multiple times, and does damage. you'd need to be able to rapidly recover it, don't know if that's possible w/ BPM's nerfs. just have a couple casts active on both oozes and the likelihood that they'll be able to merge is real low. does BPM nerf wall of draining? energized + wall of draining on HoW to keep it up. you can use jester's cap to act as a buff that you can drain from HoW (unless BPM fixed this interaction). use stuff like chill fog or something else (not hazards) that will do potentially lots of interrupts while being easy to spam/restore. This solves the problem too that lower-level oozes that start merging immediately and you might be caught flat-footed if you're in the middle of recovery.1 point
-
Just got Dead Space on Xbox and it’s a pretty legit remake. It makes the original look like a ps2 game.1 point
-
Intro (Difficulty: PotD upscaled) First of all I wanted to say that my English isn´t very good. I studied it years ago, but by not using it at work or outside of it, I have lost a lot of practice. Going to the topic, for the third time I played this game, I wanted to do it with the companions that I like the most ((Edér, Hiravias, Zahua, Aloth and Sagani) and building them around the abilities/spells that I also like the most, which are the ones that cause push, prone, stun (because what better push than those that knock enemies down or stun them), and the opposite effect, pull. All companions have one of these abilities/spells: Edér: Knock Down, Into the Fray, Overbearing Guard, and Clear Out. Hiravias: Winter Wind, Overwhelming Wave, Boiling Spray, Calling the World's Maw, Cleansing Wind, Tornado, and Storm spells. Zahua: Force of Anguish, Skyward Kick and Stunning Blow. Aloth: Slicken, Pull of Eora, Concelhaut's Crushing Doom and Tayn's Chaotic Orb. Sagani & Itumaak: Takedown, Stunning Shots and Master's Call. MC Priestess of Berath: Repulsing Seal and Pillar of Faith I played as the Priestess of Berath because her favored dispositions (Rational and Stoic) fit my idea of a group made up of bounty hunters. For new players and for all those who want to read it, I'm going to put the builds of each member of this "Pull & Push party" The Front line Edér His main role is to maintain the front line and disable enemies, causing push, pull, prone and dazed. With Hold the Line, and Shatterstar his engagement range is 3, and with Overbearing Guard the enemies think twice before breaking the engagement. Knock Down and Overbearing Guard can inflict prone, Clear Out push and prone and Into the Fray, approach an enemy (pull), does piercing damage and can inflict dazed. Into the Fray is hilarious when used against a priest who just cast Consecrated Ground to hammer their face, but it can also be used in reverse, against more dangerous melee enemies, for a face to face. If Edér is well positioned, Charge is his most powerful ability. Abilities: Fighting Spirit (a) Constant Recovery (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Knock Down (a) (2 p/enc.) 3) Disciplined Barrage (1 p/enc.) 5) Into the Fray (2 p/enc.) 7) Armored Grace 9) Overbearing Guard 11) Confident Aim (better than Weapon Specialization) 13) Charge (2 p/enc) 15) Clear Out (2 p/rest) Talents: 2) Hold the Line 4) Weapon & Shield Style 6) Weapon Focus: Soldier 8- Bear´s Fortitude 10) Rapid Recovery 12) Apprentice Sneak Attack 14) Body Control 16) Bonus Knock Down (1 p/enc.) Skills: 14 (12 + 2 Mantle) Survival (for +60% heling received), 6 Lore, rest to Athletics Equipment: Shatterstar (Durgan Refined, Exceptional, Corrosive Lash, Slaying (Primordial)) + Dragon's Maw Shield Tempered Helm Wayfarer´s Hide (Superb, Crush-Proofed, +2 INT) Mantle of the Excavator Siegebreaker Gauntlets Girdle of Maegfolc Might Ring of Thorns Ring of Protection Boots of Stability Quick items: Potion of Power, Scrolls of Prayer Against Fear, Scrolls of Prayer Against Restraint, Scrolls of Binding Web I have chosen Shatterstar as Edér´s weapon because it does two types of damage, because of its Guarding enchantment (+1 enemies Engaged), you can get it soon and because it was carried during Waidwen's march on the Dyrwood. The buffs from the Tempered Helm's Freedom enchantment and Wayfarer's Hide don't stack, but I still keep them because the other enchantments these items offer are very good, and also give Edér the look of sturdiness and fierceness that I was looking for him. Hiravias He´s the main damage dealer. Hiravias starts by casting his buffs (like Form of the Delemgan), then debuffs/crowd crontrol spells (Nature's Mark, later Nature's Terror), then damage spells (Storm spells, Venom Bloom) and lastly, if there's anything left alive, then shapeshifting, because I'm more interested in its AoE damage. Talents: 2) Veteran's Recovery 4) Weapon Focus Peasant 6) Two Weapon Style 8- Wildstrike Shock 10) Greater Wildstrike Shock 12) Heart of the Storm 16) Apprentice Sneak Attack 14) Savage Attack/Marksman Skills: Survival 8 (bonus to healing), Lore 10, rest to Athletics. Equipment: Rêghar Konnek + Black Sanctuary (Durgan Reinforced, Exceptional) Greenstone Staff Stag Helm Swaddling Sheet Blaidh Golan (Durgan Reinforced, Exceptional, Slash-Proffed, +2 MIG) Celebrant’s Gloves Wildstrike Belt Gwyn’s Band of Union Orlan's Bramble Ring Boots of Stability Quick items: Potion of Infuse with Vital Essence, Scrolls of Confusion, Scrolls of Paralysis, Scrolls of Maelstrom Master Spells: Nature´s Mark, Insect Swarm, Returning Storm and Form of the Delemgan For early levels Winter Wind and Firebrand are 2 great spells. Winter wind is a fast cast, only damages enemies, disables blights, slows shadow teleport, and does decent damage. Firebrand is awesome when the shapeshift duration is over, the combat is still going on, and you don't want to waste a lot of spells. With my level 3 adventurer druid, she was able to reach 72 damage attacks. I put Hiravias in the front line so I can use spells like Overwhelming Wave and Tornado without damaging my teammates. The Second Line MC Priestess of Berath Race: Human, Meadow folk Background: Aedyr - Cleric Class: Priest Stats: MIG 16, CON 08, DEX 16, PER 14, INT 16, RES 08 Built around the concept of "The Pallid Knight": human female in black armor with black hair and milk-pale skin. Talents: Dominion of the Sleepers (Watcher) (1 p/rest) Steps to the Wheel (Watcher) (1 p/rest) Speaker to the Restless (Watcher) (2 p/rest) Crucible of the Soul (Watcher) (1 p/rest) Dozen´s Luck The Merciless Hand Scale-Breaker (1 p/rest) Blooded Hunter Dungeon Delver Berath's Boon Song of the Heavens 2) Inspiring Radiance (1 p/enc.) 4) Interdiction 6) Painful Interdiction (1 p/enc.) 8- Scion of Flame 10) Veteran's Recovery 12) The Pallid Hand 14) Two-Handed Style 16) Outlander´s Frenzy (1 p/enc.)/Apprentice Sneak Attack Skills: Survival 8 (for +40% heling received), Lore 12 (Scrolls of Prayer Against Treachery and interactions), rest to Athletics Early in the game it works as a ranged priest, but once I buy the Belt of the Royal Deadfire Cannoneer I start using it in melee with Firebrand. Late game, once durganized and upgraded, I use The Hours of St. Rumbalt She will never do as much damage as with her damage spells, but still, with Two Handed Style, Champion's Boon/Minor Avatar... the damage will be acceptable, especially if it lands a crit, with the multiple crit damage modifiers (Merciless Hand, the weapon's enchantment...). And with the gloves and Outlander's Frenzy, she will attack fast enough. Equipment Nightshroud + Little Savior (Durgan Reinforced, Superb) The Hours of St. Rumbalt (Durgan Refined, Legendary, Buerning Lash) Maegfolc Skull Cape of the Master Mystic Blackwarden´s Breast (Durgan Reinforced, Superb, +2 PER) Gauntlets of Swift Action Belt of the Royal Deadfire Cannoneer Gathbin Family Signet Seal of Faith Shod-in-Faith Quick items: Potions of Deleterious Alacrity of Motion, Potions of Infuse with Vital Essence, Scrolls of Prayer Against Treachery, Scrolls of Wall of Flame, Scrolls of Insect Swarm. I've leveled Lore on the other teammates to free her from having to cast Prayer Against... except the last one, so she can go on the offensive before the fights are over. Master Spells: Blessing, Divine Mark, Dire Blessing and Devotions of the Faithful Zahua It is something similar to a glass cannon build, whose main objective is to "clean" enemies from the battlefield. Start the fight facing an enemy. While he is taking wounds, Zahua can finish him off, come to the rescue from the rear or start cleaning up the enemies disabled by Edér. In tough fights he greatly benefits from Form of the Delemgam, and Potions of Llengrath's Displaced Image or Crowns/Shields for the Faithful. Also, with Graceful Retreat, and the Form of the Delemgam bonus he gets +37 defenses on disengagement Abilities: Fighting Spirit (a) Transcendent Suffering 4 (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Torment's Reach (a) 3) Swift Strikes 5) Force of Anguish 7) Stunning Blow (2 p/enc.) 9) Enervating Blows 11) Iron Wheel 13) Skyward Kick (2 p/enc.) 15) Flagellanth's Path Talents: 2) Veteran's Recovery 4) Two Weapon Style 6) Lightning Strikes 8- Heart of the Storm 10) Graceful Retreat 12) Spirit of Decay 14) Weapon Focus: Ruffian 16) Apprentice Sneak Attack Anitlei Skills: Survival 8 (bonus Heal), Lore 10, rest to Athletics Equipment Fists Bittercut (Durgan Refined, Superb, Corrosive Lash, Slaying (Beast)) * 2 (Helwax Mold) Hermit´s Hat Robe (with blood) (Durgan Reinforced, Legendary, Crush-Proofed, +2 DEX) Ruphec's Watchful Cloak MKII Mourning Gloves Belt of Bountiful Healing Pensiavi Mes Rèi Ring of Protection Boots of Speed Quick items: Flask of War Paint, Potions of Llengrath's Displaced Image, Scrolls of Confusion, Scrolls of Prayer Against Bewilderment, Scrolls of Valor The +40% healing received from the Survival bonus + 25% from the Belt of Bountiful Healing, and the passive healing from Veteran's Recovery, help Zahua stay alive throughout the fight. Ruphec's Watchful Cloak MKII is very good here because I want Zahua to take damage, but not get overwhelmed, also the +2 PER. The Rearguard Aloth I use Aloth in a similar way to Hiravias, but with the difference that Aloth is the crowd controller of the party. Aloth starts, if necessary, by casting the scrolls of Prayer against..., then he casts his buffs (Deleterious Alacrity of Motion, Eldritch Aim), if necessary some defensive spells (Llengrath's Displaced Image) and then starts with the debuffs / cc spells (Miasma, Pull of Eora, Gaze of the Adragan). Once the enemies are under afflictions, he starts casting damage spells, or I use blights with Combusting Wounds to not spend as many spell slots. Talents: 2) Weapon Focus: Noble 4) Blast 6) Penetrating Blast 8- Marksman 10) Secrets of Rime 12) Penetrating Shot 14) Dangerous Implement 16) Interrupting Blows Skills: Mechanics 13, 1 Survival, Athletics 1, rest to Stealth Equipment Golden Gaze (Exceptional, Freezing Lash, Slaying (Wilder)) Gyrd Háewanes Sténes The Witch's Hat Raiment of Wael's Eyes (Durgan Reinforced, Superb, Pierce-Proofed, +2 MIG) Lilith's Shawl Bracers of Spiritual Power Looped Rope Ring of Overseeing Telda's Ring Vietto’s Formal Footwear Quick slots: Potions of Infuse with Vital Essebce, Potions of Merciless Gaze, Scrolls of Insect Swarm, Scrolls of Prayer Against Infirmity Master Spells: Eldrich Aim, Miasma of Dull-Mindedness, Deleterious Alacrity of Motion, Pull of Eora Sagani + Itumaak The second damage dealer of the team, if you invest in Itumaak's skills and talents. Sagani always starts with Stormcaller to try to trigger Returning Storm, then switches to Persistence and activates Twinned Arrows. For enemies immune to piercing damage I keep Stormcaller up throughout the fight. To get the most out of Stalker's Link and Stunning Shots, Sagani and Itumaak should attack the same target. Abilities: Hunter's Instincts (a) Second Wind (a) (Athletics) (1 p/enc.) 1) Wounding Shot (a) (2 p/enc.) 3) Predator's Sense 5) Stalker's Link 7) Takedown (2 p/enc.) 9) Driving Flight 11) Stunning Shots 13) Twinned Arrows 15) Master´s Call (3 p/rest) Talents 2) Resilient Companion 4) Marksman 6) Vicious Companion 8- Merciless Companion 10) Brutal Takedown 12) Heart of the Storm 14) Weapon Focus Peasant 16) Apprentice Sneak Attack/Envenomed Strike (3 p/rest) Skills: Survival 10 (+15 Accuracy Bonus), Lore 10, rest to Athletics With her high base class accuracy, high dexterity, her racial bonus, Survivai bonus, Blackwarden's Breast (friendly aura) bonus, and Cloak of the Frozen Hunt bonus she will crit a lot, especially against beasts. Equipment Persistence (Durgan Refined, Superb, Shocking Lash, Slaying (Beast)) Stormcaller Helmet of Darksee Cloak of the Frozen Hunt Tundra Clothing (Legendary, Pierce-Proofed, +2 INT) Gauntlets of Swift Action/Gauntlets of Accuracy Sentinel's Girdle Bartender´s Ring Ring of Thorns Glanfathan Stalking Boots Quick items: Potion of Infuse with Vital Essence, Scrolls of Protection, Scrolls of Prayer Against Imprisonment, Scroll of Moonwell Thanks for reading!1 point
-
Not so much done today as going to do the next few days. Flying to Melbourne Thursday morning to meet up with my friend and hang out for a few days. Meeting an old colleague Thursday evening for some movies and Chinese food (he's Taiwanese and knows all the good places). Watching Halestorm concert Friday night, watching Phantom of the Opera on Saturday night and hopefully getting time for a bit of shopping in between. As well as a lunch at some point in something called 'The Danish House'. No idea what it is, but curiosity got the better of me. We saw Halestorm in 2019. It was great. Had to wait for Covid to settle down and the concert scene to pick up down under though. Her suggestion... none of us have seen Phantom of the Opera before, but we were both keen to see it.1 point
-
Ok, I completely misinterpreted the *69 question, but I have used that function on the telephone too.1 point
-
1 point
-
I'm a millennial and I got 5/25, no bingo. I grew up fairly poor so was late to the dvd and cable party, so I do remember rewinding the tapes rented from blockbuster or hollywood video. I'm not sure when that stopped for me, maybe early to mid 2000s? A very long time ago. You can apply the same to the fast food birthday party or juice from a can as relatively cheap things to do in the late 90's/early aughts. DARE was still a thing in elementary school when I was there but I can't remember if there was a graduation or not. And I did wear band ts and flannel in high school because I could pull it off and they were fairly cheap. Almost claimed *69 but then I realized I misinterpreted it.1 point
-
--- Rogue with bashing shield: You can build a sturdy Rogue with a shield who is capable to survive in tough battles without hiding and still do good melee dmg. Let the Rogue use a bashing shield to still profit from the Full Attack strikes that contain afflictions (Blinding Strike etc.) and a hard hitting one handed weapon (war hammer, sabre, mace and so on). WIth a Full Attack the (weaker) offhand will strike first, not dealing that much damage but applying the affliction already. Second swing from the harder hitting main hand then gets the Sneak Attack bonus right away. A Bash is considered an ability - so it scales its accuracy with level (char level -1 = acc bonus) and is never behind your main weapon's auto attack too much - it keeps being decent (in terms of accuracy). My favorite late-game setup for such a rogue was Godansthunyr + Badgradr's Barricade. They work beautifully together. The bash of the shield procs Thrust of Tattered Veils - which has no limit per encounter. It will proc on every bash-crit. ToTV is a spell and thus doesn't profit from Sneak Attack - but it profits from Deathblows (+100%dmg) which makes it a nice addition to your dps. At the same time Riposte makes a lot of sense with such a Rogue (bash-crits from Riposte will proc ToTV, too). Godanthunyr allows to stun enemies on crit (so they won't be able to attack you) which also helps with unlocking Deathblows right away. The early to mid or even late game can be done with the superearly Larder Door and later Scath Gwannek if Azurro wants to sell it (kinda random event). Unfortunetly Dragon's Maw can't be bound to a Rogue so that leaves Badgradr's Barricade as the best option. Scath Gwannek is also nice because it has a 3/rest-spellbinding of Winter Wind (spellbinding with a Rogue: see below). This is still not a tank - but it's a quite sturdy Rogue who doesn't lose a lot of damage output. And you know what they say: "dead Rogues deal the least damage"... --- Ranged Rogue You can of course also play a ranged Rogue and thus circumvent the problem of getting knocked out so much while still contributing nicely to the party's damage output. Rogue with maxed MIG, low INT and Persistence (its wounding dmg per tick scales with MIG, its overall dps raises the lower the INT) has great ranged, single target dps. Also arquebus with Rogue is not a bad pick imo. Especially Pliambo per Casitàs, which has a marking enchantment, is great to hunt down casters and such in the back rows. You can team up with another ranged party member near you and while delivering deadly shots give your nearest partner all-stacking +10 accuracy on the target. Shoot at he same enemy and they will go down very quickly. ---Spellcasting Rogue Another way is to focus on spellbinding/-holding/-striking (and so on) gear. Since Deathblows works with spells you can pile all sorts of damaging spell-per-rest gear on the Rogue (see Flames of Fair Rhian, Amulet of SUmmer Solstice, Sun-Touched Mail etc.). Once enemies have two afflictions on them the Rogue can bombard them with his double damage spells with high accuracy. As with all spellcasters, you might want to spare the bulk of the spells for the tough fights and "just be a normal Rogue" in the easier ones. But once it's time to turn the tides the Rogue can really pull off some tricks then. Same with scrolls: a Rogue with Deathblows and a scroll of Missile Barrage on double-afflicted enemies is very deadly (again: +100% damage). --- Draining Rogue A Rogue with a draining weapon and good DR can survive a single encoutner long enough do have decent impact. Tidefall is a great weapon because it combines the health draining (which is dependent on the damage you deal) and the wounding (which works like a multiplicative lash and thus also is dependent on the damage you deal). Hitting with it won't raise your health of course (use potions of Infuse with Vital Essence for that), but it will work well for your endurance. You will sacrifice a bit dps because no Full Attacks/dual wielding and also bc. of longer recovery due to thick armor - but it's doing very well against high DR foes (wounding is raw dmg that bypasses DR completely and the higher base damage of two handers has an easier time with DR in the first place). It also makes using Backstab+Shadowing Beyond (and Cape of the Master Mystic) worthwhile in tough encounters. There are other alternatives with draining and they start pretty early (Gaun's Share, Oidhreacht etc. ). It's one of the very few times I actually used Rose of Salthollow - and it worked quite well. Also looks badass imo. --- The standard melee Rogue unfortunately isn't that well-suited for PotD's late game. Way too many enemies with way too much health (or endurance) for a single target damage dealer who's not able to survive concentrated attention.1 point
-
Well, Rogue appears on bottom Tier on most class rankings I've seen. I don't think there is a huge debate about it. It could be said in an even more simple way : their Single Target damages are not distinctively better than other classes, they are squishy and none of their special tricks are great. Still it does its main job in an okay fashion so isn't unplayable. Deathblows + Scrolls is a decent backup feat. And I personnally like Sap+ Blunderbuss to super reliably control and damage a high priority target on every fight even with a melee Rogue. But that's it.1 point
-
1 point
-
The goofy/clunky movement in DS2 drove me up the freaking wall, the roll especially. Never ever got used to DS2's movement, and despised the game for it by the time I got to the end - I'd take DS1's 4-direction movement any day over that crap. Though really, I'd take any aspect of DS1 over DS2.0 points
-
I'm contemplating getting a bottle of Lagavulin just so that I can tempt @ShadySands0 points
-
Buddy Daddies 4 This episode was hilarious and the best by far. Tired of spending all day with Miri when they can’t get more jobs (because of the one she ruined), they discover daycare is a thing and try to enroll Miri. Only to learn about all the bureaucracy involved and having even more trouble, like sewing Miri’s name in everything she will take to school. Also, they find out that whatever you say in front of a kid will be repeated in the most inappropriate moments.0 points
-
So, basically, when I think of someone who likes Crystal more than the original anime, I imagine a certain type of person, and I have to say this particular comment basically confirms my prejudices. Giant sentences, disjointed stream of consciousness, complete nonsense ahead: Small sample size, to be certain, but let it never be known that I am fair in my criticism of things I do not enjoy.0 points
-
Lol the 4090ti be looking pretty thicc, wtf https://videocardz.com/newz/nvidias-quad-slot-geforce-rtx-4090ti-titan-800w-graphics-card-has-been-pictured0 points
-
High On Life The character appearance selector is a cocaine mirror. I don't even need to see any more. Game of the Year 2022.0 points