Ok, I've tested non-random Blight summon.
And wow it feels great.
Tier 4 Flame Blight can spam fan of flames, has a self-buff and explose on death (I made it scaling, for both summons and foes, like I did for passive player abilities). It is a very fine Fire spell (Tier 4 didn't have one).
Tier 6 Ice Blight is super cool ( ๐ฅถ ), it has AoE and debuffs. VERY nice summon. Encourage going Frost druid.
This change is even more critical for druid summoning capabilities than scaling armor and weapon was IMHO. The duration is short but their powers are great. I must really stress how the predictability change the feeling of the spell. (Call to the primordial is "less random" since you summon several creatures, evenning a bit the odds).
Lesser Storm Blight is bugged. Not the summon, the creature as a whole. It has a range of 5m but actually hit only in melee. I will correct this. I will also make Storm Blights "weapon" damages more progressive, as it is the case for other blights.
Currently :
- Lesser : 5m, 4-7 damages, 7 PEN, no bounce
- Average : 10m, 8-13 damages, 8 PEN, 1 bounce 80% damages*
- Greater : 10m, 12-17 damages, 9 PEN, 1 bounce 80% damages
Target :
- Lesser : 10m, 8-13 damages, 7 PEN, 1 bounce 80% damages
- Average : 10m, 10-15 damages, 8 PEN, 1 bounce 80% damages*
- Greater : 10m, 12-17 damages, 9 PEN, 1 bounce 80% damages
Then Lesser Storm Blight will feel legit as a Tier 2 summon. It is basically an auto-attacker with ability to Teleport at will (with slow activation).
That's what I thought, but @Exanos pointed, even if it is well-rounded, it doesn't feel optimal. Avenging Storm might be better than with other shift, BUT less optimal than using a blunderbuss for example.
And I think that Fury having no choice with their form should get one a bit better.
* The Average Storm Blight has the Fury weapon. So it will boost a bit Fury damages.
10-15 shock 8 PEN 3s recovery is very good, I think.
It is basically as much other shifts (bar Cat), at range, with bounce, so fairly respectable as an auto-attack, even against single target.
Then there is the casting while shifted being inferior to caster sticks.
I don't think this is a Fury specific issue.
That's why I'm currently thinking about buffing my modded Wilstrike(Greater) from +1(+2) to :
1) +2(+4) Power Level bonus to the corresponding element
2) +2(+3) Power Level if it is a bit too much
3) starts as +1(+2), get some scaling later on to end up at +2(+4) Power Level
This would be close from what you get from top caster sticks. (Deltro's Cage comes with a huge +55% recovery drawback, so I would say it is more about competing with the weapons).
I don't want to mix Wildtrike Frenzy with this change (MC Spiritshift should work, and Wildstrike Frenzy is good enough in its current state).
Obviously, I will let Maelstorm only with Frost (from CP) and not Water KW, because double benefit would be too much.
What would you think of such change ? (especially the values)
A Storm Blight shift, extended by its damage spell kills, with a neat auto-attack (even vs singe target, but with a nice bounce) and a serious boost to one element should be good.
Twin Stones :
I think I will tweak the spell so each projectile explode on the first target, not Wall.
So that's 12-20 Crush to 2 targets.
Plus 2 AoE 15-28 Pierce.
With proper aim (Risk), it has good damages (Reward). At Point Blank, you can even have it all on 1 target, but you'll suffer the AoE too (Woodskin could help). Maybe I will tweak down the damages value a bit.