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Showing content with the highest reputation on 09/01/21 in all areas
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3 points
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A couple of not really big notes about Moonwell, but might be useful to someone. Part of it may be obvious, but I only discovered the ramifications of some of it only recently. There's actually two separate effects, the defense boosting one, and the healing one. The healing one acts like consecrated ground, which glows up an area and periodically ticks for healing. The defense boost is a one-shot that only impacts the people who were in the area of moonwell at the moment it was cast. This means you can actually stack the healing! I thought it was like the other druid spells like the moon's light, where it's a one-shot DoT. But no, between scrolls and a couple of casts you can give yourself immense healing. The defense boost (not the healing) is tagged as counterable by fire. Getting hit by a fire effect (or if you have a fire buff somehow re-applied ot you) will cancel the effect, but you still can get healed since it's a separate. The last one turned out to be some minor tech for myself in my last run. All of dorudugan's big attacks (other than auto-attack) are fire tagged. If you have a source of resource regen for a druid, you can spare yourself a bunch of headaches by just repeatedly casting moonwell on yourself. It won't save you from multiple powerful fire attacks (e.g. multiple fireballs, multiple ground explosions), but gives you a huge amount of room for error, since countering a fire attack means sparing yourself hundreds of damage. Plus you get the healing while you're standing still.3 points
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I prayed to god that we wouldn't get kittens in the park this summer: -the tortoise/chimera cat I used to feed gave birth to three kittens on the roof of another house so I've been throwing chicken fillets on the roof of this house for the past four month -the other cat gave birth to one kitten that lost one of her eyes. Went to the doctor twice and we have to go to the doctor for a third time so they can clean/empty/stitch the eye. I have been giving her food + antibiotics for almost a month now -last week, one of the male cats in the park got one of his legs injured somehow. We only got to take him to a hospital last night. Thankfully, the leg is not broken but it has sustained what appears to be a strong hit to the knee? It hurts and I have to give him painkillers for 3 days. He is resting in my bathroom right now and is very thankful. But MY GOD was it painful to take pictures of the leg. Even after two shots he could still feel pain and we had to hold and stretch his arms and legs at the same time so the doctor could take a pic. I wish I could send a few of these cats to you guys overseas because some of them look so unique. The tortoise cat...one of her kittens looks like a werewolf. I wish I could adopt them but I already have two cats in a tiny apartment.2 points
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have been playing the beta exclusive in tb mode at core difficulty. there have been a few tb specific bugs, but most such bugs has been overcome by a momentary switch to rt. overall we got few complaints regarding owlcat's tb implementation for wotr, and is not as if Gromnir is reluctant to criticize. is a whole lotta wotr trash mob combat, so play in tb will inflate gameplay hours. we were kinda in dedicated beta tester mode for the beta, so we stuck to tb with our usual perverse level o' single-mindedness, and is likely we will continue to do so 'cause am considering full release just another stage o' the beta. even so, if we were to recommend a play style based on an unlikely amount o' wotr gameplay hours, we would observe how given how much filler combat exists, rt is a good idea for most combats but any boss or sub-boss battle is worth switching to tb. regardless, am thinking owlcat deserves credit for the job they did implementing tb mode for wotr. HA! Good Fun!2 points
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Rogue for me, but geez, is it even possible to telegraph the outcomes to the questions harder? I'll stop myself from ranting about how "rogue" these days is just shorthand for "dual-wielding light-armoured fighter". Bring back the Thief class dammit!2 points
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What's a fair share? Who decides that? Isn't this the contract between two parties involved? What's an alternative cost to the company then? Hiring 20x 50k workers and paying that annually? OR Hiring 2x150k,workers and paying that annually and paying additionally one time CAPEX of 1mil and deprecating that over 5-10years? If you are in the line of business, where your job can be easily replaced, either by tech or by scores of other people, then it's time to upskill or find a nieche for oneself. I value highly people in education and I'd rather pay them more than some entertainer monkey throwing a ball, kicking a ball or shaking near naked ass while mumbling something incoherent. Problem is, that if the supply of historians, linguists, political sciences etc. is large, then the wages have hardly a reason to move and bargaining power is low. For example I started seeing trends that Chemists, IT teachers, math and physics teachers are getting a better bargaining positions as for them it is easier to pick in alternatives for hire, and some schools have really hard time filling the vacancies. Once that will make a political problem affecting wide swaths of voters (parents of kids, who do not have a math teacher) , money will be found for those teachers. You can also find this shift in blue vs white collar jobs. The median now points to blue collar jobs being better paid than the median of white collar. (the high end is still in favor of the office jobs though). Since women in vast majority go into office and lab jobs, the supply in this place flatlined the growth of median salaries for a long time, while the median of blue collars, like plumbers, electricians, truckies went steadily up, and a lot of paer pushing jobs pay much less. Associate level junior accountant pays much less than a job for a bloke carrying bricks.2 points
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You are a WIZARD! The art of arcane spells holds no secrets from you. Devoted to an astute study of the ancient books, you bend the forces of magic to your will and conjure powerful spells that aid your party in a fight.2 points
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Shadowing Beyond (Rogue), Smoke Veil, Shadowed Hunters and invisibility potion break on all attack rolls (DoT ticks are no attack rolls). Shadowing Beyond (Priest of Skaen) breaks on everything including DoT ticks. Arkemyr's Brilliant Departure only breaks on dealing damage (except from Wall spells). That means it doesn't break on pure CC attacks. DoTs will break it. Wall of Flame, Wall of Many Colors etc. do not break it. Vanishing Strikes doesn't break at all. You can do what you like during its duration: you will stay invisible.2 points
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I've never really understood this mentality. I mean, if this is true, why do people do charity work? Why do rich people get off their couches? Why did I get into education? Money does not need to be the only motivator to be productive. The idea that you need to exhaust yourself just to satisfy your basic needs doesn't sound very good. It sounds like a great deal for the people at the top but not so much for the working class. I'm not saying UBI is the solution, of course. But I certainly would like to see a more equitable distribution of wealth. We are way out of whack.2 points
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The moment when you realize the forum censored what you thought you wrote down as "shift"... By the way: Deadfire druids lack some serious Bullshift... I agree. Also I don't like that they used a modal in the first place (which in this game is used exclusively for effects you can switch on and off again - except Spiritshift). Is breaks the systemic coherence. One time a modal can be switched on/off and another time it cannot? Ach... I mean why not just use a normal ability button for the normal Spiritshift. One that triggers the transformation and has a duration - like with Form of the Fearsome Brute (which basically is a Wizard's Spiritshift)? Has anybody ever wanted to shift back prematurely before the spiritshift duration was over? Why would you? There's no downside to being shifted (except maybe that you don't have access to weapons' and armors' special effects). I never shifted back before the duration of that "fake" modal was up. Not once. Then for Shifter you could have chosen a fixed Spiritshift form but make it a "real" modal. Maybe don't call it Shifter then (the name "shifter" actually fits a druid subclass that can change into multiple forms quite well imo) but maybe Therian(thrope)* - a Druid that specializes on this one very form he chose an is able to change as often as he/she wants. But the transformation into a man-beast is so profound that the ability to cast spells is lost during the shift. But yeah whatever don't mind me babbling... )* Therianthropy is the umbrella term for lycanthropy (wolf), ailuranthropy (cat) and whatever animal+man form.2 points
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Thanks so much @Elric Galad! It works wonders. I just nearly killed my entire team with 25 procs of Screaming Souls in one cast . If anyone else wants to use it, here is the file you can directly place in your override folder, with description and everything. Screaming Souls Fix Mod.zip2 points
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Thanks to @Powerotti for the template. The Boomer is named as such because he hits enemies so hard they literally explode. The combination of an extremely high crit chance with tons of crit and damage multipliers will make most of your hits crit, and finishing enemies with Barbaric Smash will pretty much guarantee a crit (150~200 damage each blow) making enemies go boom. So you better like seeing the kill cam trigger, because you will be seeing it a lot. After my first playthrough I tried this one again but with more optimized stats and Berath's Blessings, and even not using the most minmax character possible, because I was playing an Aumaua to continue my PoE1 story, this build is by far the strongest one I tried. It got so strong in fact that I was unable to play other DPS character because they felt underwhelming in comparison. It is very simple to play: Open fights with Rakhan boots in such a way that you get in the middle of the enemies to get flanked, then use crippling strike and finish with Smash. Very few enemies in the game can survive this and after downing a few enemies the rest will have taken enough Carnage damage so that you can finish them off right away with Smash. All of your Barbarian resources are pretty much to reactivate Frenzy. When flanked, always activate weapon modals that increase damage, it'll barely reduce your attack speed. This is specially strong with Axes. This build on later levels has very high survivability as a combination of around 700 HP (With Berath's Bless), AR of 16 with Pallegina using Aura + Shining Bulwark, healing every time you down an enemy or crit and damage reduction. Very high HP means that when you get bloodied, you will be bloodied for a long time before needing to heal. Extremely high PEN too, because of Frenzy + Crits. Difficulty: PotD v. 5.0 Solo: No - low deflection and healing that depends on crits make it too dangerous. Also, self-inflicting damage. Class: Berserker/Streetfighter Race: Human or Orlan Background: Deadfire Archipelago or White that Wends Party: Herald Pallegina, Scout Maia, Wizard Aloth and Priest Xoti. Import from PoE1: Gift from the Machine + Sacrifice Devil of Caroc Attributes: Might - 11 (10 if Orlan) Constitution - 18 base Dexterity - 18 base Perception - 18 base Intellect - 10 base Resolve - 4 base Equipment: Head: Thaos' Headdress - Combo with Persistent Distraction Back: Champion's Cape - Import a character to get it or ask someone for a save Neck: Precognition or Charm of Bones Armor: Devil of Caroc Breastplate - Enchant with Devil's due and Mechanical Mind Waist: The Undying Burden Hands: Hylea's Talons - More damage, why not? Rings: Ring of Prosperity's Fortune and Voidward - Crits and protection against Frenzy Boots: Rakhan Field Boots - Per encounter ability that works as teleport + full attack + AoE debuff Pet: Abraham Weapon: Modwyr + Magran's Favor - +40% attack speed, 20% lash on each, DoT, per encounter ability and immunity to confused. Also, always keep Half-Sword on, since your deflection sucks anyway, for permanent +2 PEN. Switch to Grave Calling or Stalker's Patience when fighting vessels or enemies with low piercing defense. Food: Captain's Banquet or Mohorā Wraps Prostitute bonus: Konstanten Abilities: Barbarian: Thick skinned, Blood Storm, Bloodlust, Bloody slaughter, Blooded, Barbaric Smash, Interrupting blows, Unflinching, Blood Thirst, Brute Force. - The only downside here is not using One Stands Alone, since you want to get Flanked as much as possible, so the fewer enemies needed the better. Rogue: Escape, Crippling Strike, Confounding Blind, Dirty fighting, Devastating Blow, Persistent Distraction, Deep Wounds, Deathblows. - Confounding Blind is used against bosses and enemies with very high deflection. Crippling Strike is enough against the rest. Other: Two Weapon style, Improved critical, Uncanny Luck, Tough.2 points
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It's a good game but still clearly in early access. There are some design decisions I wouldn't make (like limiting classes by race and equipment by class) but so far there's been nothing terrible that the devs haven't already put on the list of things to improve.2 points
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Full release September 7th. Low IQ playthroughs were pretty great in old skool Fallout, fingers crossed that they can achieve something close to the same level of goofy fun here.2 points
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- Wounding Shot with AoE weapons: nope - the only ability that doesn't apply its effects to the AoE of such weapons. But seriously - if I started to post all the stuff that I tested and which didn't work out the forum would probably overflow.2 points
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In EU, I believe it went with how each system/sector had its own militarised "police" for local issues. Anything bigger and the various systems were supposed to co-operate and offer up elements of their system forces to combine together under Republic control. By the time of the Phantom Menace and such, the Republics bureaucracy was just bloated and all the cracks were appearing and systems weren't being as cooperative. On other funny things:2 points
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Lack of playtesting, I think. I've corrected many obvious bugs for abilities that are a bit meh based on their description and doesn't see a lot of play. They corrected bugs and balanced based on player feedback, which means "unattractive" abilities were caught in a vicious loop where nobody cared. The game sold poorly, so don't expect a super high level of quality in term of balance. It is not even a top priority in term of post-release additions. Adding the (poorly balanced) Turn Based mode is way above proper balancing for usual player satisfaction. Also Balancing a single player game could lead to player dissatisfaction (if you nerf the ability that everyone loves). Theoritically, I agree that balance feels more legit to be left to the devs. And Gameplay mods are... often somewhat poorly balanced. But I'm also the author of the mod above. Because it's clear that there is zero change of getting balance update now. I've done my best to create something as.. well.. balanced as possible while remaining quite faithful to original intents, including gathering "peer review".1 point
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I don't think it would be too powerful since Shifter can't cast. Loosing casting is a super big deal (with a proper cooldown). Druid, even Shifter, is meant to be a caster. Cat form does about x1.6 time the damage of a weapon of equivalent quality. With Wildstrike counted. Mowdyr is about x1,4 without any downside. The gap is much more significant for Spiritshift armor though. I would have preferred it too. I do think that Shifter subclass is interesting too, but maybe there could have been another subclass which allows permanent spirit****.1 point
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TOS, Enterprise, and Voyager are leaving Netflix at the end of September. I just watched In The Cards DS9 episode. I dunno why but this episode has always been one of my favorites.1 point
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Sounds like the OVA dropped a lot of stuff. Probably for the best, Pet Shop was...unsettling. Anyways Utena 14-16. Two duels and a cow metamorphosis.1 point
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I like the idea! Broader problem in the scientific community of not enough reporting on failed experiments or insignificant results. Things that don't work are good to know, too! A couple recent no-go experiments off the top of my head: using Seeker's Fang or those Jester shoes to make trap durations last longer -> nope, only affects damage. (Would've been nice to get some very long-lived disorient out of the chain traps) using Chain Lightning with only two foes for maximum per-target damage -> nope, chain lightning doesn't re-target a previously hit creature! (unlike, say, Firebug)1 point
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So the "special version" for you (akka the normal one, but that applies to all targets) : cl.cipher.screaming_souls_all_targets_scream.gamedatabundle.zip It's nowhere near the same league of convenience as Powder Burns though. - It costs 2 guiles (which are very precious for Single Class) - It costs 2 ability points, one of which is Tier 7 (extremely precious for Multi Class) - The duration is rather short (12s base) - It is absolutely not guaranteed to hit. It has very bad interaction with Adept Evasion, high PER, high DEX - You need to mitigate somehow the Sicken affliction that Smoke Grenade applies (as well as Corrode damages BPM adds to Smoke Grenade... but this part can actually be a benefit for Streetfighter) I can't simply delete all the mini combo that enables Streetfighter passive. If I go with non-frienly fire Screaming Soul after removing Distracted frol Powder Burn, I think it's a bit too much for this subclass. Yes, it's convenient to have it on Rogue side, but MC/Party combos have much better tools, such as the Wisps, Pernicious Cloud or Debilitating Strike from a friend, etc...1 point
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I read somewhere that wasps are repelled by citronella. Try rubbing some citronella oil on your feeder and see if that does any good.1 point
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I don't mind the hammy theatrics in Japanese (but it's not winning me over, either), but that English dub sounds really bad for me. The only thing that made Madoka worse for me (as non-native, anyway) was Madoka's piercing, shrill voice. Which wasn't much better in the original either, so that's appropriate casting, just with... worse direction, I guess. I'd like K-On! more if they would just talk normally and only Shatner it up every now and then. Or keep it limited to one character that's not on screen all the time. Kind of like Nanami. You're just saying that because he starts trolling Nanami. Well, in that case you'll need to gauge if the funny outweighs the gouging or not. At least you didn't immediately swoon and start watching, because that would have made me like: Heh. edit: The girls are now in second grade, and Mio gets transferred to a different class. Well, that's not going to go well for her. Poor Mio. edit 2: One of the first years joins the Keion club. She comes to the club meeting in the music room, expecting them to practice and all that jazz, and the girls are doing the usual, sitting around, goofing off, drinking tea and eating cake that Tsumugi always brings with her. The new girl is completely flustered and thinks they'll get chewed out when Sawako comes in. She just sits down and orders tea with milk. It's funny how quickly they managed to establish funny running jokes in the series. Still not really into the character art, but it beats Girls' Last Tour in looks, at least. edit 3: There we go with the insanity again. Poor new girl thinks it's a test to see if she's interested in playing, starts practicing on her own and Sawako flies off her handle, yelling at her that she's making noise while she's drinking tea. New girl starts to cry over that, and Ritsu just calls her a moron. Good job. Well new girl is called Azusa, but everyone calls er Azu-nyan (i.e. Azu-Meow) because Sawako forced her to wear cat ears. Yeah. Really. Tone this down a notch and it would be really great. So it's just mostly funny and good when its good. Ah well, can't have everything. Still beats Magic User's Club.1 point
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I mean, it is true that the British Empire caused genocide, famines, and destruction worldwide in order to achieve political and economic gain. But to say it was equivalent to the Phantom Menace is, perhaps, too much.1 point
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