we spent more hours than wormerine playing poe2... many more, so am not one o' those who were disappointed with purchase or discouraged from purchasing altogether. nevertheless, after listening to post-mortem from josh, we arrived at conclusion the obsidian folks misinterpreted poe1 feedback. josh recognized how divinity: original sin 2 developers took consumer feedback to heart and improved game resulting in bigger sequel sales. obsidian anticipated similar results from following same gameplan, but there were a fundamental misunderstanding 'bout poe criticism.
beyond the inevitable and insurmountable too hard/too easy complaints, next most common critique o' poe were almost never stated open and honest. real biggest complaint o' poe were: it isn't bg2. any significant design choice which altered bg2 "standard" polarized the community. the developers had no desire to replicate perceived errors o' bg2 in poe or poe2, and so the "it ain't bg2" complaints were largely dismissed.
poe were, relative speaking, a hardcore crpg; a genre for which there were significant, but nevertheless niche appeal. the developers o' poe2 chose to refine poe by giving folks who liked poe more o' what they enjoyed in the first game-- a reasonable and rational approach given the obsidian conclusions 'bout dos2 development. unfortunate, the developers o' poe2 were misinterpreting feedback at a fundamental level. by focusing on demands and criticisms o' those who liked poe, obsidian failed to recognize that they were narrowing the appeal o' their title rather than expanding... which, for the most part, were good for Gromnir.
most o' the bg2 nostalgia demands were nonsensical. per kill xp rewards, pre-buffing and hard counters were not what made bg2 a popular game, but folks clamoring for such were making known just how much they wanted poe to be bg3. obsidian developers didn't understand this feedback, and am personal glad they ignored such, but regardless, the developers were somehow blind to fact they were making poe2 appeal more exclusive rather than inclusive.
oh, and there were narrative issues in poe2 which we have discussed ad nauseum elsewhere, but am not convinced such were the downfall o' poe2 insofar as sales is concerned.
nope, the reason why poe2 underperformed in terms o' sales were 'cause it weren't bg2, or at least not bg2 enough.
HA! Good Fun!