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Showing content with the highest reputation on 06/20/19 in all areas

  1. Fast and the furious is just American Dragon Ball Z.
    5 points
  2. An oldie: Doctor: How's the patient who swallowed a quarter? Nurse: No change yet, Doctor.
    3 points
  3. Snicker. 20,000 Christians in the US have written a petition to Netflix asking them to cancel Good Omens for trying to "normalise Satan" and trying to make light of Truth and God. Take a moment. They're asking Netflix to cancel a show on Amazon.
    3 points
  4. good news, bad news. while we weren't a fan o' dos2 combat neither, and as such a larian bg3 is not a slam dunk for us, the interviewer in our link were a larian fan. the thing is, the larian guy kinda pushed back on the notion o' bg3 incorporating dos2 gameplay. made clear that, first and foremost, bg3 were gonna be a d&d game. whatever liberties the developers is taking with the rulez, they is making efforts to replicate a tabletop d&d experience... to some unspecific degree. the thing is, d&d 5e might not be gifted's cup o' tea neither, so... regardless, interviewer did a poor job o' revealing much 'bout bg3 save for accident. when larian guy were correcting preconceptions and expectations o' the journalist, then we learned a bit. HA! good Fun!
    2 points
  5. How does NASA organize a party? They planet.
    2 points
  6. I guess now he's really 213374 us...
    2 points
  7. After a lengthy period of gathering players' feedback, theorycrafting and balancing, we have come with a Community Patch Mod - a community based collection of tweaks and improvements. Community Patch consists of the following stand-alone modules: Basic - includes a lot of suggestions from the Deadfire Polishing Poll - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggestion with multiple options - we were aggregating them) Extra - also includes the suggestions from Deadfire Polishing Poll. But only those that didn't make it into Basic package, but still have more votes pro than votes against. Additionally, Extra includes a few fixes for several bug reports that we have found on the official technical forums. Keywords - address the randomness and apparent lack of systematic approach to spell keywords. This mainly affects priest, and to a lesser degree druids, ciphers and wizards. Typos - fixes a wide array of typos found in the English version of the game. Icons - adds a completely unique set of icons for all passive talents and effects. They were handcrafted with being as suggestive, unique and fitting as possible, in mind. For more info, you can check the mod page, or original thread on these forums, here.
    1 point
  8. 1 point
  9. How do you find Will Smith in the snow? You look for fresh prints.
    1 point
  10. Yep. 1,5 sec. on the ground.
    1 point
  11. turns out boo really were a miniature giant space hamster, and following the events o' bg2, minsc were transported, along with his furry companion, to spelljammer setting wildspace, where time behaves less predictable. *shrug* is a fantasy setting with interloper gods, and ubiquitous magic. am not thinking a century or two is much o' an obstacle if the developers wanna bring back a bg2 character who should be dead. heck, can bring him back as dead or undead or reincarnated or perhaps as a talking sword... HA! Good Fun!
    1 point
  12. Cancel a show that was is finished and was knowingly greenlit.
    1 point
  13. Im less than enthused that Larian is making this game. I don't think I played more than 1-2 hours of Original Sin...I just didn't like the combat. Ive heard OS2 went even further off the rails wrt combat so I doubt their style will suddenly appeal to me.
    1 point
  14. And then there is this too, the return of some of my least favorite characters ... I know everyone disagrees ... generation gap sorry https://www.pcgamer.com/larian-teases-a-return-of-minsc-and-boo-in-baldurs-gate-3/
    1 point
  15. Wait, not a single living person or physical evidence can verify "god", so this a case of one group of fairy tale believers making fun of another group of fairy tale believers. Weird.
    1 point
  16. Thank you very much for all the work ! This is wonderful ! In the current list, there is not a single change that I don't agree with (only a couple are neutral to me). I especially like Arcane Archer PR correction and godlike buff cause it makes basically all classes and races viable (SC Arcane Archer being the safest pick for SC Ranger powerbuild). SC Fighter and Rogue are better too, Psion feels good enough (good for Cipher/caster MC) and shattered pillar comes back from the dead. This is the true Power of consensus ! (Which also makes playing with the patch feeling legit, not like all these powercreep Mods )
    1 point
  17. These people are the same that believe their preacher when he says God told him he needs a private jet.
    1 point
  18. I saw Predator 2 first and it remains my favorite I think of the Fast and the Furious as a series of movies that goes bigger, harder, faster with each sequel. I mean, they started as relatively low level illegal street racers and thieves and now they're all international superman everythings.
    1 point
  19. There won't be customization, but trophies/mementos will be displayed based on things you've done. We will be able to store items in the ship. I think of it as a mobile home.
    1 point
  20. Interesting choices for "monsters":
    1 point
  21. In-laws arrive tonight to meet their grandson This is going to be interesting as they are a lot more free with their opinions than the family that was here last week. I'll be fine (thanks to thick skin, alcohol, and the language barrier) but I worry for my wife's sanity or what's left of it anyway. Happy Juneteenth!
    1 point
  22. for those unaware juneteenth we typical make it to berkeley (were held june 16th this year) as we got acquaintances who help organize the annual berkeley juneteenth festival. unfortunate, this year we had a local appointment which were three months in the making, so missed for first time since 2008... which weren't actual a miss. bulk o' local capital city observance happens during the upcoming weekend with park festivals including entertainments and food. HA! Good Fun!
    1 point
  23. inventor o' the foam is an iranian woman. the tech were original meant for biomedical applications-- stronger implant replacements which wouldn't suffer rejection as do most metal devices. lucky we got a "muslim ban" (albeit watered-down) to protect us from all those nogoodniks coming into the US from terrorist nations, eh? HA! Good Fun!
    1 point
  24. What do you call a person with no nose and no body? no body nose.
    1 point
  25. All look solid. Just avoid builds and abilities which traditionally rely on better recovery, as all that means is that they will act first, but don't get much in terms of meaningful advantage. I generally find Spellcasters very effective in turn based as one spell, Vs one attack is a no grainer. Dex is helpful but not super necessary. High dex allows spells to be cast faster, therefore lower chance to get interrupted and loose a spell. Overall, it seems like you know what you are doing, so don't sweat it. It ain't an RPG where misstep in character creation might lead to a campaign restart.
    1 point
  26. Yes. if the only distributors for PC are companies you do not want to deal with or support with your money it matters a great deal what service you download it from.
    1 point
  27. I'll offer a counterpoint to your argument above: to me Athkatla was basically the finest city hub we'd seen in an RPG... Up until Neketaka. To me Neketaka isn't a problem in the game, if anything it is its biggest virtue; yet I see your post is less about an Athkatla/Neketaka comparison so I'll leave that for another topic, as there's much to discuss here already. Anyways, I feel that you are ignoring a lot of the aspects that grouping the warring factions in a single city add to the overall conflict and depiction of themes and so on. The conflicts surrounding Neketaka isn't just one of interest, it is likewise a cultural clash, and whilst we see plenty of it all across the Deadfire it is never clearer than in that single place where all cultures are constantly interacting with one another and melding, not just at an interpersonal level but right down to the fusion in architecture, aesthetics and the likes. There is a tension to the design of Neketaka that is not merely apparent in the dialogue and interactions, but in the city's construction, layout and aesthetic itself, which would never have had the same effect were we to split the influence of every faction evenly across the different smaller towns. For that specifically we already have a representative settlement for each, in the shape of Port Maje, Sayuka, Dunnage and Tikawara - what tensions and conflicts there are to explore in each I feel are handled solidly too, from the Huana camps in Sayuka to the history of conflicts with slavers and isolationist tendencies in Tikawara, and so on; and much as you propose in your alternative, I feel these already showcase perfectly the philosophies and worldview each faction holds. There was also a practical reason behind the presence of one big city opposite to multiple, from a production standpoint, which the devs spoke of a fair bit during production. As you probably are aware of, the first Pillars had two big city hubs opposite to a single one, in both Defiance Bay and Twin Elms. The response to this was... Somewhat mixed, from both the devs and players alike: the players felt Defiance Bay never felt as lively as an Athkatla, and that Twin Elms felt a little scarce in content, and the devs agreed on both cases and likewise felt like their time to come up with in-depth content and proper detail to render such areas was cut short by this division, forcing them to rush the two somewhat. Whilst having four city hubs with an adequate density of content and attention to detail would sound like a dream come true for many, the kind of work required for that would be exorbitant and the likely effect would be one where all four cities underwhelm instead (and as a small gameplay-related quibble here, if many of the quests across these cities would involve doing stuff in other cities, this would also add a lot of backtreading which is usually best avoided in any game, let alone RPGs which tend to be especially notorious for this). In theory one could split a city as dense in content as Athkatla or Neketaka into four smaller cities without losing on the amount of content present in the game, but in practice, psychologically at least the effect seems a lot less appealing. There's also the matter of what having four big cities means from a setting perspective too - the Deadfire isn't meant to be a place that's very securely settled and has had all these cultures inhabiting it and building settlements on it for centuries, they're literally new to the region, much of which is yet "undiscovered". The settlements are precisely that: settlements. You can see how the majority of Port Maje and Dunnage's buildings seem haphazard and not made with longevity in mind - in the former's case you can even see the state of the wooden planks comprising the walls of the Kraken's Eye for example already rotting away and losing their blue coat of painting. These settlements are *meant* to be small, they're there as an enterprise that even when we arrive to the place the mayor himself is unsure of its present or long-term success. Sayuka is very much a straight military camp. Tikawara has literally built huts out of ship hulls to try and show they're an actual village to those who come and visit them. To make any of these a city would be to dilute the point that all of this conquest, all of this expedition and process of colonization is at a very early stage and happening in the *now*, not decades or even centuries ago. That Neketaka's a massive city as it is has its reasons, but most of all it is because it's the centre of the Deadfire in terms geographical and power-based, it's the capital of the Huana as a culture and the one city presumably preceeding the colonist expeditions and so on. It is, strategically, the only place you'd want to set your base for your expedition (relating somewhat to theories of spatial competition and so on). And, to tie back to what we spoke of before, it also makes for an ideal case study and representation of the cultural clash between all of these factions. From a narrative perspective the "race to Ukaizo" I believe already does a fair bit of what you propose. Disregarding the incentives from our personal questline, each faction is already given a pretty clear and singular reason to why they want to make it to Ukaizo themselves: the Vailians are interested in what they can learn of animancy in what was once a major Engwithan landmark, the RDC's interested in learning more about the storms to see what can be done about the same in Rauatai, the Huana need it because the history of their people and culture is there, the pirates see it as a place with lots of potential booty and a good alternative to settle in and operate with relative impunity and so on. How we reach there also differs greatly given the choices we make and the faction and subfaction we ally ourselves with: eventually we are made to take part in some kind of move against one of the others and, again, we can see the eventual race pan out in several different ways depending on who we sided with and who we struck against in the process. To remove our attention from Ukaizo would be something that if anything would muddle up the narrative and reduce the stakes making our way there and to confronting Eothas and so on. If anything an issue the game had in its pre-5.0 iteration is that the faction conflict and the threat of Eothas didn't feel connected enough, and that's precisely something this last patch was attempting to address with its narrative additions and so on; so to create an ending that tends further away from the game's climax and thematic crux which is the whole event at the Wheel, I feel would only widen this divide instead. Here's the other thing too: I don't think it's an option to *not* finish at Ukaizo either; the narrative of the entire franchise so far has been built around the conflict of power between gods and kith, and the cultural shift from theocentric to anthropocentric instead. A Rauataian invasion to Neketaka or a Principi attack to Port Maje or Sayuka as expansions or replacements to the current final race to Ukaizo would be fun to play most likely, but would ultimately be rather meaningless spectacle, all in a saga that stands out for being motivated by themes and ideas first and foremost. Anyhow, some thoughts on my part.
    1 point
  28. It's still out on PC. Does it really matter what you download it on...? You have to roll your eyes at some of the nonsense said about this.
    1 point
  29. Perk: Start the game married to a Toasterix fembot by Ronco. No romance, but you get hot buttered bagels for lunch.
    1 point
  30. Anyway, XBOX presentation highlights for me: Cyberpunk 2077 Ori 2 Outer Worlds Tales of Arise Microsoft Flight Simulator
    1 point
  31. 1 point
  32. Source: https://www.dropbox.com/s/rqa39t8eik8uday/new_ability_icons_v_0_3.png?dl=0
    1 point
  33. Thaos is sworn to Woedica. Not just her ally. His immortal soul is bound to her as surely as she is bound to him. Woedica wants to discredit animancy, and keep her secrets safe, she also wants a large pot of vengeance over the other gods as they rekt her **** (ruined temple in defiance bay backstory). There is a reason they call her "The exiled Queen," and it's not because she's very regal. It's because the other gods made short work of her once she massed too much power. So to your questions. Why is Thaos working with Woedica? Because he is the closest thing she has to an avatar in the world of the living. He is her most trusted minion, the close confidant, the immortal Jason Bourne or 007. A long time sworn ally to her and party to orchestrating the entire "Gods are real" deception scheme they invented. As a reward for his service he doesn't have to struggle with awakening every time he is born. He is born with all his memories and all of his soul remembering everything. Was it Thaos's plan or hers? It is her will, and Engwithan machinery is being used so she probably knows about that too, but it is probably his plan. How does making her stronger help his cause? She is his cause. Was he working with her from the beginning or only enlisted her help after Eothas things and decided to put a stop to them? -.- Dude, did you not read the lore? he was working for her since Engwithan times. The sole purpose of his order is to maintain that gods are real, and it worked that way for a long time until the gods turned on Woedica for amassing too much influence and burnt her avatar to a crisp (much like what happend to Eothas's champion). Talk with Durance about Magran and the godhammer. If you completed the Durance quests you should have gotten to the point where you can either convince him that Magran did not want Eothas's champion killed and that he betrayed her, or that she betrayed him. Animancy = stealing fire from the gods. Woedica wants to stamp it out. Revenge over the other gods / power over them. Woedica wants this. Thaos = He is Woedica's queen on the chessboard - moving through the centuries to carry out her will, but because he is such a trusted pawn he is left to decide how to carry it out himself. Plot to steal souls to give woedica power over the gods, and wipe out Animancy in the region all at once is the work of Thaos, but he is carrying it out for Woedica. She wants him to do all of this. Hopefully that helps.
    1 point
  34. https://techraptor.net/content/alpha-protocol-removed-from-digital-storefronts-as-segas-publishing-rights-expire
    0 points
  35. EA: "We don't call them loot boxes", they're "surprise mechanics"
    0 points
  36. The Ranger Class Is Getting Some Changes In D&D (And Baldur's Gate 3) if already linked, then am apologizing for repetition. too lazy to check. ... actual listened to podcast. ... needs to be a new word to describe these guys who interview game developers and publishers, 'cause journalist carries with it undeserved preconceptions. from the podcast we learned more 'bout the interviewer's crpg preferences and opinions than we did 'bout bg3 development. call somebody a journalist is unfair 'cause it carries with it expectations o' minimum competence and professionalism. given what is diminished standards for game journalism in 2019, is perhaps unfair to burden these folks with the baggage Gromnir brings. need a new word which ain't inherent condescending, but am kinda at a loss. HA! Good Fun!
    0 points
  37. FAKE NEWS: https://www.eurogamer.net/articles/2019-06-19-alpha-protocol-pulled-from-steam-as-sega-publishing-rights-expire
    0 points
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