Kingdom Come: Deliverance2 Full playthrough took me a bit over 150h, and I enjoyed every 2nd of it. My only disappointment is some of the ending I got - for one I was aiming to play honourable Henry but according to the game (and my imaginary parents) I was quite a scoundrel nonetheless. Apparently I stole quite a bit and according to my stats killed over 50 civilians.... though fair enough. I not upset about it per-say, but I was thinking about playing scoundrel Henry for my 2nd playthrough, and now I feel like I should try good Henry again, especially as I can miss on some quests now. There are also some odd things. Like being judged for unnecessarily pursuing revenge by killing the traitor, while the only reason I did that was to save a comrade he was torturing. The game didn't even give me an option to knock him out and lethal option was the only one available. Apparently you are supposed to talk to him, duel him and then you have an option to let him go (after which he alerts the camp to your presence). Which 1) taking away systemic options for the same of contrived scripted choice - not cool, 2) I mean... at the moment two of us are on the very dangerous mission and sabotaging it means loosing not only our lives but everyone defending in the castle. If there was a justified kill in KCD2, it probably was this one. A more disappointing bit though, is that the game didn't recognize my devotion to Theresa. I withhold from romancing and sleeping with anyone for the whole playthrough and mentioned Theresa whenever I could but she still wasn't an option at the end. I suspect I messed up at the very start of playthrough as I meant to be modest when asked about my romantic life, while the game interpreted it as not romanced Theresa in KCD1. That hurts more, as I will definitely want to explore romance options for my 2nd playthrough. oh well. That aside - what a game. It has a bit of Baldur's Gate2 symptom - it's clearly a richer, more polished and expansive game then the original and overall superior in gameplay and storytelling, but I missed a bit roughness of KCD1. A more friendly progression in KCD2 means the world doesn't feel nearly as threatening, and considering the sheer size of the tile, I think Henry gets good at stuff a bit too quickly. Entire latter part of the playthrough was me choosing which maxed out stat I want to use, most of the time. In general, I wish there was far more choice to be made. I think core system with skills raising as we use them and perks is fine, but that we don't really have to choose much to me is. In the end, in most cases you will be able to get every perk in most skill trees, and that is just not very interesting. However I choose to play Henry, he will likely end up the same, unless I am really picky on what quests I do and how I approach situations. I wonder if a non-completionist playthrough would change how I feel about it, but at the moment I feel KCD could beneift from branching skill trees and some limit in progression. Anyway, nitpicks here and there. Masterstrike still trivializes combat on your end, while your opponents using it strongly punishes exploring other options. Overall loved it, and feel and urge to boot KCD1 turn on hardcore mode and do another full playthrough. Being sad when a 100+h game ends is I think the best recommendation I can get.