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  1. Finished Outer Worlds 2. I put a lot of hours into it, I'd say about 50, and I felt like I searched most corners to get content done. There were some collection quests I didn't finish, but the story stuff was good and I liked what happened to all my companions. It was a fun universe to explore. I'll probably wait for some DLC before playing again. It felt bigger and more epic than OW1 and Avowed, so that was good. Now I'm playing Xenonauts 2, which just released Milestone 6. This makes the game feature complete. The next milestone is full release, so I'm planning on trying to get through a whole campaign before that drops. I've only lost 1 soldier so far, and that was due to a bad explosive throw. Lesson learned, propane tanks go boom.
    4 points
  2. 4 points
  3. I’ll keep it simple, I’m trying to have aunties choice and the order team up, I’ve already talked to Ruth now I have to talk to auntie. It will not let me. When I talk to the VPs in the room where I need to talk to auntie the only option I get is to use aunties choice to help take over the spire and archive etc. I literally can’t team them up. Is there any way to fix this, I really wanted to team them up but cannot. Please help
    3 points
  4. My Sis has been dealing with chronic pain (CRPS) for a while now. Recently she had a spinal cord stimulator surgically implanted, and the results have been exceptional. As long as she keeps it charged up, she is nearly free of pain. It's had a most wonderful effect. Science rocks.
    3 points
  5. Always good when offshore tech turns off a DB because "since the CPU usage was low, I assumed the server was not in use".
    3 points
  6. I have finished Black Geyser: Couriers of Darkness. It is a party-based CRPG with RTwP combat in a fantasy setting. While the writing is uneven and the combat is simple (not based on an existing system), there is enough roleplay, QoL features, and some interesting gameplay systems to make the experience enjoyable. There is also delightfully little bloat allowing for a completionist playthrough of a reasonable length of 30-40 hours. The review which was longer than the character limit on Steam and GOG (there are no spoilers but it is long) :
    3 points
  7. I don't know of any way. But I didn't have that problem - I played at a time when Argenta killed trash mobs faster than it would take to search for a mod and install it At least encounters don't respawn.
    3 points
  8. I have completed the quest to the point where you need to return to Ruth . However when i try to speak with her, she only gives the option to "casually talk to her" and there is no option to finish the quest. I have done all the other parts of the quest including the optional ones.
    3 points
  9. Ubi solitudinem faciunt, pacem appellant.
    3 points
  10. Niles doesnt construct the explosive to breach the vault door and becomes bugged instead making me stuck in the mission Do More Harm
    3 points
  11. Hello guys at Obsidian and forum! So far I'm enjoying The Outer Worlds 2, despite of some bugs (yes Inez, why wouldn't I be able to recruit you yet...?) and the heavy and long shaders compilation at every start of the game. About 7 hours in and Paradise Island cleared, I thought I would throw in some suggestions for you to consider implementing on the next patches, coming from a person who has spent way too long on open world RPG's. Hope they'll be of use for all of us! UI: In the inventory, it'd be nice to be able to click on a weapon/armor and autoequip it, and at least be able to sort them out by damage/DPS or armor strenght. As far as working benches go, I should be able to distinguish exactly the weapon/armor I'm wearing right now so that I can know which thing I'm modifying from the get-go. And I think limiting weapon slots to armor modifications is not the best idea ever... Main quest: Awesome, nothing more to add. One of the best I've played in recent times. Secondary Quests: Most of them feel very short or are way too "fetchie". I know this can't be changed, but I'd love to see longer and tougher quests on future DLC's. I'm thankful to you as Murder in Eridanos was an awesome experience and represents exactly what a DLC shoud be to me. In the secondary questing department, Cyberpunk 2077 is still unmatched in my opinion. World: I know random events are normally a Bethesda thing, but as beautiful as the Paradise Island is, I don't feel really encouraged to explore it. Take for example the crub guy on that random house/lab: he has pretty nice dialogue but the quest is quiet boring. I'm sure there are ways to spice up the world or give us more specialised or juicy rewards like things that would max up some of our attributes (something which makes me sad that we can't see on the game). Companions: I know this is not a Bioware experience, but I would love to see more interactions among companions while I'm travelling. Paradise Island only has two so this might change later on, but banter truly helps with immersion and making them feel alive, specially with how close Niles and VAL are to each other. I won't talk about what I think about romances, but if a life simulation approach has any bearing on an RPG, there shouldn't be one without them, as long as they are properly implemented. That is personal opinion, though. Many ideas from the first hours of gameplay, but all in all I'm much appreciated for this more polished and superior experience coming from Outer Worlds 1. I loved the ideas and I love how they came into fruition to make this such a well rounded-up videogame RPG. Well done lads.
    3 points
  12. Hi all, I had the same issue, as stupid as it is, you need to switch to First-Person view to get the prompt to appear.
    3 points
  13. I'm about 30 hours in Outer Worlds 2. The character progression is a huge improvement over OW1. Flaws and perks really change the game and give you a lot of options for development. It is one of the best leveling systems I've played in awhile. I'm also really enjoying the companions. This cast compares favorably to the ones in KotOR 2. It is a diverse group and I'm interested in getting to know more about each one of them. So yeah, another Obsidian win for me.
    3 points
  14. For whatever it is worth, I tend to not care for jRPGs, but I enjoyed CO:E33 gameplay anyway. It's jRPG systems are actually rather overshadowed by dodge/parry mechanic which makes it closer to baby's first Sekiro. One optional boss in particular felt very FromSoftware. That however, I think is also a weakness as while the game does have variety of characters with their own gimmicks, and neat character building system, it does just dictates how much dodging/parrying one will have to do per-encounter. That said, story is the selling point.
    3 points
  15. I just realised I own Greedfall. And have it installed. So I am trying that. First impression: yup, definitely a Spiders game.
    3 points
  16. I can't progress this quest. Im on PS5 and the game has the latest patch installed! To continues the Faction Quest "An Equitable Arrangement" I have to complete the Side Quest as mentioned in the title. To do this I have to interrogate the Man in the Moon Mask. After I start the dialogue I have two options. The standard and a Professor option. No matter what I choose the next dialogue options are the standard one and one that needs 9 observation. What I don't have. After being forced to choose the first option I get another dialogue option. The standart one, a professor option and a Science 9 one. I dont have 9 science. So stuck with either of the other two options. But no matter what combination I choose or companions I bring along. I am left with the "Think I will slink away option." In other words I cannot progress this side quest or the Faction quest that's tied into this one. According to the patch notes, this quest was patched. But it seems it not. Am I missing something or am I screwed? Not having enough points in specific skills should not force you out of a side or faction quest!
    3 points
  17. When loading a save file, being able to select the character and see only their save files would be an incredibly helpful QoL feature, especially for those of us who have multiple concurrent playthroughs going.
    3 points
  18. It was 'very honest' that Trump told the electorate he didn't know what Project 2025 was despite his VP candidate having written the introduction to the published version and having several of its key architects of said document working for him and which he has subsequently went on to implement Project 2025's agenda without fail? Doesn't seem very honest to me.
    3 points
  19. Playing a game called Seance of Blake Manor. It's an adventure/investigation/deduction game with a horror theme, set in late 19th century Ireland. It's first person view and lots interactable things, but the major twist is there is a time limit. Time doesn't go forward in actual time, or movement or even changing areas, but only by interacting with things. So instead of clicking everything and then trying to figure out what to do, you have think about your actions constantly. The mechanic was a huge turn off for me at first, it felt very arbitrary because it wasn't always obvious what thing had important info attached to it, and felt it encouraged save scumming. But once I got past the prologue, it seems there's much more leeway and it works fine. But maybe it'll all come crashing down on me later, when I find out I shouldn't have spent all that time going through ladies pants drawers.
    3 points
  20. This thread really is quite slow when I'm not around... So, quote for the day: "In America you call it the Alt Right. In Germany, we call it 'Why Grandpa lives in Argentina Now.'"
    3 points
  21. I'm beginning to understand why you liked Rings of Power so much.
    3 points
  22. Supernova was a huge part of the first game for me. I only played that difficulty and did it three times. The survival stuff made it feel really immersive and exciting. I’d love to see something like that come back in The Outer Worlds 2. Every decision mattering so much was perfect.
    2 points
  23. As the title suggests, An Aegis Against the Miasma is stuck in "Mentioned" and the only quest note is "You've learned that a scientist at the Automech Repair Center could use some assistance." I have spoken with Delphinia Bryant once, but did not have the bits she required. I then promptly acquired the bits and came back to her. Now, the only thing she says is, "Still loitering about? I have errands that need running. Put those idle hands to some productive use." I have one response available, "You know what? I should get out of your hair. [Leave Conversation]". The quest marker for "Above and Beyond Repair" points to Delphinia and sabotaging the facility. I have no option to collect the Zyranium gas or otherwise progress towards the shield gadget. Unless I am just completely missing something, I do not see away to progress the quest. I cannot find any other mention of this issue in my search online. Thanks to anyone with any thoughts on this, and if it is a bug, hopefully it gets fixed soon.
    2 points
  24. I think there's been a pretty consistent trend of "Trump on ballot = wild overperformance for GOP, Trump not on ballot = mild to severe underperformance for GOP" ever since 2016, so it's not too surprising. The man certainly knows how to rev up those baskets of deplorables, that's for sure. The good news is that Trump can't appear on a national ballot again...for the moment. With this particular Supreme Court, I genuinely do not feel 100% confident that that will hold, though I'm at like maybe 80% right now.
    2 points
  25. Simple one really, doesn't matter which scope I apply (1.25, 1.5, 2.0) none of the scope mods result in a more zoomed in view of the target than default iron sights. Any idea how to fix this?
    2 points
  26. 2 points
  27. Can a mod fix title to An Instrument to unfold space & time bug
    2 points
  28. The hate of men will pass, and dictators die, and the power they took from the people will return to the people. And so long as men die, liberty will never perish.
    2 points
  29. Lol. True, not in the way you're arguing, though.
    2 points
  30. During Donald's second term, he has: Pardoned approximately 1500 people who stormed the capitol Signed an executive order to end birthright citizenship, while also telling the lie that the USA is the only country in the world that does this. (It was blocked for being unconstitutional.) Signed an executive order withdrawing the US from the Paris Climate Agreement. (Coincidentally, his campaign took $75mil from fossil fuel interests, and the new energy secretary founded a fracking firm.) Signed an executive order putting a pause on all US foreign development assistance programs Signed an executive order to end DEI (I know Bruce will probably approve of this one because every time someone links to a study that proves that systemic racism definitely still exists, thus necessitating things like DEI, he'll just go hmm agree to disagree) Appointed a secretary of defense with a history of allegations of sexual violence, alcoholism, workplace misconduct, being sympathetic to neo-nazis, and a white supremacy symbol tattooed on his chest Talked about the possibility of running for an unconstitutional third term Signed an executive order banning trans people from serving in the military Signed an executive order to restrict gender affirming health care to people under the age of 19, against the advice of current research on the subject Blamed a crash on 'DEI' while an investigation was still ongoing Appointed as secretary of health and human services a man who had part of his brain eaten by a worm, who has gone on to misinterpret a bunch of studies to perpetuate harmful stereotypes around biological differences between black and white people Empowered ICE to act with almost no oversight, leading to a number of false arrests and unchecked violence against legal immigrants and US citizens That was just January. It takes a mixture of stupidity and evil to look at this current administration and think 'what a relief we don't have Biden.'
    2 points
  31. Ok! I decided to do a patch notes deep dive and…. It’s fixed! This can now expand your under 50% life a bit, I think.
    2 points
  32. I did walk around a little before heading to town. I think a big part of it is narrative baggage from being part of the earth directorate. Like I can be a criminal who doesn't like the earth directorate and takes nothing serious. yet they decided to make me captain? Just in my mind you have to be a leader of some sort for the story to make sense. If you had been just a regular soldier it would feel a lot more natural. Starting off important takes something away from these types of games imo
    2 points
  33. Nice. Deadfire felt a lot better in tb for me. Except that those super bosses were impossible, because combat would stretch into the endless... Those tweaks they mentioned sound interesting. Almost makes me wish they would update Deadfire again.
    2 points
  34. I think i have become a full hater. I just cannot get into outer worlds 2. I think its a me problem because I enjoyed the first one. If I had to justify it. I do not like when games throw you right into the world with no buildup. New Vegas you start in a small unimportant town. You wake up and talk to people in the town and you hear about the factions and political climate. Pillars your caravan gets attacked and you make your way to a small town. You get eased into the world. In outer worlds two you are an agent and you go on a mission. Thing happens. You are thrust into the world and factions with no time to ease into the world. Even the first outer worlds eased you into the world. You dealt with a minor dispute before seeing the wider picture. I probably will start to enjoy it eventually but it feels like too much too fast. I have a hard time caring about anything going on because it's thrown at you so quickly. Combat is good. Graphics are good.
    2 points
  35. It's more accurate to say that *the character* you play cannot solve the murder. The murderer (or at least the gist of it) is fairly obvious to most players, I think by about a third of the way through. The game is using the framing of a "murder mystery" to give the main player character a reason to be there and a framework for walking around and investigating all the time. But the goal of the game and the goal of the character you're steering are quite different. The game is interested in telling the story of social transformation of a village in Europe in the middle ages, and the impact to various factions (church, nobility, townsfolk, etc.) that these changes bring about. Your character is trying to solve murders. The process of steering him enables you to learn about the various factions of the town, and choose to favor various sides at various points. It's less like a murder mystery and more like a combat-free Obsidian RPG that happens to be set in "real-ish history."
    2 points
  36. Powerful New Antibiotic Was 'Hiding in Plain Sight' For Decades : ScienceAlert
    2 points
  37. There's some setting that fudges the dice and is intended to help avoid chains of bad rolls, in practice it seems to make rolls worse (or at least more "average"), turning it off seemed to at least improve things for me. May be in my head, may not be, there's been evidence collected to indicate the former, but since Larian doesn't disclose how the setting atually works and kept updating it there's no telling how accurate that evidence still is. Anyway, may want to try turning it off (it's on by default) and see if that improves things for you, it did for me.
    2 points
  38. yes!!! Its so frustrating, I wish there was at least a list of fast travel points that we could pick from or something.
    2 points
  39. I've started a replay of BG3 as well, a few days ago. Getting close to Act 2 again, and I'm having way more fun with the game now than the first time, just because I know now how everything works, and how to best use the environment for my advantage. I think the game is pretty good. IMO, a party of 6 is really not necessary. Guess it would make combat a lot easier as well. Not sure why your people can't hit anything - I'm wrecking whatever crosses my path. Maybe you use the wrong weapons, etc? If we'll get a PoE3 some day, I'd really love it to just use this game engine. All of the interactions and environments combined with Obsidians writing should end up pretty cool.
    2 points
  40. I started playing BG3 about a week ago. I'm using a lot of mods, though all of them from among those available through the built-in mod manager. The most important mod being the one that gets me a 6-character party. As I had expected, the game is okay but not amazing the way everyone likes to gush over it. It's definitely not worthy of all those 98, 99, 100 review scores it was given, calling into question the credibility of those reviewers. Among the things that I dislike are a horrible inventory system and hotbar system, poory designed UIs across the board, moving and organizing the party as a group being a huge pain in the ass, most containers in the environment being empty (and not getting clearly marked as such even after you check them), and all NPCs can be interracted with even though many dont have anything meaningful to say. Your own dialog options during conversations are often many and yet the range of different options is very limited, meaning many of the options are merely minor variations on saying the same thing. Combat is also, as expected, rather tedious, but I can live with it from having a party of six and using low difficulty settings. But it is rather ridiculous the extent to which characters miss their attacks. I've gone through multiple rounds of combat where every single one of my six characters missed on their attack. But I'll grant this is a huge flaw of DnD and not the game per se (and why I love PoE mechanics so very much more). Where the game does shine is in beautiful environments, and very nice character animations and cutscenes. The story is also good so far. More to come.
    2 points
  41. Play it before they wreck it with their trash DLC.
    2 points
  42. Same on my end. Went to the location, text popped, but no audio and no Severin to be found. Completed other quests, changed region and planet, checked on other communication devices, but no luck making him appear.
    2 points
  43. lol I actually like that. Too often in like Fallout I would clear out the same place of the same dudes over and over again and it felt like I had no effect on the world. This makes it feel like I'm actually DOING something. Also it can help to point out places I haven't explored yet.
    2 points
  44. After finishing the Archive quest chain, i can't give the calcaduceus to either Auntie or Ruth, going directly to them just makes them say generic lines. The quest marker leads to an empty room in the entrance of the Archive. I have opened up all lifts including the Spireton one, there was nothing else i could interact with there. The Order NPC at the lift doesn't have anything to say either. I suspect this is because i cleared Spireton of enemies way before accepting the quest, and there was no way to acknowledge it during the negotiations.
    2 points
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