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Showing content with the highest reputation since 02/04/26 in all areas

  1. I just wish we could make the old men in charge fight each other to the death
  2. itch.ioNo ICE in Minnesota by jesthehuman and 651 othersNo ICE in Minnesota: 1439 items for $10.00 There are a few interesting titles, though also surprisingly many TTRPGs. https://hempuli.itch.io/baba https://hthr.itch.io/extreme-meatpunks-forever - beat 'em up action + VN, which I liked. https://peachykeengames.itch.io/calico - boring, but functional https://bucketdrumgames.itch.io/bitrat https://tngineers.itch.io/mudborne https://linker.itch.io/elephantasy - played the sequel, it was a somewhat difficult platformer-Metroidvania https://pd-cgt.itch.io/somnabuster2024 https://knifedemon.itch.io/brush-burial - my Steam wishlist, im-sim/stealth-action https://rocketadrift.itch.io/psychroma - my Steam wishlist, horror-puzzle https://devonwiersma.itch.io/lofty-quest https://zorkie.itch.io/quality-dreams-reasonably-priced - my Steam wishlist, management VN https://standing-cat.itch.io/nekomancer-of-nowhere https://glitch-creative.itch.io/optica https://crawlabeegames.itch.io/ale-aftercare
  3. i'm just waiting for them to kiss
  4. The problem here is MS having a target of 30% profit for their games. So if Avowed/TOW2 came in at 20% profit, which by any measure would be a success story, the mere mention of them "not meeting sales targets" sets off an avalanche of "the games bombed/were a failure" type of unfair asinine comments which undermines those games and Obsidian's reputation. :(
  5. Greetings Watchers! We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! Combat and Mechanics Initiative has been reworked so that the first turn initiative will now always correctly match the displayed initiative value on the character sheet. The new formula for Initiative is: Base RTwP Recovery * 2 + 1 All modifiers to initiative happen after the above calculation. First turn initiative values will now more closely resemble initiative values seen on subsequent turns. The minimum initiative a character may achieve can never be below 1. Initiative now displays positive and negative values of contributing modifiers in its tooltip. Adragan can no longer take multiple turns with 0 initiative between them. Patients in the Sanitarium should now correctly take actions in TBM combat. Changing active modal within a modal group should now update immediately in TBM instead of on the following turn. Second chance should now work correctly in TBM. Guardian Spirit ability on Ancestor Pendant now works correctly in TBM. Pŵgras now properly move into position when casting Autumn's Decay in TBM. Chanter's Chants now go on cooldown as a group when a chant is switched. Resolved an issue where drakes summoned by chanter invocations could sometimes freeze the client when the drake despawned. Summons created by a chanter will now properly despawn any prior summons in TBM. Fixed an issue where repeatedly re-summoning summons in TBM combat could cause them to become unable to move. Master's Call will now correctly break engagement in TBM. Visage of Concelhaut now works correctly in TBM. Cleansing Flame will now jump to a new target it its current target is killed in TBM. Many spells and abilities that deal unscaling damage indirectly (through status effects and other means) now properly receive increased lethality while in TBM. Fixed an issue with Kalakoth's Minor Blights incorrectly granting immediate subsequent turns after attacking in TBM. Fixed an issue that caused enemies with ranged weapons to sometimes become stuck when needing to move closer to their targets in TBM combat. Characters now properly consider their reach distance when moving into range in TBM. Fixed an issue where patrolling characters could sometimes become stuck instead of properly engaging in TBM combat. Using quick items or disarming traps while spiritshifted in TBM will no longer cause the turn to become stuck. Initiative is now accounted for on attacks made from outside of combat. Overlapping Unconscious and Prone effects no longer allow a character to move freely. The Firebrand spell is now a free action. Push/pull spells outside of TBM combats will no longer prevent characters from being responsive. Fixed a case where teleporting creatures could become invisible and untargetable in TBM. Cancelling a cast action and re-initiating it no longer calculates incorrect initiative values. Cast actions can no longer be cancelled outside of a character's turn. Being interrupted while pending a cast action will now properly remove the target icon from the world. Fixed a case where characters knocked out by DoT damage at the start of their turn could cause combat to be stuck waiting. Grimoire swap cooldowns are now respected in TBM. Fixed a case where ranged attacks in TBM would sometimes fail after execution. Many creatures that were not using spells and abilities in TBM should now make greater use of their arsenal. Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it. Delaying a turn no longer triggers pulsing (and similar) effects when starting the delayed turn. Abilities that require a certain amount of time in combat before being available/unavailable now track TBM turns properly. Heart of Fury will now properly consume action points in TBM. Enemies that trigger second chance mechanics in TBM combat will now properly stand back up. Several ticking or bouncing effects no longer focus the camera when triggering. The Fighter's Charge ability now animates and repositions properly in TBM. Engagement now properly breaks when using the charge ability. Delayed Fireball now resolves properly if combat ends before it detonates. Ray spells should now behave more correctly in TBM. Visual and Audio Ground targeted pulsing FX will now display a persistent effect in-between active pulses in TBM combat. Cipher focus HUD FX are once again visible. User Interface and Interaction Added a keybinding and HUD button to toggle TBM freely while outside of combat. Spacebar is now the default key to end turn while in a TBM combat. Added keybindings for Delay turn, End turn, and the Combat Speed slider. Smart camera may now be optionally disabled. Accuracy tooltips can once again be viewed in the inventory screen. Instant speed spells and abilities now correctly display as Free Actions in TBM. Camera will now properly center on the start of a characters turn when pulsing effects are present on the character. Many remaining bugs where spells and abilities mention durations in seconds instead of rounds (in TBM) have been squashed. End turn and delay turn HUD buttons now have proper tooltips. Select All and Scouting UI buttons should no longer be partially unclickable. Burial Isle cutscenes no longer prevent future actions from being cancelled or other strange behaviors. Initiative value in character sheet will no longer overlap DR values in cases where many unique DR values exist. Several enchantment descriptions now display correctly in TBM. Fixed an issue where the combat log would display erratically on certain resolutions. Duration of summoned creatures is now displayed in rounds. Targeting indicators for bouncing spells should behave better in TBM. Added breakpoint markers to combat speed slider in TBM. Displayed endurance pips will now match across different UI. Localization Resolved translation errors with Wizard's Wall of Draining spell on Polish language.
  6. You can change the setting so that clicking the title of the thread brings you to the latest post.
  7. Oh, I always used ashes. With summons I meant another player. Man, I am enjoying Cyberpunk 2077 more than I should. Nightcity is such a dystopian paradise. I just wish Jackie would stop saying 'Madre' every five minutes.
  8. ^ Tainted Grail has that wonderful first half, and then it's an "ok" 2nd half. Very front loaded. Not that it becomes bad or something. But that first impression isn't ever quite matched. They've patched that 3rd act and I suppose it became a tad better but eh. But yeah, I had lots of fun with it. Anyway - I finally tamed a pet cat in Enshrouded. The cat is cute I suppose - if you pet it you get a small tiny health buff and it often runs to you and meows - but it sure eats a lot. I "locked" it in my bases main chr. bedroom (I've heard pets can get rather lost in this game), where the cat gets the zoomies and seems to run along wall edges/behind furniture, just like a real cat. Sadly, it does not jump on top of bookshelves, which is not like a real cat. Not sure I'll keep it out or stick it in storage. Am not taming the dog.
  9. Couldn't find this in English, but: Neues RPG statt Kingdom Come 3: Bericht verrät, woran Warhorse Studios wirklich arbeitet Warhorse seem to be working on an all-new RPG -- self-funded (KCD2 must have made loads of cash given that it made its money back a day or two after launch....) One of the few new bigger budget projects to be genuinelly curious about whatever it may be. As this is so not what a decision maker / money giver at your typical studio / publisher would ever have to say:
  10. It's not about porn, it's about censorship. The government can now ban sites that it deems "dangerous". It's a soft ban, but it will slow traffic to a crawl given that most people want nothing to do with the government id app that would be needed to unlock said sites. Said soft ban could be used as leverage for any number of political or repressive reasons. Soon enough there will be "dangerous ideas" that the children must be protected from. You can't just hope that governments won't abuse their power, they will, given enough time. So you have to be certain of your rights instead.
  11. That was my reaction to when Deadfire launched -- to nowhere near the buzz as PoE. To be fair, Eternity1, unlike Original Sin, was always big time sold on nostalgia, and eventually, that crave for the good ol' days may be fulfilled. Still, in the case of PoE, it's certainly not the "type of game" at fault -- or Owlcat wouldn't have rolled these things plus DLC plus Enhanced Editions en masse from an Eastern European CRPG factory line. :D In the case of TOW, it's not the type of game either, see Fallout New Vegas. What would have bummed me out (and kinda did) with TOW1 is that it was announced as a sort of Vegas-Like project (see the announcement trailers... "From thy builders of Vegas!"). And then was more like a baby's version of an Obsidian game, of one I've played better versions of before (not talking size, but depth). The entire industry is struggling a bit atm though. And if you ask me, the thing to notice recently has been about specilization -- of picking an experience and going all-in on it rather than watering it down so that everybody may be onboard. A game like Kingdom Come would have never seen the light of day at Bioware, Bethesda and Obsidian -- see how Josh had been hoping to make a historical game since forever, but bosses would go: "Nobody would buy that." And even FromSoft exploded by Elden Ring -- a title likewise that would have never seen the light of day at most of the old Western powerhouses of the industry, as deemed as too "inaccessible". These games were allowed to excel at what they were targeting -- and attracted added people simply by doing so, making them curious what's so "special" and "unique" about them. Warhorse have talked about how many history buffs they got onboard who aren't even hardcore gamers, for instance. As a side-effect, Warhorse are now pretty much the only top dogs on the "historical RPG" block too -- there simply is nobody around making a game like them on the scale of them, zero direct competition. Loot and combat and dwarves and elves and Pip-Boys? Dime a dozen. It's actually not just games. See also music, where there are few omnipresent superstars still left that everybody and their cat owns a record of. And rather, everyone tends to build their own streaming playlists, tailored towards them specifically. The market here too has exploded so much that everybody will eventually find something fit to their tastes. (Over 19,000 games released on Steam alone in 2025). One thing is clear though: Chasing trends with dev cycles of 4-7 years ain't gonna cut it. By that point that trend is long old hat. And everybody else chasing it as well may have already picked up what was left of all the buzz once you're finally ready to ship yourself. :D
  12. And exactly because of what you said about the risks in this industry, expecting every single game to have 30% margin is IMHO damaging, as there are only few games which could boast with such a margin in last 6 years. According to Bloomberg, the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in Q1 FY25. Link to mentioned Bloomberg article behind paywall, if anyone owns access to them: https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins
  13. Avowed could never be Elders Scrolls, because one big part of it being so popular still is it's easy moddability. I don't know why they just can't see this. If you put out your game on Unreal, there won't be any mods. The game will be forgotten in a month. This happens all the time with those games. You need mods, to keep people in the loop. Making mods for Bethsoft games is so incredibly easy that anyone can do it. Sure they sell more on consoles than PC yadda-yadda, but mods in the news are what brings people back over and over. Hell, you just have to look at Skyrim or FNV Nexus. The amount of mods for those games is crazy.
  14. That's upsetting. These games are very much for me. I don't finish a lot of games, but for some reason, Avowed and OW2 captured my attention and held it until the end. I'm disappointed that they aren't doing better financially. In comparison, while I enjoyed BG3, I never finished it. They did seem to do well critically, so I hope it isn't just unreasonable sales expectations. I don't know, I just hope Obsidian doesn't end up in another hole. They've been remarkably resilient so far.
  15. Over the weekend, after seeing a video of "The Catch", I somehow ended up down the rabbithole of watching full, 80's 49er Superbowls, then 49er championship rounds etc. That I haven't seen since they aired. I remember watching that '81 season/SB with my father, good memories. Edit: the SB XXIII vs. Bengals was one of the most nail-biting/fun to watch live, too. After all that, I decided to look up NFL 2025 highlight videos. I probably have watched zero US football for 20+ years (maybe a few news highlights here and there). The outfit designs/patterns seem even more weird/garish then before and in the wide shots those current helmets make players look like short bobbleheads. I chuckled. I'm sure one gets used to it (and hopefully those helmets are better protection), but 1st-sight caused amusement. :D It was interesting tho because I guess rules have changed a lot - the stuff I was seeing in the 2025 seemed a lot more gentle, so to speak, vs 1980's. I mean the tackles/hits. More safety reasons I presume. The long run catches or long scoring drives are still exciting tho.
  16. Looks like a pre-made MC and silly system requirements. I'd say "at least it's not UE5", but it is not a high bar to clear. The combat might be fine, but the visual noise is incredibly annoying. Thus, I might consider getting it for $5 in 5 years. Edit. It does look like TW3 and I strongly disliked that game. While TES VI is development, Ardenfall is closing onto the release date (the last I've heard, "early 2026"). Ardenfall on SteamArdenfall is an immersive RPG set in a world of intricate politics and ancient cultures. Explore flowing plains, rain drenched wetlands, and forgotten dungeons full of danger. Meet countless interesti https://www.kickstarter.com/projects/grapeocean/avaria-iron-rule The Black Geyser developers are preparing to launch a crowdfinding campaign for their new game. The description sounds appealing, even if their previous title was somewhat uneven. The survey: https://forms.gle/ibSV87UBjA9aYoXn8
  17. I dunno how this is supposed to go from shooting missiles to regime change and I don't think Israel and the US do either.
  18. It was bit sarcastic joke. Last summer I said that I don't believe that US strikes were able to eliminate Iran's nuclear program only ensure that they will seek nuclear weapon
  19. UK. The Green Party of England and Wales won the by-election in Gorton and Denton, leading by 40%. Reform UK (Trump-lite) came second, while the 2 major parties were further behind. It is a promising sight that a party which values human rights, animal rights, and the environment can also be victorious and have the power to implement these ideals. This by-election also shows that we do not have to be locked into a 2-party system.
  20. Draining Whip is very good in general - Biting Whip's original dmg bonus is a joke in comparison. CP just brought Biting Whip up to the power of Draining Whip. For a Beguiler I would always pick Draining Whip.
  21. Valve getting sued in New York for loot boxes. Or at least, that's the headline version. Seems to be more about there being a marketplace for selling the results of loot boxes than the mechanic itself, which is why they're targeting Valve/ Steam specifically instead of other who just use loot boxes. IMO, should have happened way sooner.
  22. https://fortune.com/2026/02/24/discord-peter-thiel-backed-persona-identity-verification-breach/ "In addition to verifying a user’s age, researchers found Persona performs 269 distinct verification checks, including screening for “adverse media” across 14 different categories such as terrorism and espionage. It then assigns risk and similarity scores to user information." So basically, what we expected to happen with the age verification crap is exactly what happened - in fact, it's even worse. They wouldn't just use your data for ai training, you also get put into a huge ICE / FinCEN / terror watchlist database. /Edit: Here is a video about it. https://www.youtube.com/watch?v=nCi9Uq5GZ18 None of this is about protecting the children - if they wanted to do that, they would jail their pedophile elite.
  23. Russian posts from 4 years ago. Aged like milk. State media saying that Ukrainians where surrendering on mass. And that they lost in 1h23m.
  24. Finally! Was waiting so long. Didn't want to buy a PS5 for literally a single game, since everything that interests me nowadays comes to PC anyways. But 80€ ... I'm going to wait.
  25. Did they actually call it GNU??? 😎 I know GNU as one of two things. The animal also called wildebeest or a license for open source software
  26. Supreme Court Shocks World by Correctly Declaring Trump's Global Tariffs Unconstitutional Edit: Whoops I guess I wasnt on the last page when I added this.
  27. I think I can beat him later on since I didn't jump into NG+. Also, I never cheese bosses. I also didn't have a single summon throughout the entire game. On topic of Cyberpunk 2077: it looks pretty. Having fun with it. I wonder if I will have the same amount of fun I had with Witcher 3. That thing took something around 300 hours of my time. Almost double that of the time it took me to beat Elden Ring.
  28. Finished Elden Ring. 160 hours(120 base game + 40 dlc) Did not bother beating Radahn, Tree sentinels or morning star beast. Because I have more important things to do, bought Cyberpunk 2077 Ultimate Edition for the PS5. does helicopter dance to techno music
  29. Norse: Oath of Blood is a fun game, when it works. I hear it is about 13 hours of content. I assume 20 of those hours are trying to get save games to load.
  30. The latest update added respawning mobs to the game, and I understand that a lot of people asked for this feature and I'm not asking for its removal, only for the option to turn it off. It’s genuinely a hassle having to clear a horde of enemies every single time and makes me put in less effort into exploration.
  31. Well, I just played through act 1 with the new class and so far I like it. The new QOL changes are good too. I've converted 2 of my old characters now as well, because so far I see no reason not to. Honestly, this is kinda what I wanted all along.. more content for this game. Now I wish they would add new quests, dungeons, or terrains, that would be nice.
  32. The construction system is currently very neglected... To improve the quality outside of the story and to ensure more sustainable long-term enjoyment, this should be supplemented with a careful patch. At the very least, it should match its predecessor — ideally, of course, it should improve upon it. My List: Every wall panel adjustable at 45° (Not just the big panels) ¼ Stairs ½ Railing for stairs ¼ Floor triangles Change the Repair-Omni-Tool back to a craft item or any other solution. (Its horrible to see permanent damaged building parts). My community and I have already invested a great deal of time in both Grounded 1 and Grounded 2. These changes would significantly improve the overall quality of the game. Thank you for your great work !!! 😁
  33. "As everyone knows, the Country of Canada has treated the United States very unfairly for decades. Now, things are turning around for the U.S.A., and FAST! But imagine, Canada is building a massive bridge between Ontario and Michigan. They own both the Canada and the United States side and, of course, built it with virtually no U.S. content. President Barack Hussein Obama stupidly gave them a waiver so they could get around the BUY AMERICAN Act, and not use any American products, including our Steel. Now, the Canadian Government expects me, as President of the United States, to PERMIT them to just “take advantage of America!” What does the United States of America get — Absolutely NOTHING! Ontario won't even put U.S. spirits, beverages, and other alcoholic products, on their shelves, they are absolutely prohibited from doing so and now, on top of everything else, Prime Minister Carney wants to make a deal with China — which will eat Canada alive. We’ll just get the leftovers! I don't think so. The first thing China will do is terminate ALL Ice Hockey being played in Canada, and permanently eliminate The Stanley Cup. The Tariffs Canada charges us for our Dairy products have, for many years, been unacceptable, putting our Farmers at great financial risk. I will not allow this bridge to open until the United States is fully compensated for everything we have given them, and also, importantly, Canada treats the United States with the Fairness and Respect that we deserve. We will start negotiations, IMMEDIATELY. With all that we have given them, we should own, perhaps, at least one half of this asset. The revenues generated because of the U.S. Market will be astronomical. Thank you for your attention to this matter!" Vance is going to be President in a couple of months, isn't he.
  34. For me at least, it's primarily a question of privacy. Age verification requires identity verification, which can aid criminal behavior and potentially allowing retaliation for some posted comment. This in turn limits freedom to speak one's mind and increases risk.
  35. Hello, I would like to make a suggestion and see if you find it interesting. Since we now have an advanced bracelet that is superior to the watch from the first game, I would like to propose an upgrade that could be purchased with science in Grounded 2. The upgrade would be a map that displays the tunnels while exploring, so players don’t get lost inside them.
  36. Wasn't it Pascal, the Shield Beaver with the unique Beaver racials and the six fingers feat ?
  37. TL;DW - Moscow still believes that it has the right to dictate the laws, alliances, military size and might, language, and every aspect of Ukrainian society without having to pay for a very costly occupation.
  38. I'm hoping that Avowed 2 shows the same growth as Outer Worlds 2, but I am concerned that the improvements don't seem to be increasing sales. Although in retrospect, I'm the target audience for these games, and I still played them on Gamepass instead of paying full price. So I think the business model is more an issue than the quality or marketability of the game.
  39. Long time lurker here. For whatever reason still playing this game in current year - thankfully with some great mods like Elric's which dramatically improve the balance and experience of the game. I just got finished up with my latest run, using BPM + Community Patch and All Upscaling (Upwards only). Used the following party (Note that I used mods to change the character classes and attributes around so that I could effectively have a full custom party without missing dialogue) Me: Crusader (Devoted / Bleakwalker) Eder: Crusader (Devoted / Bleakwalker) Xoti: SC Beguiler Custom Char: SC Priest of Wael Tekehu: SC Skald The party was the most effective of any that I had ever done. The two crusaders used a Greatsword + Morningstar (Willbreaker w/ Modal always on) and were the primary front-liners. Once past the early game, they would have enough engagement slots and survivability to survive nearly anything. Triumph of the crusaders (Strong AOE for ~100+ seconds + full heal on kill) made it so the action economy of the priest was incredible. Almost zero reason to ever use healing spells other than in emergencies. The crusaders would use the Acc + Crit auras and the Heal/Armor ones. Because the Acc aura doesn't fully stack with the acc stance, I would make both of them use the upgraded cleaving stance. This would obliterate packs with FoD spam, hitting 200+ regularly on the greatsword character. The Skald would usually open with an empowered Eld Nary or summoned weapons w/ the unique sabre and then switch back to using a pike w/ the deflection reduction modal. The beguiler was incredibly strong and almost never needed to attack. The debuffs from the willbreaker (usually -10 or more Will + -25 fort), the Ngati Tusk w/ Hunter of Hunter, and nearly every affliction under the sun would debuff the enemies to the point where almost any skill would land and have a high crit rate. I think I killed the Magran Teeth dragon in under 20 seconds because the party just did so much damage (Eld Nary carrying big time). Maybe mortar monk does more damage, but this party has been the strongest in the 10+ variations of potd upscaled runs I had done. Haven't tried megabosses yet but I will soon Not sure why I made this post, but just wanted to give a big shoutout to Boerer, Thelee, and Elric for all the useful posts, mod contributions, etc. After playing so many different CRPGs over the years I just really appreciate how good the systems and depth are in deadfire. Rogue Trader, BG3, DOS2, are all great games but none of them have had me constantly lurking forums like a madman quite like deadfire has.
  40. The name they wrote also started with a P, so perhaps something got mangled from some AI hallucination, but it was definitely not Pallegina. I felt like I was having a stroke I had to keep rereading this comment to understand what this person was asserting, it was so bizarre and wrong.
  41. Necro'ing to say that this build was as fun as advertised. Thanks for the work to build and share it. I completed a BPM Triple Crown - kill all the things - run and the poet carried the group! I swapped out chanter for Fury Shaper barbarian, which was slightly less fast (if my math is correct), but equally fun. I found myself not messing much with the imbues because of expert mode, but it ran on auto-pilot for the most part, which is another kind of bonus. @Aestus and @thelee talk about this in their class tier list conversation, but having a strong build that can run well without much micro, is great in RTWP party play, where there is a finite limit to player micro capacity. Great for Megabosses - somewhat trivializes HoW and Belranga, who can be interrupted.
  42. I´ve been waiting for so long for the new patch to release just to learn that it´s still not possible to get the "all for none" trophy after dissmissing all crew members. It´s a known bug, mentioned more than once in the technical support area. I´ve killed two of the companions in my actual safe to check if there is any progress, but the tracker stucks at 1/6... It can´t be that difficult to fix that guys. I fullfilled every task to get the platinum trophy and I can´t get it. It´s very dissapointing! Playing on PS5.
  43. I mean, there is no shame in taking a break. I've bought Elden Ring on release, played it for like a month straight and then stopped. A year later I picked it up again, played for a while, stopped again. Middle of last year I finally completed it, then went into the DLC... and after like half of it took a break again to finally finish it last week. This game is so big and it can get very tedious with the continuous attempts on bosses etc.. getting burnt out feels like a natural part of it at this point.
  44. Please do something about the travel sooner than summer.
  45. A single class Priest can absolutely fight in melee. It's just so that his damage output with a weapon would be better if he multiclassed with a class which added some melee prowess. But in general you can stand in the front line and swing a great sword. I place Xoit as SC Priest at the front line all the time - often with a Morning Star - and it works fine. Will she be tanking many enemies? No - but that's not her role. But she can stand her ground against an enemy or two for long enough. In Deadfire, a Priest of Berath can summon a spiritual great sword for himself which has a nice corrosive lash that grows if your reputation matches your god's dispositions. It can become quite powerful. That way even a single class Priest can contribute with weapon damage. If you are okay with giving up the highest tier spells you can multiclass with not much regret. I personally love to multiclass a Priest with the Helwalker Monk because this has two main kinds of synergies: better melee output: with stuff such as Lightning Strikes + Turning Wheel and some attack abilities such as Force of Anguish or Torment's Reach you can do some serious damage, especially when paired with the spiritual great sword (resulting in a shocking lash, a burning lash and a corrosive lash on the sword). Also the high MIG of the Helwalker leads to more weapon damage. the Helwalker can offer +15 MIG (+1 MIG per wound and +5 from Thunderous Blows) and +10 INT (Turning Wheel) which are both fantastic buffs for casting: INT enlargens the AoEs and prolongs all durations, MIG raises damage and healing power(!). Spells like Shining Beacon profit a lot from +15 MIG (higher dmg per tick) and +10 INT (a lot more ticks) and so does healing over time such as Consecrated Ground. Aso you can be a bit faster (Lightning Strikes add +5 DEX and +15% action speed) and get some other goodies. The Monk is a great multiclass choice for a lot of classes, Priest is no exception.
  46. battletech extended (BEX) have been playing battletech advanced and rogutech since those mods were released, but never played BEX. am shocked by how much we enjoy bex. is more stable compared to bta and roguetech. the bex mech lab offers fewer options, and initiative and evasion is handled more like the base game than the other mods mentioned, but am near completing a full merc career and am just about to start fighting the clans; start year for our career is 3047. am likely gonna play until am able to field as many dire wolves and warhawks as we please, although am disappointed the bex omnimechs is nevertheless having hardpoints. one thing we especial miss from roguetech is the inability to be able to choose where am dropping on a map. bex frequent drops us in the middle o' multiple enemy lances with the back o' our out-of-cover stalkers typical pointed at least a half dozen mechs with better initiative. whatever. point is that am having more fun than expected. admission: other than fritz (chess,) is few computer games am having invested more hours into than battletech. sux that hairbrained weren't able to do a sequel. HA! Good Fun!
  47. 1 point
    I think I'm actually leaning more towards caster classes tbh. I get a bit bored with the melee types and they make me play bad. (That's my excuse and I'm sticking to it 😆)

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