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Showing content with the highest reputation since 07/06/25 in all areas

  1. NWN2 Enhanced Edition comes out tomorrow, so I decided to pick it up on GOG. I'm pretty excited to play it after so long. It doesn't look like they've done much graphically, but it was a decent looking game back in the day, so it should be fine.
    6 points
  2. I'm picking it up too, graphic is fine as it is, but it didn't work for me on Win10. Even though I played basically every class and combination possible already, except fighter and barbarian types, but hey, what's another 100 hours, right.
    4 points
  3. Yesterday, while leaving CostCo and putting our stuff in our car: ---A woman nearly as tall as hubby and about our age approaches, says "don't worry I don't want money" then looks mostly at hubby and proceeds to say she has a bad back plus still recovering from recent surgery or something - could we help her get a giant watermelon/other heavy items out of her cart and into her car. ---I said "Sure, I'll do it" -- and pointed at hubby -- "He has a bad back too." and walked over to her car. --Watermelon was maybe 15+ pounds but easy. Stuff like that is hard on hubby/others because bending/pulling up out of an extra tall/deep cart is stressful - she kept asking if I was sure/was I ok etc - remember I'm super short and not 20 anymore either etc - I made the usual "I'm the strong one now" jokes. ---She and hubby then had a long convo re: backs, surgery/options/doctors as I unloaded our own full cart into our car. It was all rather amusing, from my point of view. Plus hubby was pleased to find someone else in near the same position as him to bounce off of.
    4 points
  4. I love the game, but I play with different key binds than the average player, for instance, I use E for moving forward, because of this, when using a buggy, I can't move forward and instead toggle gather mode, this was, needless to say, very frustrating when I discovered it. I would very much so appreciate that in a future update, we receive the ability to rebind EVERYTHING, especially buggy controls. Thank you for your time and consideration.
    3 points
  5. As discovered by Defaault on reddit, there is a bug where all equipment on a character will disappear if the character is wearing Strand of Favor and is hit by the spell Form of the Helpless Beast. The above video uses a modified version of Form of a Helpless Beast to demonstrate this, but otherwise this bug is vanilla behaviour. From what I can tell it seems to be caused by -10% Hostile effect duration from the Ward of Favor enchantment reapplying as the spell wears off. I've test a few other items that do reduce Hostile effect duration and Arcane Containment on Cabalist's Gambeson is the only one I have found that also causes this bug. Things like Lone Wolf on Ring of the Solitary Wanderer seem to be safe for whatever reason.
    3 points
  6. Bugs: 1. Lag, especially with multiplayer. The host is fine, but whoever joins has a lot of hitching and fps issues. 2. Multiplayer issues in general. I had a save made, but when I invited my friend, it said the save was no longer available. 3. Respawning. Pressed respawn after dying and was stuck staring at the world. When pressing escape it said: "Can't save: no player character found" Feedback: 1. I enjoyed having the freedom to choose what goes on my hotbar 2. At the very least, I NEED to be able to scroll through my hotbar, I can't do the numbers. 3. I don't see the point in making the axe, hammer, and shovel "easier". I liked having it and being able to hit the grass instead of just sitting and holding E. Might just be a personal preference. 4. In conclusion, I just liked a lot of the features in Grounded... if you kept everything in grounded and just changed the map and story, and added these new features like riding bugs, I would've been fine lol. Just my opinion.
    3 points
  7. Hey, some of these are real gems. Fetish Locator in particular.
    3 points
  8. I have tried all the troubleshooting tips I can find and nothing ends up working, it's happening on both Steam and PC Gamepass, is anyone else experiencing this message?
    3 points
  9. Hello friends! These are the patch notes for Hotfix 0.11.3. Fixed a bug where certain debug commands were left in the game Fixed a bug where Grounded 2 was referred to “Augusta” on Xbox Console Invites We want to assure you we are actively listening to and investigating all of your bug reports, and there should be a MAJOR patch coming sometime next week. Please contact our support team if you encounter any issues in-game, and we will work with you to get it properly investigated. https://support.obsidian.net/contact Thank you for your patience and support for Grounded 2's Game Preview/Early Access launch!
    3 points
  10. Im not entirely a fan of my axe/hammer/etc being tied to a single contextual button that you press and hold. I believe it would be better if the Omni Tool took a single item slot (maybe add a Tool slot). Once equipped it would function the same way the axes and hammers did in the first game (swinging with mouse click/ RT on Xbox controller). The contextual use can stay as it would pick the appropriate tool depending on what your looking at. The press and hold functionality that exists currently leaves a lot of error, especially if there are many resources near each other. You also tend to be interrupted if your buggy passes through your crosshair in third person.
    3 points
  11. On the official issue tracker now: https://grounded2.obsidian.net/issue-tracker
    3 points
  12. I have connected my microsoft account 10+ times in a row, restarted the game and reinstalled. Still cannot get to play multiplayer on steam.
    3 points
  13. I'm currently replaying the OC. Still my retail copy.
    3 points
  14. Cultural icon Iggy Pop; 78 years old and the guy is still performing
    3 points
  15. Heh. Well it is the 50th anniversary of the movie Jaws, so the whole "I'm never going into the sea again" thing makes sense.
    3 points
  16. Hello to all. I'm creating this thread to try and help the dev team as well as other players try to fix and avoid the same issues. I hope you take a moment out of your day to post something that didn't act right in the game, or something you don't think is acting as it should. May the odds forever be in your favor. At the location on the map below you can see that there is a tear in the fabric of reality and thus I can see into the pits of oblivion.
    2 points
  17. I think the hotpouch in grounded to should let you move in game while having it opened. I just think it sucks when your mid fight and have to open the hot pouch and chose something else while not moving.
    2 points
  18. With the map already being so big, I feel like a larger storage should be able to be used, like strapped on a buggies back to be brought to other bases around the map, similar to how the eggs are stored. While the addition of extra storage in the Buggy is great, a transportable box full of things like parts to repair gear or silk would be a huge help while traversing, especially as the map continues to grow and expand.
    2 points
  19. Hello, my name is Rafa and i'm a big fan of Grounded. I want to ask for the devs to make a way for us change even more the graphics options, my gpu is already really old and I'm running the new game at an average of 20/15 fps. I know it's a pc problem, but it would be really good to have more options to personalize the graphics and have a better life quality.
    2 points
  20. Seeing how its an UE5 game i dont understand why it couldnt have all the UE5 graphical settings, at least add DLSS or FSR please!
    2 points
  21. Anticlip in building is making the system incredibly unfun, with the slightest pieces of dirt or rock making it impossible to place down a wall or the like. Please fix this, the best part of Grounded was getting to build whacky bases and it feels frustrating to be so restricted.
    2 points
  22. I've been juggling three different games lately; Aliens: Dark Descent which is a creative take on an RTS/Xcom/hide and seek hybrid. I had a lot of fun playing this, it does a good job of making you care about your soldiers and mourne their loss in the same was as Xcom, and the missions play really well. There are a lot of good mechanics from several game genres blended together in a way that works. I really hope they make a sequel because the game built a great foundation to grow from. Avowed was great. I liked the combat a lot and all of the areas were gorgeous. For me, I much prefer a game like this that is similar to Skyrim (I know it's not trying to be Skyrim) but is smaller and more focused than a big sandbox where after a certain point I feel like everything I'm doing is pointless. It took a little while before I was invested in the plot and the characters but once the story got moving I really liked each of the hub storylines as well as the overarching plot. The companions were great too, the banters at camp were a really good alternative to long branching conversations with characters to give them personality and depth. The last game I played through was a VR horror game called Wraith: Oblivion. It's a world of darkness game so it's the same setting that Vampire: The Masquerade takes place in. I really enjoyed this title, it was a murder mystery/hide and seek horror that takes place in a big modern day mansion. The mansion itself was beautiful and I actually really liked just exploring this amazing house, I wish once you beat the game there was just an option to freely explore during the day with no threats. It's also genuinely a whole different experience playing a game like this in VR, there were moments where the game became super creepy. I hadn't read any of the source books for Wraith when I started playing so this was a really good introduction to that IP. They don't tell you when they're lifting mechanics from the book but if you play the VR game and compare it to the rulebook for Wraith: 20th Anniversary edition, the devs did a fantastic job of incorporating the lore and some of the more interesting Wraith specific ideas about ghosts and hauntings.
    2 points
  23. Yes! I have the same problem, there could be a performance mode to activate in the settings that would make the game look bad but performant. It's literally the only thing im complaining about, all I want to see is a performance option.
    2 points
  24. If it helps anyone... Due to my game pass subscription, I was able to play on my PC via cloud gaming and it worked just fine...
    2 points
  25. Greetings fellow shinkers. I've been playing grounded 1 for quite a while... like alot. It's my #1 survival game out there. In terms of time played only Don't Starve Together wins by comparison (with around 800ish hours played). I hopped in Grounded 2 yesterday with my buddy and after 2 hours I have some opinions. I'll try to keep this spoiler free as much as possible. I enjoy new enviroment. It gave me the refresh I needed after long hours of Grounded 1, where I knew every spawn of every wolfspider, black widow, or bombardier beetle. However stright from the get go I got hit in the face by few issues that might not be a problem for some (as some "journalists reviews" prove). 1: new inventory UI - this is terrible design choice. Looks way too plain and simplistic and actually this seems to me more of a placeholder graphics untill we get the real one. Get the one from Grounded 1 for the time being it was perfect. Don't try to fix what aint broken. - I don't mean the character model on the right with slots, that bit is fine and it's a welcome change from grounded 1 (alhough the slots look awful just the way backpack does). 2: Omni-tool - I hate the idea. Well maybe not the idea it self but execution. I understand that the logic behind it was to safe some inventory / hotbar slots free for weapons and consumables? (or at least I hope that's the reason behind it), but the execution is rather lacking. The fact that I need to walk up to interactable object and ONLY then I need to hold "E" to be able to use omni-tool is in my opinion a huuuge step backwards from Grounded 1. Axe was not only my cutting tool but also my top 3 favourite weapon untill tier 3 2H swords came in. The fact that I was able to run around freely swinging my axe and cut down grass WHILE fighting a wolfspider at the same time gave me that Ninja Scroll moment during a fight in a bamboo forest... (what happens when there are 2 different objects very close to each other and each requires a different omni-tool to extract?) My solution to this - make Omni-Tool an existing item. Put it in a slot and alow it to be equipable. Give it a toggle option (like press a designated button to cicle back and forth which omni-tool mode you wish to use) but alow the omni tool to be used with atk button not "interact" button. This will STILL reduce the space it takes up in our inventories, but makes the gameplay smoother. 3: visual cues - Charged attacks and perfect parry animations - There is no need for all the sparklings and shiny effects when I charge my weapon for heavy attacks. Frankly it looks ridiculous and is very annoying. This wasn't a thing in Grounded 1 and I see no reason whatsoever why it should be in Grounded 2 4: The bug ability to block attacks is a nice touch thou, but the visuals are also a little bit too extravagant. For refernce see how hitting a roly poly that has been tuckered down felt like. No one had any doubts that attacks have close to none effect, by the sound and feeling. Do that instead of strange knock back (that sometimes sends my little kid up into air) and visual impact animation that is way over the top. 5: animation glitches - I have no idea if Grounded 2 uses new or the same engine as Grounded 1. Mosquitos for example look and feel almost exactly the same as those in Gr1 BUT in 1 it never happened to me that a mosquito that missed it's roundabound attack missed me ... then all of the sudden teleported near me and hit me despite the miss. It feels like there is something off with hit boxes or that the displayed attack animation missmatched actuall point of attack. The same thing can be said about mites for example. They jump where I was second ago... and yet the still hit despite the fact they shouldn't and sometimes they don;t hit me, when I feel/see they should have. I know it's a post full of negativity but it's only because I'm saying about things that don't sit well with me. I can't praise everything I feel is better because it'd be a MASSIVE post. TLDR - make it more Grounded 1 with new enviroment and bugs xD P.S. the voice acting is top knotch. The corporate lady does an AMAZING job so far.
    2 points
  26. I have always been a big fan of 2 handed weapons. For example, in the first Grounded, the mint mace was my pride and joy in most of my playthroughs. In Grounded 2, I love the new class system prioritizing bows, daggers, sword/shield, and magic. But I can't help but realize that my beloved 2 handed weapons currently seem to be getting neglected. It would be awesome if there could be a sort of 2 handed brute or tank class to give 2 handed weapons some much needed love. There are many cool things that could be done, like making the user super tanky, boosting 2 handed attack speed and/or stun damage, boosting 2 handed block power, etc. Idc what route is chosen, I just hope that my 2 handed weapons can get some love. #Justice4Clubs
    2 points
  27. This. You never know if he's just going to back out of any deal because he needs a "win" at the moment. While they are basically forced to do business with him now you can be assured that a lot of countries will try to pivot away from reliance on the US in the future which only weakens us.
    2 points
  28. The only issue with YT is that it pushes the slop to the forefront, so it's hard to discover good channels. It makes it seem like that is all there is to it.
    2 points
  29. I think they made it a bit more lenient with recruiting heroes. At first you had to recruit them the moment they became available or they were gone. Basically punishing players for not having characters die. They wanted this to be the "hardcore your heroes perma-die every other mission" experience. The game is a series of a lot of dumb design choices. It is a surprise they still managed to produce a fun game - it happened completely by accident and counter to all efforts by the dev team Faery Knight was among my top choices. Balan, Guinevere, Morgawse, Faery Knight, while Leodegrance, Bedievere, Geraint, and Boudicea got swapped in whenever others were healing. I mostly missed out on trying Morgana because of her just not filling a spot that wasn't covered by my other heroes.
    2 points
  30. It depends a bit what you use YouTube for I suppose. I actively search for things like miniature painting guides, Horus heresy battle reports, history and archeology channels etc. I frequently use he do not suggest channel option to get rid of a lot of contemporary political activist channels that the algorithm (or paid for exposure) tried to get me to watch. Also, don’t visit that site without extensions that skip the 30 second ads that otherwise seems to pop up either every 120 second or you use the skip to different place on the timeline function whichever happens first edit: I do sometimes watch YouTubes recommended videos but that’s almost always for related music videos
    2 points
  31. everyone bounce back from the last great depression eventually the poor will suffer and lost all their property some of the rich will get much richer
    2 points
  32. Finally beat Expedition 33. The endings feel tacked on. Or maybe just the one I did. But the journey was beautiful enough to make up for it. Doing some Stellar Blade now. It's decent.
    2 points
  33. edit: also, if anyone really believes Japan or Japanese companies are going to invest a single yen more in the United States than they would have anyway thanks to this agreement, I have this here slightly used bridge to sell you for cheap. It's a great deal. A fantastic deal. The best deal ever. The bigliest biggest deal ever. Don't miss out!
    2 points
  34. RIP Hogan. He was a big part of growing up watching wrestling in the 'Rock & Wrestling' period (which partially coincided with the period after WWE bought & tanked the local wrestling promotion and Ted Turner started WCW). But the last few decades have not been kind to his legacy.
    2 points
  35. 2 points
  36. Haven't seen the new episodes yet (weeks away at the rate I watch TV nowadays) but iirc the previous Gorn episodes were non IP infringing Alien Franchise rip offs down to the first being Alien and the second being Aliens. The first couple of seasons were very underwhelming really. Last season was like a completely different and far better program.
    2 points
  37. Sinners Wow, that was really good. Theres a great mid-credits scene too that ties some things up. Michael B. Jordan has some chops imo.
    2 points
  38. He was a business man who also held regular parties on his island. A lot of the people on the list could be nothing else but actual temporary visitors without any (morally?) evil intentions. It really doesn't mean that everyone on the list did something. However, if there are people on the list who were flying very regularly, you can probably guess from that. That said, the horse is beaten so dead by now, nobody would trust any list anyways. Like, how hard is it to just build a fake list? Take off some names, add some names? You can't trust what Trumps people release, or anyone at this point, tbh.
    2 points
  39. De-stressing from life and dealing with house valuation and the work juggle by grinding survival on Arrakis in Dune Awakening. Solo'ing around and exploring the world as I can.
    2 points
  40. Eh, maybe you should play SOMA if you haven't already. The gameplay is a bit lackluster, but it's a great sci-fi story.
    2 points
  41. Hello Devs, When i played Grounded 1 i noticed that for certain weapon types there is a big progression gap and for other types its better spaced. What i mean with this is for example the spider dagger and the next actual dagger (widow dagger) are so far apart of acquiring that it was kinda useless. The other weapons like swords and clubs don’t share this problem because there is such a big variety of those, urging me to only use the latter rather than the former It goes like this: Bonedagger II/ Spiderfang II dagger -> Widow dagger III Spiky prig I -> Red ant club II -> broodmother club III - mint mace III - morning star III - Prod Smacker III Here is my suggestion to maybe fix this problem. I would like to see that you can make more weapon types from the same insect. for example if you can make a two handed club from a insect why not a 1 handed hammer too. if you can make a big sword why not a dagger. this way you can have better variety and better class progression through out the game. maybe its not the best solution but maybe they can tweak the idea so it can work. In game + you can do this with the elemental weapons atleast. but those are all LVL3 and you have to have game+ 3 to be able to craft them all. Reply to the forum i would like to know what other people think about this.
    2 points
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