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Showing content with the highest reputation since 05/27/26 in all areas

  1. Played and finished Avowed. Pretty good game overall, would give it a 7/10 "Good". I'd also probably pick up a sequel, depending on where they intend to go with it (there is plenty of the living lands we haven´t been to, certainly would not mind seeing more of it), though likely not if they're going to charge 70EUR again. Forced dodge/parry based combat are not really my thing and just getting out of the way by just sidestepping an attack not being a real option kind of annoyed me. Aggro rules, if there are any, are rather opaque. There really did not seem to be any consistency on who mobs focus on. Even if you're in another room there´d be one that magically would chase you down to beat your skull in. Anyway, it obviously wasn't enough of a bother for me to not finish the game, but expletives were used at time. I thought the overall story was intriguing, though I do feel they dropped a bit too much information too early, by the end of the first area, if you're a bit of a completionist, you pretty much know the gist of what is going on and it feels as if the rest of the game just fills in the outline. The Scatterscarp major decision kinda felt icky to me, especially a scholar PC and/or Giatta should've been able to give more insight as to the consequences of one of the choices. It just felt like the devs were actively trying to rope you into a specific decision. The whole political angle to things, on the other hand, felt like it turned out a lot more black and white than I had hoped, which was a bit of a shame. Endgame choice While you appear "stuck" with your companions I did enjoy the ability to "agree to disagree" with them. That said there were, especially later in the game, some jarring inconsistencies in their reactions, where they'd praise you for something when it is happening and then scold you when talking about it in camp, or vice-versa. There was also the one quest near the end that made absolutely zero sense (the one with the stolen books in the archives) as you're given absolutely zero context so you're just making a decision blindly resulting in companion reactions that entirely out of left field. Thankfully that was the exception. Anyway, enjoyed my time with the game, would recommend (but not at the launch price). Aside from that I played through what is available of Subnautica 2 so far. Mostly it is more Subnautica, so if you didn´t like the prior ones, well, don't bother, but if you did, good times! The one thing that sort of annoyed me is the amount of hostile wildlife compared to the first one(s). I feel it cheapens the experience. It's a bit hard to explain, but feeling vulnerable and avoiding enemies as you didn´t know how dangerous they actually were felt like a big part of the earlier games. Having bits taken out of you on the regular kinda makes it less scary, if that makes sense? Curious to see how the game develops but they're off to a good start at least.
  2. In a first for me, I am thrilled to report that one of my bird houses has produced a second nesting pair of this season. The first pair produced two chicks and then everyone moved out (I think) and now a new pair (I think) has moved in. I often wonder if the same birds come back but its impossible to differentiate between sparrows and Ive got a lot of them around here.
  3. I am Andrew Ryan, and I'm here to ask you a question: Is a man not entitled to the sweat of his brow? "No!" says the quest marker, it belongs to the impatient. "No!" says the in-game GPS, it belongs to the blind. "No!" says the witcher sense, it belongs to the stupid. I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... Gothic. The Gothic Remake Shows What's Wrong With Modern Games
  4. I have finished GreedFall: The Dying World. In general, the game has charm and I am happy with the time spent, but there are technical issues and minor bugs. In terms of combat, the tactical approach did not change much - the tank CC's, everyone else hits. The tank companion was able to restore both his armour and health, so could effectively hold the line indefinitely (or until the damage received was higher than the AP generation). The only issue was the range of the Taunt ability when there were many foes. The final boss died surprisingly quickly on the first attempt, being able to perform only a single attack each time between getting stunned. On the continent, there were much fewer giant "guardian" bosses, but the ones present were unique in combat design and appearance. When compared to GF1, where there were very few types but at least one boss per location (as everyone and their grandpa were turning into the tree zombies), the difference is noticeable. I strongly suspect that a deeper understanding of the systems would be required on the higher difficulties, as there are a lot of active and passive abilities, their synergies, and craftable consumables. I was looting a lot, but did not have the need to use resources, so I shouldn't have combed the locations - it was a significant time sink and interesting or unique items were only in chests and only in ~5-10% of them. On an amusing note, some armour descriptions were easter eggs - there was a jacket of Those Who Come After (Expedition 33), an armour of the Sands of Time (Prince of Persia), and some heavy cuirass referencing a Balor and a bridge (the Lord of the Rings, I believe). I like the equipment design quite a lot, though the colour schemes being bound to the equipment tiers was somewhat unpleasant (granted, only the tank really needed the armour). In terms of story, it was quite compelling overall. The PC is unavoidably mostly Neutral Good and can automatically do dumb ****. It is noticeable in the main quest, but there are more options in the side quests. The antagonist appeared in person fairly late, though the impact of the actions was felt throughout the game. I'd say that it is welcome, as talking BBEGs annoy me immensely. Unfortunately, the PC is also unavoidably a druid story-wise, even if they wear heavy armour and wield a rifle. As for the continuity, the quest outcomes tracked correctly (e.g. the Knight appears if survives), even if sometimes unpleasantly (I said a wrong thing to a random guy in the main quest, so he did not cooperate and died suddenly in a side quest, so I messed up a faction quest line). There are smaller inconsistencies, such as a companion firstly being told that the PC's father died, then 15 minutes later in an environmental auto-dialogue asking about what happened to the PC's father (as in whether he was alive). At some point, a companion can do an unwise action and die. I was able to ask the companion kindly not to do it, so the party member was definitely not dead. When we revisited the location where the dialogue took place, the companion's corpse was lying prominently next to the path and the very same character was standing right next to me and being quite alive. A smaller thing is that I had found a turban with a full-face mask early and wore it throughout the playthrough. Every NPC still recognised me as an islander and, in one scene, I drank a potion without removing the headgear. Several times, I got kicked out from stealth for the enemies to start a dialogue, despite them normally being unable to look down and see me crouching 2 metres away. Also, in a side quest, we found a lizard dog, a lewolan, who had been brought to the continent and quite stressed due to being a territorial animal in an unfamiliar environment. So, naturally, the party liberated the scaly doggo and stashed him in the cargohold next to the merchant. At no point there was an opportunity to release him back on the island, so he stayed there with the tail clipping through the wall behind. Overall, the side quests were satisfying and the number and variety were just right - no filler and the world did not feel empty. The companion quests provided an impressive range of activities, from the usual combat to stealth to puzzles, so I was quite happy with them. Also, somewhere from the mid-game, several capes with +2 to the talents became available, so they covered a lot of skill checks. I still needed some investment to get the Hard checks, but there were few enough of them. As for the other bugs, the game crashed a few times during cutscenes, I had only one corrupted save file and once the companions' bodies and hair failed to load, so I was talking to bald flying heads and hands. The more noticeable issues were the performance, the NPCs and textures loading late (so the props, such as brooms and sword were levitating), and the ship. When you travel between the main areas via the ship, you first get teleported to the ship, and only then to the chosen fast travel point. While the area loads (from an SSD), the game, including the sound, stutters and briefly freezes. It would have been better if the loading screen for this was just the ship sailing animation (either its concept art or something more fancy, like it moving on the world map), especially considering that the ship could be fast-travelled to at any time. One time (that I noticed), an optional merchant became unavailable (despite loudly advertising her services) and I missed a unique piece of armour. Regarding the DLC, I think it was released on 4 May, so Spiders themselves must have worked on it. From SteamDB, there have not been any file updates since. I suppose, unless the developers somehow reorganise and regain their IP, there might be no further support.
  5. Went to see Project Hail Mary in a theater in San Fran. Then drove back. Had dinner some random diner on the way back. Quite a drive for a movie, but got me out and I feel a tad better. Hubby's currently unable/unwilling to do anything like that still (back) so I'm going to have to learn to do some activities alone. Which sucks imo. When is that surgeon going to call us.
  6. You're gonna need a bigger pants.
  7. I'm pretty sure that's a vanilla game issue. You can also keep summoned or "natural" weapons with the help of Spiritshift/Form of the Fearsome Brute, Draining Touch and Minor Blights*. So something with the implementations of "switching forms" and "switching weapons" along the way is not 100% watertight. * for example cast Minor Blights, then shift into an Ogre, then the right Ogre Fists weapon gets replaced by a minor blight - bc. they rotate elemental types and this will summon a new form of blight weapon every time, even when you are shifted and cannot cast, then when the fight ends before the Minor Blights and Fearsome Brute spell runs out you will transform back into your normal form - with an Ogre Fist in your weapon slot which you can use like any other weapon (it's auto scaling). They are actually pretty good because they always interrupt on crit. And they make a funny boink sound when striking with them. Same can be done with spiritshift weapons or the one handed Great Sword of Citzal (PL9 wizard spell). That's all without any mods.
  8. I had to post this, cutest war cat video ever 😺
  9. YouTube thinks I am a Russian in Finland, is rather funny
  10. This randomly popped up on youtube in incognito, well not this video specifically but Asmongold reacting to it. 😂 So it's double the dose. Going on yt with a fresh algorithm is an experience, especially if you change regions.
  11. I was away for a while but yeah:
  12. I finished Sherlock Holmes: The Awakened after about 20 hours It was incredibly short but still fun. The detective mechanics grow on you and how you find clues really becomes engaging Its gets a solid 60\100 on the " BruceVC game rating system " Now Im playing the new version of Temple of Elemental Evil I first played it in 2006 before I had a dedicated gaming PC and I used my work laptop. I cant remember if I finished it but I do remember I loved it and the Greyhawk setting which is my 2nd favorite D&D gameworld and D&D is overall my favorite ruleset I used this Steam mod guide to configure ToEE and I also installed Co8 and Temple+ so Im playing that version and not SNEG. I recommend this guide for anyone wanting to understand the different install options and how to mod the game https://steamcommunity.com/sharedfiles/filedetails/?id=3623934050 I created my 6 characters manually, its great fun micromanaging everything. I did have to review some D&D rules just to remind myself of a few things My party consists of fighter barbarian cleric rogue wizard sorcerer Lets see how things progress 🐲
  13. Happy father's day everyone. I took the family to Disneyland last week. It was expensive, but the crowds were light on 2 of the 3 days. The Star Wars area is amazing and I hung out there as much as possible. We hadn't been in a decade, so I am glad I got it in with them before they become full adults.
  14. It feels the same to me. The gameplay (the way the guns shoot, the gun types and PC movement) and level design are very similar, even the enemies are similar. Saying that it's been a long while since I played Gears of War.
  15. I suppose both have chainsaw attached to a more conventional weapon. And I suppose Space Marine could also be described as third person cover shooter, assuming the Marine is also the cover. 😁
  16. Are Scottish soccer fans drinking all of the beer in Boston? The Tartan Army is drinking the place dry.
  17. Finished Chaos Gate Demon Hunters. I liked it overall, there was enough there to pull me towards the ending. Although I rushed through the last part of it and skipped some available missions that showed up. Missed the 500 days achievement by a couple of days, but apart from that nothing else that I really wanted to do. Could have gotten that too if I didn't prolong the game to get some upgrades, but w/e... I don't see the complaint that there is not enough enemy variety, but I will complain about the boss fights. They are ass and don't feel like bosses at all. I played on normal, but I still should not be able to kill them before they get their turn. They had the idea with the last boss, which was damage gated. So that took some time at least, but it wasn't particularly challenging. Yeah, they sort of seem to not know what they want with the threat mechanics. They did say they plan to expand on it and make it more interesting but so far I agree that it's a step down from the first part. Although I will say that the first part may have been better in that regard simply because it was new and people were interacting with it for the first time. Here, in part 2, people already know what to expect so the feeling of see it for the first time is lost.
  18. Some US FIFA humor
  19. The title should be obvious. I included very few screenshots related to the companions and a lot related to various unexpected or amusing situations. The ratio is probably the opposite. From the 2nd/3rd area, I had to turn the FSR on and it had some sort of sharpening built-in. I like the armour design. Freedom. Kind of. The loading screens look good. Somehow the melee party members manage to hit the Lookout Monkey. Can't beat the skill. The Knightess. Just a random area. The game is a bit rigid with traversal and, while it looks nice on the screenshots, the only way to navigate is with the Tracking vision on (the screenshot above). The boss I have ~140 screenshots on Steam (more locally) and I will try to share them here. Uxantis Olima Peren The Mid-game Spoiler-land Post-mid-game Our talking-tree god is the best god. It offends my sensibilities - these are not machetes. The Expedition 33 reference. The Prince of Persia reference. This is a kukri, not a saber. Stealth All 11 busts. Not the most interesting collectible. End-game
  20. The Outer Worlds 2 is conspicuously absent from Xbox's roadmap despite supposedly having two DLCs planned.
  21. I really hate that babyface. Not sure exactly what it is - maybe the lips? Something about it just looks so weird to me. It's probably supposed to look cute, but it just seems creepy to me.
  22. I think I'm in the end game of the Chaos Gate Demon Hunters. Was able to kill the first of the five bosses in one turn. Kind of rushing through the game, as in I'm not bothering with getting to upgrade everything. Maybe it's because of that, but so far I have not experienced that the lack of enemy variety is bothering me.
  23. Maybe combat will be less exhausting than RT is sometimes
  24. The protagonist's expression is as stupid as the writing in Expeditions: Rome...
  25. Well... I hope story is good cause gameplay looks very mid. That has been my main reservation with C:R since the announcement - Remedy's gameplay tends to not be their strongest suit, and third person action gameplay is very rarely done well. Add to that RPG system, and the result could be really unsatisfying, unengaging smashy thing. That boss battle looked really dull - couple smacks in the face, chase it to the other side of the room while dodging some slow projectiles, smash again, chase it again etc. Reviews will definitely dictate how much I will be paying for this one.
  26. Stuff that caught my attention from SGF (in addition to Alien Iso2 above): Teenage Mutant Ninja Turtles: The Last Ronin is being developed by Platinum games. Their track record with the IP isn't great, but hopefully they will redeem themselves. I hear ninja Gaiden4 was alright My ex-Naughty Dogs. It will probably not be my thing, but I still found it quite compelling as a watch: Virtua Fighter6 finally got reveal, mostly focused on stuff previous entries didn't have - singleplayer story mode. I will be more curious what the veterans will think of gameplay once we know more of how the game plays. SF6 story mode helped me to get into SF, hopefully this will do the same for VI. Tried VI5 but to me being stuck in training mode and trying to figure things out the hard way just doesn't work. Eh, I hope it is good: SF6 roster reveal is bizzare. 3 newcomers (including story mode wet blanket of an NPC made playable character) plus Tifa. It could be very good - SF6 could use some more newcomers, but it is difficult to be hyped about characters you know nothing about. Also Allegedly no more new story content and it seems no new stages. Capcom is either brewing something big, or seeing how little they can invest in SF6 and still rake the same amount of money. And speaking of Tifa: Day one on PC this time around. Meh, I am mixed on this trilogy - the meta "uuuu we change the narrative" is very frustrating to me and it being the finale could be make or break story wise.
  27. I'm still around. In fact, this forum is the only game developer forum I still frequent.
  28. I remember losing weapons to form of helpless beast, maybe it's just the game rather than the mod
  29. Maybe that's because the kitty is the guy's summoned familiar! 😸
  30. Hold up, are you saying you didnt buy any of his NFTs?
  31. I raised an eyebrow when I noticed Australia was part of Asia, where as New Zealand was part of Oceania. Aren't they part of the same regional football organisation (like UEFA for European countries)? Normally I would feel a bit sad, that Denmark isn't in the line up, but this time probably feeling a bit of relief. It saves people having to think about boycotting it or not
  32. I decided to try to finish some of the almost finish games sitting on my drive. First one to go: Outer Wilds - got as far as to figuring out final solution, but with DLCs announced I stopped short of finishing the game. Time passed, bought the DLC, but didn't play it. Time to remedy it. The DLC (Echoes of the Eye) is a neat addition to the game, though I found it harder to crack then the base game. It also, however, make you think "is Outer Wilds a bad puzzle game, actually?". Something I noticed in EotE is that a lot of it is less about puzzle solving and more about wondering around, until you find pretty explicit information on what to do next. It's a bit as if game had a walkthrough in itself. I think I notices less of it the base game, as open universe feels more organic to begin with, both in terms of obstacles put in front of you, as well as how the hints are presented. EotE feels overall more contrived, so most solutions could at best be accidentally stumbled upon (hidden doors and invisible bridges, that sort of thing), and hints feel more contrived this time around. Still, some puzzles that require logical thinking are to be found, an atmosphere of Outer Wilds is special. Good game.
  33. It's about the corruption in FIFA, that needs to adressed. Infantini is worse than Blatter, so question is how do you go about dismantling FIFA, or at least force a change in management. It's a private corporation, so there ethics is never a concern if it poses a risk to the bottomline. How to force a change in FIFA? The only leverage is money, if you make them irrelevant and hurt their balance sheet, they might be open to suggestions. edit: Qatar 2022 was for me the proverbial drop, that made me really resent FIFA.
  34. Used to be part of the same confederation. Officially, Australia left because Asia provided better competition and more commercial opportunities. Unofficially, Australia thought they should dominate and determine policy, everyone else didn't want that and kept voting Charlie Dempsey as confed head. The most famous consequence of that was South Africa missing out on the World Cup to Germany first time around in one of those perpetual FIFA voting scandals. Which semi ironically is also how Oceania (practically, NZ) got a permanent qualification spot to the World Cup a decade later. Doesn't make much practical difference, now, as FIFA has relaxed some of their more restrictive rules on cross confederation participation (eg in theory there was a limit on the number of NZers able to play in the Phoenix or previously the Kings despite them being NZ based teams, since they were classed as being non confederation). Don't think Auckland can play in the Asia club champions competition despite winning the Australian competition, but that's about it for limitations now; similarly, two Australian clubs play in the Oceania league.
  35. Hopefully Iran wins it all.
  36. The World Cup is less than 2 weeks away, its time to get excited Full schedules are now available and South Africa is playing in the first game against Mexico https://www.fifa.com/en/tournaments/mens/worldcup/canadamexicousa2026/articles/match-schedule-fixtures-results-teams-stadiums
  37. D&D always had a problem where there were so many levels with no interesting decisions to make ...then 5E made it worse by making feats even less frequently obtained, and merging the ASI system into it, meaning the optimal feat to take often was just ...+2 Dex. Feels like I'm just levelling on rails. Funny you explicitly mention the rogue/fighter multiclass. I prefer to not take any levels in fighter, and to not dual-wield. However 5E punishes this heavily by removing native multi-attack from rogues. Unless I dual-wield, or get extra attack from taking 5 levels in a different class, all my eggs are in one basket. If I miss the one attack roll I get per round, I'm complete dead weight. (And as is often relevant in videogames, if I get pulled into a scripted combat setpiece without the opportunity to stealth and win initiative relative to the fighter, I'm semi dead weight. And then sneak attack gets outscaled the moment weapons with extra per-hit damage dice start appearing.)
  38. Besides what Gifted said, in recent times I usually look at the Fling trainer site for simple stuff like that. I used to use some others like wemod but they all started to require register/login etc. Fling (so far) seems to be the place for direct d/l of each individual game trainer, vs. a service app with access to all those trainers in one app. At least, for the moment. EDIT: I mostly use them for temp infinite health/stamina but one-hit kills is pretty standard too. So far the ones I've tried work with no 'net cable to PC, no login etc.
  39. Star Citizen Officially Passes $1 Billion in Crowdfunding | Extremetech
  40. "To enable God Mode in The Witcher 3 on PC, first activate the debug console. Add DBGConsoleOn=true to the general.ini file in your bin/config/base directory. Open the console in-game with the ~ (tilde) key, type god, and hit enter. Type god again to toggle it off."
  41. I am watching lots of series as usual but Dutton Ranch is excellent and S3 of The Terror is really good From season 4 is still my favorite series of all time and its now on E5 Dutton Ranch is another spinoff from Yellowstone but its nothing like Marshalls which is predictable and banal. Its at the same level of creativity and depth as Yellowstone Its all about what happens to Rip and Beth and there new life in Texas @kanisatha hopefully you able to watch it because its as good as Yellowstone around writing and the complexity of all the characters
  42. Oh man, I feel this squishy pain 😂. Quick tip: Bloodmage really hates low Con/Resolve like you said. Even just bumping Con to 14+ will make a huge difference with the wounding mechanic. Also, try swapping some Monk passives for defense instead of pure damage - Swift Flurry is great, but you need to survive long enough to use it!
  43. I saw an announcement for a DLC after 29 April, so someone is still working on the game, though I doubt that the bugs will be fixed before the support ends. While GF2 is not a Larian-style sandbox, there are still quite a lot of opportunities to break things and express your unique playstyle. Granted, I was puzzled when the (main) quest marker pointed at an NPC who was underground, but I was able to figure out where to go (to be fair, the places have very descriptive names on the map) and the game proceeded as expected. In another quest, the party was stealthily gathering evidence against the BBEG. There was an option to run into a group of mercenaries and learn from them (required a successful skill check) where the BBEG's secret base was. At first, I skipped this option, then took it, then reloaded to the first point (where the party did not know where the base was). In the knowing state, the party was able to see the quest marker and the highlighted wall marks on the way to the base. In the not-knowing state, the path was quiet and I was jogging from memory (though, there was only one floor transition marker in that part of the map). So, there were several ways to proceed and it was impressive that the game did not break and did not force a strict sequence of events (it did at some other points*). Another thing is that not all quests have markers (unsure if intentional). I had an escort quest where the NPC told me to go, firstly, to his friend who lived "near the aqueduct south from" a district I had not found yet, then to the faction HQ. I also quickly discovered that I could not save during this particular quest. So, I decided to skip the friend visit and go straight to the HQ because that I could at least see on the map. Fortunately, I found the district and the aqueduct on the way. Unfortunately, the aqueduct was on the west and not south, so I spent some time following it down until an opening appeared and the cutscene triggered. Going to the faction base afterwards was easy. So, I had to actually read the map and look at the landmarks to find out the destination and it was enjoyable. What I genuinely like is the story and the companions. The story is that you are an islander sage (so I was a very sneaky and stabby sage, I suppose) and you and your friends get kidnapped and the teacher killed (ironically, the teacher was the only one not participating in combat and just standing still in the tactical mode/covering his head in the over-the-shoulder camera mode). So, you are trying to find your way home (at least, no opportunity so far to try to conquer the continent). The premise also sets up the companions - they are the people who are willing to help you because what happened was unjust (or they broke out with you and did not have a ship, so decided to tag along). They are also the best (not as the most widespread) representatives of the respective factions. Admittedly, I do not quite understand their classes and the expected combat roles, but they seem to work well with everything - there are 3 skill trees and 1 weapon type per companion, but the attributes and other equipment can be anything, while many have abilities fitting several possible archetypes. I am generally happy with the combat, despite it being fairly straightforward on the default difficulty - the tank does CC and gets hit (also heals), the rest of the party removes the armour from the enemies and cuts into the HP. There is some synergy (e.g. higher damage on enemies without armour or suffering from a debuff), but I have not seen any reason to dig deeper into it as of now. The AI can do some positioning (e.g. the rogue can auto-flank), but allowing it to choose targets or use abilities is not a good idea. *I found it quite funny - a quest, 2 different battles where you have 2 different NPC allies. In the first case, the NPC ally can die and the dialogue changes slightly (well, can't talk to a corpse, but can discuss the outcome with the companions). In the other, the NPC ally continues fighting at 1HP, then (as one could guess) tries to cross the party and regains the whole health bar for the mini-boss battle. Another bug I found amusing is that the PC was trying (successfully) to vault over a very small tree branch (still attached to the tree) in the starting area. The traversal is fairly inconsistent in terms of things you can interact with, but fine in general (challenges in seeing things aside). --- A significant issue at the present is that it is hot af in the city and I am not brave enough to run the game in this weather. Should be better tomorrow.
  44. Yes, I would never skip Thunderous Blows unless I'd only do CC or summoning or so. As soon as you want to deal damage (be it with weapons or spells) the +2 Penetration will be very beneficial. It's not even about the +5 Might. Also in case of Thunderous Blows you are not combining "+dmg received" with "+Might" like with your Helwalker Wounds which boosts self damage twice, you "only" add more Might and you take away wounds in the process which isn't nearly as bad for self damage. Also your healing power goes up the same amount as your self damage goes up. If I didn't mention it before: a pet that adds "heal on kill" like the cat Cajux can be very helpful for a build that has lots of self damage (you can even combine this with a pet like Abraham on Edér. It adds a smaller heal-on-kill effect to all party members. This is only doable though if you have unlocked some Berath Blessing points and use them to give Edér a pet slot. You can also unlock Berath Blessing points with a little cheating/altering the file. Or you can just replace the file with one that has all the Berath Blessing Points unlocked..). Anyway: a Helwalker/Bloodmage can kill weak enemies pretty quickly and the heal-on-kill numbers scale with Might. That can spare you a lot of other healing options which might cost some resources (spell or ability use, potion etc.). Also if you have a Priest (highly recommended) then Triumph of the Crusaders is an excellent spell to put on an offensive Helwalker/Bloodmage like yours.
  45. I've been watching a series on HBO/Max called "The Head" about a murder mystery at a remote Antarctic outpost (at least for the first season). It's been pretty good thus far, although the pacing is pretty slow so probably not for Gen Z types. Meanwhile: Matt Damon: Netflix Wants the Plot Explained 3 or 4 Times in Movies for Viewers Watching While Scrolling on Their Phones 🙄
  46. After cancelling Pea****, I signed up for HBO/Max ad-free. Despite the price, it seems to have a pretty extensive catalogue, I'd be tempted to say larger than Paramount+ and Pea**** put together. Currently I'm re-watching season one of Deadwood, which, despite the foul language, is pretty good drama. I never saw seasons 2 & 3, so those will be fresh. Can't wait to see the kidney stone episode, since I tend to pass the Gravel once or twice a year.

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