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Showing content with the highest reputation since 05/05/26 in all areas
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What are you Playing Now? Volume XX: It all Begins Again
Greedfall: The Dying World The misadventures on the continent. I have discovered that there are timed quests by failing a side quest. No spoiler tags as it is fairly inconsequential. On the Olima markets, there was a noble berating her servant. The servant lost the noble's necklace. I quickly found it and tried several dialogue options to return it to the servant. The thing was that one of the companions was disapproving, so I decided to swap the party and return later. I got sidetracked and, when I finally got back, the noble and the servant were nowhere to be found and the quest promptly failed. There was nothing in the journal to indicate that it was a timed quest, however, the noble had mentioned going to a ball. So, while it is more immersive than the NPCs waiting for me for a few in-game months, the lack of clear time limits is unpleasant. The stealth system, on the other hand, is funny. There are several notable things. When you stealth-kill a hostile NPC and save/load, sometimes the remaining hostiles spawn at different positions, including the newly freed one. Another one is that you technically can approach from the front (~45 degrees) and, when you stealth-kill the opponent, they turn their back to you. And another one is that even with 1 point in the Stealth skill, the hostiles cannot notice you farther than a few metres away in the ~45-60 view cone in front of them. The companions, conveniently, are completely invisible. There are some continuity bugs, such as a quest NPC spawning after the related quest was completed or companions referring to the non-chosen options. It does not happen too often, but it is noticeable. When the quest resolutions are tracked correctly, it feels good, though. Other than that, I've spent most of the time trying to comb the areas for loot. I do not know whether I will ever need all those crafting ingredients or low level equipment, but if it is there, I must collect it (i.e. the game might be balanced in a way that considers the player looting everything in sight and if I do not, I will be at a disadvantage later). It is a fairly meditative experience. I am also certain that the playtime would have been halved (thirded?) if I did not do it. I think there are difficulty options, but I'd like to stick to the default one. On the other hand, it makes the story progress much slower than it could have been. There is also a new "feature" - you cannot take more than one companion quest simultaneously (the PC auto-refuses) and the companion remains in the active party until it is completed. I probably could just grab 3 people and do their quests in parallel, but I kind of understand the reasoning behind limiting it to 1.4 points
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What are you Playing Now? Volume XX: It all Begins Again
Just began playing Black Geyser: Courier of Darkness. Definitely very old-school, which I like very much. Poor graphics and character models are obviously a weak point of the game, which may turn off some contemporary gamers. But for me, I can live with it in exchange for all the positives of an old-school cRPG. Just finished the tutorial first chapter and am now in the second chapter. More details to follow as I progress. Any thoughts from those of you who've already finished the game?4 points
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Random video game news... video random news game
For what it's worth, Frogwares managed to get the rights to their title back from Nacon, so I hope that Spiders will recover, unlikely may it be. Eurogamer.netFrogwares now sole publisher of The Sinking City followin...Ukrainian studio Frogwares is now the sole publisher of Lovecraft-inspired detective adventure The Sinking City.3 points
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What are you Playing Now? Volume XX: It all Begins Again
Subnautica 2 too. Having fun so far. As @Hurlshort mentioned, there is nothing wildly different about it. Also having fun with HoMaM Olden Era. The nostalgia is of the charts on this one and so far it's not losing steam.3 points
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Music: Sharing and Listening - Where words fail, music speaks
Saw a video clip of Phill Collins, where he sat down at a drumkit, held/hit with the sticks a few times then said "that's enough." He's 75 and looks/stands like 98. Guess he's had health/surgery/nerve issues and retired long ago. Wasn't a huge Genesis/Phil fan, but loved some of their big radio hits of the time - so seeing him like that made me a little sad. Which led me to some of his live performances re: drums. Which led me to other famous drum rift/beat videos, until I reached Wipeout (The Surfari's) - now that's a classic. Some people like rock guitar solos, I like bass and drums. Anyway, dropping this here today. Still one of the best drum breaks/fills around and perfectly used/placed in the song. Song isn't bad either. Thanks for the memories, Phil.3 points
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Wake up early, feeling motivated, gonna get some stuff done! a couple hours later "What great weather, sitting lazily out here in my patio chair with my tablet is definitely a better use of my time." I need a better patio lounge chair.3 points
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Ukraine Conflict - war continues on
2 pointsMaybe that's because the kitty is the guy's summoned familiar! 😸2 points
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The All Things Political Topic
2 points
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Ukraine Conflict - war continues on
2 points
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FIFA World Cup 2026 thread
2 pointsI raised an eyebrow when I noticed Australia was part of Asia, where as New Zealand was part of Oceania. Aren't they part of the same regional football organisation (like UEFA for European countries)? Normally I would feel a bit sad, that Denmark isn't in the line up, but this time probably feeling a bit of relief. It saves people having to think about boycotting it or not2 points
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Random video game news... video random news game
Yes, this I agree with you. I also don't care for DnD mechanics, for me because I find that it relies too much on random chance and does not give the player's character creation and advancement choices the centrality they deserve in how characters function. And also interestingly, my favorite DnD character has always been the dual-wielding fighter/rogue multiclass. 😀 Solasta is okay. I played and then replayed it once, and got my money's worth from it (including the expansion). But I doubt I'll want to replay it again. Hopefully, Solasta II will be significantly improved, especially in its character development and roleplaying aspects.2 points
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Random video game news... video random news game
Oh I absolutely agree on the financial aspect, and it'll be interesting how much of the success will carry over to their future projects. I just don't find D&D, particularly in 5E guise, very compelling. This is especially true for my preferred RP class of rogue, which I now find distinctly unfun. Coincidentally I'm currently playing the final Palace of Ice expansion for Solasta. It's ...alright, though as I near the level cap the delicate balance that used to exist has finally broken. Just a standard feature of high level D&D I suppose, even with the attunement limit actually implemented.2 points
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Random video game news... video random news game
Yeah the foundations to build upon are there, hope they do (only finished a couple contracts so far). Also made me want to replay Dishonored 2 (last time was six, seven years ago IIRC). On a slightly related note, last week also saw the release of Sir Kicksalot. Sir WHO you ask? The Adventures Of Sir Kicksalot - Trailer Puzzling how Dark Messiah's madness has never caught on. But then most devs seem again more obsessed with visual fidelity (everything must look cinema-perfect!) rather than physics and the madness that inevitably ensues. :D2 points
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What are you Playing Now? Volume XX: It all Begins Again
Fished Act 1 of Olden Era and that seems to be all there is for EA. Maybe I'll try a scenario map while I wait for more.2 points
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Random video game news... video random news game
Clearly you have no taste. This is IP usage is solid gold: Also all the Led Zeppelin music.2 points
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Music: Sharing and Listening - Where words fail, music speaks
Byrne at 74 - still amazing. And ok, Colbert dancing in the outfit was cute.2 points
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Random video game news... video random news game
I removed Greedfall 2 from my Steam wishlist after Spiders was shut down by Nacon.2 points
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Random video game news... video random news game
Well, this is an excellent opportunity to test how long Steam can go offline. I did not expect the developers to actually mean it, but free stuff of the free-stuff-appropriate quality is welcome. I've finished the first 2 areas as of now. The game looks and runs worse than the original, has some odd QoL gaps (the over-the-shoulder camera and the interactive items highlight*), and the companion AI is not helpful, but everything else is fine (the controls are rebindable, the saving is actually good, the story and combat are there). The 30GB of the "highres" bloat can be removed only after downloading, like it was with Steelrising, but at least it is 1 file and can be binned without breaking things. It is disappointing to see what the publisher reduced the studio to. *the last time I had to continuously hold a key to move the camera was with NWN2. Regarding the highlights, it is hard to see anything without it on due to the excessive amount of visual noise and the upscaling (still present even if the Disabled option is chosen). Like, it's the basics of visual design - the player needs to see things, and they still failed it. But the volumetric fog and ray-tracing are in and the performance (on Steam Deck) is poor (<30FPS).2 points
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[Mod] POE1-like Turn-Based Mode
2 pointsI really liked how turn-based mode was improved in POE1 compared to Deadfire, so I made a mod that replicates all the main changes in Deadfire. Big thanks to the devs who made the TBM patch for POE1 - I wanted to make this mod for years but couldn't have figured out how to properly do it. 🙂 Main features: Characters no longer take one turn per round, instead they take turns as often as initiative allows. Rounds are fully redesigned - 1 round is fixed interval of 6.0 initiative, all status effects adjusted to take it into account. Same balance changes that were made for POE1 (increased lethality, adjusted gun reload speed, etc) - everything is configurable and can be adjusted if you don't like it. 0 influence on RTwP mode or other mods, should be compatible with anything and easily removable in case you don't like it/have any issues. Nexus link: https://www.nexusmods.com/pillarsofeternity2/mods/8542 points
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Music: Sharing and Listening - Where words fail, music speaks
2 points
- What are you Playing Now? Volume XX: It all Begins Again
Finished Mixtape. Pretty good experience. Though it's less a game and more some sort of interactive story, I guess. The visuals are very nice. They kinda copied Life is Strange but made it feel like its own thing, which is great. Makes me feel nostalgic for a time that I never even experienced. It's like those 90s inspired artworks where if you have lived through the 90s, you recognize all the details, but it just wasn't like that if you get what I mean. Anyways. pretty good. Would like to have more. Best part: No super powers. Holy ****. Is that even possible? A teenage drama game without special super human abilities? Yes, yes it is. The characters are remembering things from the past, and because of that, everything is kinda dream-like and open for interpretation. IMO it's well done. Really hope there will be some more in the future.2 points- Music: Sharing and Listening - Where words fail, music speaks
2 points- What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
In the wilds behind my place there seems to be a pack of coyotes that hang around. Every time an emergency vehicle goes past with its sirens on, the pack just starts howling those creepy noises coyotes make. It takes a while for them to settle down again. Anyway, its a beautiful day out there, apart from all the cottonwood seeds floating about. I need to find a good place to get my glasses prescription filled. It's been a while and the old place I used to go to has long since shut down. Any suggestions?2 points- Random video game news... video random news game
https://www.rockpapershotgun.com/a-handful-of-bottlenecks-remain-for-morrowind-remake-mod-skywind-but-its-still-progressing-steadily-towards-release https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code It is good to see several different fan remakes of Morrowind being worked on. Though, the ER one is much further from completion.2 points- What are you Playing Now? Volume XX: It all Begins Again
I am somewhere mid-game in Lost Eidolons. It is a turn-based tactical game in a fantasy setting. It is generally playable, the controls are rebindable, the saving is functional, the writing is readable (as in coherent and grammatically correct). There are some interesting systems, such as Aides (a party member who does not participate in an encounter provides passive bonuses to another who does and gains XP) and the ability to explore the camp with the over-shoulder camera. It is also possible to teleport around via the map. The combat itself is rock-paper-scissors, with what beats what being shown in the lower right corner at all times. There are also some terrain effects and magical status effects which can work together. Now, there are a few issues that annoy me. The most noticeable one is that the character models look generic (and the characters of the same class look almost identical) and the general palette is the grey-brown of the 00's shooters. On the lower resolutions, it is quite hard to see the UI icons, while most portraits, as mentioned, are too similar to tell apart. There is an incredible amount of small talk and fetch quests with little to no player's input. Even with the in-camp teleportation and skipping, it still takes a lot of time. The character development system is functional - gain enough XP in the relevant skills and the class will unlock, the problem is that the high-tier classes and skills are locked behind the main story, so I've had the party maxed out for the last 5 or so chapters (I am at 14 of 27). As a character cannot carry an arsenal or switch between armour suits in combat, I do not understand why I would want my Barbarian-to-become to learn throwing fireballs. The story itself is generally decent (a mercenary company accidentally offs a local lord and decides to join the rebels to avoid persecution by the Empire) and the MC is a generic Chaotic Good MC with a few points in CHA. Despite the opening mission spoiling the main antagonist, it is interesting to see how it gets to that point. In terms of performance, I have not noticed FPS drops or crashes, but the game occasionally runs hot. I've had one hardlock when I tried to skip an enemy turn. Probably, I would have had a better experience if I did not play right after Symphony of War (better visual style, more complexity and variety), but I also would not have played now if I had not played SoW.2 points- What are you Playing Now? Volume XX: It all Begins Again
I also played a smuggler at release and did get to 50, but it was absolutely wild how they were absolutely set on making a melee spec for the smuggler, and so achieved that by forcing them to use a gun that only works at melee range. Yeah... To be fair, I have no idea how much of the concept of a melee gun was made up by the SWTOR team and how much is actual Star Wars lore. For what it's worth, I only ever got two classes to 50 because it took so incredibly long back then. One was the smuggler, solo, and the other was a consular in a co-op run. I think I got an inquisitor to around 30-40 some time later but ran out of momentum (and double XP weekends).2 points- Bloody Spellspeak
2 pointsInstead of correcting this little typo my mind immediately imagined a lance with an AoE effect that arranges the enemies in a specific order... 🥴2 points- Josh Sawyer's tweets and teasers, part IV
Both. You can start with Deadfire, it's not mandatory to play Pillars of Eternity first. But it is better to start with the first one - because Deadfire is a continuation of your main character's story that begins in Pillars of Eternity.2 points- Random video game news... video random news game
I looked it up again, and I don't see anything that's changed very much. https://partner.steamgames.com/doc/features/drm Steam client has a wrapper dev's can use. They do not claim it is anti-piracy, and recognize it's more of a simple anti-freely-share with dozens of your friends, that can be easily circumvented. Steam recommends using other/3rd party drm on top of their wrapper, or "enhancing" legit copies with steam features that only work with legit Steam-purchased, to make having a legit copy more desirable, like achievements, trading cards, Steam's sever online-MP, etc. I'm pretty sure everything else is 3rd party, eg the current AA/AAA dev-popular Denuvo. The main ez-short test, last I knew, is to rename steam folder and the steam.exe and try to run games via the game exe to see if it'll run if game thinks Steam isn't there. There are many user-sourced sites/lists re: steam-drm free titles, whether they were initially or maybe removed later - but most of these fall into the moderate to very old, certain indies/devs, or somewhat obscure titles category.2 points- Music: Sharing and Listening - Where words fail, music speaks
Still one of the all time great female vocalists2 points- Random Sales again
2 pointsA few titles I was interested in are available on Fanatical for £2.25 - 3.00 each (I probably will repurchase them on GOG if they are good). https://www.fanatical.com/en/pick-and-mix/build-your-own-fantasy-worlds-bundle2 points- Most fun melee wizard?
1 pointImo the most fun combination is Wizard/Monk and especially Bloodmage/Helwalker (or Nalpaszca or vanilla) because there's lots of synergies and the active abilities are most fun to use imo. Turning Wheel (+10 INT and burning lash) is great with an AoE weapon such as Spirit Lance since the AoE size grows a lot with wounds. Stunning Surge is awesome with Spirit Lance and also Kalakoth's Minor Blights. Blood Sacrifice is not only trading spell casts for health but also results in instant wound generation. Force of Anguish is hilarious with Spirit Lance (send enemies flying into all directions). Blade Turning with Wall of Draining is bonkers. You can just ignore melee attackers (they will kill themselves) while you calmly cast some spells. Paralyzing spells such as Ninagauth's Shadowflame work well in combination with Merciless Gaze + Swift Flurry & Heartbeat Drumming because of the stacked crit conversions. And so on and so forth. Wizard/Soulblade is good but imo it's too one-dimensional. Wizard/Fighter is also good (Wall of Draining + Unbending is bonkers and so is Clear Out + Spirit Lance) but imo it's less entertaining than Monk. Wizard/Druid can actually be a good melee combo of you like spiritshift. It's not that great early but had tremendous potential later in the game. Something like Bloodmage/Lifegiver (Cat form), combined with Wall of Draining, numerous self buffs and Zandethu's Draconic Fury does good melee dmg, casts very fast and is almost impossible to kill even if Blood Sacrifice is used a lot because the Restorations can be stacked and are so strong when shifted. For Wizard/Paladin I made a build that was very fun to play (Bloodmage/Steel Garrotes) - search for a "Bloody Parry" class build in this forum if you are interested. But it's less about melee damage and more about using a special melee weapon to combine passive healing with defense and constant spellcasting. I like Wizard/Rogue with AoE weapons (Blights or Lance or even a rod + Blast in the beginning) and Arterial Strike + spells that slows enemies movement down further (Arduous Delay, Chillfog etc.). They will run slowly but still get the raw dmg from Arterial Strike per 0.1 sec (the game doesn't count actual steps but just applies the raw dmg every 0.1 secs as long as enemies move). Assassin/Bloodmage can cast such a spell from stealth and immediately follow with an AoE Crippling Strike (stealth has a -80% recovery time bonus). If you then follow up with a Pull of Eora most enemy groups are usually done. Or you combine Gouging Strike + Arterial Strike at the start of combat for more raw ticks. That's also fun imo.1 point- Most fun melee wizard?
1 pointRogue has Confounding Blind which can apply IIRC the heaviest active Deflection debuff. Spirit Lance allows you to do that in AOE. You also simply do much more damage with every attack. Tactician works really well with Wizard spells. Fighter also has the cheap Mule Kick that has the knock up effect, which can not be resisted by pretty much anything in the game. It doesn't waste enemy resources like proper interrupts do, but using it with Spirit Lance will reliably control a crowd even if they have Concentration or interrupt immunity. Soulblade seems to synergize with Spirit Lance, but I personally haven't tried it, so can't say how good it is.1 point- Bloody Spellspeak
1 pointFor any multiclass wizard, the best damage spell is probably Ninagauth's Freezing Pillar. It scales better than pretty much everything else you can cast. Helwalker has very high might and intellect, with such character you'll casually deal 100+ damage per pulse in a huge area, for a total of 6-7 pulses. On the other hand, most Evocation (missile) spells need high PL to shine. Like single class plus all kinds of buffs, that kind of high PL. Kalakoth's Minor Blights is an alternative to Sort Lance, if you put a melee weapon in the off hand, you'll attack at dual wielding speed which results more damage than Spirit Lance. Spirit Lance allows more monk abilities and has an AOE interrupt-on-crit effect, though.1 point- Youtube recommendations, let's beat the algorithm
I approve of the moustache, it seems to suit him. he looks like a character from a Wes Anderson movie. aaaaand. yes, he put a Wes Anderson movie in the bag.1 point- Do new accounts still need moderator approval to post?
Thanks for your understanding, Mizio. Welcome to the community and look forward to your contributions indeed!1 point- Do new accounts still need moderator approval to post?
Oh ok ! It's a bit confusing for new members like me 😅, but I've understood it's necessary to prevent bots. Thanks for the answer !1 point- Random video game news... video random news game
Never played older entries but Wizardry8 was a fantastic dungeon crawler.1 point- Chopping List Receiving
1 pointWe should be able to hold down a button/prompt to receive any item(s) we have in our chest to our chopping list. Instead of having to go through each chest one by one and retrieving items independently.1 point- What are you Playing Now? Volume XX: It all Begins Again
Damn but that was a burst of nostalgia. It's part of gamepass so I gave it a go, feels very close to the early installments. I still prefer the hero being a unit on a field (like in 4) but still good.1 point- What are you Playing Now? Volume XX: It all Begins Again
Jagged Alliance : Deadly games. 30th anniversary this year. How fast time passes. :/1 point- The All Things Political Topic
1 pointBrought to you by the party of "reduce government spending": GOP bill would fund $1B in White House "security upgrades" for Trump’s ballroom Yes, the supposedly "privately funded" government ballroom is now requesting a massive inflow of taxpayer money. For a ballroom.1 point- Bugs spawning inside base
1 pointIs there any chance we could have foundations block bug spawns? Or perhaps some type of buildable land claim. I am constantly having to deal with ORC weevil and butterflies spawning in my base. Probably the most annoying thing about the first game was this problem. I want to be free to build a base in any location and not have to constantly repair everything in my base after killing bugs that have spawned inside. There are some awesome base locations that are being ruined by this problem.1 point- What are you Playing Now? Volume XX: It all Begins Again
Goal nr. 3/2026 May 4, 23:00 – Having no mood for games in the last 6 weeks, I stumbled upon Hero of the Kingdom: The Lost Tales 1 on sale at GOG, and decided to find out if easygoing game like this one, will bring back that lost mood. And I think it was a good choice. As the three previous games in the series, it was again chill experience, although a little bit shorter. After a little bit over 5 hours, I have already found the main villain and unlocked all achievements in the game. This part of the series went back again to the way, how the materials and quests have been handled in the second part. Some busywork was still present when getting closer to the game finale, but the grind as experienced in the third game completely disappeared.1 point- What are you Playing Now? Volume XX: It all Begins Again
CD - 150ish hours now. I probably have another 200 hours + to go! At least according to the posts from people who play for 8+ hrs a day claiming 350-450 hrs to do "everything"/near 100% it (I have zero intention of 100%). I only play an average of 2.5-3 hrs per day so I still have a few months of content. Perhaps. eg, it's been "worth the money" for me, at least. I still wouldn't "recommend" the game outright to anyone tho, because of the "it takes this many hours to get-good" or click, if it ever clicks with one at all, factor. Maybe that's ok for online-only/MMO's, but eh. It really is a sandbox more than anything else. Anyway, probably going to stop yapping about it now. Finally got a little more ahead in the MQ - which technically does get a tad (tad) more comprehensible as time goes on, but it's still not good or cohesive/immersive, even from my "don't care about story" perspective. There is apparently book-lore in the game you can get/read post-game that explains tons of story stuff, like why Kliff is so silent/blank, why the heck the sky-Abyss exists, who these beings are that keep yanking Kliff around, etc. Sounds like the intended background is more interesting than what was put/shown in gameplay. But between this sandbox and maybe one day Death Stranding 2, I may not need another "big"-new game until I build a new rig in 2-3 years. :P1 point- The All Things Political Topic
1 pointI thought these memes and roasts were funny, but probably too politically biased to be considered just humour1 point- Cinema and Movie Thread: coming 2 a theater near u
1 point- Pillars Of Eternity POTD race guide.
Correct, and I consider the "occasionality" (had to look up if that words actually exists, hehe) of Defiant Resolve to be very okay. Having a +10 to all defenses buff that stacks with everything in fights with plenty of fear abilites and auras (Drakes, Dragons, Banshees etc.) and which procs off of many annoying spells from Ciphers, Priests, Chanters and Wizards is a very nice thing to have imo. Especially since defenses have increasing returns. It makes makes all dragon fights easier, the Banshee stuff in the Endless Paths, bounties, Crägholt Bluffs and so on.1 point- I am a beginner and I wish to play as a Spellsword (fighter/mage)
My favorite party composition is: Edér Aloth Durance Kana Rua Hiravias Kana Rua is very useful on some maps in the early game because he has access to the "White Worms" invocation. As long as you don't reload a map (leaving/coming back or reloading as save) all corpses will stay on the map. Every corpse works with White Worms over and over again (they don't get consumed). So on a map like Raedric's Castly you can pile up corpse over corpse in some doorways and use Kanas White Worms invocation for massive AoE damage. Also in longer encounters the summoed Phantom is extremely good in the early game. It can win fights for you (as long as Kana doesn't go down). From level 9 on I give him "The Dragon Thrashed" as only phrase for his chant and give him a single one handed weapon (because the +12 accuracy bonus translates to offensive chants for some overlooked reason) which decimates all mobs in range automatically. It's very powerful. Hiravias as a caster is very good in general but also his Spiritshift ability is very potent. I give him Wildstrike + Greater Wildstrike + Weapon FOcus Peasant + Two Weapon Style and Outlander's Frenzy. Very important to give him a Wildstrike Belt asap (can be bought for very cheap in Ondra's Gift). He then shreds through single enemies who want to mess with him in melee like no other class (not even Rogues). I give him the soulbound scepter because then he can regain his 1 spiritshift use per encounter, making it possible for him to spiritshift twice. Durance as a Priest is kind of a must if you don't want to gimp the party. Priests' buffs are just so strong. Pick Inspiring Radiance asap. It gives you +10 accuracy for the party in every encounter and stacks with everything. Makes the early game a lot easier. Aloth for CC is also my preffered way of playing him. Try Blast + Penetrating Blast + Weapon Focus + Dangerous Implements + Marksman and then summon Kalakoth's Minor Blights. It's a very good (small) AoE dmg combo and only needs one spell cast (for figts where you not necessarly need a lot of CC). Later something like the Rod of Pale Shades is very cool like that, too because Blast works with weapon procs (in this case Stunning + Disorienting) Although not in my favorite party setup, Pallegina can be very useful if you give her a Marking Weapon (there are several, my preference for her is a weapon set set of Spectacular Spetum pollaxe asap + Blade of the Endless Paths estoc later, pollaxe I keep as backup against pierce immue enemies) - and in additon pick Coordinated Attacks. This means she can give the nearest ally who's atacking the same target as her +10 stackable accuracy. This makes it a lot easier to overcome single tough foes (bosses and the like). And it's all passive so it doesn't cost resources or action time. And on top she can do all the other Paladin stuff of course.1 point- The French are reading less and less! (sigh!) — message à l'attention du community management (France)
Dear Obsidian, I am writing to you from France to share an observation that I hope will not fall on deaf ears. There is one criticism that my compatriots repeatedly voice about your latest games: the lack of full French dubbing. In recent years, and I don't think my country is an exception, we have seen a rapid decline in reading, both in French and in foreign languages, for well-documented reasons I won't detail here However, and here's the issue, Obsidian's trademark, and the reason we love you, is precisely that you produce games rich in narrative content and therefore full of dialogue (which is certainly not to my displeasure, for those who might wonder about the motivation behind this post). I strongly suspect that many of my contemporaries dislike your games simply because they are not available in French, forcing them to read through tons of subtitled text (as their understanding of spoken English is also generally quite limited ; I am no exception in this regard🙄). For example, I know young people who loved Grounded but could never get into Avowed or The Outer Worlds 2, whose stories they found very “meh.” And for good reason: when I talked to them, I realized that they almost always skipped the dialogue sections! It's hard to appreciate the story under those circumstances! As such, and although I am an avid reader myself, I readily admit it's difficult to fully immerse yourself in a first-person game because of the constant disconnect between the words our ears hear and those our eyes read. Not to mention that at a certain age — which is getting younger and younger — nearsightedness and attention disorders come into play! In short, all this to say that, in my opinion, you would do well to carefully assess the loss of revenue when the question of including this dubbing in your future games arises (hopefully it will still arise!). Thank you for your attention and good luck ! Translated with Deepl.com (free version)1 point - What are you Playing Now? Volume XX: It all Begins Again