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Showing content with the highest reputation since 09/08/26 in all areas
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What are you Playing Now? Volume XX: It all Begins Again
Anything with a timer is a hard pass for me. Spirit eater, timer to respond in Alpha Protocal, etc... I want to brainlessly farm every question mark on the map and be ridiculously overpowered by chapter end.7 points
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What are you Playing Now? Volume XX: It all Begins Again
After deadlines at work, deal with deadlines in game6 points
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What are you Playing Now? Volume XX: It all Begins Again
Making progress in my current game of Pathfinder WOTR. Playing a sorcerer (undead bloodline) and Lich mythic class. I haven't met any of the "notable" enemies yet, but the game feels somewhat more manageable this time. I fell in love with a limited use ability (whose name I can't remember from top of my head), that for a short time lets me ignore opponents magic resistance. It almost feels like cheating 🤭 I am not as far as my first Lich attempt, as I haven't finished building my Ziggurath yet. Also not optimizing my companions according to any min/max guides, just using them for the heck of it. Cool factor being a thing. My succubus archer has a second job singing for the team (bard)5 points
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What are you Playing Now? Volume XX: It all Begins Again
Finished Dawnwalker. I was happy with my ending. I did run out of time on some stuff that I wanted to do, but I was also ready to finish the game after sinking 45 hours into it. I really enjoyed the story and Lacra is my new girlfriend. She would never admit it, of course, but she is clearly sweet on me. Post credits scene was cool. Honestly I'm just glad to know the game did well and I look forward to future games. I've had a great month of gaming with this and Zero Company. I don't finish a lot of games, so finishing two in a month is a surprise. They were both fantastic.5 points
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What are you Playing Now? Volume XX: It all Begins Again
Also finished Zero Company. I am somewhere in the middle on it. The gameplay is good enough and the story, while better than XCOM, is still bellow KOTOR for me. But to be fair, while I like Star Wars, I am not part of the Star Wars cult. The game definitely picks up as it goes and that keeps you engaged and in that aspect is much better than XCOM which is kind of flat in that regard. The characters are likable. What I don't like is that they overly forced the cinematic aspect of the game. Wrong game format for that in my opinion. At 32 hours (for a full playthrough) it's not a long game, but then again if it was much longer with no expansion of gameplay along the way I think it would have overstayed its welcome. I recommend it at a discount, especially because it can do with some more patching.5 points
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What have you done lately?
4 pointsI did my last long training ride today, despite it being over 90 degrees about halfway through. I did good on nutrition. I was doing a 16-mile loop around a reservoir, and we had our car set up for aid. First loop I ate a bagel as I rolled out. 2nd loop I ate a small sweet potato, repeated that on the 3rd loop, and then ate a sandwich with salami and Havarti after the 4th loop. I found my wife and her friend back at the car after 4 loops complaining about the heat and a bee sting. They had only done 3 loops, so I told them to get moving. Then I put my running shoes on and ran for 40 minutes. It was way too hot and I was dying, but I got it done. I downed an entire coke afterwards. But I was happy my stomach was in good shape, so hopefully that will bode well for the race in 2 weeks. Let's hope Sacramento isn't surface temperature of the sun on race day.4 points
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What are you Playing Now? Volume XX: It all Begins Again
Yeah, for the last couple months I have been trying do my 2nd playthrough (honour ruleset, without perma death). I created a drow character and this time around I decided not to roleplay at all - be a passive passager and pick options that seem amusing rather then aim for any character consistency. I definitely enjoyed the game far more this way, got to discover couple reactivities I didn't know about. I also find myself less annoyed by the story - I know it doesn't go anywhere, and for some reason it makes it easier to endure - I also seeing it before, I don't feel obliged to sit through all of it. I installed some light mods - including fixed to hotbar and WASDa controls. WASDa actually transformed my experience - one I think it fixes some issues that mouse control has, and because it doesn't play like cRPG I am not annoying how inefficient and clunky party controls are. Still, got to ACT2 and the game went on pause. You know how some games are clearly flawed but still capture your heart and imagination? That is, to me, a complete opposite. On paper I like a lot of it, and it should be my type of a game, but I just find it a bit boring. It's a Bethesda effect to me.4 points
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What are you Playing Now? Volume XX: It all Begins Again
I've had Baldurs Gate 3 in my library for the longest of times now. I just never could get into it. I made a few attempts the last few months. But before I even get to a major settlement, I lose steam (no pun intended, just because I purchased it through GOG). I ended up playing Gary Grigsby's War in Russia instead (yes, an old DosBox enabled game). Then I gave it a second try with a warrior class. Ended up playing several (random map) campaigns of Heroes of Might and Magic 3 instead. After the third try, now with a cleric, I ended the same place, and started a new campaign of Pathfinder: Wrath of the Righteous instead (I never got to play Lich to completion, this time base class is sorcerer instead of wizard). A very charismatic skeleton 😌 Edit: What I am trying to say is, I just don't "get" BG34 points
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Good Old Games still oldies but goodies
Is it as good as Jagged Alliance 2? In my opinion, not quite. Still a great game though (bought it years ago from GOG) and a steal at this price for fans of it's predecessors. I am still no fan of Master of Orion 3 though. Sadly, it was too much of a departure from the MOO2 formula, JA3 at least tries to stick to its roots4 points
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What are you Playing Now? Volume XX: It all Begins Again
I've got a speeder and I've crossed some desert in Dune without getting eaten. It is strange playing single player, since you don't have the urban sprawl of the online servers. It's a bit more creepy knowing I'm the only one out there in the desert with the worm. I also started Cyberpunk and bought the expansion. The game seems to run much better than it did at launch. I'm playing a female V. 4 different choices of nipples is quite the customization options. I had my wife help with my character so it wouldn't be weird.4 points
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What are you Playing Now? Volume XX: It all Begins Again
I played through the whole of Rouge trader, with DLC. It's not bad. 8/10 on a good day. I wish I had more options in this genre.4 points
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What are you Playing Now? Volume XX: It all Begins Again
Drova Primeval Forest Somehow, my favoured weapon type is axe now and I usually go with swords or daggers. Tried Blackshard and Hypnos demos. They ran poorly.4 points
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What are you Playing Now? Volume XX: It all Begins Again
I can live with action timers, but everything else just makes my brain hurt trying to come up with the best way to cram as much into the game as possible. So, yeah, no. Thanks, but no thanks. Keep your nasty timers. I'll go do every sidequest in Amn and then go looking for Imoen. Bye!4 points
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What are you Playing Now? Volume XX: It all Begins Again
I couldn't get out of act 1...well no...I couldn't get in to act 1. I think I left the game in front of the goblin fort. As others have said, there is something about Larian games that just doesn't jibe with me. Speaking of a game I jibe with, Control Resonant. I ended up 99% it and may even go the extra mile and try to play some after story content. The game reminds me a lot of Prototype. I can't put a finger on why it does that, it's been a long while since I played Prototype, but I think the exploration, movement and to a degree the combat are kind of similar. I liked the story although the ending is very Supernatural (tv show) like. The gameplay is simple like it was in the original control, there are no combos...well there are but it's the same combo for all weapon types and you can only pick one. It triggers after a third attack. There is nothing to learn in combat, it's just spamming left and right click. There is no blocking, only dodging and even that is optional most of the time. I used only one weapon type throughout the whole game, even though you need to unlock and upgrade the other types to get stronger. The bosses are great as set pieces and story tools, but gameplay wise you just breeze through them and to be honest I think they made the right choice. Considering how combat works if they made them harder they would have not been fun. The graphics are ok, on par with the previous game. The music, as always is phenomenal. The only gripe I have with the game is: Minor spoiler3 points
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What are you Playing Now? Volume XX: It all Begins Again
Larian's D&D game. I did 4-5 runs (a halfling rogue, a half-elf sorc, a gith warrior, the same half-elf but from mid-game, Wyll, started a dragon bard, but have not finished). It's not long (15-40h) and I enjoyed being able to choose what I wanted to do and to be able to control the combat (or the absense of it up to the end of Act 2). The thing is that you must not see the game as a CRPG, but an imm-sim - find interesting ways to do things, do not allow the corpses-to-become to monologue at you, sneak past ambushes. Would have replayed again if not for the size - 130GB+ are infuriating and the lack of will to fix the worst (or the second worst after the lore-unfriendliness) flaw of the software is disappointing. Here's to hope that the hardware shortages will align Larian's and my priorities. Nighthawks. Finished Act 1. Can't tell how much the story branches (got a game over when refused to become the owner of the titular nightclub), but the presense of the map is welcome. The UI not showing equipment stats before it is equipped is less so. There are some small interesting features, such as the lack of clothes being a functional choice of attire and the sewers having maps, and it is playable overall. Erotic content is present (mentioning as it was an issue with releasing the game), but it is not particularly descriptive. The developers are also actively engaging and moderating the Steam forums, which is commendable.3 points
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What have you done lately?
3 pointsOur happy little basset developed lymphoma early this year, but after several wounds of chemotherapy he seems to be in remission. So, good news. Maybe not for the squirrels though.3 points
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randoM videO gamE neWs...
3 pointsFor me the text reviews are better option than having a stars. With text reviews, you have at least some chance to filter out some trash from the pool of reviews. It's impossible to filter out trolls from Stars or % reviews, and that can negatively affect my purchase much more, than bunch of Chinese players review bombing newest balance patch, because all forums, where other people communicate are banned there 🤷♂️3 points
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What are you Playing Now? Volume XX: It all Begins Again
The game went a long way since launch. To me system redesigns (2.0) were far more meaningful plus additions to the open world made it feel less like a tech demo and more like a game. I will have to give it another go at some point. Unlike everyone else the expansion left me completely cold, but I will admit I simply wasn't in a mood for that type of game when I played it.3 points
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Good Old Games still oldies but goodies
Jagged Alliance 3 for 4.49€ if you have thought about getting it, but never done it. https://www.gog.com/en/game/jagged_alliance_33 points
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randoM videO gamE neWs...
3 pointsI think this is the most likely scenario, and not just the worst case. And that is exactly the problem for me, because there are no Bethesda IPs that have any interest for me even though they may be popular with the masses. Between Bethesda and Obsidian, the PoE/Avowed IP is the best IP by a very wide margin, IMO. But we are never going to see another game in that IP, which is why I'm so sad to receive this news.3 points
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What are you Playing Now? Volume XX: It all Begins Again
See right there, that's my problem. In many games, including BG3, I end up liking the side/companion quests way more than the main questline. So, I want to do as many of those as I can. But the devs of this game are explicitly saying they want to limit how many side quests you do in any one playthrough because replayability. And that doesn't sit well with me because I usually just don't have the time to play games that much and so don't replay games that much, especially because my one playthrough tends to be a comprehensive and slow/take my own cool time playing the game playthrough. And this game is exactly the kind of game that I will surely pass on replaying. FYI, my one and only playthrough of BG3 took me 557 hours. So, it's hard to imagine going back to that game again, at least not anytime soon.3 points
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What are you Playing Now? Volume XX: It all Begins Again
It sounds like you don't really need to remove the time because you an get through most of the content in the 30 days. I'm feeling a bit of pressure. I'm level 22, around Day 13, and I've only killed one of the court. But I'm doing a ton of different side quests and they are all extremely interesting. The day/night mechanic is really keeping me jumping around too, since so many quests are tied to it. I know games using certain times for quests aren't new, but Dawnwalker does a great job of it. It feels very different playing at night versus day. Also Coen is possibly my favorite protagonist in a game in a long time. I'm excited to see what the developer does with him next.3 points
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randoM videO gamE neWs...
3 points
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What are you Playing Now? Volume XX: It all Begins Again
I finished Zero Company. It was a blast. If you enjoyed Clone Wars or Bad Batch, you are doing yourself a disservice by not playing this game. It is a perfect part of that corner of the Star Wars universe. It was a really good Star Wars game with very little Jedi and Sith stuff. So yeah, story and characters hit on all notes. Gameplay wise it was a more developed version of Chimera Squad. Not enough people played that game, so I'm not sure if that helps. It wasn't quite Xcom, with smaller maps and a more limited cast of soldiers, but it still had a pretty rewarding tactical combat experience. The game is really setup for a longer mode, a la Long War. There isn't really a reason the game has to end after a certain amount of cycles. You could keep doing missions, running intel, and developing your mercs for years if the game would let you. The systems are all there. I didn't even touch the black market or recruiting screen. So hopefully this games gets some post launch additions, despite the alarming furlough stuff, because everything is in place for it. Running a full droid squad, or Mandos, or Clones is definitely an option. The story kind of gets in the way of the decent strategy engine. Hopefully modders will take to it.3 points
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What are you Playing Now? Volume XX: It all Begins Again
3 points
- What are you Playing Now? Volume XX: It all Begins Again
I actually really prefer this over the way Bethesda RPG's give you what seems like an urgent quest, and then expect you to do a bunch of silly sidequests instead. Your kid has been kidnapped! But first you should clean some radroaches out of a basement. No rush. Dawnwalker is very clear about how much time you have, but also why you can't just rush off and save your family. So far all of the quests have been somewhat tied to the main story. Your spending your 30 days trying to weaken the bad guys, gain allies, and get strong enough to not get murdered right away. But yeah, there is some choice and consequences to how you use your time. We are used to C&C through conversations in RPG's, but this is just a different system. Sure, I wanted to help that lady rebury her kid, but I also needed to get some medicine to my mom before it got dark. It's an interesting system. I'm level 15 and I think I'm close to challenging the first minor boss guy. I prefer the daylight and witchcraft system, so I tend to use all my skill points at night, which shortens that part of the game. We will see if that bites me in the rear down the road. Witchcraft is pretty awesome. Blood boiling is terrifying.3 points- randoM videO gamE neWs...
3 pointsIKEAKALLAX STORAGEBORN - Summon Storage Anywhere!Discover KALLAX STORAGEBORN, a free companion creation for The Elder Scrolls V: Skyrim™ with a range of abilities. Your inventory woes end here. Find out more.3 points- What have you done lately?
3 pointsThere are much better pictures here, but they changed how the book is embossed because they had lots of returns from people who were not happy how the foil and embossing were uneven. The original version had the leather pattern raised wherever there was foil, now the foil is flat.3 points- The New All Things Political Topic
3 points3 points- What are you Playing Now? Volume XX: It all Begins Again
Thanks! I added it to my wishlist, and have been reading through some of the discussion on the Steam forum and watching some youtube videos. Alongside the timer issue, the combat seems to be the other major concern for people. But if I can make it meaningfully easier on me through the game's difficulty settings, then that will make a difference in whether I buy the game or not. Btw, the boss I was talking about is named Xanthe. Apparently, you don't necessarily need to fight her, and can instead befriend her. So, there is that. But if you end up fighting her, please share details on that encounter.3 points- Future Buggy Ideas: Flying, Burrowing, Aquatic & Specialized Combat Roles
One of my favorite additions to Grounded 2 is the Buggy system, and I would love to see future Buggies continue becoming more specialized rather than each new one simply being stronger than an older one. I think there is a lot of room for future Buggies to fill different traversal, utility, and combat roles, almost loosely resembling the Fighter, Ranger, Rogue, and Mage playstyles that already exist elsewhere in the game without actually assigning Buggies official classes. Flying Buggies and Flight Stamina I would love to eventually see flying Buggies, especially Bees, Wasps, and Butterflies. I don’t think flying mounts should have unlimited flight because that could make climbing, ziplines, and other traversal systems much less important. Instead, flying could use a flight stamina meter. Gaining altitude could consume stamina faster, normal forward flight could drain it gradually, while descending or gliding could use much less. Landing would allow the Buggy to recover. Buggy mutations could then improve flight stamina, recovery speed, stamina efficiency, gliding efficiency, or vertical climbing speed. Flying Buggies could also behave differently while unmounted. When called with the whistle, they could spawn already landed and walking around on the ground like other Buggies. They would normally remain grounded while following the player, but could take off during combat when necessary. While fighting without a rider, they should stay relatively close to the ground rather than flying far above the player. When mounted, the player would have full access to normal flight. Bee Buggy I think the Bee would be perfect as the more utility-focused flying Buggy. Bees could carry haulable materials such as Grass Planks and Weed Stems while flying. Ideally, they could also support mounted building. This could make Bees incredibly useful for players who enjoy large or elevated builds. When building a treehouse, tower, zipline station, or structure hanging from the side of something tall, a player could hover beside the structure and build directly from the Bee instead of constantly constructing temporary scaffolding. It would also make high-altitude construction much safer. Anyone who builds tall structures knows how easy it is to accidentally step backward off the edge while trying to line up a wall, floor, or roof piece. Building while mounted on a Bee would give players a stable platform outside the structure without removing normal structural-support requirements. Ziplines would still remain better for permanent long-distance transportation because they are fast, reliable, and don’t consume flight stamina. Bee Eggs could potentially be found inside Beehives if those are added alongside the Buggy. Bees could remain mostly neutral outside their home, but entering their hive or stealing an egg would naturally give players a much more dangerous extraction challenge. Wasp Buggy The Wasp could be the more combat-focused flying Buggy. Its egg should be considerably harder to obtain than a Bee Egg, potentially requiring players to enter a dangerous Wasp nest or fight through Wasps protecting the nesting area. Rather than focusing on hauling and construction, the Wasp could specialize in ranged aerial combat, stinger attacks, Poison or Venom buildup, aerial dodging, and faster combat-oriented movement. This would create an actual choice between the utility of the Bee and the combat abilities of the Wasp instead of making the Wasp simply a stronger Bee. Butterfly Buggy Butterflies could make an excellent Mage-style flying Buggy. Rather than focusing on hauling like the Bee or direct aerial combat like the Wasp, the Butterfly could specialize in elemental attacks, status effects, and support abilities. Its wings could release elemental dust or clouds. These could potentially interact with the existing elemental damage types, such as Fresh effects slowing or chilling enemies, Spicy effects burning them, Sour effects dealing elemental damage or applying debuffs, and Shock effects chaining between nearby targets. The Butterfly could have a lower health pool than more combat-oriented Buggies, encouraging players to stay mobile and use ranged abilities instead of flying directly into melee combat. I also think obtaining the Butterfly Buggy could be a little different while still keeping Grounded 2’s existing Buggy Egg system. Players could discover a specific Butterfly nesting area containing multiple chrysalises. Some could have a distinctive appearance indicating that they contain a Buggy Egg. Knocking one down could reveal or produce one of the game’s small, uniquely designed Butterfly Buggy Eggs. Nearby Butterflies could become hostile while the player is interfering with the chrysalis or carrying the egg away, fitting naturally with the defensive behavior creatures already have toward their young. If Moths are eventually added to Grounded 2, I think they could also fit naturally into this Mage-style Buggy design while having their own abilities or status effects instead of simply copying the Butterfly. Ranged Buggy Combat Behavior If ranged Buggies like Wasps and Butterflies are added, I think there should also be a simple setting controlling how a Buggy fights while the player isn’t mounted. Something like Engage and Keep Distance would work. Engage would allow the Buggy to aggressively approach enemies like current melee-oriented Buggies. Keep Distance would tell it to stay farther away whenever possible and prioritize ranged attacks. Buggies already have their own health pools, so a fragile ranged Buggy flying directly into melee range and getting killed would work against the entire purpose of having a ranged specialist. This option could also be useful for any future ground or aquatic Buggy with ranged abilities. Scorpion Buggy I would love a Scorpion Buggy centered around burrowing, ambushes, Venom, and combat. Rather than allowing players to freely destroy or tunnel through the map, the Scorpion could have a limited Burrow ability that works through valid dirt or soil surfaces. It could disappear underground for a short distance and then resurface, allowing it to escape combat, ambush enemies, uncover buried resources, cross dangerous areas, or potentially access special passages designed for burrowing creatures. The riding position could also be unique. Instead of sitting upright, the player could lie forward across the Scorpion’s armored body in a position similar to riding a sport motorcycle. This would keep the player tucked close against the Scorpion while burrowing and would leave the tail completely free to move and attack with the stinger. The combination of burrowing, repositioning, sudden attacks, and Venom could make the Scorpion an excellent Rogue-style Buggy, especially for players who enjoy setting up ambushes instead of simply charging directly into enemies. Diving Bell Spider Buggy I would also love to see a Diving Bell Spider Buggy as a dedicated aquatic specialist. Spider Buggies should naturally be able to cross the existing web bridges. Spiderlings and Wolf Spiders already use these bridges in the game, so this feels more like a general spider behavior than something that needs to belong to only one species. The Diving Bell Spider could be summoned both on land and underwater. Since its specialty would be aquatic movement, it could be slightly slower while traveling on land. In exchange, it could move extremely well underwater, fight both on land and underwater, walk across the surface of water, and transition directly from running across the surface into diving beneath it. Its special ability could also take inspiration from real diving bell spiders carrying air underwater. The Buggy could release or create an air bubble that refills nearby players’ oxygen meters. This would give multiplayer groups a mobile oxygen source for long underwater expeditions and make the Diving Bell Spider especially valuable for exploring submerged caves and gathering underwater resources. Giving Every Buggy a Purpose What I would really like to see is a future where choosing a Buggy is about choosing the right companion for what you’re planning to do rather than simply choosing whichever Buggy has the best stats. The roles could look something like: Bee: flight, hauling, mounted construction, and utility Wasp: Ranger-style ranged aerial combat Butterfly: Mage-style elemental attacks and support Scorpion: Rogue-style burrowing, Venom, repositioning, and ambushes Diving Bell Spider: underwater traversal, surface-water movement, underwater combat, and oxygen support Each new Buggy would add another useful tool to the player’s collection without making older Buggies obsolete. I would love for Grounded 2 to eventually reach a point where deciding which Buggy to bring on an expedition feels almost as meaningful as choosing your armor, weapons, mutations, and equipment.2 points- randoM videO gamE neWs...
2 points- What are you Playing Now? Volume XX: It all Begins Again
The quests in Dawnwalker also all do a fantastic job of connecting with the main goal. They don't feel like detours, they feel like puzzle pieces that unlock the bigger picture of the main antagonist. It's really well done.2 points- What are you Playing Now? Volume XX: It all Begins Again
As much as I like playing the games same way as you do, I have no issues to play once in a while some games with different type of design, as my typical type of games. Of course I need to find that mechanic fun in the first place. Because of that, it would be no different for me to play 3x such a game for 20-25 hours with different quests and playstyle in each playthrough, than playing one single playthrough for 80-100h with all of the sidequests being cleared. If I would not find this type of mechanics fun enough, I have no issues to skip that game completely, and play another TB CRPG instead The FOMO can be sometimes high, but thankfuly, I have learned some time ago, to accept, that some of the game were just not made for me (like Sekiro - I love souls games, but for this game, my reflexes were already to slow when the game was released, so I just watched few let's plays while at hotel during my business trips).2 points- What are you Playing Now? Volume XX: It all Begins Again
I wish that setting would lighten up a bit and not be so damn bleak and dark and dystopian. I just can't get into that. Same reason I've had to pass on Obs' Tyranny.2 points- The TV and Streaming Thread: Enough episodes for syndication
I hadn't realized that Pluribus on Apple TV is a sci-fi series, so I've been watching that. Spoilerish comments...2 points- What are you Playing Now? Volume XX: It all Begins Again
Im 60 hours into my modded replay of GTA5 and its a good reminder of what I can expect from GTA6 Im having fun but at times it becomes uninspiring or meh I am trying to understand why Im having a good but not fantastic time and I think its primarily about the overall narrative and repetition of activities? The map is massive but end of the day you need a reason to want to explore, yes there are side missions and points of interest you can discover but they limited. I came across an Easter Egg which was a ghost women and some kind of murder but I have no idea how to progress this event The main fun Im having is all the various races and activities like parachuting but you can only do those so many times. I also dont really connect with any of main characters and there overall lifestyles. Franklin being the only one I like. In RDR2 I connected with Arthur and you could make choices for him that improved this emotional connection. I was genuinely sad at the end of RDR2 Another issue is there is no real consequence for death or mass killings of police. You respawn and even your assigned vehicles are restored. I don't see how this will change in GTA6? A better way to motivate people would be where you need to get a certain amount of money or some prestige level to progress the story. At least then you have something to work towards as opposed to just doing missions to advance the story Anyway I expect a similar experience from GTA6, fun game but not fantastic2 points- randoM videO gamE neWs...
2 pointsSaw an article that said they had some shooter related job postings up, so I expect it may be early days. Probably just something to show to avoid more grumbling from fans as there was talk about a new game in the series beforehand. Really read that as Yeti the first time2 points- randoM videO gamE neWs...
2 pointsuu Silksong! The question to me is why Blizzard made this trailer. I agree that addition of the date is unusual but its goal might simply to make it clear that we won’t be seeing more about the game anytime soon. Very early trailers (too early) aren’t that uncommon - more like statement of intent then actual advertisement for the product. It could be for players, it could be for investors and brand it could be to boost the recruitment and attract right candidates. Maybe Blizzard is just experimenting with releasing trailers and giving an estimate of when we can except, rather then previous track record of XBOX trailers for games we still are waiting for. (Oh Fable - that was first revealed in 2020). Speaking of XBOX maybe they are trying to distract everyone from mass layoffs by buying Kojima and announcing bunch of new games in well liked IPs that are a long way off.2 points- randoM videO gamE neWs...
2 pointsI should have said, a game that actually released. Both Pragmata and Avowed had massive delays. No one expected them to release that late. The point I was trying to make is that no one had that large of a gap between a teaser and expected release date. Elder Scrolls 6, they haven't even started development when they released that teaser. That probably had more to do with driving up the sale price to MS.2 points- randoM videO gamE neWs...
2 pointsIt did do well, really. Well in terms of cash. It'll be 6 years running when D5 comes, and not like the game dies unless they do some Overwatch -> Overwatch 2 type overwrite. StarCry? https://www.gamesradar.com/games/fps/former-far-cry-boss-says-its-an-honor-to-take-over-starcraft-we-won-the-cosmic-lottery/2 points- What are you Playing Now? Volume XX: It all Begins Again
I must say, I don't love ZCOM as much as others so far (16 hours in, just recruited Jedi and Bounty Hunter). Lack of strategy layer really drags the game for me - lack of goals, decision making, barebone upgrade system, the game just lack context to make what is fairly simply and repetitive combat rewarding. XCOMs always thrived on this constant loop of tactical combat and strategy layer, and I don't think ZCOM changed design enough for the combat alone to carry the experience. That said I like it. It's alright. It feels authentically Star Wars which is not something one can take for granted these days. They translated familiar units into tactical combat very well. Characters are well defined, even if the plot haven't gone anywhere just yet. I watched a bit of Clone Wars way back, but I didn't care for it, and don't know what Bad Batch is so maybe I am also missing some connection there. To completely bury my reputation I also thought Republic Commando was pretty mid 😅 edit. haven’t vibed with a Yahtzee review so well in a long time.2 points- Comfort for large bases and more decoration
The Comfort system (Cozy Level) has a major flaw: its radius is so small that it penalizes anyone building a large base. It forces you to cram all your furniture together to avoid losing the benefits, ruining the aesthetics and design. It could be improved with: Global or modular comfort range: The comfort level should cover the entire connected structure or expand via specific pieces. Expanded decoration catalog: More furniture, rugs, curtains, display cabinets, and customizable lighting. Interactive decor: Objects that aren't just ornaments but allow for cooperative interaction or provide useful bonuses.2 points- randoM videO gamE neWs...
2 points- randoM videO gamE neWs...
2 points4% of 40million, that is still a lot of people, they're just using percentages to make it seem less of a deal than it is.2 points- What have you done lately?
2 points- What are you Playing Now? Volume XX: It all Begins Again
Re: Blood Of Dawnwalker (and that supposedly "timer"..) I sympathize with people disliking elements of a game (be glad if you're not as allergic to markers for everything as I am btw ^^). But this still highlights why I'm barely playing triple-A blockbusters anymore. Numerous mainstream outlets have already highlighted how they've had all the time to explore almost everything (GameStar ran articles and a video, PC Gamer argued they were near invincible after 20 days of 30... calling it a bit tame.) But more importantly: The moment there's even a tiny bit of friction teased, people panic (or mod it out). Let this sink in: It isn't a game over, as the game carries on. Or a real-time clock ticking. It's just trying to represent the consequences of your (in-)actions. In a way that only a game could do. A book may describe a tragedy. A movie may show a hurry. But only a game could make you find a pile of corpses and realize: "Oh my GOD, if I hadn't wasted the prior 1000 hours on brainlessly farming every question mark on the map, that Ciri girl, er, my family may still be alive!" Hollywood is laughing, with gaming throwing its core advantage away, one formulaic triple-A blockbuster at a time. :D And yeah, rather hesistant to pay premium for ideas that sound grand on paper ("Narrative Sandboxes!") -- but then get nerfed in playtesting to barely matter anyway. The good thing is that studios that go with the friction can be winning (Warhorse being the most recent example). Whilst those that are desperate to please everyone in the room and heavily compromise, they may suffer (Bioware). After all, these aren't the mid 2000s anymore, where the entire market was gatekept closely by major publishers (and even retail). Similar to music, this is now a heavily fragmented digital one. Where playing it bland now can run the risk of being ignored (in particular if your product isn't a part of an established franchise or studio still riding high). Prior, lawnmower product makers worldwide only had to upload a glitzy trailer -- and hit the launch button. No more.2 points- What are you Playing Now? Volume XX: It all Begins Again
Yes, apparently the game is very mod friendly, as people have already created mods to increase/eliminate the various time limits.2 points- What have you done lately?
2 pointsFamily outing. Free beer and shots. Not so great mood with work and private stuff. Equates drunk. Very. Probability of regret tomorrow: high. For now? Feeling pretty good.2 points- Zipline pulley system
2 pointsWhat if we had a pulley system that could go vertical to make like elevators or item transfers to high locations easier2 points - What are you Playing Now? Volume XX: It all Begins Again