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Showing content with the highest reputation since 08/13/26 in all areas

  1. Anything with a timer is a hard pass for me. Spirit eater, timer to respond in Alpha Protocal, etc... I want to brainlessly farm every question mark on the map and be ridiculously overpowered by chapter end.
  2. Ok slackers, I bought Blood of the Dawn Walker and started playing it. I'm just about done with the prologue, although I restarted, so I've clocked about 5 hours in. The story is very good. Interesting characters, good setting, great villains, and engaging quests just in the prologue. It plays a lot like the Witcher series, except the main character isn't a moody bitch like Geralt. It's a solid RPG. The timed quests are interesting. Nothing so far is timed, but you have limited slots of time to use on quests throughout the day (and I'd guess night.) That means you can't do everything, but you have as much time as you want to complete the quests you choose to do. So you have choices to make and it is reactive with consequences. In the prologue I had to make some tough choices that then played out in the story. I'm liking it so far and it is clearly designed for replayability.
  3. Zero Company is fantastic. I played about 10 hours yesterday, which I probably haven't done with a game since Xcom 2 came out. It runs well on my very mid computer. It does struggle a bit, but not in places where it matters (ie movies and qte stutter a bit, but gameplay is fine.) I only have 16gb of ram. If you liked the Clone Wars series, this is basically the game for you. It really digs into the lore of the animated shows. It feels like Bad Batch. The characters in your crew are all pretty interesting and you have a lot of customization options. It is still very story-centric, so that hurts the replay value a bit, but I am pretty sure I will still get at least a couple playthroughs out of it. Just doing a male and female Hawk alone is different enough. You can recruit a bunch of randos and ignore the main companions as well. It's probably still more Chimera Squad than Xcom 2, but it has more depth than the former. Combat is fun. I started on normal and it is a bit easy, but I can see it getting harder as I move away from fighting droids. Like the show, droids are comically bad.
  4. After deadlines at work, deal with deadlines in game
  5. Stalker 2 is pretty good now with the expansion installed and the engine upgrade. I made it 2/3 through. It's a very long game so that's not really a detraction. the DLC has much better traditional single player level design, and also a fair amount of shoehorning, as you would expect. It kinda looks and feels like a real game now as opposed to a weekend project or steam greenlight thing.
  6. I replayed Chaos Gate: Daemonhunters with both DLC. The game has changed/improved a lot since release. More mission types. More classes. More events. Far better experience and the assassins add interesting ways to take on different missions.
  7. Drova. Started the game, got to the first settlement (camp; spent a few short gaming sessions cutting the treants in the woods, 5 minutes per treant), got through a random cave to some ruins, grabbed a big axe while dodging the harpies. Could not use the axe - it required 74 skill points spent and I had 28. On a more serious note, the system requirements, controls, and the saving system are very appealing and the gameplay somewhat reminds of Gothic but better and with a custom PC.
  8. I finally finished my first run through Black Geyser. Overall, the game was very good and I enjoyed plaing it very much. It is definitely an old-school cRPG in every way. But, the fact that it was a low-budget crowd-funded game does show. The writing needed more work (not just the quality of the writing but also such things as dialogue branching and reactivity), and the area levels were often too simple, small, and repetitive. The main quest was okay, but I liked many of the side quests more, including especially the companion quests which had multiple parts to them. The companions themselves were a mixed bag; some were really interesting and well-written while others were obviously thrown in at the last minute. The good news is the that the developers are very good about accepting and listening to player/fan feedback. There were a couple of side quests where bugs were preventing me from completing them. After I used their built-in bug reporting system, they very quickly got back to me with solutions. Then, I used their correspondence with me to send back to them a lot of my constructive feedback about the game, to which they were very enthusiastically receptive. Their devs are even active in posting on the game's Steam forum! So, I have high expectations and a lot of excitement now for their next game, Avaria. ************************ I also finished my most recent attempt at playing Humankind. This time I was able to go all the way into the fourth of the five eras of the game before I finally quit. I play this (and other similar) strategy/4X games as sandbox games where I find ways to turn off the war/conquest part of the game. I build my empire and the AI builds its empire and we both stay clear of each other. This worked great in Humankind and the game remained interesting to me right up until I finally entered the industrial era. At that point, the game started to drag and become tedious and repetitive, and also somewhat frustrating (esp. the pollution mechanic), and so I decided I had got my money's worth from the game and I quit. ************************* Now I've begun my first playthrough of Dark Envoy (from the makers of Tower of Time from several years ago). So far so good, but clearly only because I'm playing on the Easy difficulty setting (there is a Story setting below this). It is very clearly an ARPG rather than a cRPG, and often-times even more a dungeon-crawler. It's lots and lots of combat encounters one after another, but at least on Easy I am able to get through them pretty quickly and without taking too much damage. I am even able to use their AI to control some of my party members while I only manage my casters. Works pretty well. The story has been very interesting so far, and I continue to like its steampunk setting with its mix of high-magic and advanced technology.
  9. I can live with action timers, but everything else just makes my brain hurt trying to come up with the best way to cram as much into the game as possible. So, yeah, no. Thanks, but no thanks. Keep your nasty timers. I'll go do every sidequest in Amn and then go looking for Imoen. Bye!
  10. https://www.thebeaverton.com/2026/09/canada-confirms-defence-strategy-against-invasion-mainly-waiting-for-americans-to-die-from-preventable-illnesses/
  11. Family outing. Free beer and shots. Not so great mood with work and private stuff. Equates drunk. Very. Probability of regret tomorrow: high. For now? Feeling pretty good.
  12. Started playing Turok 3. Man, this not your traditional Turok but oh boy did I enjoy it. A short 3 to 4 hour experience that screams of the late 90s fps games. :p
  13. Drova Primeval Forest Somehow, my favoured weapon type is axe now and I usually go with swords or daggers. Tried Blackshard and Hypnos demos. They ran poorly.
  14. I actually really prefer this over the way Bethesda RPG's give you what seems like an urgent quest, and then expect you to do a bunch of silly sidequests instead. Your kid has been kidnapped! But first you should clean some radroaches out of a basement. No rush. Dawnwalker is very clear about how much time you have, but also why you can't just rush off and save your family. So far all of the quests have been somewhat tied to the main story. Your spending your 30 days trying to weaken the bad guys, gain allies, and get strong enough to not get murdered right away. But yeah, there is some choice and consequences to how you use your time. We are used to C&C through conversations in RPG's, but this is just a different system. Sure, I wanted to help that lady rebury her kid, but I also needed to get some medicine to my mom before it got dark. It's an interesting system. I'm level 15 and I think I'm close to challenging the first minor boss guy. I prefer the daylight and witchcraft system, so I tend to use all my skill points at night, which shortens that part of the game. We will see if that bites me in the rear down the road. Witchcraft is pretty awesome. Blood boiling is terrifying.
  15. IKEAKALLAX STORAGEBORN - Summon Storage Anywhere!Discover KALLAX STORAGEBORN, a free companion creation for The Elder Scrolls V: Skyrim™ with a range of abilities. Your inventory woes end here. Find out more.
  16. There are much better pictures here, but they changed how the book is embossed because they had lots of returns from people who were not happy how the foil and embossing were uneven. The original version had the leather pattern raised wherever there was foil, now the foil is flat.
  17. There is an easy mode and I am currently playing it. Combat is complicated, with a bunch of different directions to block and attack. I don't love it. Easy mode seems to simplify it a bit. I can just block and attack. I'm only about 5 hours in though, so I don't know if it will get harder or boring. So far it hasn't been combat heavy. Lots of exploring and investigating.
  18. Ever since I played Shogun Showdown, I've been looking for minimalist and addictive puzzle games: Mars Power Industries: Your goal is to connect colonization modules to electricity and other resources by placing energy nodes. You only have a limited number of nodes that you can use in a specific order, and you have to deal with constraints and mechanics like wind, shifting terrain, or obstacles. There are around 80 short puzzles, perfect for relaxing while giving your brain a workout. Golf Peaks: On a grid, you need to get your ball into the hole using various movement cards (move 2 squares forward, jump over an obstacle, etc.). It's all about chaining the right actions to successfully sink the ball. The game keeps things fresh across 10 worlds of 12 levels each, featuring different types of terrain with their own unique characteristics, rugged landscapes, various obstacles, trampolines, and conveyor belts. Like Mars Power Industries, it's a small, relaxing game. Shift of pace: Zero Sievert is a top-down extraction shooter heavily inspired by Escape from Tarkov (though I've never played it) and, more importantly, by S.T.A.L.K.E.R. You immediately recognize that gritty, post-apocalyptic Soviet atmosphere complete with lethal anomalies, radioactive zones, and mutated creatures. You’re tasked with exploring different biomes, scavenging for gear, taking down anything in your path, and completing NPC quests, all while managing your hunger, thirst, radiation levels, inventory space, and equipment condition before racing back to your bunker via an extraction point. Each successful run earns you experience points to unlock various perks over time. The materials you collect let you upgrade your equipment but also your bunker, like expanding your stash capacity etc.. Each area is procedurally generated, meaning extraction points shift locations and various landmarks are scattered across a brand-new map every time you deploy. All in all, it's a tense, deeply addictive loop that keeps you saying "just one more raid." And I've also played Forza Horizon 4 and TF2.
  19. Well, I finished S.T.A.L.K.E.R. 2: Cost of Hope, so yeah... Couple of notes on 2.0 before I dive into the DLC conclusion: loading times for me got significantly longer (at least on Linux), and the incessant shader precompilation on startup had like a 50% change of requiring me to alt+f4 out of it. There's a way to disable it by adding an "Engine.ini" file, but the game kept erasing it so I had to make it read-only. Haven´t noticed any ill effects of getting rid of that precompilation, but that was annoying to have to deal with nevertheless. The final "main" DLC mission had a boss fight that was surprisingly appropriate (rather curious, and slightly worried, how the other branch will fare in that respect). The mission itself was OK in the scope of what S2 missions are like. So that left me on a relatively positive impression. Most of the other new side missions were good, except, unfortunately, the one I mentioned I was enjoying and looking forward to where it went: the one related to the new arch anomaly. The final part of that mission made me want to break my keyboard, and it really dragged down the whole experience for me. So I'll try to get into why without spoiling the storyline, but obviously I have to talk about mechanics and some of the things happening in the quest. If you want to find out the hard way, skip the spoiler bit. "The Forgotten"-mission spoilers So yeah, after that bull**** I was about ready to give the DLC a failing grade, that quest really, really ruined it for me. But I let it sit for a bit and while I do not intend to ever even attempt that mission again legitimately unless they make some significant changes the rest of the DLC was decent enough. One additional note is that after removing the CNPP anomaly and dealing with the faction stuff the whole CNPP area became pretty...lifeless. At least with my chosen faction during exploration I rarely ran into anything alive (and hostile), so that was a bit of a downer. Another niggle with exploration is that there is a rather large area where you will get incessantly attacked by Flame Poltergeists that are situated out of bounds (since these guys don't need to be able to see you to attack you...) so you can´t get rid of them legitimately (and they will just respawn if you get rid of the illegitimately, not that I would know...) I was debating a slightly higher score than I ended up with on in the end I have concerns about replayability. I don´t know whether I'd really want to play through the DLC missions more than twice (to see both sides). The extra areas (arguably, only the CNPP as you can access most of the Iron Forest without completing the DLC story), or the unique weapons don't seem like a compelling enough reason to run through the story missions again (and while I ranted mostly about The Forgotten, the main chain also contains a few missions that I'm not confident I would really enjoy doing again and again) tl;dr the DLC improves on the base game storytelling wise, but is really dragged down by other aspects that either do not improve on the base game (like mission design), or double down on things that were not great in the base game to begin with, like the excessive amount of platforming and the mutant design. Given that, for me, replayability of the DLC content is a concern I'd rate it at a 5/10, "decent".
  20. Wasn't even aware that it was out. Then again never liked Witcher either. Control 2 is what I'm hyped for.
  21. CNBCTrump tells Fed to slash rates or he'll end trade with co...President Donald Trump demanded that the Fed slash interest rates or else he will cut off trade with countries with which the U.S. maintains trade deficits.
  22. I'm on S.T.A.L.K.E.R. 2's final main DLC quest and really don't know how I feel about the DLC itself yet. Just to reiterate patch 2.0 was a very marked improvement to the game, but you do not need the DLC to experience those improvements so I consider them separately, this post will be about the DLC content specificallly. The good: the DLC areas were neat, being able to finally explore the Iron Forest and the CNPP freely is fantastic. The new weapons are good (though "locking" some of the unique ARs to a red-dot is...a choice). When it comes to the missions, there's the main mission, and then there's a bunch of new side missions. The main DLC missions, at best I found them to be "eh", at worst I actively loathe them. They're really more of the same from the base game, but dialed up to 11, which is the problem, at least in my book. But if that was your cup of tea, well, there's more of it. If, on the other hand, you were hoping they'd go back to S.T.A.L.K.E.R.-style mission design where you are given an objective and then there's different ways to approach it...well, this does not appear to be that kind of game, unfortunately. Everything is on rails, even the labs in SoC arguably gave you more freedom to accomplish your goals than S2 does in its story missions. The missions have tons of platforming, magically locking/unlocking doors to force head-on engagements, create boss arenas, and/or lock you into sections of the mission (and then usually making those permanently inaccessible after the mission). Then there's the usual nonsensical "action" cut-scenes (please just ditch those if there ever is a S.T.A.L.K.E.R. 3), and finally they throw so much loot at you that inventory management becomes more of a problem than the actual enemies (in one of the missions I picked up over 100 bandages(!)). I swear they are just trying to make fun of us loot goblins by actively giving you gear at the start of missions. The story forces a faction choice, as I feared. As a certified Loner I am absolutely not a fan of these choices, not in the least because the choices in this game tend to negatively impact exploration, my favourite part of the game, by making bases inaccessible (which is also why in this play-through I avoid the mission unlocking Pripyat, getting there through other means). So far it does not appear to have any negative consequences to my standings, though I have heard that picking the other side, does, or maybe it is bugged. Will probably dig more into the DLC storyline when I get through all of it. The side missions, have been a bit of a mixed bag. A few were literally just going somewhere and then talking to someone, though I guess you could start a fight if you really wanted to. The one involving the new anomaly seems pretty cool so far, but it feels as if progress is gated by completion of the DLC's main story, so more on that one later. Stability has been good for me in general, though I had a single CTD in the penultimate DLC mission.
  23. Suggestion: Please add split-screen for Grounded 2, it would be amazing!!Description:Please, please consider adding a split-screen mode to Grounded 2! Listen, I have Xbox Game Pass on my console, but my brother doesn’t have Game Pass on his PC, so we can’t play with each other at all right now. That is exactly why we need a local split-screen mode on Xbox so we can just grab two controllers and play together on the same TV screen.Why it matters:Grounded 2 is such a fun game, but it sucks when you live in the same house and can't explore the backyard together just because of missing subscriptions or separate setups. Even if the graphics have to be lowered or locked at 30 FPS to make it work, adding couch co-op would be amazing for brothers, families, and friends who just want to play together in the same room. Please make it happen!
  24. Zero Company is much more cinematic, so the story should be better. Performance is palatable. It's not good, but it's playable, especially considering that I am using the highest settings and native resolution. I'm still early on in the game (or at least I think I am) so I'm reserving judgment. Oh and I found out you can change the action wheel in the game settings.
  25. GTAVI seems pointless when Drump's Amerika exists. It should've released a decade ago. Drump's Amerika even beats Saints Row 3/4.
  26. Hi there Fist of all: I smashed the first Grounded with my friends and absolutely loved it. It’s easily my favourite survival game. I’m a PS5 user and wanted to thank Obsidian for making this game crossplay as it has helped me bond with my friends in the US and Australia on PC. Anyhow, I’ve loved being a ranger in both games, but I have one pretty major quibble. Picking up arrows stinksfor the following reasons: -hanging around and picking up arrows where you just fought stuff means sometimes something else will happen upon you and you’re in another fight. -it takes ages to pick them up and if you’re with others they either have to wait or help, sometimes they don’t think to and I can wind up playing catchup a lot of the time. If I may I’d like to suggest some sort of magnetic upgrade or item (perhaps the omnitool) you can unlock so all you have to do is activate it and all arrows within a certain centimetre radius will fly towards you and into your inventory. After playing ranger for a LONG time in Grounded it was the one addition sat right at the top of my short wishlist. Thanks a lot for your time and continued hard work, I look forward to experiencing New Vegas again and all the work Obsidian put into Grounded 2. Exciting times. Roy Deemagoo, UK
  27. That was normal Bruce. This is rebel Bruce who doesn't play what he's sposed to.
  28. Grok, optimize my game assets.
  29. I finished Alice Madness Returns after about 30 hours, its good fun for all the previous reasons I mentioned. I first played this game about 12-13 years ago and back then I couldn't defeat the end boss. I tried about 10 times and raged quit. But now I won the final battle on my 3rd try. I used a Controller this time so maybe that was the difference? Anyway this game gets 65\100 on the " BruceVC game rating system " and its recommended Then I played The Lightkeeper which is a horror adventure game where the protagonist is a WW1 veteran suffering from PTSD because of what he did in the war. He gets tasked to maintain a lighthouse on a deserted island and supernatural events linked to his past start occuring. It has some very scary moments but its very short. 3- 4 hours. But its fun for a single sitting game Then I played The Life and Suffering of Sir Brante which is a text based, CYOA where you make dialogue options and advance certain skills that give you further options and success around choices. I spent about 20 hours trying to get the right outcomes which was for me about becoming a noble and keeping my family together. I mostly failed and had to restart the main chapter several times but then at the end I reached the perfect outcome for my family but they all ended up getting killed in the riots at the end of the final chapter I had enough by then of the repetition so I stopped playing with that ending. This game is an entertaining distraction, nothing fantastic. It gets a 55/100
  30. Well, the sort of expected thing happened, I started NG+ in Stellar Blade and kinda lost interest, at least for now, when I got to the second open world area. S.T.A.L.K.E.R. 2's first major DLC came out and I've been trying to play it, but GOG games on Linux are such a pain in the neck. Heroic Games Launcher just refuses to download the update, and the manual installer just refuses to let me install it. Apparently someone had the "bright" idea to forcibly check the Windows Registry for the install path, and if it can't find the game there it just bails. No option to manually pick a path to install to. Since this game is stupid large and my internet is stupid slow I imported the game from my Windows install when I finally dumped that for Cachyos. That probably means the registry entries are missing, which I guess explains why both Heroic as well as the manual installer fail. Downloading the whole 171GB again is going to take like a day (17hours according to Heroic) so I'm pretty peeved off right now. If GOG wants me to buy any more games off of them they're going to have stop relying on Windows specific mechanism for their installers at the very least.
  31. Almost finished with Turok 2...my GOD was this annoying! Thank goodness the 14 year old me didn't try to finish this game on the N64. Absolute horror! I am also hitting Cyberpunk DLC soon.
  32. Yeah, can't really do that because then I'd have to count the tens of thousands of times I've replayed Freecell.
  33. I've been playing Shogun Showdown lately. It's a mix of strategy, tactics and roguelike. You fight on a 2D line against waves of enemies, but everything is turn-based. The game shows you exactly what the enemy is going to do on the next turn, and it's up to you to position your attacks and manage your cooldowns to survive. It's super addictive, you just keep playing without seeing time fly! It's a great palate cleanser between bigger games.
  34. Finished Armored Core NG++ now as well. Unlocked all 3 endings. The last few missions for sure were quite a bit harder, but nothing that dual miniguns and face-spam can't solve. NG+++ now, but guess that's it, since there shouldn't be any more changes now. So sad.
  35. Cross-posted with reddit I also added this as an important callout in a guide update I sent in today. It's been (to me, at least) a longstanding annoyance that game saves didn't seem to be idempotent - most notably with drug durations. I'd frequently load the game and suddenly my characters were under withdrawal, even though when I had saved they had had sometimes hundreds of seconds left. (edit: another example is stealth status - your stealth status [how detected you were] wouldn't reflect what you were at at time of save, you could easily enter a state where loading your game would put you in combat instead of the stealth mode you were in) Well, after not playing one in years, I have a run going with a nalpazca multiclass, and I unintentionally discovered that if I manually load the game, the oddity with drug durations completely disappears! You can reproduce this issue yourself - take a drug, note the duration, quick-save, quick load. Note the drug duration (shortened). Now, manually reload the game. Note the drug duration (back to whatever it was when you saved). The game shortcuts important steps somehow when doing a quick load, and when you save again, those shortcut-ed steps become persisted into game state (which you can again reproduce with repeated quick-save/quick-load cycles on drug durations). After seeing the impact on just drug durations, I have a strong suspicion that some of the oddities and jank witnessed in the game are related to these quick loads (edit: for example, I had a crazy issue where Twin Stones would become unusable, and this unusability would corrupt all other save games on your install, regardless of party or when the saves were made, this even corrupted the saves of other people who tried out my save to try to debug the issue. someone looked in the logs and noted that there appeared to be a broken game object reference related to twin stones). Who knows, maybe some of the memory leak issues in Deadfire are also related! I unbound quick-load from keyboard configs and now just take the extra second or so to go "escape-click-click". Until we as a community discover that certain cheese or tactics you rely on actually need a quick-load cycle, I recommend you do the same too. edit: i guess you don't have to unbind it, but I just wanted to break my muscle memory. Notably, if you can't quick-load, you can't abort a ship encounter that's going downhill or any other such storybook scene. But given how weird the soundtrack would get sometimes or how messed up the tracking of my rations would get if I quick-loaded a lot during a ship encounter, maybe you shouldn't be able to quick-load during a storybook scene.
  36. more usa posture the harder it will be for them to annex canada it is just silly to watch
  37. Just a suggestion to not only put armor on a dummy but also to add the left and right handed slots. Even the trinket option too. Then the dummy would be a ‘class’ and you can swap loadout for example. Also adds options of new stances for the armor
  38. TBH, I have expected this to happen with F2P game in a such niche and hard to learn genre as FG, but still it is a shame. The graphics design of the game was really up to my liking. Although what killed the game for me was the Kernel 0 access for their anticheat. If they remove that in the final patch, I might actually start playing it with my wife.
  39. Elon Musk: "one billion huge AI satellites, please!" I have no idea how true this could all be (in the video, re: causing so much light it'd lighten up nightsky and other issues), but even just the constant resources/pollution factors re: having to maintain/repair/replace 1 billion all the time seems, y'know, stupid. Seeing how I'm very slightly older than Musk, I guess I can't hope he'll die of old age "soon"/before actual world approval/in my lifestime. I suppose I'll just have to hope I die before AI Judgement Day, first. ;p
  40. Governments should start proscecuting these cases as acts of industrial espionage, sabotage, and vigilantism. Who the hell gave these asses the right to speak for society/me?
  41. A strong modding system can definitely keep a game relevant for years, but I think Obsidian's biggest strength is still its writing and world-building. Hopefully they get enough creative freedom to make the next Fallout feel like an Obsidian game rather than just another Bethesda-style open-world title.
  42. That link doesn't work, this one seems fine https://www.pcgamer.com/games/grand-theft-auto/grand-theft-auto-6-leaker-says-they-wont-stop-until-rockstar-and-take-two-apologize-for-anti-consumerism-and-make-a-concrete-commitment-to-do-better/ This type of outrage makes me laugh, what do we define it as? " Game espionage\gaming terrorism " Clearly a global issue and important reason for hacking that matters around a better world " They also listed three "commandments" in the manifesto—no digital preorders, no "fake" (ie, already part of the game data) singleplayer DLC, and mandatory "offline fallback states" for singleplayer games—and warned that publishers who violate them will be subject to sanction: "Cyberleek will not stop until they issue a public statement and apology with a concrete commitment to be better. Words are not enough; restitution is mandatory."
  43. Of course. Demon’s Souls 3x Dark Souls 4x Dark Souls II 6x 🤷‍♂️
  44. Well yk how you get quartz glass at the skunk pond or the big tree well you can use that to make quartz glass windows
  45. Id like to see bases be linked, like a chest that links to another chest so you can access stuff from far away. Base a has a chest, base b has a chest and they are both shared. Maybe the chest shares a radius to all nearby chests so a whole base inventory can be accessed from another base. Orrrrr... buildable tube systems for fast travel. But to stop spamming it can only be built in a location of a certain level of cozyness this way the game will recognise its being placed in a base and not randomly in the world.
  46. I replay games very often, maybe just as often as I play a new game. But that's because I have very strong feelings about exactly what games I like, strictly within only the RPG, empire-builder/strategy, and city builder genres. So, my library of games is very small, just over forty or so games. I replayed BG1 and 2 a LOT. But now I've stopped because I just can't abide 2e mechanics anymore. Now, I replay the PoE games and the Pathfinder games. But I especially replay my favorite strategy games such as Civ 5 and Surviving Mars. Replaying Humankind right now for like the fifth time even though I bought it pretty recently.
  47. Thanks, one step closer to death.
  48. @Malcador Happy birthday!
  49. I finished Fry Cry Primal after 60 hours and it was fun The main narrative and objective is different to other Far Cry games because its really about ensuring your tribe can grow and survive. Yes there are 2 main enemy chiefs you have to eventually defeat but thats part of the overall survival of your tribe So everything is about building and upgrading your village and the welfare of your people Then there are some great mechanics like taming beasts and how you use them in combat strategically and you can go on these unique hunts for very dangerous animals Its well worth playing as a Far Cry game and it gets a solid 65\100 on the globally followed " BruceVC game rating system " Now Im playing the Pale Beyond. Its a survival game designed like a CYOA RP adventure game. You need to make constant dialogue choices around how you manage resources and survive The narrative is you become the captain of a British exploration ship stuck in Antarctic ice in the early 20th century. So you need to manage fuel, food and the constant morale of crew and you have to make hard decisions about who will survive the terrible arctic conditions because of the limited resources Its set over 50 weeks that are broken into turns that you need to survive before you get rescued when winter ends and the ice melts. And there is an overarching question about why you travelled there in the first place which is unclear. The initial objective was to find another ship that vanished 5 years ago but what are the sponsors of this latest expedition really after?

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