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Showing content with the highest reputation since 07/11/26 in all areas

  1. I finished ToEE after about 90 hours. Well I defeated Zuggtmoy after that time and assumed the game would end but more about that later As I mentioned its the best adaption of D&D rules and mechanics of any D&D game I have ever played and the combat strategy is always exciting I had many difficult fights and I loved how I would be defeated and then have to learn different spells or come back later. So for example when I was clearing the 2nd level of the High Priests I was able to defeat both the Air and Fire factions relatively easy by using a simple approach create a bottleneck in an entry passage so they have to advance through a limited space use AOE spells like Grease and Stinking Cloud so they get weakened this made is easier for my 2 tanks to fight combat against less enemies and I could use AOE spells in the bottleneck areas...Fireball is always my friend But this strategy failed with the Water High Priest because of the Juggernaut monster who was too powerful so I came back later at higher level and spells like Stoneskin and was successful after about 5 attempts Then I got Thrommels Sword as a reward for freeing him but only much later and that single weapon made a huge difference in battles, I gave it to my barbarian. This must be the best sword in the whole game? When I first got to the elemental nodes I thought I would be able to defeat most enemies using my standard strategy but I quickly learnt a hard lesson that wasn't going to work against the Demon bosses to get the gems. So I ended up using and learning buffs I typically wouldn't focus on like Remove Fear and ways to boost my saves against the Hezrou stench But these were all very challenging battles with the Balor being the hardest of all enemies but I persevered and Thrommels Sword made a huge difference Then I got to Zuggtmoy and ended up taking the gems and banishing her without a major final battle which I wanted. So I restored and waited for her to attack me and it was an incredibly difficult battle especially with all her fungus summons 4/8 of my party died in this final battle but I did kill her and I thought " wow, game over. That was exhilarating " But then you get to travel to Verbobonc for an massive expansion added by the Co8 mod , completely unexpected. Could my experience get any better So I have just started on the Verbobonc expansion and its really appreciated because I wasn't ready to stop playing this game
  2. And now for something completely different
  3. Drive, cheap hotel, poor sleep. Hubby in surgery. Maybe couple hours. Sitting in parking lot wondering if Im going yo nap or find a snack. Hopefully drive home tomorrow.
  4. @ShadySands speak of the devil. Glad to see you're ok.
  5. I didn't get any PMs so I assume it wasn't one the games I have listed. Though I probably have a hundred more to add by now
  6. It must be so horrible for Sawyer and the other creative people at Obs right now. The two new IPs that they created with a lot of their passion and vision and talent and effort they have been ordered to kill/scrap/shelve (along with all other passion projects they may have been working on), and then they're ordered to all work on just one project that is an IP that belongs to someone else and over which thy won't have full creative control. I have to wonder if some of these people, including Sawyer himself, are contemplating just walking away from it all in disgust.
  7. Tainted Grail: The Fall of Avalon. I have finished the main story. Somewhere mid-Act 2, I irreversibly broke the progression due to the developers' brilliant idea to make an NPC's survival critical for the main quest (the next NPC would not spawn otherwise) and not give the player an indicator that it was so (no "the thread of prophecy is severed" message), while the said NPC very explicitly asked to be stabbed in the face repeatedly. Thus, 10 hours later, I completed 1 mandatory dungeon in the area, explored quite a lot, and in general was not anyhow inclined to reload, while hoping that there was an NPC-unrelated option to proceed, like it was in Act 1. On a somewhat related note, I admire that Obsidian games are quite resilient to the player's actions. So, after a few more hours and a few guides, I realised that I got stuck. I used the console to respawn the NPC, but it still led to a black screen in a cutscene a bit later. Thus, the only remaining option was just to activate the following quest, which I did. The journal description for the main quest did not update, but it went reasonably well otherwise - the in-game story proceeded and the next area became accessible. At that point I was getting quite tired, while the inhabitants of the final area were fairly spongy and extremely similar to the previously-encountered foes. So I decided to try running to the nearest settlement, asking where the McGuffin was, and going straight for it. After studying the fog-covered map and visiting one burnt down settlement which lacked any useful information, I decided to go to the largest roundish shape on the highest mountain. When I reached the door, the invisible friend helpfully pointed out that it was the point of no-return for the region. I was pleasantly surprised, hard-saved, and entered the dungeon. Every other room contained a locked fog door and a duo of mini-bosses, which made the progression slower. By that time, I was relying more on the bow (Robbie's bow which I never gave to the quest starter), than my daggers for the non-human boss battles, so it was more a matter of patiently head-shotting things and hiding, than actively running around. It was not the most exciting endeavour, but I got through and picked up the McGuffin. As I exited the dungeon, I pulled out the guide and cleared the dungeons required for the secret ending. Ironically, the triple-lock cave I had found earlier was the end-game dungeon (the quest journal still did not point to it). After a lot of chatting, I faced the final boss who went down easier than a random corpse eater in the final snowy area. The slides showed some of the outcomes for the regions and NPCs, though I remembered only a half of them. To summarise it, while the beginning and the QoL features are reasonably well-made, the quality falls as the game progresses and the narrative never truly grabs attention. Overall, it is a fun sandbox game and should one be satisfied with the first 20 or so hours, it should provide it. The most positive aspects are largely the accessibility ones - the controls are rebindable, the saving system is well made (several rotating auto- and quick saves of very reasonable size of 1-2MB), and there are difficulty options. The system requirements are as good as they can be for an open-world game, and Tainted Grail uses Unity instead of UE5 (may that unoptimised junk be sunsetted soon). There is a lot of exploration and it feels quite engaging in the first area, while the combat is surprisingly functional for the first-person camera. At the start, there are a lot of options for dealing with obstacles and freedom of movement. The visual style is appealing overall and the forest looks gorgeous. The range of abilities and their synergy with equipment provide a wide variety of builds. It is also incredibly convenient to be able to open the unlimited stash and fast travel at any point out of dungeons (there are 3 large open maps with smaller separate dungeons inside them). However, as the game progresses, the cracks start to show. The boss arenas teleport you to the middle, forcing you to start the battle in the Detected state, the main quest breaks without warning when you kill an NPC, the ground itself does not have collision boxes in some places (the Unstuck button usually helps; if it does not, there are console commands and reloading). In terms of balance, a random undead in the final area was hitting harder than the final boss. In terms of story, while the main plot is generally fine and leans towards environmentalism, the environmental storytelling and lore are lacking (I was pulling fresh fruit and alcoholic beverages from bookshelves in an ancient castle). Additionally, the drawback of having a lot of killable characters is that none of them can be central to the story and, in some cases, the range of dialogue options is baffling. The demographic of the human opponents is also puzzling, though the combination of the South-Asian PC who goes and gets things done and either incompetent or malicious NPCs amuses me.
  8. Finished Stellar Blade, not quite sure how I feel about it to be honest, and not sure whether I even want to go through NG+, or try to get the other, presumably worse, endings. It doesn't really resolve much of anything near the end (imho), and most of the things EVE finally figures out in the last few areas were likely obvious to most people rather early in the game. Can´t quite put my finger on it, but the story felt a lot like Background Spoilers The cliché villain monologue of a certain character also felt...misplaced...after the buildup. The world building was generally enjoyable, though both open word regions being deserts sure was a choice. That said I did not mind quite as much as I expected to when I arrived in the second one (note: deserts are generally my second least favourite map type in games, a close second to "ice/snow-deserts"). Lots of backtracking, and a lot of the camp locations feel like they are chosen to drag out play time. Not something that particularly bothered me first time around, but the idea of having to deal with some of it again in NG+ is kinda offputting to be honest. Combat felt kinda "meh", and, to me at least, very unnatural, and counter-intuitive. I should note I'm not a "Soulslike" player, but I did finish NieR: Automata and mostly enjoyed that. Dodge timing just felt extremely inconsistent to the point I mostly stopped bothering, instead relying on interrupting the attacks that required dodging. Didn´t have such a problem with parrying, at least until the final boss at least ("Providence"). There's also the blue (or purple, can't tell: colourblind) abilities where you need to do a two button thing that I just never could get the hang off, it's such an unnatural combination for me, and it's just way too easy to trigger this one "wrong" and get slapped. I think I only pulled it off by accident, really. Likely a "skill issue", but I sure hope they improve upon it, because I tried getting a hang of it and I didn´t manage over the course of...well the entire game. Until the final boss the hardest boss for me was easily the Juggernaut, likely because he's basically all about dodging... Last few bosses (aka "the boss gauntlet", because there's like no downtime between them) were not particularly enjoyable for me, even though I mostly got through all (except the final one) in a few tries. The difficulty at the end ramps up extremely quickly and they are so unforgiving I ended up having to play extremely defensively dodging/parrying/interrupting until I got them stunned, and then repeated that until they die. Any attempt at aggression just got me killed, so the fights ended up being long, sloggy burns, not really my idea of a good time. The last boss probably should have been reserved for a challenge mode or something (imho, of course). Most of his attacks are fakeouts, so everything timing-wise you learned up to now you can basically throw out, he is stupid fast, does stupid amounts of damage, and has a ridiculous health pool. He also has some QTE-attack that I still don't know what the correct thing to do is, because whatever I tried I always seem to fail it (a general problem with in-fight boss QTEs I found) You now suddenly have to combine multiple evasive manoeuvres in extremely quick succession, or get absolutely murdered. I ended up deciding the juice just was not worth the squeeze for this fight and put it on story mode to get it over with after getting through the entire game on normal so far. I'd probably give the game a 6.5/10. I finished it, it's decent, no real regrets, but there is, in my scrub-tier opinion, some serious room for improvement.
  9. My email says that Barak Obama sent me a PM on linkedin today, must be real. Big things are happening for Gorgon.
  10. I had a really stupid idea and fed a part of my old MSN Messenger history to an LLM. I've been going over 20 year old messages I've exchanged with someone I once loved dearly, while listening to Blackmore's Night's cover of Joan Baez' Diamonds and Rust on repeat. The chat history is excessively personal at times and clocks in at almost a million words. We've basically written a short novel every other month back then. Not a particularily healthy place to be. Can't sleep. Stupid song is incredibly fitting, she was always really good with words, although that's an understatement. Brilliant, more like. Brilliant in more than one way though: eloquent, highly intelligent and empathetic. And, at times, cruel and manipulative. Turned everything into a joke. Especially the darkest of things. Given the time and intensity, you start developing your own compressed language and set of references. Like this: That was almost 19 years ago. I still know why she wrote that, what happened that day, and what exactly she meant. Linguistically, that's incredibly precise, painting the perfect picture with words.
  11. Agree 100%. For me as well, it's my single-player game, and even when the game itself doesn't acknowledge my RP choices and decisions, they matter greatly to me just to be able to make them within my game (including with character creation and development/leveling). So that's why, even when there are no consequences whatsoever, I won't rob from ordinary people and only from the elites, won't harm innocents, am happy to accept a fair price from merchants and won't steal from them, etc. It's why playing BG3 I refused to ever use the tadpoles or their powers even though there were no meaningful negative consequences and only powerful beneficial consequences. The whole point of playing an RPG, and why that genre of games is my thing, is to be able to play my game my way. And that's why I get really pissed off when developers won't give me certain freedoms or options within their game for me to be able to play the game my way. I suppose ToEE will now end up just sitting in my Steam library as a never-played game. I did do my due diligence looking at various youtube videos before I bought it. But I should've waited until someone here in this forum provided an honest and trustworthy appraisal. And now, that's exactly what I'll be doing with the PoR remake.
  12. I just finished Botany Manor. It's a pretty nice puzzle and exploration game set in an English manor. The premise is to search rooms and follow clues to figure out how to grow various strange plants. It's quite relaxing and well-made. A good little experience if you like the genre, and it's rather short at around 4 hours. A rare and great touch: the options include a dedicated motion sickness menu that groups together settings like FOV etc... to help prevent it. My only real gripe is that once you discover clues, you can't view them directly from your inventory, you have to physically go back to where the clues are located to re-read them. Overall, though, still worth a look!
  13. I completed the Co8 quests after about 40 hours so Im sadly finished with my ToEE adventures but all good things have to come to an end Total game time was 135 hours I wont repeat in detail what is fantastic about this game. Its the best adaptation of D&D ruleset and combat mechanics of any party based D&D game I have ever played and that creates the most exciting and challenging combat I highly recommend both Co8 and Temple + mods. Its not just the increased level cap and extra quests. Its the stability and how you can make rule changes that matter, for example you can remove Fog of War which I did for one hard battle As far as bugs were concerned, nothing significant except where I suddenly lost 80% of my XP for 2 party members after a hard battle on level 2. But I used console commands to restore this XP which was really simple I had a very frustrating battle during the Hickory Branch quest where you face 50 enemies. The problem was every turn you get hit by explosive runes that do force damage to your entire party and I assumed the enemy archers were responsible. I spent about 6-7 hours until I finally won this battle and tried about 6 times. I nearly raged quit. Afterwards I read a guide that mentioned the explosive runes are buried in the ground and its advisable to attack all the enemies from the left and not the normal right side of the field. I wish I knew about this prudent strategy before I spent all that time trying to avoid the rune damage The only criticism I have of this game is it doesn't have a complex or thought provoking narrative like PoE or any companion interaction and side-quests which I always enjoy because it adds depth to my RPG experience. So you dont really need to make any serious choices. But that's not enough to detract from its strengths ToEE gets a solid 78/100 on the globally respected " BruceVC game rating system " and its highly recommended for anyone who wants to play a party based RPG where combat is its greatest strength
  14. But this is going to be exactly my dilemma when I play this game. I want all the bug fixes and gameplay improvements from mods such Co8 and Temple+, including especially such things as the level cap increase. But I'm really, really, really not interested in the additional challenging battles as someone who doesn't care for the combat parts of my RPG-playing experiences. The challenging battles in the base ToEE game sound bad enough, especially because that game does not come with an "easy" or "story" difficulty setting. 😟
  15. Bethesda has officially confirmed a bunch of stuff that was unofficially already known. Most relevant for here: Obsidian is 100% working on a Fallout game, and there will be a remaster of FONV. Also FO5 is in preproduction, given it's Bethesda and what happened with TES6's announcement that may mean it doesn't even have a lead designer and is a decade away. Vaguely lol: not sure how great it looks saying Skyrim had 65mn sales, F4 35mn and Starfield 17mn. That's a bit of a drop off.
  16. After that other company stripped everything good out of Fallout for #4, hearing that Obsidian potentially got the rights back to make the next Fallout game gave me hope. For whatever it's worth, here's what I would like to see: 1) bring skills back. 2) perks that matter more than just combat. 3) actual builds. E.g. a stealth focused character won't be built to properly pick up a heavy weapon. 4) Don't throw power armor at us in the first 10 minutes. It should be rare and powerful endgame stuff if it's in there at all. 5) please don't do the thing from Avowed and Outer Worlds where the open world isn't really open but rather corridors disguised as open terrain. Go back to how New Vegas was in terms of the world. 6) allow real stealth. Not the "you can only stealth where we allow you to stealth with this special grass" nonsense from OW and Avowed. 7) did i mention bringing back skills already? Yeah. that. 8) please try to recapture the specific sense of humor that made Fallout FALLOUT. E.g. Fo1 and Fo2. I still remember a quote from the end credits of (I think it was F02) - "Bring in Marketing. I wish to taste of their unsavoriness as well." Tragic cards, etc. That other company sucked the life out of the game. (along with destroying almost all of the RPG aspects of it) 9) Please do not do the "Omg my baby is missing I have to go find my kidnapped baby - after I do these 4200 side quests" thing. There's no need for the main story arc to be super mega urgent time crunch. 10) please do NOT do the b-soft "level scaling" thing. When everything is always the same level as the player it absolutely destroys any feeling that you've advanced or made any progress. It eliminates the RPG side of the game and just turns it into an action shooter. Maybe i'm old, but I like it when you try to go into an area, get your butt handed to you and realize you're not high enough level for that place yet... then go back later and get revenge once you've caught up. That is fun. Everything always being your level is samey, generic, and lame.
  17. I think if I was Obsidian, my umbrella fear would be that this changing of things around by MS is their hail mary. eg, they (mostly, kind of) survived this round of MS cuts/restructuring etc, but if this new Fallout game they're being told to make (while canceling the others on top) doesn't hit big, Obs is gone (from MS anyway). I'm not sure if a new Obs-Fallout is going to be the actual marketing/sales success win-button re: the numbers that MS probably envisions/wants. I mean, I'd assume MS wants better than Avowed or Grounded sales and sees this path as the potential avenue for it. As others said, much probably also hinges on how much MS dictate/interfere with an Obs-vision. More big studio slop feeling or more old-school Obs-unique take etc.
  18. there was this time where we had like, four plates, four bowls, and maybe four each of fork/spoon/knife. One small (ramen/soup size) pot, one large pot (spaghetti), two 13x9 pans. One large frying/wok pan, one small egg pan. Measuring cup, wood spoons, (edit: oh yeah, ofc one cheap butcher type knife). That was about it. Years later maybe it was 8 each of silverware. When we moved last time, the previous owner left tons of old/cheap silverware, most of which I tossed, but suddenly I had 12+ forks and such. This discussion makes me feel like that's too many (re: using vs. washing) and I should toss half of them. ;) Hehe.
  19. That's not a downside, when the alternative is getting prosecuted for something else. In the end, that's the fundamental problem with weaponising hearings if you actually want to get to the truth of what was done right and what was done wrong: you aren't going to get that if you're actually actually trying to just get someone in trouble to score political points.
  20. What would you name a computer game in which you play an old person looking at stuff on Instagram? The Elder Scrolls
  21. I've been told that it's not too not hard to trip people up on the stand. I don't know this personally as I've never been a witness, let alone one in a highly publicized and contentious interview where it's the entire goal. This is from the one trial lawyer I know in real life, so take it with a pinch of Lot's wife.
  22. “Surpassing the Evolutionary Boundaries of Biological Photoreception”: Scientists Invent Eyeglasses That Let Wearers See the Infrared in Full Color - The Debrief I wish I could see in the full spectrum. Also, go ahead and load me up with chromatophores so I can control my skin pigmentation like a cuttlefish.
  23. Few years ago, I have bought second hand PS Vita TV, just to play Tales of Hearts R, just to be discouraged about the bad localization, and Vita TV having some stupid ass HDCP DRM which does not allow streaming the game (I solved the latter, still hate the former). This weekend I decided to give it another try. I got through my issues with localization, and slowly starting to get into the game, despite being clumsy playing it. You can feel, that the controls were made for handheld Vita, so there are some shortcomings when playing with the controller. Yesterday, I have defeated the first boss. Pretty easy and straightforward fight, he just hit like a truck. Anyway, I still have issues with the localization, despite not understanding Japanese. The worst culprits are, when the party talks for 20 or more seconds, but the English text is just few words. All other Tales games, even the older lower budget games tried as much as possible that this would not be a case, even though the localization was not 100% true to original. Not in this game... And this can ruin my immersion...
  24. Scientists Develop New 3D Printing Method That Can Build Directly Onto Existing Objects in Seconds - The Debrief Next up, replicators.
  25. I was in college during the last few years before the wall came down. And I was a fanatical Cold War wargamer. I had the entire orders-of-battle for both Warsaw Pact and NATO forces across the IGB perfectly memorized. The grand total of combat troops, tanks, AFVs, and especially artillery tubes the Soviets had amassed among 1 Guards Tank Army in the north, 2 Guards Tank Army in the south, and 3 Shock Army in the middle was staggering. I always felt really bad for the troopers of our Blackhorse cavalry regiment at the Fulda Gap, because their lifespan was estimated as mere seconds if WWIII ever broke out. Their entire job was to die sending word back to SACEUR that the Soviets had crossed the border. And I also agree with you that winning the battle/war is fundamentally separate from a subsequent occupation. In Afghanistan, Iraq, and dare I say even Vietnam, the US decisively won every set-piece battle it fought. It was only occupation that sucked hard and cost us so very dearly. I still recall being on a panel at my university a few weeks before Bush sent us into Iraq in 2003. I was the sole person in the room who rejected both sides in the debate about going to war. I disagreed with the Administration's military plan, but I equally rejected those opposed to invasion, both here in the US and especially certain European governments, who were ridiculously arguing to stick with an obviously failed status quo. So, when asked what my plan would be, I suggested the classic Machiavellian realist alternative, which was to secretly cut a deal with Hussein for him to be our patsy and do exactly as we say in exchange for us walking away from all UN sanctions and our blockade. But then I also added that if that was too distasteful for our squeamish liberal internationalist elites (liberal in the poli sci theory sense and not the US politics sense), then another alternative would be to go in hard and fast, remove Hussein from power, hand over the country to an Iraqi version of Egypt's Mubarak (which we had there), and then get the hell out of that counrty ASAP. The domestic politics of liberal democracies are just not capable of handling what one must do to effect a successful occupation of a hostile enemy. Hint: it's what the Allies did to the civilian populations of both Germany and Japan in 1945.
  26. Pool of Radiance: Ruins of Myth Drannor hat the best bug ever. You uninstalled the game, which was very likely because it was pretty bad, and it would kill your entire Windows installation with it. For the sake of reproducing the fun of the original, perhaps it would be good to include that particular nasty as well. :p
  27. Watching Rand Paul go after Dr. Fauci shows how bankrupt the conspiracy theory right has become. But thanks for "saving us from science", Dr. Paul. 🙄
  28. Living dangerously. Sister went to Riga to attend the Pitbull concert, kept giving her updates on the front. The concert got cancelled and now she is stuck there sightseeing Riga, they said the stage couldn't be secured in time whatever that meant... @Raithe good luck. When I was looking for a place I looked at dumps with a good layout, figured I would renovate it either way so why pay extra.
  29. The Trump administration is threatening my kid's school district for being woke or whatever by withholding federal funds. So they're suing to get the money because they're already struggling to get by. Because better we have no school than a school that trans kids feel safe in, obviously.
  30. Its really interesting reading this post because Im exactly the same but you have explained it better I want choices even if its not about any significant gameplay change and that tadpole example is an excellent example even though I haven't played BG3 yet I always try to RP like Conan. He is at heart an honorable man, he will always save a damsel in distress but he also wants wealth so he often goes on quests and missions for the money. But he wont abandon his principles and integrity
  31. Lots of people will say the narrative doesn't matter or the RP choices are basically irrelevant because you still end up finishing any RPG in a similar way and you only see your outcomes around choices at the end where you see a 1 page summary screen of each serious decision or what happens to various NPC or party members And they believe combat is much more relevant than party interaction or narrative choices. And its a perfectly reasonable difference in opinions because we all different people and our definition of an RPG will always be relevant to our own sense of fun and fulfillment But for me I fall firmly into the camp of narrative choices, party interaction and side-quests. Because my favorite outcome of RPG is the RP choices that get presented even if they dont change anything significant. Its the option of deciding and then thinking " what will happen if I choose this path " even if the game doesn't go into detail. I use my imagination for this Combat mechanics definitely matter, its a huge part of the experience but most games deliver on both more or less So ToEE provides exceptional combat but a very simple narrative where its really a linear dungeon crawl. Still highly recommended for what the game delivers on
  32. 2 points
    The idea of the buggy trinkets was to allow players to customize their buggies to better fit their playstyles, the idea of ones that allow buggies to cross over abilities is intriguing. I figure, some craft able trinkets for your buggies would be neat as well. A few more trinkets effect ideas, one that allows them to travel in sizzling or chilling areas, one that boosts their defense while a player is riding them, and meaby one that makes their attacks have a chance to summon mini larva, like some O.G.R.R. creatures can.
  33. Ha, then maybe I'll wait to buy it until after your review of it?
  34. 1000xRESIST: https://store.steampowered.com/app/1675830/1000xRESIST/ It looks like a game, you move around in it like it's a game, there's a little gameplay here and there...but it's really actually a book - just one where you get to decide how much of the world-building and side-character text you get to indulge in (or not). And as it is a book, you the player have no agency - you are simply along for the ride of story of this world and the characters in it. When I first took a look at it, I did not have a good impression...but I ended up falling in love with it. I think it's one of those things where either you're gonna get into it and it'll be incredibly engrossing...or it'll be too odd and it won't click, and you'll just bounce off of it without understanding the love for it one bit. And that's okay. Something that this game helped me realize? I really hate mouth movements in 3D games. This game does not bother trying to animate characters' mouths, and instead is much more concerned about just expressions and characters being postured correctly for the moment with no regard for that sort of thing, and while it took just a little bit to get used to it in a highly detailed graphical style like this, HOO BOY, I like that so much than all those ugly-ass uncanny mouth and face expressions in other games that are trying to do their best (and failing miserably) to stay synced to voice-acting. I've never gotten used to how bad face-syncing is even decades into full voice-acting being a thing - face animations just aren't there yet to passably mimic actual human faces, and I'm really not sure if I'll ever be able to do anything except for looking away from the screen when I see it in action.
  35. Goal nr.5/2026 achieved: July 21, 17:45 – After short vacation, I've decided to play another game from Hero of the Kingdom series. Hero of the Kingdom: The Lost Tales 2 from GOG. This time, the hero was a princess. When compared to previous games, I put my enjoyment of it in between part III and Lost Tales 1. From start it was on the level of first Lost Tales, but soon, it slowly started to show its flaws. The quests seemed to me to have a little bit less of variety, and also I find the writing to be the weakest in the series so far. On the other hand, there was absolutely no grind, and I had to start shop runs for money only in the last hour of the game, after encountering the first undead. Up until then, the money and items, which I've found during the course of the game, were enough for moving forward through the story without any worry. So after 6 hours, I've unlocked all achievements and defeated another villain.
  36. Then I don't know if Against the Storm is for you It has Beavers, Lizards, Harpies, Foxes, Frogs, and Bats
  37. Against the Storm has no combat. You can manage the difficulty, so unless you play on something like Prestige 10 (like some idiots here with teddy bear profile pictures), you can ignore quite a few micro parts.
  38. 2 points
    Please increase the radius of storage boxes My base isn't that big and it doesn't cover the whole thing.
  39. Im 50 hours in ToEE and time for another update I cant keep singing the praises enough of the combat mechanics. Almost every single battle is interesting and several require a serious change of strategy. There are too many memorable events to cover so I will just discuss the main ones My party is now on level 6 and additional access to new abilities and spells adds even more variety and strategy to combat I initially entered the Temple through the Tower Ruins and faced a massive battle with bandits, mages and witches. But I was successful on my third try by using spells and there AOE. So spells like Fog Cloud and Glitterdust helped with enemy archers. And Charm Person is incredibly useful, seeing the main bandit wizard use fire magic on his comrades was hilarious The Tower took me directly to level 3 and I also found the well entrance near the burnt farm. So I started exploring level 3 before levels 1-2 and I was able to defeat enemies I met. Then I met Prince Thrommel who joined my party and initially I thought this was great but he is too powerful and he was undermining the fun in the risk of battle. But then when I left the Temple to sell loot in Hommlet he left my party anyway. But he did help clear the shadow area in level 3 which was very useful But now Im going back to exploring levels 1-2 and fighting the various elemental factions. I had to avoid the Harpy trap because my party keeps getting captivated endlessly but I think Silence should help? I will proceed back to level 3 once Im done with the higher levels
  40. 2 points
    I've liked him since Omen 3, although more from Dead Calm, after. Jurassic Park ofc - Hunt From Red October etc. Guess it's that time where most of the then-famous I grew up with, who were typically 12-25 years older than myself, are all going to start appearing here. :/ Life is too short. Ah well.
  41. All active/offensive abilities such as offensive spells (but also Carnage for example) get an accuracy bonus based on character level (+1 per level): https://pillarsofeternity.fandom.com/wiki/Accuracy#Abilities
  42. The engine is incredibly easy to use and very powerful. Just because Bethsoft can't make good games, doesn't mean the engine is garbage. If the next Fallout game runs on Unreal Engine, it will be forgotten a few months after release. A new Fallout in the style of BG3 also crossed my mind, but IMO this is extremely unlikely. I also doubt they are given 5 years to develop the game. If it's going to be anything like in the past, we're probably seeing something in 2 years, max.
  43. I do wonder, after all this time, if Obsidian’ll actually try something new with this opportunity, or if they’ll go (or perhaps are forced to go) the New Vegas route and make total conversion of the last existing game in the series. I mean, I’d rather see a fresher take than another clumsy Bethesda-shooter just written with some better sense of the franchise. Let Bethesda do the **** they do, and Obsidian do simethibg they do better than those clumsy FP-shooters. TOW and Awoved weren’t really top notch in that regard either, so do something else.
  44. Ixion. This game is good despite its gameplay. The game has negative QoL mechanics, it's like they tried to make the game difficult by making the gameplay obnoxious. The simplest example being cargo ships which will go pick up a resource from a pile and if that pile has 1 unit of resource it will pick it up and go back to base to deliver it, instead of first filling its cargo limit from another pile before going back. But wait it's even worse than that. If another ship picks up that 1 unit that remains in the pile and a second ship was also going to that same pile, the second ship will visit the empty pile, not pick anything up because there is nothing there, and then return to base with nothing before going to the next resource pile. That is just one example out of many, but even taking that in to account the game is very addicting and fun to play. It's just that it could have been that much better...
  45. Triple-Indie is the way. No shareholders or kings. Only games. ❤️
  46. Mirror in the Bathroom was great, but the only album of their I bought back then was the one that had this one it. I liked it a lot (the album) And of course, because.
  47. It’s been a while. Haven’t really been into Obsidian games since Deadfire and Pentiment. Saw the news on layoffs and Fallout, so figured I’ll check back on the old stomping grounds.

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