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  1. I finished Greedfall. After that one big bug, it was bugfree. I enjoyed it. The writing improves over the course of the game. It felt a bit awkward in the beginning, as if it needed to figure out what the social position of your character is - npcs were acting as if random guard and your character were equals, making me long for a reply of "You seem to mistake this for a democracy. Oh, you don't know what a democracy is? It is the system in which your opinion and consent theoretically matters." They managed to give the impression of choices that matter well. Spiders' best game hands down.
    4 points
  2. Finished Outer Worlds 2. I put a lot of hours into it, I'd say about 50, and I felt like I searched most corners to get content done. There were some collection quests I didn't finish, but the story stuff was good and I liked what happened to all my companions. It was a fun universe to explore. I'll probably wait for some DLC before playing again. It felt bigger and more epic than OW1 and Avowed, so that was good. Now I'm playing Xenonauts 2, which just released Milestone 6. This makes the game feature complete. The next milestone is full release, so I'm planning on trying to get through a whole campaign before that drops. I've only lost 1 soldier so far, and that was due to a bad explosive throw. Lesson learned, propane tanks go boom.
    4 points
  3. WoW added housing, so wasting time confirming the fact that I have no style.
    3 points
  4. I have completed the quest to the point where you need to return to Ruth . However when i try to speak with her, she only gives the option to "casually talk to her" and there is no option to finish the quest. I have done all the other parts of the quest including the optional ones.
    3 points
  5. Decided to give the gothic like Of Ash and Steel a go. vaguely stilted dialogue, somewhat odd voice acting, and got killed by an oversized rat immediately after leaving the tutorial area. 10/10 for being a gothic like experience so far.
    3 points
  6. I enjoyed Black Geyser. I'd play more games in that setting.
    3 points
  7. I’ll keep it simple, I’m trying to have aunties choice and the order team up, I’ve already talked to Ruth now I have to talk to auntie. It will not let me. When I talk to the VPs in the room where I need to talk to auntie the only option I get is to use aunties choice to help take over the spire and archive etc. I literally can’t team them up. Is there any way to fix this, I really wanted to team them up but cannot. Please help
    3 points
  8. My Sis has been dealing with chronic pain (CRPS) for a while now. Recently she had a spinal cord stimulator surgically implanted, and the results have been exceptional. As long as she keeps it charged up, she is nearly free of pain. It's had a most wonderful effect. Science rocks.
    3 points
  9. Always good when offshore tech turns off a DB because "since the CPU usage was low, I assumed the server was not in use".
    3 points
  10. I have finished Black Geyser: Couriers of Darkness. It is a party-based CRPG with RTwP combat in a fantasy setting. While the writing is uneven and the combat is simple (not based on an existing system), there is enough roleplay, QoL features, and some interesting gameplay systems to make the experience enjoyable. There is also delightfully little bloat allowing for a completionist playthrough of a reasonable length of 30-40 hours. The review which was longer than the character limit on Steam and GOG (there are no spoilers but it is long) :
    3 points
  11. I don't know of any way. But I didn't have that problem - I played at a time when Argenta killed trash mobs faster than it would take to search for a mod and install it At least encounters don't respawn.
    3 points
  12. Ubi solitudinem faciunt, pacem appellant.
    3 points
  13. Hi all, I had the same issue, as stupid as it is, you need to switch to First-Person view to get the prompt to appear.
    3 points
  14. I'm about 30 hours in Outer Worlds 2. The character progression is a huge improvement over OW1. Flaws and perks really change the game and give you a lot of options for development. It is one of the best leveling systems I've played in awhile. I'm also really enjoying the companions. This cast compares favorably to the ones in KotOR 2. It is a diverse group and I'm interested in getting to know more about each one of them. So yeah, another Obsidian win for me.
    3 points
  15. For whatever it is worth, I tend to not care for jRPGs, but I enjoyed CO:E33 gameplay anyway. It's jRPG systems are actually rather overshadowed by dodge/parry mechanic which makes it closer to baby's first Sekiro. One optional boss in particular felt very FromSoftware. That however, I think is also a weakness as while the game does have variety of characters with their own gimmicks, and neat character building system, it does just dictates how much dodging/parrying one will have to do per-encounter. That said, story is the selling point.
    3 points
  16. I just realised I own Greedfall. And have it installed. So I am trying that. First impression: yup, definitely a Spiders game.
    3 points
  17. I am playing on the latest patch (i.e. version 1.0.5.0 from Nov 11th) and at some point the dialogue of many (possibly all) NPCs has reset. They offer dialogue, including quest dialogue, about things that already happend, quests that were already completed and choices that where already made (i.e. "this will be remembered" dialogue options) Some examples include (among others): - The doctor and patient in the Fairfield clinic (quest dialogue starts anew and I can get the quest reward a second time) - Val talks about the special lockboxes again after entering the ship and mentiones that the machine is stuck (and gives me another lockbox key during the dialogue) - Inez starts her "When I first joined up with you..." dialogue again (which includes several "this will be remembered" choices, so I am somewhat concerned whether this will break something later) I am not exactly sure when it happened. I tried to test several older saves and it seems that Val talking about the lockboxes was triggered after returning to the ship for the first time, after the Vox Relay mission and meeting the messenger on the landing pad. Inez dialogue might have reset even earlier, but I am not entirely sure. I have seen serveral reports of similar things happening to other players. Just wanted to report that this apparently can still happen after the latest patch. I hope it won't break my playthrough and/or can be retroactively fixed by an upcoming patch. Attaching some screenshots of the mentioned examples for Val and Inez.
    2 points
  18. up to aurora, we use argenta as a sniper. the rest o' the game am going flamer(s). argenta and heinrix, played as their kinda defaults, become cheat characters by mid game and although a flamer argenta isn't that much weaker than bolter, she feels a tiny bit less cheaty and so am able to add her to our party with our conscience unblemished. keep in mind, am not pretending as if our feels make sense, but given owlcat's writing efforts coupled with the intentional ludicrousness o' the setting, playing rogue trader complete reasonable and rational would be a comical self-own. HA! Good Fun! ps a respec after each major patch is kinda de rigueur at this point, although am not sure if the aoe psyker staff powers being treated as dodgeable melee attacks is intended or not. regardless, am recalling how a few people in this thread went nuts when obsidian considered adding respec to pillars. how bob's use o' respec could ruin doug's game confused us even at the time, but regardless, am amused there were nary a peep about owlcat's wrath or rogue trader respec from the purists.
    2 points
  19. Every time I see "news" re: PC parts/prices "panics" etc, I pat my PC and compliment it, to encourage it keep running for, oh, say, 5 more years. It's not even the money, for me - it's becoming principle/disgruntlement. Also, my old tablet is still going like a champ, hope it works for another 8 years. I seriously use it more than the desktop for browsing/youtube etc. Makes me happy I'm no longer generally interested in any of the big name new titles. I'll also be keeping an eye on where that Steam machine goes. Could be a decent solution for ppl like me, in another generation or three. Wouldn't be my ideal solution but I'd probably like it a lot more than a PS/Xbox, the way things are going. Also - it's cloudy and cool and I'm just going to stay in bed all afternoon. Also also - current hubby back treatments did zip.
    2 points
  20. Finally, I finished the game. Considering the ending indicates that the story is clearly unfinished, I would like to humbly present my two cents, which could probably help a potential POE3 receive and sell a little bit better. Praises New Elements in RPG I think it's admirable that the devs have been letting players see new elements in their RPGs in order for the players to always have new things to try out. In POE1, we have the construction and upgrading about the Caed Nua stronghold; in POE2, we have the voyage, ship management, and ship combat. It seems to have been a tradition in Obsidian Entertainment's RPGs since Neverwinter Nights 2. Although I'm not a fan of the "Spirit Energy" system in Neverwinter Nights 2: Mask of the Betrayer, I admire the devs' effort in bringing a new element to the game all the same. Also, in this game, when we are on our way from a region to another region in a city (e.g. Neketaka), we sometimes run into a random event. That's also an innovative and fun design in my opinion. This innovative tradition really worth keeping up so that players can see that RPGs can be more than just plain story and quests doing. Surprising Detailed Designs In a previous thread, I talked about my experience of completing a quest which I thought I wouldn't have a chance. And later after I took a seemingly insignificant action, I was able to complete the quest. In short, initiating a battle with a ship without firm evidence of their crimes is not my cup of tea, and I thought I probably had to give up that quest. But after I put up a different flag on my ship, the target ship came to attack me, exposing they were really criminal. I was surprised that the design is so detailed that it offers players an alternative way to complete a quest. The design is very helpful, especially for players who value their moral choices. Whoever came up with the idea really deserves a kudos! Advice Let Controversial Ideologies Stay in Real Life The ideology in this case is feminism. In the game, we keep seeing high-standing or role-reversing female NPCs. Female gang leader, female captain, matriarch, female monarch, female warrior leader, female admiral, female chieftain, female scientist, female weapon smith, female weapon vendor, formidable retired bounty huntress, brave little girl, Berath manifests as a goddess -- you name it. Even the story narrator is female. On the contrary, the counterpart male NPCs are noticeably less in number. Through out the course of the game, we meet those female figures one after another. The marketing is so obvious that I felt it became a bit pushy and contrived. There is a reason that POE2 sold less than POE1. Please understand that the majority target audience of classic RPGs are male, and the said ideology is not likely to be preferable to a large number of them. If you would still implement feminism in your future projects, I hope you could make it optional so that players can make their own choices. Incidentally, we know that D&D has been promoting this kind of ideologies, and I really find it regrettable that POE did not seize the opportunity to differentiate itself from D&D in this respect. Respect Players' Choice of Companions In POE1, there were some recruitable companions who I didn't recruit and White March NPCs who I have never seen before. However, when they meet me in POE2, their dialogs blatantly said or implied that we traveled together or have met each other in the past. It's disappointing that the game did not respect my choices in POE1. Precisely speaking, I felt like a non-existent story was imposed on me. Of all such characters, only one's dialog allowed me to thoroughly deny any connection with him (He is from White March, according to the wiki). The rest's dialogs simply force me to choose options to say something like I recognize them ... blah blah blah. Also, at the end when the narrator is concluding my journey, one of the scenes mentioned my companions and the screen showed all recruitable companions standing together on my ship. However, I only recruited Eder and Aloth, so it makes no sense that other recruitable companions showed up on my ship in that screen. In fact, one of them (the Rauatai ranger) had already been killed by me for joining force with her superior in trying to murder me because I refused their shocking proposal against the Huana queen. Had my choices were respected, I would have felt less disconnected from the story. This is definitely something worth working around to make players enjoy the game more. Avoid Reusing the Voice of a Voice Actor or Actress Actually, this issue already existed and was more prominent in POE1. That is, the voice of Eder's voice actor was reused for many male NPCs. It sounds awkward and embarrassing. Yes, embarrassing. When that happened to me for the first time, I was like why on earth am I hearing Eder's voice from the NPC in front of me when Eder is in my group behind me. Although some of them have a bit different intonation, you can still make out it's the same voice actor of Eder's. I still remembered a quite funny situation in POE1 that 3 or 4 of my party members all shared the same voice of Eder's voice actor, and when one of them in a combat said something like "the weapon's not working" I couldn't tell who said it. In POE2, the male part is less prominent, but still persists. For example, you can still tell that Eothas' voice is Eder's voice. I also noticed that a voice actress' voice is reused frequently through out the game for many female NPCs. Judging from the fundraising for POE, I guess it's not difficult to hire a few more voice actors and actresses, unless there is something I miss. So this issue is one that worth looking into as it can affect the quality of a game, in my opinion. ------------------------------ And that's all for now. Thanks for your time.
    2 points
  21. I toyboxed her personal quest. I found those hidden counters based on your dialogue responses stupid.
    2 points
  22. Argenta did it all. Thanks to the Blessed Bolter Casing and the insane damage stacking she was even a better sniper than actual sniper characters. Anything in her line of sight just died, no matter how far away. My Argenta turned into a Sister Repentia, which made it all the more hilarious.
    2 points
  23. the skill checks in the game are so high and diverse, with level ups and points being so limited and far apart that I feel like I’m missing half the game. I’m about halfway through now and I’m struggling to care about anything because I can barely get half the information and due to skill checks. At least with being able to respec I could tediously go to the ship every 5 minutes and back to slot things into the categories I need, but not being able to and the checks being so high is just ruining the story and gameplay for me
    2 points
  24. https://www.bloomberg.com/features/2025-maria-corina-machado-weekend-interview/ The privatization will be good for US corpos. Smedley would be proud.
    2 points
  25. She did that with anything that was in her range. I think I oneshot the final boss (well oneshot the stages of the final boss)... Fun times.
    2 points
  26. Quest Mechanical Matriarch is bugged. The hidden door in the Automech Production Facility won’t open. I don’t get an ‘open hidden door’ option. I’m playing on PS5. The quest seems to be bugged and I can’t progress. Anyone else with the same problem? I found someone on Reddit with the same issue but no workaround yet I guess. Would be nice if this could get fixed
    2 points
  27. Still playing Elden Ring. Farmed two Bandit's Curved Swords in 20 minutes. Lucky me? Now to choose the proper Ash of War...
    2 points
  28. the skill checks in the game are so high and diverse, with level ups and points being so limited and far apart that I feel like I’m missing half the game. I’m about halfway through now and I’m struggling to care about anything because I can barely get half the information and due to skill checks. At least with being able to respec I could tediously go to the ship every 5 minutes and back to slot things into the categories I need, but not being able to and the checks being so high is just ruining the story and gameplay for me
    2 points
  29. The choice is actually a fairly minor choice in the grand scheme of things and basically amount to whether you want to talk or fight to solve problems on the first planet. It doesn't align you with a faction. The faction alignment stuff plays out over a much longer timeline and multiple planets.
    2 points
  30. Well, I didn't enjoy my experience, though to be fair I did consciously refuse to initially engage with what was clearly a rather important choice. From my perspective my gripes would be that: 1) initial choice felt rather sudden and arbitrary and didn't provide enough context to commit to such decision (I do wonder why they didn't go with more traditional route of NPCs petitioning you to do something, and you fulfilling their request meant supporting their cause) 2) and coming from that not fulfilling that person's request (or even doing the complete opposite) seemed to have no effect whatsoever on either of parties involved. It's as if they cared more about me saying I side with them, rather then actually helping. Anyway, I think it is safe to say I have abandoned my playthrough as I feel no desire to go back, especially as it seems the first bit I already experienced haven't presented the game from it's best side. Will give it another go on a later date once I am more in the mood.
    2 points
  31. Well, from an RPG standpoint, isn't this a really good thing, that two different sets of player choices resulted in very strongly different outcome experiences? Isn't this what we want from an RPG?
    2 points
  32. It's been a busy week for me. All of it good. Dispatch had it's finale. I don't know what to tell you but I loved it. It's not deep, what is nowadays, but it's hella fun and full of charm and loveable scamps. I want more. I also finished the Passenger. Interactive Fiction from the Hosted Games label of Choice of Games. It's longer than most of their titles are and a really interesting take on cosmic horror. Though not exactly scary. And Rue Valley. It's not Disco Elysium. It's not even actually an RPG though it pretends at it. Your stat choices end up being almost entirely for flavor. But it's a good story that I recommend.
    2 points
  33. Blue Origin pulls off the booster landing technique.
    2 points
  34. I agree with maki, of course it feels great to slaughter everything that is in fron of you and see that nobody is standing. Though it feel like you are the only person on the planet which in return makes you feel regret that you'll be alone in ghost towns and wilderness. Maybe bodies could decay after a while and we could see more enemy spawning through portal or airships? Maybe to claim the land for themselfs. That would be so cool to have a mechanic like this that you never can expect whats going to happen next time you take a visit in place, more random encounters and watch patrols/bosses roaming around the planet minding their own business.
    2 points
  35. Steigan is anti establishment media / alternativemedia, its editor-in-chief Pål Steigan is ex leader of Norway's communist party, https://en.wikipedia.org/wiki/Workers'_Communist_Party_(Norway) Magazine is owned by company named Mot Dag AS, which is owned by Pål Steigan. Company is registered as political actor that does not seek profit. It mostly writes articles how government, rich people, globalism, Nato, EU, UN etc. are bad/evil. They also have been against supporting Ukraine from start.
    2 points
  36. In retrospect, the biggest difficulty in original Starcraft comes from the horrendous pathfinding. Where you click and where the unit goes sometimes, randomly coincide.
    2 points
  37. There will be a vote, but it won't pass.
    2 points
  38. You are not really convincing me to want to play this But it looks like something to go on deep discount quick - similar to midnight suns
    2 points
  39. I am also having the same issue completed all quests for vp’s and didn’t come to a decision when speaking to auntie so went rand did the quests for the order got the team up quest and am trying to speak to auntie but can only ask aunties choice to help me take the archive with no other options… playing on pc through steam
    2 points
  40. Why I Am Resigning ... When I became a senior judge in 2013, my successor was appointed, so my resignation will not create a vacancy to be filled by the president. My colleagues on the United States District Court in Massachusetts and judges on the lower federal courts throughout the country are admirably deciding a variety of cases generated by Trump’s many executive orders and other unprecedented actions. However, the Supreme Court has repeatedly removed the temporary restraints imposed on those actions by lower courts in deciding emergency motions on its “shadow docket” with little, if any, explanation. I doubt that if I remained a judge I would fare any better than my colleagues. ... I resigned in order to speak out, support litigation, and work with other individuals and organizations dedicated to protecting the rule of law and American democracy. I also intend to advocate for the judges who cannot speak publicly for themselves. I cannot be confident that I will make a difference. I am reminded, however, of what Senator Robert F. Kennedy said in 1966 about ending apartheid in South Africa: “Each time a man stands up for an ideal, or acts to improve the lot of others, or strikes out against injustice, he sends forth a tiny ripple of hope.” Enough of these ripples can become a tidal wave. And as Nobel Laureate Seamus Heaney wrote, sometimes the “longed-for tidal wave of justice can rise up, and hope and history rhyme.” I want to do all that I can to make this such a time. ... am highly recommending reading the linked in its entirety. am knowing the "tidal wave of justice" ain't gonna happen today or tomorrow, and the disappointment am left with as our fellow americans shrug off improbable new trump administration excesses and indignities is beyond the scope o' our capacity to fully convey. what is it gonna take to make a difference? even so, with each additional attendee o' a no kings march and every time another mark l. wolf publicly declares their outrage, am a bit more hopeful those seeming trivial acts of resistance build towards something meaningful.
    2 points
  41. A bit too early for me to have my Outer Worlds2 thought, but this seems to align pretty well m with my impressions so far:
    2 points
  42. I don't have this problem but maybe if you right click on the game in Steam -> Properties -> Controller -> Override for The Outer Worlds 2 : Disable Steam Input. Would this work maybe? Another thing you could try is to look in Windows Event Log Viewer (run -> eventvwr.msc), so when the problem happens ingame and you reboot PC (hard reset), maybe you can find what causes it in the log viewer.
    2 points
  43. lol I actually like that. Too often in like Fallout I would clear out the same place of the same dudes over and over again and it felt like I had no effect on the world. This makes it feel like I'm actually DOING something. Also it can help to point out places I haven't explored yet.
    2 points
  44. I'm beginning to understand why you liked Rings of Power so much.
    2 points
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