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Showing content with the highest reputation since 01/22/26 in all areas

  1. i'm just waiting for them to kiss
  2. The problem here is MS having a target of 30% profit for their games. So if Avowed/TOW2 came in at 20% profit, which by any measure would be a success story, the mere mention of them "not meeting sales targets" sets off an avalanche of "the games bombed/were a failure" type of unfair asinine comments which undermines those games and Obsidian's reputation. :(
  3. Hey @Sarex , There are actually a couple of solves for this. The first is that there is a system that carried over from the previous version where if you click the dot to the left of the thread link, it will take you to the first unread post. If you don't like that solution, you can also personalize how you see posts by clicking your Avatar icon at the top of the page and going to Account Settings. From there you can go to Content Preferences and set where you want to be taken when opening a thread I hope that helps!
  4. Oh, I always used ashes. With summons I meant another player. Man, I am enjoying Cyberpunk 2077 more than I should. Nightcity is such a dystopian paradise. I just wish Jackie would stop saying 'Madre' every five minutes.
  5. ^ Tainted Grail has that wonderful first half, and then it's an "ok" 2nd half. Very front loaded. Not that it becomes bad or something. But that first impression isn't ever quite matched. They've patched that 3rd act and I suppose it became a tad better but eh. But yeah, I had lots of fun with it. Anyway - I finally tamed a pet cat in Enshrouded. The cat is cute I suppose - if you pet it you get a small tiny health buff and it often runs to you and meows - but it sure eats a lot. I "locked" it in my bases main chr. bedroom (I've heard pets can get rather lost in this game), where the cat gets the zoomies and seems to run along wall edges/behind furniture, just like a real cat. Sadly, it does not jump on top of bookshelves, which is not like a real cat. Not sure I'll keep it out or stick it in storage. Am not taming the dog.
  6. Couldn't find this in English, but: Neues RPG statt Kingdom Come 3: Bericht verrät, woran Warhorse Studios wirklich arbeitet Warhorse seem to be working on an all-new RPG -- self-funded (KCD2 must have made loads of cash given that it made its money back a day or two after launch....) One of the few new bigger budget projects to be genuinelly curious about whatever it may be. As this is so not what a decision maker / money giver at your typical studio / publisher would ever have to say:
  7. It's not about porn, it's about censorship. The government can now ban sites that it deems "dangerous". It's a soft ban, but it will slow traffic to a crawl given that most people want nothing to do with the government id app that would be needed to unlock said sites. Said soft ban could be used as leverage for any number of political or repressive reasons. Soon enough there will be "dangerous ideas" that the children must be protected from. You can't just hope that governments won't abuse their power, they will, given enough time. So you have to be certain of your rights instead.
  8. That was my reaction to when Deadfire launched -- to nowhere near the buzz as PoE. To be fair, Eternity1, unlike Original Sin, was always big time sold on nostalgia, and eventually, that crave for the good ol' days may be fulfilled. Still, in the case of PoE, it's certainly not the "type of game" at fault -- or Owlcat wouldn't have rolled these things plus DLC plus Enhanced Editions en masse from an Eastern European CRPG factory line. :D In the case of TOW, it's not the type of game either, see Fallout New Vegas. What would have bummed me out (and kinda did) with TOW1 is that it was announced as a sort of Vegas-Like project (see the announcement trailers... "From thy builders of Vegas!"). And then was more like a baby's version of an Obsidian game, of one I've played better versions of before (not talking size, but depth). The entire industry is struggling a bit atm though. And if you ask me, the thing to notice recently has been about specilization -- of picking an experience and going all-in on it rather than watering it down so that everybody may be onboard. A game like Kingdom Come would have never seen the light of day at Bioware, Bethesda and Obsidian -- see how Josh had been hoping to make a historical game since forever, but bosses would go: "Nobody would buy that." And even FromSoft exploded by Elden Ring -- a title likewise that would have never seen the light of day at most of the old Western powerhouses of the industry, as deemed as too "inaccessible". These games were allowed to excel at what they were targeting -- and attracted added people simply by doing so, making them curious what's so "special" and "unique" about them. Warhorse have talked about how many history buffs they got onboard who aren't even hardcore gamers, for instance. As a side-effect, Warhorse are now pretty much the only top dogs on the "historical RPG" block too -- there simply is nobody around making a game like them on the scale of them, zero direct competition. Loot and combat and dwarves and elves and Pip-Boys? Dime a dozen. It's actually not just games. See also music, where there are few omnipresent superstars still left that everybody and their cat owns a record of. And rather, everyone tends to build their own streaming playlists, tailored towards them specifically. The market here too has exploded so much that everybody will eventually find something fit to their tastes. (Over 19,000 games released on Steam alone in 2025). One thing is clear though: Chasing trends with dev cycles of 4-7 years ain't gonna cut it. By that point that trend is long old hat. And everybody else chasing it as well may have already picked up what was left of all the buzz once you're finally ready to ship yourself. :D
  9. And exactly because of what you said about the risks in this industry, expecting every single game to have 30% margin is IMHO damaging, as there are only few games which could boast with such a margin in last 6 years. According to Bloomberg, the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in Q1 FY25. Link to mentioned Bloomberg article behind paywall, if anyone owns access to them: https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins
  10. Long time lurker here. For whatever reason still playing this game in current year - thankfully with some great mods like Elric's which dramatically improve the balance and experience of the game. I just got finished up with my latest run, using BPM + Community Patch and All Upscaling (Upwards only). Used the following party (Note that I used mods to change the character classes and attributes around so that I could effectively have a full custom party without missing dialogue) Me: Crusader (Devoted / Bleakwalker) Eder: Crusader (Devoted / Bleakwalker) Xoti: SC Beguiler Custom Char: SC Priest of Wael Tekehu: SC Skald The party was the most effective of any that I had ever done. The two crusaders used a Greatsword + Morningstar (Willbreaker w/ Modal always on) and were the primary front-liners. Once past the early game, they would have enough engagement slots and survivability to survive nearly anything. Triumph of the crusaders (Strong AOE for ~100+ seconds + full heal on kill) made it so the action economy of the priest was incredible. Almost zero reason to ever use healing spells other than in emergencies. The crusaders would use the Acc + Crit auras and the Heal/Armor ones. Because the Acc aura doesn't fully stack with the acc stance, I would make both of them use the upgraded cleaving stance. This would obliterate packs with FoD spam, hitting 200+ regularly on the greatsword character. The Skald would usually open with an empowered Eld Nary or summoned weapons w/ the unique sabre and then switch back to using a pike w/ the deflection reduction modal. The beguiler was incredibly strong and almost never needed to attack. The debuffs from the willbreaker (usually -10 or more Will + -25 fort), the Ngati Tusk w/ Hunter of Hunter, and nearly every affliction under the sun would debuff the enemies to the point where almost any skill would land and have a high crit rate. I think I killed the Magran Teeth dragon in under 20 seconds because the party just did so much damage (Eld Nary carrying big time). Maybe mortar monk does more damage, but this party has been the strongest in the 10+ variations of potd upscaled runs I had done. Haven't tried megabosses yet but I will soon Not sure why I made this post, but just wanted to give a big shoutout to Boerer, Thelee, and Elric for all the useful posts, mod contributions, etc. After playing so many different CRPGs over the years I just really appreciate how good the systems and depth are in deadfire. Rogue Trader, BG3, DOS2, are all great games but none of them have had me constantly lurking forums like a madman quite like deadfire has.
  11. Avowed could never be Elders Scrolls, because one big part of it being so popular still is it's easy moddability. I don't know why they just can't see this. If you put out your game on Unreal, there won't be any mods. The game will be forgotten in a month. This happens all the time with those games. You need mods, to keep people in the loop. Making mods for Bethsoft games is so incredibly easy that anyone can do it. Sure they sell more on consoles than PC yadda-yadda, but mods in the news are what brings people back over and over. Hell, you just have to look at Skyrim or FNV Nexus. The amount of mods for those games is crazy.
  12. That's upsetting. These games are very much for me. I don't finish a lot of games, but for some reason, Avowed and OW2 captured my attention and held it until the end. I'm disappointed that they aren't doing better financially. In comparison, while I enjoyed BG3, I never finished it. They did seem to do well critically, so I hope it isn't just unreasonable sales expectations. I don't know, I just hope Obsidian doesn't end up in another hole. They've been remarkably resilient so far.
  13. At risk of taking this post into WOT territory I'm relieved to see you still posting and in apparent good spirits.
  14. Elden Ring: Just started Shadow of the Erdtree DLC. Yeah, I'm getting my butt kicked. Turok 1: Good ol' days, this thing is still fun! I am on world 6(The Lost Land) right now. The difficulty with enemies is getting higher and higher. Going for Turok 2 and 3 once I am done with 1.
  15. Interesting take on why the old rapist president probably stepped down from the Greenland threats: https://www.logicofwar.com/why-trump-retreated-on-greenland/
  16. So, 12th of March Greedfall leaves Early Access and Solasta enters Early Access. I;ll have to buy a second PC so I can play both at the same time...
  17. PTB Update 2: Bug Fixes: • Addressed an issue where Raw Science was not spawning on saves made in 0.2.2.5. • Resolved a problem where the ORC raid notification prevented the player from sleeping. • Eliminated a crash caused by Peep.R tracking more than one item; Peep.R was moved back to 4 on all platforms. • Corrected an issue where the SCAB.2k Scanner was visible to clients in multiplayer, allowing the multiplayer team to trigger the Mysterious Stranger fight early. • Fixed a situation where Passive Mutations became stuck and could not be unequipped, including cases where they remained equipped across multiple loadouts. • Prevented the Sour Seed from being lost after saving and loading. • Restored ability to use Large Pallets. • Adjusted armor upgrade behavior so Bulky and Sleek paths no longer shared identical stats during path switching. • Updated Sour Staff behavior so projectiles matched intended length and reliably connected with targets. • Ensured that recipes unlocked properly when analyzing the correct resources. • Addressed a crash that occurred when Alt‑tabbing on PC. • Resolved a foliage‑related crash that could occur under certain conditions.
  18. Billion-times more efficient fusion unlocked with low-frequency laser
  19. Necro'ing to say that this build was as fun as advertised. Thanks for the work to build and share it. I completed a BPM Triple Crown - kill all the things - run and the poet carried the group! I swapped out chanter for Fury Shaper barbarian, which was slightly less fast (if my math is correct), but equally fun. I found myself not messing much with the imbues because of expert mode, but it ran on auto-pilot for the most part, which is another kind of bonus. @Aestus and @thelee talk about this in their class tier list conversation, but having a strong build that can run well without much micro, is great in RTWP party play, where there is a finite limit to player micro capacity. Great for Megabosses - somewhat trivializes HoW and Belranga, who can be interrupted.
  20. Hello, I would like to make a suggestion and see if you find it interesting. Since we now have an advanced bracelet that is superior to the watch from the first game, I would like to propose an upgrade that could be purchased with science in Grounded 2. The upgrade would be a map that displays the tunnels while exploring, so players don’t get lost inside them.
  21. Wasn't it Pascal, the Shield Beaver with the unique Beaver racials and the six fingers feat ?
  22. TL;DW - Moscow still believes that it has the right to dictate the laws, alliances, military size and might, language, and every aspect of Ukrainian society without having to pay for a very costly occupation.
  23. I'm hoping that Avowed 2 shows the same growth as Outer Worlds 2, but I am concerned that the improvements don't seem to be increasing sales. Although in retrospect, I'm the target audience for these games, and I still played them on Gamepass instead of paying full price. So I think the business model is more an issue than the quality or marketability of the game.
  24. The name they wrote also started with a P, so perhaps something got mangled from some AI hallucination, but it was definitely not Pallegina. I felt like I was having a stroke I had to keep rereading this comment to understand what this person was asserting, it was so bizarre and wrong.
  25. Just released a mod that reworks the Watcher abilities (...of Death's Herald and ...of the Lost abilities) slightly on the Nexus. I was tired of them just taking up space on my abilities bar only to get used zero times ever. The most notable changes are that the abilities are no longer 1/rest, instead you refresh their use through dealing damage or getting kills. The afflictions caused by the upgraded abilities are now also upgraded on crit. There are some other minor changes as well which are all explained in the description on the mod's Nexus page.
  26. Remember this guy. He's got something on his mind. He goes on for an hour and a half, and it's not boring, but you can skip to the final segment if you like.
  27. Yeah, I noticed a few days ago, the internet was awash with end of the world for gold and silver trader messages. Australia's ABC News speculate it because of the uncertainty around the US Feds independence and some have conspiracy theories like this guy... I honestly don't know enough about the big picture to have an opinion of my own
  28. Alone in the Dark original trilogy as a Giveaway on GOG. https://www.gog.com/en/news/alone_in_the_dark_trilogy_giveaway_as_a_celebration_of_what_we_achieved_together
  29. As I work on a mod to prevent crashes with Mohora Tanga self-proc overflows, I stumbled across something interesting about Heartbeat Drumming and Swift Flurry. At the mechanical level, these two abilities work in different ways, and the difference matters. Swift Flurry simply fires a primary attack 33% of the time on crit as you would imagine it works. Every melee weapon crit can trigger it. Very straight forward. Heartbeat Drumming, on the other hand, works in a different way. When you crit with a melee weapon, 25% of the time it applies a status effect to the target that cannot stack with itself and that status effect then triggers a primary attack from the monk against the target. This extra step is important due to the order in which scripted attacks resolve. In effect, this means that HBD will only trigger once for most weapons that self-proc (such as Mohora Tanga) or for weapons that launch multiple attacks that can proc concurrently (such as Ball and Chain, Sanguine Great Sword, or Sun and Moon), depending on how the attacks these weapons proc are scripted. This is similar to how cleaving stance works under the hood. This means that HBD is much less useful for chain proc builds than Swift Flurry, not just because the chance to proc is lower, but also because it will always only get one bite at the apple for each set of self-procs or set of eligible attacks that proc concurrently. To illustrate, a double crit from Sun and Moon should have .747 probability to proc at least one extra SF/HBD attack if they both worked as I assume the community has always thought that they do. However, since HBD can only proc once on the concurrent attacks, that means the actual probability for at least one extra attack is .663. Mohora Tanga is even crazier - with my mod running that cuts off self-procs of Red Flag Flying at 50 in a row, the full chain will only proc one HBD. Still a meaningful improvement, but less useful, and as you look at the odds to get a respectable chain going, the odds are impacted more and more.
  30. Zen3's still doing pretty okay even without 3D cache. PS5 Pro is still based on Zen2. And the PS6 may be delayed to 2029+... The Real Finewine Strikes Again: Ryzen 5600X, 5700X & 5800XT Revisit Alternatively, do it like me: Say f*ck you to the PC specs rat race and go Indie entirelly --- until KCD3 is out. What lousy deal is it to pay 300% more for 5% better graphics these days anyway? HEAR ME OUT: On tomorrow's market of every game looking as boring as Hollywood and Netflix, pixels as big as Texas are the real treat anyhow. :D
  31. for gd to give up they are all bad is an admitted heavy ask. his entire political identity is premised on the notion you should abandon voting democrat or republican. choose trump to prevent biden from becoming President or choosing harris instead o' trump is a deal with the devil and the americans will never see anything better from our government as long as people keep making the same pointless mistake. is a whole lotta self-described libertarians who feel as gd, and while we did not share his pov, we were sympathetic to it... up until muslim ban. gd didn't vote for trump like the maga faithful who see him as their savior from dei and the scourge of illegal immigration. gd didn't vote for rfk jr 'cause o' vaccines. gd didn't vote trump like so many relative indifferent voters who nevertheless continue to view trump as a successful businessman who could lower the cost o' groceries. gd ain't like the democrats who lost faith in the biden administration 'cause o' gaza or perceived weakness on the environment and voted trump or third party in protest. gd voted other 'cause he was certain that democrat v. republican is a no-win option, but he failed to recognize just how much a guaranteed loss a trump victory would be. gd were voting as a matter o' principle, may God have mercy on his soul.. post jan 6, we realized that they are all bad is a religious belief and not a political position. is gonna take a road to damascus event to convince gd that lesser of two evils is anything other than surrendering to evil. HA! Good Fun!
  32. As Gorth said, at the bottom of the page on the left hand side are your brightness settings :)
  33. Woot, thanks @Gfted1 🥰
  34. Another change I don't like (I'm assuming it's a change and not a bug) is that clicking on a thread no longer brings you to the first unread reply. That is very useful. I can live without the page numbers next to thread names, but I don't like that the only choice now is to navigate to the first page when clicking a thread and clicking the last page icon next to the thread name.
  35. Hey @Lexx , Unfortunately this was a major jump from Invision Forums v4.7.23 to v5.0.14 that has a lot of theming changes. We put the change off for a year, but ultimately had to make the change due to security reasons. We will be tweaking the theming a bit over time until our front-end web developer has time to make some other changes for us as he is currently working on updates to the company websites. In the meantime if you run into any issues, definitely let me know and I'll see what I can do to help make this as easy of a change as possible. For now, I tweaked the header to shrink it down a tad more, but I can't shrink it any more without cutting off the notification number (when you have one). It's also as close to the minimum size as the system will let me make it 😅 Edit: Speaking of big and clunky, this is how the Forums were in v5 by default until I changed it to be as close to what we had as I could. Thanks for the feedback!
  36. Scroll to the bottom of the page for light/dark mode.
  37. RLM DS9 videos. I didn't realize how much I needed this right now.
  38. I'm glad to hear impeachment calls are starting to come out for Kristi Noem. I mean she is just throwing around the domestic terrorist label at every protester in the country, so maybe she isn't fit to be the director of Homeland Security. I'd imagine messing up her coffee order can get you on a watchlist.
  39. battletech extended (BEX) have been playing battletech advanced and rogutech since those mods were released, but never played BEX. am shocked by how much we enjoy bex. is more stable compared to bta and roguetech. the bex mech lab offers fewer options, and initiative and evasion is handled more like the base game than the other mods mentioned, but am near completing a full merc career and am just about to start fighting the clans; start year for our career is 3047. am likely gonna play until am able to field as many dire wolves and warhawks as we please, although am disappointed the bex omnimechs is nevertheless having hardpoints. one thing we especial miss from roguetech is the inability to be able to choose where am dropping on a map. bex frequent drops us in the middle o' multiple enemy lances with the back o' our out-of-cover stalkers typical pointed at least a half dozen mechs with better initiative. whatever. point is that am having more fun than expected. admission: other than fritz (chess,) is few computer games am having invested more hours into than battletech. sux that hairbrained weren't able to do a sequel. HA! Good Fun!
  40. New Arc Line has some interesting ideas. But there isn't much content yet. And with the devs being Ukrainian, a part of the fanbase isn't certain they'll be able to complete the game. If/when the next update hits, I'll let you know how it is coming along.
  41. Normally that would be a kvajebajer (you are expected to buy a round of beer because you screwed up) but kvajekage (cake instead of beer) works too I suppose 😝 I took this picture in a local supermarket. any resemblance to real people is purely coincidental
  42. https://www.gog.com/en/game/new_arc_line Not every steampunk game tries to be Arcanum, but it is THE Steampunk CRPG, so some developers seem to be trying. Granted, 9/10 times the UE5 tend to look and run poorly for me, thus, I am just watching the particular title.
  43. This seems pretty likely from circumstantial evidence; Gigabyte has already released new AM4 motherboards, which suggests they don't see the socket as dead. You'd expect them to just do a new manufacturing run of the old designs under normal circumstances to save on costs.
  44. I play pretty regularly, but I'm a very slow and deliberate player who loves to take my time and goof off within my games. I'm almost 300 hours of playtime in my current first playthrough of BG3 and yet only about 2/3 of the way through Act 2. I'm the kind of roleplayer who can easily spend half an hour trying to figure out which of my party members should get that new ring I just found. 😀
  45. There are rumours, that AMD will go back to AM4 chipsets to “counter” the current environment in PC market. So there might be not everything lost for you, yet.
  46. Hello all! Last week we had the opportunity to take part in the brand new New Game+ Showcase. Gameplay Director Gabe Paramo and Lead Character Designer Dimitri Berman spoke with the New Game+ Showcase crew about what players can expect in the next update. They discussed previously announced items from our roadmap like the new weapon type -- a two handed quarterstaff -- photo mode, New Game Plus, as well as something brand new coming to the anniversary update: new playable races! That's right, players will now be able to choose from all available Eora races: human, elf, dwarf, orlan, and aumaua at character creation. Fear not for those who are already deep in a playthrough, though. As previously announced, you'll be able to change your appearance well after character creation if you'd like. Along with that news, we also announced that Avowed will be coming to PlayStation 5 in time for the anniversary update as well. PlayStation 5 players will also get all of the updates that were released previously as well as the upcoming anniversary update on launch day of February 17th. The price of the game is also being dropped to $49.99 for the base edition and $59.99 for the premium edition. Pre-orders for the PlayStation 5 version of Avowed are available now! We have more to share about what will be coming with the anniversary update in the weeks to come as we approach the February 17th release date—stay tuned!

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