Leaderboard
-
Mamoulian War
Moderators25Points5906Posts -
Gorth
Global Moderators22Points12728Posts -
LadyCrimson
Members22Points10874Posts -
Hurlshort
Members20Points10311Posts
Popular Content
Showing content with the highest reputation since 09/17/26 in all areas
-
What are you Playing Now? Volume XX: It all Begins Again
Making progress in my current game of Pathfinder WOTR. Playing a sorcerer (undead bloodline) and Lich mythic class. I haven't met any of the "notable" enemies yet, but the game feels somewhat more manageable this time. I fell in love with a limited use ability (whose name I can't remember from top of my head), that for a short time lets me ignore opponents magic resistance. It almost feels like cheating 🤭 I am not as far as my first Lich attempt, as I haven't finished building my Ziggurath yet. Also not optimizing my companions according to any min/max guides, just using them for the heck of it. Cool factor being a thing. My succubus archer has a second job singing for the team (bard)5 points
-
What are you Playing Now? Volume XX: It all Begins Again
Finished Dawnwalker. I was happy with my ending. I did run out of time on some stuff that I wanted to do, but I was also ready to finish the game after sinking 45 hours into it. I really enjoyed the story and Lacra is my new girlfriend. She would never admit it, of course, but she is clearly sweet on me. Post credits scene was cool. Honestly I'm just glad to know the game did well and I look forward to future games. I've had a great month of gaming with this and Zero Company. I don't finish a lot of games, so finishing two in a month is a surprise. They were both fantastic.5 points
-
What have you done lately?
4 pointsUpdate on the dog. Best news possible, the tumor on the spleen turned out to be a hematoma and the one in the testicles is benign. All in all great news, apart from being down a spleen, but so far there aren't any worrying signs. Dad had a car accident, a while ago, where he flipped the car and by some miracle the dog was unharmed when it happened, but it happened so long ago that we didn't connect the dots at all. But the surgeon says it can happen even from an injury that old.4 points
-
What are you Playing Now? Volume XX: It all Begins Again
I have my wishlists here: https://gg.deals/ That way I just check that. Back to Solasta. I enjoyed the main campaign, even though it isn't something special. It scratches that RPG itch though far more than a lot of the RPGs that try to be special. I found the Palace of Ice DLC very satisfying. And I found the valley campaign surprisingly fun as well. It is a nice bit of content to come back to later, after finishing the main game, when you have played something else for a palette cleanser and think "Solasta was fun, why don't I try that extra campaign?"4 points
-
What have you done lately?
4 pointsI did my last long training ride today, despite it being over 90 degrees about halfway through. I did good on nutrition. I was doing a 16-mile loop around a reservoir, and we had our car set up for aid. First loop I ate a bagel as I rolled out. 2nd loop I ate a small sweet potato, repeated that on the 3rd loop, and then ate a sandwich with salami and Havarti after the 4th loop. I found my wife and her friend back at the car after 4 loops complaining about the heat and a bee sting. They had only done 3 loops, so I told them to get moving. Then I put my running shoes on and ran for 40 minutes. It was way too hot and I was dying, but I got it done. I downed an entire coke afterwards. But I was happy my stomach was in good shape, so hopefully that will bode well for the race in 2 weeks. Let's hope Sacramento isn't surface temperature of the sun on race day.4 points
-
What are you Playing Now? Volume XX: It all Begins Again
Yeah, for the last couple months I have been trying do my 2nd playthrough (honour ruleset, without perma death). I created a drow character and this time around I decided not to roleplay at all - be a passive passager and pick options that seem amusing rather then aim for any character consistency. I definitely enjoyed the game far more this way, got to discover couple reactivities I didn't know about. I also find myself less annoyed by the story - I know it doesn't go anywhere, and for some reason it makes it easier to endure - I also seeing it before, I don't feel obliged to sit through all of it. I installed some light mods - including fixed to hotbar and WASDa controls. WASDa actually transformed my experience - one I think it fixes some issues that mouse control has, and because it doesn't play like cRPG I am not annoying how inefficient and clunky party controls are. Still, got to ACT2 and the game went on pause. You know how some games are clearly flawed but still capture your heart and imagination? That is, to me, a complete opposite. On paper I like a lot of it, and it should be my type of a game, but I just find it a bit boring. It's a Bethesda effect to me.4 points
-
What are you Playing Now? Volume XX: It all Begins Again
I've had Baldurs Gate 3 in my library for the longest of times now. I just never could get into it. I made a few attempts the last few months. But before I even get to a major settlement, I lose steam (no pun intended, just because I purchased it through GOG). I ended up playing Gary Grigsby's War in Russia instead (yes, an old DosBox enabled game). Then I gave it a second try with a warrior class. Ended up playing several (random map) campaigns of Heroes of Might and Magic 3 instead. After the third try, now with a cleric, I ended the same place, and started a new campaign of Pathfinder: Wrath of the Righteous instead (I never got to play Lich to completion, this time base class is sorcerer instead of wizard). A very charismatic skeleton 😌 Edit: What I am trying to say is, I just don't "get" BG34 points
-
Good Old Games still oldies but goodies
Is it as good as Jagged Alliance 2? In my opinion, not quite. Still a great game though (bought it years ago from GOG) and a steal at this price for fans of it's predecessors. I am still no fan of Master of Orion 3 though. Sadly, it was too much of a departure from the MOO2 formula, JA3 at least tries to stick to its roots4 points
-
What are you Playing Now? Volume XX: It all Begins Again
I've got a speeder and I've crossed some desert in Dune without getting eaten. It is strange playing single player, since you don't have the urban sprawl of the online servers. It's a bit more creepy knowing I'm the only one out there in the desert with the worm. I also started Cyberpunk and bought the expansion. The game seems to run much better than it did at launch. I'm playing a female V. 4 different choices of nipples is quite the customization options. I had my wife help with my character so it wouldn't be weird.4 points
-
Ukraine Conflict - war continues on
3 points
-
What are you Playing Now? Volume XX: It all Begins Again
Anyway @BruceVC seems like your alerts have failed, since Solasta “full edition” is on sale on GOG for some time, and it will for 7 more days 😁 GOG.comSolasta: Crown of the Magister - Lightbringers Edition 50...Grab your torches and jump into the World of Solasta with the Lightbringers Edition! Get3 points
-
The New All Things Political Topic
3 pointsTrump says Ukraine U.S. should get a new president as he blames Zelenskyy himself for US diesel prices Fixed it for him...3 points
-
What are you Playing Now? Volume XX: It all Begins Again
And it is a good DLC which @BruceVC should buy. He could also simply have called me on the phone instead of waiting for @kanisatha to reply.3 points
-
What are you Playing Now? Volume XX: It all Begins Again
You forgot Palace if Ice DLC (the continuation of OC)3 points
-
What are you Playing Now? Volume XX: It all Begins Again
I completed the area added to Pathfinder WotR through one of the DLC's (A Sarkorian village). It was nice and fun enough. One puzzle was frustrating though, as Owlcat and I have very different ideas of what times of day are "Dusk" and "Dawn" 😒 Wasted 48 hours of in-game time to find out that Owlcats definition of dawn is around noon time and dusk is middle of the night like between 1 and 5 at night. (I would have though dawn being something between 5 and 9 and dusk being something between 5pm and 9pm, but that definitely wasn't it). A gate where you have to place a rune stone depending on the time of day being just as awful as Nenios quest (which I am completely skipping this time, as I will then live another year extra in real life)3 points
-
What are you Playing Now? Volume XX: It all Begins Again
I couldn't get out of act 1...well no...I couldn't get in to act 1. I think I left the game in front of the goblin fort. As others have said, there is something about Larian games that just doesn't jibe with me. Speaking of a game I jibe with, Control Resonant. I ended up 99% it and may even go the extra mile and try to play some after story content. The game reminds me a lot of Prototype. I can't put a finger on why it does that, it's been a long while since I played Prototype, but I think the exploration, movement and to a degree the combat are kind of similar. I liked the story although the ending is very Supernatural (tv show) like. The gameplay is simple like it was in the original control, there are no combos...well there are but it's the same combo for all weapon types and you can only pick one. It triggers after a third attack. There is nothing to learn in combat, it's just spamming left and right click. There is no blocking, only dodging and even that is optional most of the time. I used only one weapon type throughout the whole game, even though you need to unlock and upgrade the other types to get stronger. The bosses are great as set pieces and story tools, but gameplay wise you just breeze through them and to be honest I think they made the right choice. Considering how combat works if they made them harder they would have not been fun. The graphics are ok, on par with the previous game. The music, as always is phenomenal. The only gripe I have with the game is: Minor spoiler3 points
-
What are you Playing Now? Volume XX: It all Begins Again
Larian's D&D game. I did 4-5 runs (a halfling rogue, a half-elf sorc, a gith warrior, the same half-elf but from mid-game, Wyll, started a dragon bard, but have not finished). It's not long (15-40h) and I enjoyed being able to choose what I wanted to do and to be able to control the combat (or the absense of it up to the end of Act 2). The thing is that you must not see the game as a CRPG, but an imm-sim - find interesting ways to do things, do not allow the corpses-to-become to monologue at you, sneak past ambushes. Would have replayed again if not for the size - 130GB+ are infuriating and the lack of will to fix the worst (or the second worst after the lore-unfriendliness) flaw of the software is disappointing. Here's to hope that the hardware shortages will align Larian's and my priorities. Nighthawks. Finished Act 1. Can't tell how much the story branches (got a game over when refused to become the owner of the titular nightclub), but the presense of the map is welcome. The UI not showing equipment stats before it is equipped is less so. There are some small interesting features, such as the lack of clothes being a functional choice of attire and the sewers having maps, and it is playable overall. Erotic content is present (mentioning as it was an issue with releasing the game), but it is not particularly descriptive. The developers are also actively engaging and moderating the Steam forums, which is commendable.3 points
-
What have you done lately?
3 pointsOur happy little basset developed lymphoma early this year, but after several wounds of chemotherapy he seems to be in remission. So, good news. Maybe not for the squirrels though.3 points
-
randoM videO gamE neWs...
3 pointsFor me the text reviews are better option than having a stars. With text reviews, you have at least some chance to filter out some trash from the pool of reviews. It's impossible to filter out trolls from Stars or % reviews, and that can negatively affect my purchase much more, than bunch of Chinese players review bombing newest balance patch, because all forums, where other people communicate are banned there 🤷♂️3 points
-
What are you Playing Now? Volume XX: It all Begins Again
The game went a long way since launch. To me system redesigns (2.0) were far more meaningful plus additions to the open world made it feel less like a tech demo and more like a game. I will have to give it another go at some point. Unlike everyone else the expansion left me completely cold, but I will admit I simply wasn't in a mood for that type of game when I played it.3 points
-
Good Old Games still oldies but goodies
Jagged Alliance 3 for 4.49€ if you have thought about getting it, but never done it. https://www.gog.com/en/game/jagged_alliance_33 points
-
randoM videO gamE neWs...
3 pointsI think this is the most likely scenario, and not just the worst case. And that is exactly the problem for me, because there are no Bethesda IPs that have any interest for me even though they may be popular with the masses. Between Bethesda and Obsidian, the PoE/Avowed IP is the best IP by a very wide margin, IMO. But we are never going to see another game in that IP, which is why I'm so sad to receive this news.3 points
-
What are you Playing Now? Volume XX: It all Begins Again
Thanks, as I mentioned I just missed the Autumn sales special by a few hours But Steam has changed its sales specials and they often have new ones outside of the big seasonal ones So I will track this game and buy it and the entire DLC pack when its next on discount. I have so many unplayed games I can wait. Here are the dates of upcoming Steam sales specials for those interested Upcoming Steam Sales & Fests (2026–2027) Cooking Fest: October 12 – October 19, 2026 Steam Next Fest (October Edition): October 19 – October 26, 2026 Steam Scream V Fest (Halloween Sale): October 26 – November 2, 2026 Auto-Battler RPG Fest: November 16 – November 23, 2026 Black Friday Sale: Late November 2026 (Dates TBA) Steam Winter Sale: December 17, 2026 – January 4, 2027 (Major seasonal sale with the deepest discounts) Steam Spring Sale: March 18 – March 25, 2027 Steam Summer Sale: June 24 – July 8, 2027 [1, 2, 3]2 points
-
What are you Playing Now? Volume XX: It all Begins Again
You definitely want to get the three content DLCs: Primal Calling, Lost Valley, Inner Strength. The supporter pack is entirely cosmetic, and the soundtrack one ... well. Those kinds of DLCs I never ever get ... unless they come free to me in some way. So, I do have all the DLCs, but that's because when I crowd-funded the game I took the "All Future DLCs" addon, which I always do. Whether the bundle is cheaper or going the individual DLC route, you'll have to figure out that math. Enjoy Solasta! It's a really good game, especially your first time playing it. Don't allow yourself to get hung up on the lousy visuals. And check out the mods for it. I strongly recommend the one that adds in multiclassing.2 points
-
What have you done lately?
2 pointsRace day is October 18th. The distance is 140.6 miles. Full Ironman.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
Finished Whirlight, ~20 hours for me. GOG says 11h is expected, so I guess I suck. Fun game, the time travel story is well done, the protagonists are fun enough. World is a bit thin on characters though, the puzzles are decent, the confusion I had on what to do is lessened as the story narrows at the end. They sure like Monkey Island references, I am sure I missed Murray somwhere. Good use of $20 to get this.2 points
-
Good Old Games still oldies but goodies
Octopath Traveler I & II are coming to GOG 😍 GOG.comOCTOPATH TRAVELER™ | GOG.com The award-winning RPG comes to PC! Eight travelers. Eight adventures. EightGOG.comOCTOPATH TRAVELER II | GOG.com The story takes place in Solistia, a land comprising an eastern and western contin2 points
-
What are you Playing Now? Volume XX: It all Begins Again
To clarify, playing as one of the companions is worse as you as the player do not have the information you should have as the character (it is not provided as inner monologue or in the journal). Nighthawks. I've reached Act 3 and somewhat running out of steam - the UI friction annoys me considerably. Primarily, the equipment (however rarely I change it, I want to see the stats before I equip something), the companion bonuses (same, and now I cannot find one of them I need for a side quest), and the map. The issue there is that I need to go through several screens to change the location and it is unpleasant when I need to visit several in quick succession. In the case of the taxi, I would prefer to see the list with the sorting by main > sub-area and the other way around (when I remember the name but not the district). Now I believe I should wait for an NPC to leave their workplace, so I can look through it, or try to talk to the elusive companion who's not at their "last known" location. I guess I like the absence of quest markers conceptually but when I need to go through several of the same actions every in-game day (go to the bar, have a drink, grab a companion, go to the taxi), the novelty wears off. The lack of hotkeys, except for saving and the very limited log, does not help. The positive aspect is that once the main quest for the Act is concluded, you can skip to the next story event. Another thing is that in many scenes, there are too few options to interfere, which is not unusual, but nonetheless disappointing. On the other hand, some options and the ability to opt-out are convenient. I suppose I can blame the VA (which I turned off 2 lines in) for the PC's name never being used in dialogues. I have seen it just twice in the newspapers (I am deeply proud of the name chosen for this run which reflects my creativity and determination). The story overall feels slightly less engaging than in Bloodlines 2, but at least Nighthawks does not have performance issues. The visual style still does not appeal at all and I have not got used to it. I appreciate that most (a half?) of the scenes have an internal map (with the navigation via the dialogue menu). This consistency adds to immersion. The companions always leaving during the longer story missions I appreciate less.2 points
-
What have you done lately?
2 points^ I don't know about race day, but it's supposed to cool off some point next week, 80's instead of 90+. Spent some time giving the stray kitty a good groom with a flea comb. She's been obviously flea-bothered recently. Got a lot of fleas off. Sure, being outdoors, she'll just get more, but maybe it'll make her feel better if I do it once a week or so. Then winter it'll calm down for a while. May get her a topical neckdrops flea thing, see if that helps for a while, too. Anyway, she really loved the comb/was very patient. Flea combs are great. She's still not MY cat tho. I'll keep telling myself that.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
RetroSpace (aka Double-Indie Prey or Discoshock). One the one hand, it seems a bit soft (even in 1999 mode) as resource management is barely a thing and it is too simple to disengage from combat in tough situations by fleeing and hiding. One the other, levels offer lots of paths to explore, are wonderfully interconnected to form a station, there's even a fully realized central transport system. Plus, I've just received this audiolog from someplace arguing why you may like this if you're into Shock-Likes. Let's hit the play button, shall we? I am Andrew Ryan, and I'm here to ask you a question: Is a man not entitled to the sweat of his brow? "No!" says the quest marker, it belongs to the impatient. "No!" says the in-game GPS, it belongs to the blind. "No!" says the witcher sense, it belongs to the dumb. I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... RetroSpace. A game where the curious would not fear the quick-time event, where the creative would not be bound by petty cinematics, where the ideas would not be constrained by the playtesters. And with the sweat of your brow, RetroSpace can become your game as well.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
Whirlight - No Time to Trip Not too bad an adventure game, the design seems to think you'll use the walkthrough because it presents you with a bevy of tasks, and little to no clue what order they should flow in or much of the way of giving you leads, or at least I found. Having to go give mushrooms to a squirrel on the edge of the map to get a TV to give to a hobo is pretty damn random - I don't see how they'd expect us to come to that conclusion Other than that, the story is interesting, and the characters and jokes are decent.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
Yes! I completely agree. And it was especially aggravating for me because those two are my most beloved companions from the first two games. So I was even more angry at what they'd done to those characters. One of the most important aspects of playing an RPG for me is playing with a party, and having those companions there with me as I go on my adventures. But with the exception of Karlach, and surprisingly Minthara, I just couldn't stand any of the others. And that contributed hugely to suppressing my enjoyment playing the game, especially because I was mandatorily using the party size increase mod, and I always ended up with at least half my 6-person party being companions who utterly irritated me.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
It appears you do everything but play SOMA.2 points
-
What are you Playing Now? Volume XX: It all Begins Again
2 points
-
Future Buggy Ideas: Flying, Burrowing, Aquatic & Specialized Combat Roles
One of my favorite additions to Grounded 2 is the Buggy system, and I would love to see future Buggies continue becoming more specialized rather than each new one simply being stronger than an older one. I think there is a lot of room for future Buggies to fill different traversal, utility, and combat roles, almost loosely resembling the Fighter, Ranger, Rogue, and Mage playstyles that already exist elsewhere in the game without actually assigning Buggies official classes. Flying Buggies and Flight Stamina I would love to eventually see flying Buggies, especially Bees, Wasps, and Butterflies. I don’t think flying mounts should have unlimited flight because that could make climbing, ziplines, and other traversal systems much less important. Instead, flying could use a flight stamina meter. Gaining altitude could consume stamina faster, normal forward flight could drain it gradually, while descending or gliding could use much less. Landing would allow the Buggy to recover. Buggy mutations could then improve flight stamina, recovery speed, stamina efficiency, gliding efficiency, or vertical climbing speed. Flying Buggies could also behave differently while unmounted. When called with the whistle, they could spawn already landed and walking around on the ground like other Buggies. They would normally remain grounded while following the player, but could take off during combat when necessary. While fighting without a rider, they should stay relatively close to the ground rather than flying far above the player. When mounted, the player would have full access to normal flight. Bee Buggy I think the Bee would be perfect as the more utility-focused flying Buggy. Bees could carry haulable materials such as Grass Planks and Weed Stems while flying. Ideally, they could also support mounted building. This could make Bees incredibly useful for players who enjoy large or elevated builds. When building a treehouse, tower, zipline station, or structure hanging from the side of something tall, a player could hover beside the structure and build directly from the Bee instead of constantly constructing temporary scaffolding. It would also make high-altitude construction much safer. Anyone who builds tall structures knows how easy it is to accidentally step backward off the edge while trying to line up a wall, floor, or roof piece. Building while mounted on a Bee would give players a stable platform outside the structure without removing normal structural-support requirements. Ziplines would still remain better for permanent long-distance transportation because they are fast, reliable, and don’t consume flight stamina. Bee Eggs could potentially be found inside Beehives if those are added alongside the Buggy. Bees could remain mostly neutral outside their home, but entering their hive or stealing an egg would naturally give players a much more dangerous extraction challenge. Wasp Buggy The Wasp could be the more combat-focused flying Buggy. Its egg should be considerably harder to obtain than a Bee Egg, potentially requiring players to enter a dangerous Wasp nest or fight through Wasps protecting the nesting area. Rather than focusing on hauling and construction, the Wasp could specialize in ranged aerial combat, stinger attacks, Poison or Venom buildup, aerial dodging, and faster combat-oriented movement. This would create an actual choice between the utility of the Bee and the combat abilities of the Wasp instead of making the Wasp simply a stronger Bee. Butterfly Buggy Butterflies could make an excellent Mage-style flying Buggy. Rather than focusing on hauling like the Bee or direct aerial combat like the Wasp, the Butterfly could specialize in elemental attacks, status effects, and support abilities. Its wings could release elemental dust or clouds. These could potentially interact with the existing elemental damage types, such as Fresh effects slowing or chilling enemies, Spicy effects burning them, Sour effects dealing elemental damage or applying debuffs, and Shock effects chaining between nearby targets. The Butterfly could have a lower health pool than more combat-oriented Buggies, encouraging players to stay mobile and use ranged abilities instead of flying directly into melee combat. I also think obtaining the Butterfly Buggy could be a little different while still keeping Grounded 2’s existing Buggy Egg system. Players could discover a specific Butterfly nesting area containing multiple chrysalises. Some could have a distinctive appearance indicating that they contain a Buggy Egg. Knocking one down could reveal or produce one of the game’s small, uniquely designed Butterfly Buggy Eggs. Nearby Butterflies could become hostile while the player is interfering with the chrysalis or carrying the egg away, fitting naturally with the defensive behavior creatures already have toward their young. If Moths are eventually added to Grounded 2, I think they could also fit naturally into this Mage-style Buggy design while having their own abilities or status effects instead of simply copying the Butterfly. Ranged Buggy Combat Behavior If ranged Buggies like Wasps and Butterflies are added, I think there should also be a simple setting controlling how a Buggy fights while the player isn’t mounted. Something like Engage and Keep Distance would work. Engage would allow the Buggy to aggressively approach enemies like current melee-oriented Buggies. Keep Distance would tell it to stay farther away whenever possible and prioritize ranged attacks. Buggies already have their own health pools, so a fragile ranged Buggy flying directly into melee range and getting killed would work against the entire purpose of having a ranged specialist. This option could also be useful for any future ground or aquatic Buggy with ranged abilities. Scorpion Buggy I would love a Scorpion Buggy centered around burrowing, ambushes, Venom, and combat. Rather than allowing players to freely destroy or tunnel through the map, the Scorpion could have a limited Burrow ability that works through valid dirt or soil surfaces. It could disappear underground for a short distance and then resurface, allowing it to escape combat, ambush enemies, uncover buried resources, cross dangerous areas, or potentially access special passages designed for burrowing creatures. The riding position could also be unique. Instead of sitting upright, the player could lie forward across the Scorpion’s armored body in a position similar to riding a sport motorcycle. This would keep the player tucked close against the Scorpion while burrowing and would leave the tail completely free to move and attack with the stinger. The combination of burrowing, repositioning, sudden attacks, and Venom could make the Scorpion an excellent Rogue-style Buggy, especially for players who enjoy setting up ambushes instead of simply charging directly into enemies. Diving Bell Spider Buggy I would also love to see a Diving Bell Spider Buggy as a dedicated aquatic specialist. Spider Buggies should naturally be able to cross the existing web bridges. Spiderlings and Wolf Spiders already use these bridges in the game, so this feels more like a general spider behavior than something that needs to belong to only one species. The Diving Bell Spider could be summoned both on land and underwater. Since its specialty would be aquatic movement, it could be slightly slower while traveling on land. In exchange, it could move extremely well underwater, fight both on land and underwater, walk across the surface of water, and transition directly from running across the surface into diving beneath it. Its special ability could also take inspiration from real diving bell spiders carrying air underwater. The Buggy could release or create an air bubble that refills nearby players’ oxygen meters. This would give multiplayer groups a mobile oxygen source for long underwater expeditions and make the Diving Bell Spider especially valuable for exploring submerged caves and gathering underwater resources. Giving Every Buggy a Purpose What I would really like to see is a future where choosing a Buggy is about choosing the right companion for what you’re planning to do rather than simply choosing whichever Buggy has the best stats. The roles could look something like: Bee: flight, hauling, mounted construction, and utility Wasp: Ranger-style ranged aerial combat Butterfly: Mage-style elemental attacks and support Scorpion: Rogue-style burrowing, Venom, repositioning, and ambushes Diving Bell Spider: underwater traversal, surface-water movement, underwater combat, and oxygen support Each new Buggy would add another useful tool to the player’s collection without making older Buggies obsolete. I would love for Grounded 2 to eventually reach a point where deciding which Buggy to bring on an expedition feels almost as meaningful as choosing your armor, weapons, mutations, and equipment.2 points
-
Does the community have a word for AoE lasting effects like chill fog, venom bloom?
They are usually called Pulse effects, or pulsing spells 🤔 Venom bloom contain 1 status effect (one roll) and 2 pulse attacks, every 3s, if i remember correctely!2 points
-
Funny Stuff - Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it
2 points
- What are you Playing Now? Volume XX: It all Begins Again
Finished Drova. The first chapter was an excellent exploration experience offering multiple ways to solve quests and approach challenges, while the outcomes also were different. Unfortunately, from Chapter 3 and onwards, the main story had to move forward and it was a fairly linear endeavour - there was a series of dungeons to clear with little choice in terms of story. I could express being unsatisfied with some actions, but I could not not do them if I wanted to see the ending. There also were optional combat challenges locked behind the Misty Step ability, which, given the difficulty, was not wrong. The issue with linearity is that the less choice there is, the less attachment to the outcome. So, by the end I was mostly watching my stats going up. Still, it reminds me of what I appreciate about the Obsidian games - the ability to not compromise with cruelty or incompetence. To stand your ground and say no. Then to drive your sword through someone's face and loot their body. So, back to Drova, the equipment and level progression are very well done - each new item feels like a significant improvement and there are just enough of them to have options without spending too much time on inventory management (could go with more armour sets). On a related note, the non-human enemy corpses decay between chapters which is quite impressive, while the missed ingredients (due to the lack of the relevant skill) can be collected from the bodies after the initial looting which is nice. The NPCs have just enough time to get the general idea about them and I did like the smaller factions, though not so much the main ones. I am also delighted that the game is VA-free and the soundtrack is largely fitting and unobtrusive. In summary, it was a positive experience overall, despite the narrative weakness of the later chapters. Started Nighthawks. It is a visual novel in a legally distinct from the World of Darkness setting. So far, I've got through the character creation (it is decent) and managed to force the game to run in a windowed mode. The installation size is fairly large for a VN, 7.8GB, and I cannot bin the VA, as everything is one not-archive. The game uses Godot (which is an excellent general game engine) and has quite a few technical gaps (starting with the not working windowed mode and the presence of VA) - saving and loading in different places, no ability to view the previous lines, effectively no UI scaling. The thing is that all of it is available in Ren'Py out-of-the-box and it's not even animation-heavy like Stray Gods, so the choice of engine is puzzling. The art is somewhat unappealing. Beats VTM Reckoning, but it is not a high bar. I hope that the gameplay systems and narrative are better than the visual art and technical aspects.2 points- What are you Playing Now? Volume XX: It all Begins Again
I started playing a game. I forget it's name. If I play some more Ill try to remember.2 points- randoM videO gamE neWs...
2 pointsFallout: New Zealand doesn't have to be post-apocalyptic if nothing bad happened there.2 points- randoM videO gamE neWs...
2 pointsProbable, but not desireable. i’m nor very keen to seeing the results of Bethesda having the final say on everything. They have such a creative tube vision, that they themselves can not produce but one game over and over.2 points- randoM videO gamE neWs...
2 pointsCity builder - looks interesting. Mostly I like the build-a-county/area vs. 1 main city. But early access route etc (ea-date is Nov. 5, 2026). Supposedly a (new, updated) demo in October. I spent time removing a lot of wishlisted games today, and then added this one. Whether it'll still be in my wishlist another 5 years from now who knows. County of Fortune on SteamBuild an entire medieval county, not just a city. Found villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes2 points- randoM videO gamE neWs...
2 pointsI mean it was obvious from the start, but I guess they saw no other way out. Hopefully the forums stay up in one form or another.2 points- randoM videO gamE neWs...
2 pointsThey force you to install Ubisoft Connect. I'm mildly interested in the division, otherwise, there's nothing I want. The few things that are good, I've already tried.2 points- Goat head weeds
2 pointsA throwable item that would stick to the enemy when they move over it, causing poison and bleeding damage over time!2 points- Ukraine Conflict - war continues on
2 pointsUkrainian F-16 pilot glances back at a Shahed he just splashed with guns:2 points- Please add a way to delete ALL blueprints worldwide or view blueprint locations on map.
Before anything else I’ll state that I’m aware of the current system to delete nearby Blueprints. The aforementioned game repair option only works if you know where the blueprints are and can get close enough to them that the current system can remove them. However for many players, myself included, don’t always remember where we place blueprints down. At current my chopping list has 12 Grass Plankes, and 4 Mushroom Bricks in it, I’ve torn through all 3 of my bases, one that was an early game outpost that’s long since been abandoned, the second was a long term base in a fallen log, and the third base that I am currently working on but has no active blueprints anywhere nearby. I’ve ran what feels like the entire map from Axl’s Arena to the Bridge Outpost exploring every cave, every structure, and even going into the abyss despite the fact that I don’t even think I can use either resource down there to build. Please add something, anything, a ‘delete all blueprints world wide’ an ‘active blueprint map marker’ please I and probably a large majority of the fan base who has used blueprints to build bases, cross gaps, or reach otherwise unreachable locations beg of you Obsidian, help us please.2 points- What have you done lately?
2 pointsManaged to stop dragging my feet getting into Infinity and been spending the past few weeks painting up the Yu-Jing White Banner Army Action Pack: Bixie the Jade Champion. She may be an alleged murderer, but she's certainly not a legged murderer. "O nei to fat gweilo!" Been on a kick watching some old Shaw Bros flicks so that helped put me in the right mind space to paint up this Shaolin Fire Team. Shangji with AP HMG and Tinbot (popularly referred to as the "Shang Jesus").2 points- Future Buggy Ideas: Flying, Burrowing, Aquatic & Specialized Combat Roles
This is by far the best list I've seen, I would love if you'd include the fighter style mosquito too. Also, the moth is my favorite bug and I think it should be included that they use less stamina to go up because you always see moths near lights high on the ceiling.2 points- Please keep working on Avowed 2!
2 pointsJust signed up to express my hope for the sequel to Avowed to still happen. I really enjoyed the game, it's atmosphere, characters, story, movement and battle mechanics, and I was truly looking forward for a sequel. When I read there might still be hope for it to be completed I just wanted to let you know: It's very much wanted! Especially in light of recent developments, please keep up your inspiring work. It would be ashamed to lose even one game from Obsidian, so... Just know that are gamers very much rooting for you and the adventures you make!2 points - What are you Playing Now? Volume XX: It all Begins Again