I'm on S.T.A.L.K.E.R. 2's final main DLC quest and really don't know how I feel about the DLC itself yet. Just to reiterate patch 2.0 was a very marked improvement to the game, but you do not need the DLC to experience those improvements so I consider them separately, this post will be about the DLC content specificallly. The good: the DLC areas were neat, being able to finally explore the Iron Forest and the CNPP freely is fantastic. The new weapons are good (though "locking" some of the unique ARs to a red-dot is...a choice). When it comes to the missions, there's the main mission, and then there's a bunch of new side missions. The main DLC missions, at best I found them to be "eh", at worst I actively loathe them. They're really more of the same from the base game, but dialed up to 11, which is the problem, at least in my book. But if that was your cup of tea, well, there's more of it. If, on the other hand, you were hoping they'd go back to S.T.A.L.K.E.R.-style mission design where you are given an objective and then there's different ways to approach it...well, this does not appear to be that kind of game, unfortunately. Everything is on rails, even the labs in SoC arguably gave you more freedom to accomplish your goals than S2 does in its story missions. The missions have tons of platforming, magically locking/unlocking doors to force head-on engagements, create boss arenas, and/or lock you into sections of the mission (and then usually making those permanently inaccessible after the mission). Then there's the usual nonsensical "action" cut-scenes (please just ditch those if there ever is a S.T.A.L.K.E.R. 3), and finally they throw so much loot at you that inventory management becomes more of a problem than the actual enemies (in one of the missions I picked up over 100 bandages(!)). I swear they are just trying to make fun of us loot goblins by actively giving you gear at the start of missions. The story forces a faction choice, as I feared. As a certified Loner I am absolutely not a fan of these choices, not in the least because the choices in this game tend to negatively impact exploration, my favourite part of the game, by making bases inaccessible (which is also why in this play-through I avoid the mission unlocking Pripyat, getting there through other means). So far it does not appear to have any negative consequences to my standings, though I have heard that picking the other side, does, or maybe it is bugged. Will probably dig more into the DLC storyline when I get through all of it. The side missions, have been a bit of a mixed bag. A few were literally just going somewhere and then talking to someone, though I guess you could start a fight if you really wanted to. The one involving the new anomaly seems pretty cool so far, but it feels as if progress is gated by completion of the DLC's main story, so more on that one later. Stability has been good for me in general, though I had a single CTD in the penultimate DLC mission.