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Showing content with the highest reputation on 09/17/25 in all areas
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Thousands protest against Trump's second UK state visit2 points
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I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.2 points
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Looks like that has finally started getting net positive reviews on Steam. I haven't played it, but supposedly it's the same as the developer's other games, which would mean that production is the best resource so take any early boosts to that ASAP.1 point
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Happens in PC Steam The default bind for Omni-Tool and Interact are E. If you try to rebind either key (even to just rebind one of them to E again) it will only allow you to bind one or the other to that key, You get an error that the key is already bound and your only options are to move the keybind or cancel the operation (In the case of trying to rebind E, it just clears out the bind, and the only way to get both keys bound to E again is to reset to default) This seems specific to Omin-Tool/Interact, as I can rebind both Jump and Swim up to the same key.1 point
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The Buggy Is The Biggest And Only Source Frustration In The Game.(Ive Played Start To Finish 2 Times And Another From Mid To Finish Twice. Attempting To 100% Current Content) Firstly The Buggy Desperately Needs A Passive Mode, Having It Instigate Fights And Or Take The Last Shot Preventing You From Getting Credit For The Kill To Add To The Stats Of Your Mutations That You Are Currently Working On is Ridiculous. Secondly Getting Off The Buggy To Harvest Lvl 2 Resources Not Only Doesn't Make Sense (Why Can I Cut Lvl 2 But Not My Buggy) But The Buggy Is Consistently Getting In The Way!! I Would Have Figured This Would Get Addressed With How Many Hot Fixes There Has Been But No. Unless I Tell The Buggy To Stay It Tries To Walk Between Me And WHATEVER It Is That I Am Attempting To Harvest. PLEASE FOR THE LOVE OF EVERYTHING AWESOME ABOUT THIS GAME FIX THIS!!1 point
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Today in class a kid ran up, got really close to my face, and whispered "I feel like I'm going to throw up." Just go to the nurses office, kid. You don't need to throw up on me.1 point
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I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media. Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description Class Intro Bonus Gain access to Earthshaker abilities Penalty Lose access to base Barbarian abilities Core Runestones Modal abilities, auto-unlock at odd barbarian levels Provides situational benefits at the cost of Constitution Multiples can be activated at the same time Crushing Boulder Passive. A "consume-stacks" type of buff for Boulder Toss Stacks can be gained from the following abilities Boulder Toss (and its upgrade) Stone Spikes (and its upgrade) Earthfall Level 1 Runestone: Exfoliation While Hurt (<75%) or worse, gain health regeneration based on missing health Earthshaking Yell Replaces Barbaric Yell Cone-shaped aoe, applies Sickened Fortify Replaces Frenzy Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense Level 2 Boulder Toss Replaces Barbaric Blow Ranged ability, hit the first target then explode for aoe Level 3 Runestone: Fossilized Amygdala While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration Shoulder Charge Replaces Wild Sprint Single target push and Stagger Grants bonus movement speed on successful hit Level 4 Earthshaking Shout Replaces Barbaric Roar and Barbaric Shout Reduces enemies' power level Blinds the barbarian Stone Armor Replaces Blood Frenzy and Spirit Frenzy Grants bonus armor and bonus Explosives skill Summon Explosive Stones into quickslots, which function as Bombs Stone Spike Replaces Savage Defiance Aoe pierce or corrode damage Level 5 Runestone: Tremorsense While having a Perception affliction, grants bonus accuracy and increase engagement limit Unrelenting Toss Replaces Crushing Blow and Barbaric Smash Reduces rage cost and recovery time Trample Replaces Leap Functionally same, but reflavored Level 6 Land Tank Replaces Lion's Sprint and Ram's Sprint Single target push and Stagger Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger Level 7 Runestone: Earthen Wound While having an Injury, gain bonus Armor Penetration and boost healing effect Dust Storm Replaces Blood Storm and Spirit Tornado Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures Rusted Spike Replaces Savage Courage and Stalwart Defiance Stone Spike reduces armor Level 8 Heart of Stone Replaces Heart of Fury Self-inflicts a Concussion injury Convert some incoming Hits to Crits, and reduce incoming Crit damage Generates rage when critically hit Gravitating Trample Replaces Panther's Leap and Dragon's Leap Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe Disorient the barbarian Level 9 Runestone: March of the Colossus While flanked, grow in size, cannot be Interrupted and gain damage reduction Debilitating Shout Replaces Driving Roar and Dazing Shout Reduces enemies' damage output Doesn't do damage Earthfall Replaces Instrument of Boundless Rage Aoe crush damage Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures1 point
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Main tank will be Edér, but this playthrough my watcher is going to be ranged, so I wanted a 2nd character that can hold the line. Yes, I pretty much always have Edér as my main tank with a build like that. 2nd pet slot (Nalvi usually) + Heart Defender Scales makes me pick him over a hireling. Although it sucks that I can't pick subclasses for him.1 point
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Please fix the crashing of the game while playing. It crashes mostly : when i do rapid movements within menus or inventory.1 point
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Sadly I wasn't home in Brisbane to experience the Riverfire 2025 festival. I hope I'll be there for the 2026 festival though! The airshow is only part of it, the fireworks at night is probably only outdone by the Sydney Harbour New Years fireworks edit: I've seen clips from previous years posted elsewhere and so many self proclaimed know it all are adamant it's fake and AI and nowhere in the world would something like this be allowed. Having been there and experienced it myself many times now, I'm like: Welcome to the real world, when reality literally overwhelms the mental capacity of some edit: a few short clips from above mentioned fireworks1 point
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Ant Buggy Suggestions I think it would be great if you added buggy commands like: gather grass, gather stones, gather food bits, and let your imagination run wild. We see the ants carrying stuff by themselves so anything thats obvious should be allowed. Maybe future upgrade so buggy could carry weed stems and this would mean their teeth would have to be sharper by raw science or added face mask that would allow them to chop level 2 and so on. This of course means their attack ability could be upgraded. Back to carrying stuff topic. I’m not saying they can’t carry bug parts but that might be overkill. Spider Buggy Suggestions I also think maybe spider buggy would have attack and defend commands. We should definitely be able to let them create spider webs. Spiders wrap up bugs to eat them so maybe harvest some special brew from wrapping ants and bugs. A command to wrap bugs every time a spider kills one by itself. I know that one might be too sinister. Or that could be how your spider gets leveled up to gain abilities. You should allow us to adjust aggressiveness down or up. That way if we want him to fight every time a bug is in range. Or be more passive when following us. This doesn’t mean it has to apply to riding him but it could. I know I created a topic already for spider webs so if you want to remove that one I understand.1 point
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Monday we dropped my daughter off at SFSU for her freshman year. It is pretty weird moving a child out of the house after 18+ years. I'm excited and nervous for her. I didn't sleep well the first night. So far so good, she had a job interview Thursday (lifeguard at campus pool.) She is taking the train home for the weekend, so we will still be seeing her often enough.1 point
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Big on this and straight to the point, this game is amazing so far. I figured having these things from the first game would really add to a more efficient playstyle overall whilst still maintaining the core experience An option for the current SCA.B device that shows the original interface from grounded 1, (in pause menu options or in SCA.B menu options) Being able to access the user interface for the SCA.B device from the first game. I'm very confident that a lot of people would appreciate this as a feature, maybe a scheme you could unlock along the way, or a legacy option to pay homage to the first game, like a hidden feature. not as big on this one, I just thought it would be fun and nostalgic Mutation Loadout radial from the first game, A, B, C, & D, (maybe as a second page after summon options) Could potentially add E, F, G, H classes as a full radial despite overcoming the learning curves, I can't quickly switch to mithridatism class in a wolf spider encounter like the first game, I have to go to the SCA.B menu and go to the mutations page while I'm being attacked , which just doesn't work I do think now that we're in the "new" this is a good time to implement a full radial of loadouts because there's so many different classes and combinations to try. It would encourage people to do as many builds and custom classes as they can. giving more of the full experience Because the right D-Pad is for summon options, there could be an RB or RT button to go to the loadouts radial. It might not as fast as the first game in a pinch but it will be faster than trying to navigate the SCA.B in a moments notice when your life depends on it Multiple Hot Pouches (second, and third page from first hot pouch) Unlike the first game, it isn't much faster to open my SCA.B menu while I'm trying to switch my weapons or armors that I couldn't fit into the first radial, without a second or third radial RB or RT to go the next page, LB or LT to go back Being able to move while you're using your radials so you can stay mobile in battle while switching weapons, classes, armors, healing, etc. (I could be missing something, if there is multiple hot pouches correct me if I'm wrong. I do not see multiple hot pouches as an option anywhere but I do see key bind options for multiple hot pouches. nonetheless, I am confused.) All in all, everything is perfect, now I have 2 separate grounded games to enjoy endlessly. I just wish that same conveniency factor from the first game could be in Grounded 2 so I can play more tactically. -best regards, GONEGHOST.1 point