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Showing content with the highest reputation on 09/16/26 in all areas

  1. See right there, that's my problem. In many games, including BG3, I end up liking the side/companion quests way more than the main questline. So, I want to do as many of those as I can. But the devs of this game are explicitly saying they want to limit how many side quests you do in any one playthrough because replayability. And that doesn't sit well with me because I usually just don't have the time to play games that much and so don't replay games that much, especially because my one playthrough tends to be a comprehensive and slow/take my own cool time playing the game playthrough. And this game is exactly the kind of game that I will surely pass on replaying. FYI, my one and only playthrough of BG3 took me 557 hours. So, it's hard to imagine going back to that game again, at least not anytime soon.
  2. There is BEE in South Africa and apart from it being a failed policy that typically enriches many of the same people it does discriminate against whites on the most basic level. You can't apply for certain jobs if you white But there is no white genocide, discrimination outside of BEE or nationalization of land which is what these latest restrictions are mostly about So most of what Rubio is saying is either selective or inaccurate. But what also annoys me is they keep saying " white Afrikaners " as the white minority. All white people in SA are obviously a minority that include Anglos like me
  3. I mean they did with Starcraft Ghost
  4. The quests in Dawnwalker also all do a fantastic job of connecting with the main goal. They don't feel like detours, they feel like puzzle pieces that unlock the bigger picture of the main antagonist. It's really well done.
  5. As much as I like playing the games same way as you do, I have no issues to play once in a while some games with different type of design, as my typical type of games. Of course I need to find that mechanic fun in the first place. Because of that, it would be no different for me to play 3x such a game for 20-25 hours with different quests and playstyle in each playthrough, than playing one single playthrough for 80-100h with all of the sidequests being cleared. If I would not find this type of mechanics fun enough, I have no issues to skip that game completely, and play another TB CRPG instead The FOMO can be sometimes high, but thankfuly, I have learned some time ago, to accept, that some of the game were just not made for me (like Sekiro - I love souls games, but for this game, my reflexes were already to slow when the game was released, so I just watched few let's plays while at hotel during my business trips).
  6. I played through the whole of Rouge trader, with DLC. It's not bad. 8/10 on a good day. I wish I had more options in this genre.
  7. Usual June (demo) Hypnos (demo) An open area. Needless to say, the GPU disapproved. Silly Polly Beast (demo) Drova

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