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Showing content with the highest reputation on 03/04/26 in all areas

  1. I just wish we could make the old men in charge fight each other to the death
  2. I used to be able to do it when I was younger, these days I can't. I can still do it when it's just numbers, ie eating all sapient life in the galaxy in Stellaris.
  3. Im about 15 hours into Atomfall and its time for my first review Its a great game, really fun with some excellent design mechanics It doesn't have the vast narrative choices, game world size or factions of Fallout or the horror and survival excitement of STALKER or METRO but it delivers in other ways. It obviously had a limited budget so the developers worked with what they could which is fine The best part of the game is the exploration mechanics, you find notes and general advice around quests and then you have to explore which I love I have avoided using almost any gaming guides or tips because the maps are not that vast where you cant put the effort in So for example one quest was about finding a missing soldier and you end up tracking his notes between 3 maps and you find him because they mention a location, like " he was heading to this Manor X" The combat is simple but fun, you cant block or dodge in melee but you can kick to stun enemies Guns are well done and the physics work, you cant just blast every enemy because ammunition is scarce . So I have ended up using a bow and cricket bat as much as possible. There are only a few enemy types but its fine because combat is always strategic and engaging so you never get bored by "quick wins " I have fought 2 robots and it requires a specific strategy to defeat them which is never easy And then they have implemented a very good skill system, you need to find books\manuals to learn skills and to advance skills so you always motivated to explore or you can buy certain skills but they very expensive The barter system is also clever and unusual, you dont have money but you trade goods and the merchant has a scale so you can see when they will accept your offer. So again you have to explore and find things if you want to trade You also have limited space in your inventory so Im constantly aware of what I need to keep, drop or trade. You cant hoard items Overall, a really positive experience and the game definitely delivers on no quest hand holding and open world design. You can go anywhere on any map you want I will do another review after 30 hours or so
  4. Because if they sink a US Carrier then the US would be "justified " to unleash its full military might Imagine the headlines " thousands of US sailors killed ", even the Dems would back full military action\declaration of war after this and the Iranian hardliners want to survive Its safer for Iran to continue to target Israel and Gulf States that dont have proper defenses because the objective is you create enough chaos, interruption and global economic harm with the hope that this will put pressure on the US to end its military campaign Its a much better strategy than a conventional war with the USA
  5. I would have been like: Not that I want to see anyone on either side getting gibbed, I just want to observe the hardware and technology in real world action.
  6. @Bartimaeus the Drakengard/Nier story spans over lots pc games, a mobile game, a stage play and a raid in ffiv (no kidding). You have to piece the order out on your own if wanting the whole story. Yoko Taro is a bit on the eccentric side when it comes to putting a story together 😀 Anyway, Fern and Stark is about to go on a date. Fern takes it very seriously... Stark is the exact opposite, not thinking at all about his appearance... A very long sequence of socially awkward teenagers raised by a legendary warrior and a legendary priest with little interaction with other people follows. So much cringe in the way they keep stumbling at every opportunity and turns the date into a disaster 💔 At least they have enough presence of mind to ask the obvious question, why didn't it work out when they both had looked forward to it? Which of course was rooted in the previous episode, where Stark had Frieren tell him about places Fern might like. After coming clean about why "it didn't feel like you" The mood lightens a bit and they realized they can actually talk about something other than places Frieren had pointed out, or worse the conversation constantly drifting towards Frierens antics. The keen observer might remember Stark seeing boobs in the cloud formations in an earlier episode He's slow, but he's learning. What is more romantic than pork buns??? 💓 Finallly both can laugh and just enjoy some quality time together, agreeing on life can be nice sometimes (skipping some Stark and Eisen backstory) In the evening, Frieren and Fern are soaking in the hot springs, and Frieren comments on Ferns good mood, asking if something special happens. Fern says nah, but her facial expression says otherwise Queue flashback to Frierens journey with Himmel and the story about the "Date". Turns out it wasn't far off the mark when Frieren called it a date. Frieren asks Himmel how he can be happy enjoying time with her despite not finding the cat they were searching for on behalf of the shop keeper. Frieren gets one of many life lessons from Himmel. Just as the cat is written off and they think Eisen and Heiter may beat them to finding it, a meow causes them to get up in arms and start a cat chase... To be continued
  7. Greetings Watchers! We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! Combat and Mechanics Initiative has been reworked so that the first turn initiative will now always correctly match the displayed initiative value on the character sheet. The new formula for Initiative is: Base RTwP Recovery * 2 + 1 All modifiers to initiative happen after the above calculation. First turn initiative values will now more closely resemble initiative values seen on subsequent turns. The minimum initiative a character may achieve can never be below 1. Initiative now displays positive and negative values of contributing modifiers in its tooltip. Adragan can no longer take multiple turns with 0 initiative between them. Patients in the Sanitarium should now correctly take actions in TBM combat. Changing active modal within a modal group should now update immediately in TBM instead of on the following turn. Second chance should now work correctly in TBM. Guardian Spirit ability on Ancestor Pendant now works correctly in TBM. Pŵgras now properly move into position when casting Autumn's Decay in TBM. Chanter's Chants now go on cooldown as a group when a chant is switched. Resolved an issue where drakes summoned by chanter invocations could sometimes freeze the client when the drake despawned. Summons created by a chanter will now properly despawn any prior summons in TBM. Fixed an issue where repeatedly re-summoning summons in TBM combat could cause them to become unable to move. Master's Call will now correctly break engagement in TBM. Visage of Concelhaut now works correctly in TBM. Cleansing Flame will now jump to a new target it its current target is killed in TBM. Many spells and abilities that deal unscaling damage indirectly (through status effects and other means) now properly receive increased lethality while in TBM. Fixed an issue with Kalakoth's Minor Blights incorrectly granting immediate subsequent turns after attacking in TBM. Fixed an issue that caused enemies with ranged weapons to sometimes become stuck when needing to move closer to their targets in TBM combat. Characters now properly consider their reach distance when moving into range in TBM. Fixed an issue where patrolling characters could sometimes become stuck instead of properly engaging in TBM combat. Using quick items or disarming traps while spiritshifted in TBM will no longer cause the turn to become stuck. Initiative is now accounted for on attacks made from outside of combat. Overlapping Unconscious and Prone effects no longer allow a character to move freely. The Firebrand spell is now a free action. Push/pull spells outside of TBM combats will no longer prevent characters from being responsive. Fixed a case where teleporting creatures could become invisible and untargetable in TBM. Cancelling a cast action and re-initiating it no longer calculates incorrect initiative values. Cast actions can no longer be cancelled outside of a character's turn. Being interrupted while pending a cast action will now properly remove the target icon from the world. Fixed a case where characters knocked out by DoT damage at the start of their turn could cause combat to be stuck waiting. Grimoire swap cooldowns are now respected in TBM. Fixed a case where ranged attacks in TBM would sometimes fail after execution. Many creatures that were not using spells and abilities in TBM should now make greater use of their arsenal. Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it. Delaying a turn no longer triggers pulsing (and similar) effects when starting the delayed turn. Abilities that require a certain amount of time in combat before being available/unavailable now track TBM turns properly. Heart of Fury will now properly consume action points in TBM. Enemies that trigger second chance mechanics in TBM combat will now properly stand back up. Several ticking or bouncing effects no longer focus the camera when triggering. The Fighter's Charge ability now animates and repositions properly in TBM. Engagement now properly breaks when using the charge ability. Delayed Fireball now resolves properly if combat ends before it detonates. Ray spells should now behave more correctly in TBM. Visual and Audio Ground targeted pulsing FX will now display a persistent effect in-between active pulses in TBM combat. Cipher focus HUD FX are once again visible. User Interface and Interaction Added a keybinding and HUD button to toggle TBM freely while outside of combat. Spacebar is now the default key to end turn while in a TBM combat. Added keybindings for Delay turn, End turn, and the Combat Speed slider. Smart camera may now be optionally disabled. Accuracy tooltips can once again be viewed in the inventory screen. Instant speed spells and abilities now correctly display as Free Actions in TBM. Camera will now properly center on the start of a characters turn when pulsing effects are present on the character. Many remaining bugs where spells and abilities mention durations in seconds instead of rounds (in TBM) have been squashed. End turn and delay turn HUD buttons now have proper tooltips. Select All and Scouting UI buttons should no longer be partially unclickable. Burial Isle cutscenes no longer prevent future actions from being cancelled or other strange behaviors. Initiative value in character sheet will no longer overlap DR values in cases where many unique DR values exist. Several enchantment descriptions now display correctly in TBM. Fixed an issue where the combat log would display erratically on certain resolutions. Duration of summoned creatures is now displayed in rounds. Targeting indicators for bouncing spells should behave better in TBM. Added breakpoint markers to combat speed slider in TBM. Displayed endurance pips will now match across different UI. Localization Resolved translation errors with Wizard's Wall of Draining spell on Polish language.
  8. I found out, I could access my old Pathfinder Wrath of the Righeous saved games via GOG cloud. Awesome. Installed the game and relized a lot of time had passed since playing on my lich game 🤔 I remember having a nice editor tool for saved games, but I don't remember what it was called. In hindsight, having a spell caster specializing in scythe combat wasn't such a great idea, but hey, it made perfect sense thematically! Started up a new game as a Magus (arcane rider), but till probably drop it again. It was good as a warm up game though. I might do a second take on the Lich path, but with something different than a sorcerer as the starting class. I wouldn't be surprised if magus is a decent choice for the task Edit: It bugs me a bit, that I have a hard time constantly picking evil choises, even if its a roleplaying character.
  9. Creatures of Ava You can pet the lizard-dog.
  10. If you plan to use Gambit effectively your focus should be to ensure you never miss/graze or else you won't get your resources back. You also want to have as much Guile as possible to have close to 100% Hit to Crit. With all that in mind, some key items are the Cap of the Laughingstock, Gauntlets of Accuracy/Gloves of the Dungeon Warden, Ajamuut's Stalking Cloak, Devil of Caroc Breastplate. For weapons the most effective combo, maybe not as sexy as two daggers/stilettos, is Scordeo's Edge & Rust's Poignard. For the other items you want more perception/intellect/beneficial effects duration - Whispers from the Depths ring gives Acute that stacks with other active intellect buffs (like from Ripple Sponge or Potion of Mental Prowess), Strand of Favor, Ooblit. For resting bonus probably the buff from The Abyss (25% beneficial effects duration) is the most useful for you (even more if you plan to use Scordeo's Edge with Blade Cascade).
  11. If you want to compare two daggers vs. two stilettos then I'd say two daggers are better. Mainly because Pukestabber + Lover's Embrace is a very good combo when it's about attack speed. Both weapons' effects apply to both weapons which makes you very fast. But Rust's Poignard (stiletto) is also very good, especially if you critically hit a lot (Bring Down is good), also because it comes in legendary quality which is very nice. With Azure Blade in the offhand you can also have a nice stiletto setup: if you fight near your party members it gains a lot of accuracy (Cloak and Dagger: +15 accuracy if near 2+ allies, but only for the Azure Blade). I would simply do a weapon set of dual daggers and one with dual stilettos. You want a backup weapon set with alternative damage anyway: should you meet enemeis who are very resitant or even immune to slash damage (daggers) you will be happe that you can switch to the pierce damage of stilettos.
  12. Correct. Main or offhand hand makes no difference for Pukestabber.
  13. You have to put Lover's Embrace in the main hand if you want to apply its neverending damage over time effect from stealth (True Love's Kiss, it only works from true stealth at the start of an encounter, not invisibility!). So if you sneak up to an enemy (maybe the boss or the strongest foe of the group) and do a Gouging Strike or Vanishing Strike for example, the main hand will hit first (with Lover's Embrace), it will apply the DoT but also break stealth. The second attack with Pukestabber will already be out of stealth. If you put Pukestabber into the main hand it will deliver the first strike, break stealth and then Lover's Embrace with the second strike will not apply the True Love's Kiss DoT. That's probably not what you want. But that's the only thing where it matters in which hand you put which dagger.
  14. I ll give you a warning before you build around vanishing strike, it may be bugged in community patch. Invisibility brokes after 1 hit. I think its because backstab change(its raw damage with comm). I play with Balance polishing mod now and its works as intended.
  15. Hi! To speed up so you're able to squeeze more attacks into the duration of Vanishing Strike and to maximize the duration of Vanishing Strike's non-breakable invisibility (besides maxing DEX and INT) while looking appropriate for a dagger-type Assassin: Head: Blackblade's Hood (+10% action speed). Heaven's Cacophony (+2 INT) would be good, too - but imo its looks doesn't fit an Assassin at all. You could hide it though. Another alternative would be the Mask of the Grotto Deep - because Shadow Fang (raw DoT from stealth attack) works like True Love's Kiss from Lover's Embrace. Fair Favor can be used to maximize crit conversion for Gambit (I would focus on the duration of Vanishing Strike though). Armor: Cabalist's Gambeson (Arcane Extension, +10% beneficial effects duration), Devil of Caroc Breastplate (bonus Guile influences the crit conversion of Gambit) Neck: Strand of Favor (+10% beneficial effects duration, +1 INT) --> those two "+10% duration" effects work multiplicatively with each other, base duration and INT bonus! Back: Ajamuut's Stalking Cloak (bonus dmg, acc and stun from Vanishing Strike's invisibility and stealth, great for Gambit, too) Gloves: Aegor's Swift Touch (+5% action speed and +1 DEX), Gloves of the Dungeon Warden (bonus accuracy, Lockdown 1/rest can be nice against an enemy you put True Love's Kiss + Gouging Strike on from stealth), Firethrower's Gloves (+2 DEX), Hylea's Talons* Waist: Sash of Judgement (just some bonus dmg) Rings: Drunkard's Regret (only needed while resting with alcohol for Pukestabber to prevent hangovers, you can unequip after resting), Kuaru's Prize (+1 INT, +1 PER), Ring of Prosperity's Fortune (crit conversion for Gambit), Ring of Clenched Muscle* Boots: Rakhan Field Boots (teleport to+full attack + prone target 1/encounter, nice while invisible to spare time with running), Bounding Boots (exploitable as free jumping tool while stealthed/invisible: if you cancel the action mod air you will still land at the target spot but make no sound and roll no attack, great for "sneaking", stealth attacks, and pickpocket), Boots of Speed (it does matter how quickly you can reach subsequent enemies while you are invisible, stack with Fast Runner). Pet: Ooblit (+3 seconds on beneficial effects - it's just a flat 3sec addition to your overall duration, still good), Abraham (mitigate the recovery penalty from Gambeson), Epsilon (same), Cutthroat Cosmo (same), Trixie (+25% stride, see Boots of Speed, crit conversion), Milx (+1 INT, crit conversion for abilities), Levin (+1 INT, +10% stride), give Nalvi, Sheba , Trixie or Pes to Edér (if you have the Berath's Blessing unlocked for Edér to be able to have pets). --- *) the Frenzy from Lover's Embrace stacks with everything and it also procs off of all attack rolls, not only those that come from the dagger - for example attacks from Pukestabber but also spells you might cast (from an item or scroll or so). Because of that it can be beneficial to add additional hit rolls to your melee attacks. That can be done with Hylea's Talons (the DoT it provides will roll a separate attack which can trigger the Frenzy) and the Ring of Clenched Muscle (the affliction it can cause also rolls a separate attack which can trigger the Frenzy). Both of those will also proc Avenging Storm (from Heaven's Cacophony) which will in turn proc Frenzy.
  16. uk was not informed about the usa strike against iran yet still eagerly assist usa later as pathetic as expected likely everyone follow usa into iraq will eventually follow into invasion of iran too
  17. I just think that Israel is likes to assassinate people so they are willing to lie in order to get support for their action and that let US (Trump, Hegseth and co ) to have attitude that things will go like they went in Venezuela when they decided to participate. As even though they didn't actually change leadership Venezuela, still Venezuela didn't have willingness to fight, which probably led said people to underestimate how conflict with Iran will go. I think they now have realized that what their adviser has said maybe true, but there is little they can do than see conflict to its end
  18. I don't think they were planning to do ground invasion, as they didn't move any ground troops on the area during the months they we moving forces there. They maybe forced to do ground invasion in order to keep strait of Hormuz open, but I think they really believed that if they kill the leadership Iran will just surrender same way as Venezuela did.

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