“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec
https://www.rpgsite.net/interview/1...ctor-interview-respec-rpg-choice-consequences#
https://www.gamesradar.com/games/rp...e-can-stealth-properly-through-each-location/
Obsidian learning a lesson here? What's omitted of course is that respecing et all wasn't necessary in the first game either way. It was too Vanilla RPG: Can't Do No Harm (or Interesting) Edition for that. And it was certainly one of those games that tried to please (almost) every single person. Aka being scared of chosing a lane and committing to that. However, with even big IPs such as Final Fantasy and Dragon Age underperforming by going that "scared cat" kinda route of not committing to anything (including their respective IP's legacy), there may be a shift in strategy. One even approved of by upper management.
May be wishful thinking on my part, of course.