Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation since 04/26/26 in all areas

  1. more gun than any other nation yet no one can hit one big slow orange target pathetic
  2. Hi, first of all: the early game is pretty hard - noticably harder than what comes afterwards until the late game. It is most likely not your Priest build's fault that you feel that way but a combination of: Picking a class that is not very strong at the beginning of the game. Although the Priest will become your most impactful party member soon amd is considered the most powerful class overall, it starts rather slow. Classes like Fighter, Ranger or Monk start a lot stronger because they have higher base stats and don't rely on per-rest spells (which are scarce so early in the game). They will not become as powerful as a Priest (or Wizard or Druid for example) but the early game is easier with them. Not knowing the mechanics well (yet) - this will solve itself over time The early game being quite hard as I said - nothing you can do about that except: accepting that you don't have to fight every enemy in sight. Sneaking around and avoiding fights (alltogether or come back later after more level-ups) are valid options. The game doesn't give much XP rewards for fighting. Instead, exploring and quests are the main source of XP. using some sneaky tactics like: kiting/pulling/separating enemies, using chokepoints or even lure certain enemies towards other enemies (example: lure wolves to a bandit camp in Valewood, lure some trolls to a bandit camp in Black Meadow or luring the Sly Cyrdel bounty group towards the group of Gramrfel the Wayfarer in Magran's Fork a bit later in the game) Anyway, my understanding is that you want to play a melee Wizard. This is a good choice if you keep a few things in mind: The best weapon options for a melee Wizard are always his summoned weapons. They are vasty more powerful than any other weapon the wiuard can use, especially at level 1. At level 1 you pick Concelhaut's Parasitic Staff. It has a lot more base damage than a normal two handed weapon (20-30), has exceptional quality (which is awesome that early in the game and balances out the bad base accuracy of the Wizard) and drains endurance for you with every successful attack. Later use Citzal's Spirit Lance which has the same high base damage but also AoE capabilites and speed. If you feel that that's not enough summoned weapons and that you burn through them to quickly you can also pick up the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves during the early(ish) game. That will give you 6 casts of Firebrand per rest, a summoned fire great sword that also has the same high base damage. Try to not be in the front line too much in the early game. The Staff and the Lance are reach weapons so you can stand in the second line and still hit enemies who attack your front line. Infuse with Vital Essence is a great spell to regain lost health. Endurance can be healed during the encounter, but health usually only gets healed during a rest. Infuse with Vital Essence however will give you "temporary" bonus health. The thing is though that it's not really temporary but just stays there as if you had healed. It works even better if you use some items that give you incresed healing, for example the early amulet of Fulvano (or Fulvano's Amulet) which increses all healing you receive by 25% and a survival/camping bonus for increased healing. High Might also increases the effect. Use the Survical skill and put it to 4 points asap. This gives you access to a neat accuracy bonus based on the kind of enemy you face. If you can bring it up to 10 asap (this takes time). This can also be done by skilling it to 8 only and then use an item that grants +2 survival (there are several) and put it on before camping/resting in the wilds. You don't need to wear it all the time. This will give you an even bigger accuracy bonus gainst certain enemies. You need to scout ahead a bit an check out the tyoes of enemies which are awaiting you (if you don't know already) but this bonus reall helps. If you will face kith enemies: there's no survival bonus for them so go for increased healing instead (tier II grants +40% healing). It stacks with the amulet's effects (25%+40% = 65% more healing received ). If you feel too squishy pick Veteran's Recovery. It heals very well if combined with the bonus healing options I mentioned above and will keep you alive without you having to cast Corrosive Siphon or a party member needing to use a healing spell on you. Use Concelhaut's Corrosive Siphon to heal even more if necessary. Talents which are great for a melee Wizard: Veteran's Recovery as I said above if you feel too squishy Weapon Focus for whatever your backup weapon is. Summoned weapons can use any weapon focus, they are universal in that regard. So if you want a backup weapon (I suggest Durance's Staff) you pick Weapon Focus Peasant and this will apply to the quarterstaff and the Spirit Lance as well. Aspirant's Mark: this is a -8 delfection and reflex spel that is 1/encounter which is awesome. You can cast this in every fight right at the start - best is after the Priest hit you with an Inspiring Radiance (+10 accuracy). This doesn't have to be done by your wizard and could be used by any of your party members (it's especially good on a Fighter with Disciplied Barrage). Two Handed Style: since the summoned wepaons have high base damage, all damage bonuses you can get have a visible impact Arcane Veil: great to have in a pinch when you get damaged too much. Also great to demotivate enemy rushers to pick you as target in the first place Savage Attack: only later in the game where accuracy isn't an issue anymore (because of Priest buffs, good debuffs on enemies and so on) Apprentice's Sneak Attack: as I said: bonus dmg works well with summoned weapons Good spells to use as a melee Wizard (I mean there are tons but these ones I cast more frequently than others as a melee Wizard): Chillfog: one of the best spells and especially early on. Just don't step into its AoE yourself Concelhaut's Parasitic Staff Deleterious Alarity of Motion: raises your melee dps a ton because your recover twice as fast, especially great with the speed of the Spirit Lance all defensive self-buffs, especially Llengrath's Safeguard which stacks with all deflection-only-buffs such as Arcane Veil Infuse with Vital Essence as I described above Concelhaut's Corrosive Siphon Pull of Eora: very good in combination with Spirit Lance in order to pull enemies into tight fomations where your lance AOE can hit them all Citzal's Martial Power once you are done with buffing/summoning stuff Eldritch Aim is great as Spell Mastery imo (at level 9 you can pick a spell you already know which turns from per rest into 1/encounter) Attributes: above average MIG since it boosts not only damage but also healing you do (to yourself). It's also one of the few things that boosts spell damage. But it doesn't need to be maxed or anything. I'd say ~12. mediocre CON is enough (~10) decent DEX and PER (~14) high INT (~18) mediocre RES (~10) shifting a few points here and there doesn't make a difference. Tthe attributes are not crazy impactful like in other games
  3. New Lithium-Plasma Engine Passes Key Mars Propulsion Test
  4. a few partial/incomplete louise brooks film were found, restored, and released on blu-ray recently it's like they know i exist
  5. They should give Obsidian to make an RPG in the Diablo setting. I am eager to fish in Diablo
  6. Right now, the Lizard boss fight feels like hitting a punching bag until it dies. Unlike the Broodmother, which had distinct phases that changed as her health dropped, the Lizard has no stage transitions. This makes the fight less engaging and removes the sense of evolving mechanics. Adding combat phases would make the encounter more dynamic and rewarding. For example, the Lizard could start with fast bite attacks, then switch to charging moves, and finally use tail strikes as its health decreases. This would restore the challenge and progression that makes boss fights memorable, instead of just being a damage sponge.
  7. Lord of Hatred. Blizzard's update to the games turned it into a zen exercise simulator. Pretty good one though. Click this button here to create a new character. Wait five minutes. Pick class. Wait five minutes. Pick from presets or customize your own character, but the assets aren't loaded in. Wait five minutes. Click play game, wait five minutes, pick difficulty (huh?) then "Reconnecting...", wait five minutes... "Lobby Server Not Available"
  8. Finished BG3 and started on Civ 5. Still my favorite Civ game. Need a break from cRPGs after hundreds of hours slogging through BG3. 😛
  9. Sounds like those countries just need to instituted a UBI and their problems will vanish overnight. 🤔
  10. PS: What you can also do is to play a Fighter with high INT and use Lore for scrolls (potentially very powerful) and so-called spellbinding gear. Those are items that contain per-rest spells of Wizards, Druids and Priests (and sometimes even Ciphers) and can be used by anybody. A Fighter is a good candidate because the spells work especially well with the high accuracy the Fighter class has. For examle there's Bots that contain Jolting Touch 3/rest, a sabre that contains Fireball 3/rest, an Amulet and an armor which both contain Sunburst 3/rest each (so in total 6 casts of Sunburst per rest), an Estoc that has Blizzard 3/rest and so on. You can then add some talents such as Aspirant's Mark, Prestidigitator's Missiles, Enigma's Charm... (all 1/encounter). That way you can build a very accurate Fighter who's good with weapon (because... Fighter) and has some nice spells from items, talents and scrolls, too.
  11. The Russians shipped oil to Cuba without the intervention of the US military. Remember? Sanctioned Russian tanker docks in Cuba after US allows passage despite energy blockade But yes, it's borderline behavior that should be reviewed by Congress. My particular concern is the use of military strikes against unarmed fishing vessels, which seems a pretty clear-cut human rights violation if not a violation of international law. Yes, Congress should be concerned about that, but the Republicans are too cowed by this administration.
  12. I have completed the main quest of AC Valhalla and it took me about 190 hours I finished the main quest where you end up in the machine with Siguard but I was still having fun so I decided to complete the last few quests like killing all the Order and the Asgard quests The Order assassinations were all easy to find, I had most of the clues and it was just about finding the last few. And the Asgard quest was different and entertaining with all the ties to Norse Mythology like fighting Fenrir and the Jotun magic And then the game ends after you find the last memory shards I found some interesting stats on Steam around overall completion of this game 6.6 % of players killed the entire Order 5% of players got the settlement to level 6 6.4 % of players finished the Jotun quests So the majority of people never finished this game. I was a little surprised by these low overall numbers? But great AC game overall, its gets a solid 68/100 on the globally respected "BruceVC game rating system " Its your quintessential AC type design and mechanics but you cant play these types of games all the time but they definitely fun every now and then Really good value for money
  13. If I already finished All MIX.R quests, How can I found O.R.C. creatures to get their gold cards?
  14. I have finished the Symphony of War DLC missions. There was quite a decent variety of missions and new units - the ones accessible earlier were noticeably easier while the later ones provided a decent challenge. The new units generally enhanced the performance of the existing squads, as I did not want to create a full necromancer squad and could not find enough War Cats. I guess, the main appeal of the DLC would be the NG+ mode. While it does not allow to carry over everything (the units are possible to repurchase for the new currency, Memory Crystals, but they start from level 1), it allows to customise the experience further than the base difficulty options. In terms of story, it provided some interesting lore, but it did not anyhow affect the main game or the ending. I have also found a guide which explained what I suspected - same units attack the same row, so having mixed squads is preferable to the single-type ones.
  15. A few titles I was interested in are available on Fanatical for £2.25 - 3.00 each (I probably will repurchase them on GOG if they are good). https://www.fanatical.com/en/pick-and-mix/build-your-own-fantasy-worlds-bundle
  16. Unemployment benefits are a little more nuanced than that. From Google (its a little out of date but): "Long-Term Unemployed Rise: By August 2025, the number of people unemployed for 27 weeks or longer—those most likely to exhaust state benefits—surged, with more than one in four (25.7%) unemployed Americans out of work for over half a year." So people will eventually drop off the books.
  17. Yes I could, that is correct, but to me it is kind of hassle to do it. And it will become more of a hassle, as the time goes on, as I still prefer playing on my PS4 and PS3 consoles. And I am still buying once in a while new games for them. But yes, that is an issue which I could solve if I had mood and time for that. But, as we all have experienced last few years, it looks like that the world is slowly burning down, and being dependent on outside source to be able to access what I have purchased during another man made crisis, is IMHO not the smartest thing to do. For now it is still OK, but imagine, if people beyond the big pond will elect another MAGA muppet into the office in 2028, and the relationship between the USA and EU deteriorate even more. In worst case economic scenario, this could mean, that for US companies it would be extremely problematic to provide their services in EU. And all of the biggest players in providing these services, are based in USA, including SONY. In such a scenario it would be much more problematic to adhere to 30 day activation period. That being said, the chance of all of that gloom and doom happening is pretty slim (at least for now), but this risk is currently much higher than 15-20 years ago, when Valve, Sony and MS went full steam ahead on transition to "fully digital future."
  18. My consoles were not connected online for last three months 🤷‍♂️ And my PC for month and half 🤷‍♂️ The issue is, that in the last 15 years, I was more often online than Playstation services 😄
  19. Heroes of Might & Magic: Olden Era. Seems like a very solid, if budget HoM&M installment. I enjoyed the demo they released a while back, and this already feels stronger. Only spent a bit time in a custom match, and I am a very casual HoM&M player - very little multiplayer experience. Still, I really like it so far, especially for £25. Looking forward to seeing how it develops.
  20. Minnesota and Denver sure have played each other a lot in the playoffs the past few years While Minnesota has won 2 of the 3 series, the one series Denver won they went on to win it all, so...
  21. Forgot - I tried swapping the DLSS 4+ .dll in CD with a DLSS 3.5 .dll. No clue why, but it seems to work better for me. Less pixelated image noise (foilage/grass, shadow/light noise, no more ghosting, and increased FPS by maybe 10fps. Image is maybe a tad softer but I increased sharpness on my monitor a small amount and it's fine. It's not perfect but it's better than default game DLSS. Maybe older nvida gpu's don't like 4+, or DLSS 4 sucks, or the fact I only install nvidia driver (no nvidia app with all the new ABCD options etc) affects something - who knows.
  22. Crimson Desert - still playing my version 1.02.00 --every play session I go "Most current Faction quests done, time to do another MQ section, if I get to early Chapt. 11 I can probably ignore the MQ forever (for me) then!" Then 5 minutes after loading save, I'm distracted by something (I need to get more poison/ore/whatever) and go running off into the wilderness for 2.5 hrs. My "knowledge" entries are now around 1400 and I'd guess 65% of map exposed. --Kliff has this one, er, spell, called nature's snare. I just love this thing, the visual and animation of it. It's not actually really useful/needed most of the time, outside of certain boss types, but man I love using it. I so wish the game had had more "magic", even just a little more. Mostly it's socket-gems to give your weapons PoE-like ranged attacks. Effective, but I wanna Mage a bit here and there, not spam-fire lighting or mystical orbs or crows out of my sword. And I still keep kinda wanting to create a new start save folder, mostly to create a "perfect" Chapt 4-5 save as a starting point if I ever want to replay whole thing again, that sort of thing. Of course, it's unclear (or somewhat dubious) that I'd replay this game, so then I think it'd be a waste of tedious time. But my brain still wants to. And I still have a serious love/hate for the game. I'd say it does "get better" - if the sandbox aspects appeal to you - but man still so much to aggravate at the same time. yet I keep turning it on. :D :D
  23. In Denmark we call them "Socialdemocrats". I.e. the workers party. At some point they went screw it, this is what people wants, this is what we give the people. Effectively stealing a lot of the thunder from far right parties, who normally campaign on that single subject. We do have some of the most immigrant unfriendly policies in Europe though. How Denmark's left (not the far right) got tough on immigration Denmark’s hardline immigration laws have caught Britain’s eye. Here’s why | CNN Denmark’s Approach to Immigration and the Debate on EU’s Asylum and Migration Policy | Northern Europe | bpb.de Will Denmark's hardline migration policy influence rest of EU? Tl;dr; You are not welcome and don't expect to remain here.
  24. Just a suggestion or wish I know it may defeat the purpose of thirst drain in woozy or heavy drain areas but could we possibly get a Juicy Drop trinket from juice that gives thirst like the Hogstopper one for hunger. I think it would be great for like an emergency source or if your just hanging around somewhere trying to explore without worrying about thirst drain.
  25. The thing that drives me insane is when they offer a quick "jump to next episode" button at the start of the credits, but when you do that, the damned progress bar is not full. So I always fast-forward through the credits. Like, is that so hard? Sheesh.
  26. ^Nah. We've been at a constant state of warfare since Y2001 and we're really good at it now.
  27. Completely agree, the fight with AXL is by far much better, and I simply dont enjoy the Dozer fight. He just gets 70% damage reduction at phase 3 and he can one shot you with the double stomp he does, which is unblockable and if you do not dodge his first attack it hits you with the second which kills you. I killed him by luck mostly, because for some reason Its very hard for me to invulnerability frame the stomp. I even think the boss is too big for the game. A full lizard?! At least if it was a common lizard (Zootoca vivipara), ok, but It does not fit that much for me. Overall, I love the weapon, shield and armor, but the fight itself ... A praying mantis was apparently a boss in Grounded 2, and mantises can kill lizards, so theres that, but such a lizard feels too much for me. Especially for Tier 3.
  28. American Psycho. Idk, I probably don't get it, but overall a boring flick. Probably has more to do with the time it came out.
  29. Thanks for your patience and for the helpful comments! I think I’ll go for the weapon and shield. Is there anything else I should be mindful of when playing as a melee wizard?
  30. Yes, the two handed summoned weapons are a lot better than what you can buy/find at those times and a Wizard with weapon + shield isn't a very good setup. That is: unless you just want the protection of a shield and don't care about your weapon damage - in that case hatchet + small shield is a good option because they provide decent deflection and some reflex that stacks with your self buffs. But your weapon damage will be pretty atrocious compared to the summoned weapons. Medium and large shields will negatively impact your casting accuracy (-4 for medium shields and -8 for large ones) so I wouldn't recommend them. Wizards' base accuracy is already weak enough... ;) You can also take a look at a melee Cipher: that class combines weapon damage with spellcasting. In fact you need to deal weapon damage in order to cast spells.
  31. Thanks @Mamoulian War for the understanding and @Boeroer for the complete posts! The fighter with high INT sounds interesting 🙂 So, if I have understood correctly, it would be better to create a two-handed melee wizard rather than using a sword and shield, especially as the summoned weapons are two-handed? 🧙
  32. Yeah, it was not the best place to post, but I have moved it to correct one. Just in case, I am replying to you to, so the notification pops up, and it will be easier for you to find your thread again. 🙂
  33. Isn't the whole fight insurgents with military force such a 20th century way of thinking? You want to get rid of insurgents, take away their reason to exist. It varies of course from case to case, but as far as I know, most insurgencies are the result of large disenfranchised groups with no future and nothing to lose. As far as I have been able to follow, most insurgencies in Africa and South/Latin America (and The Levant) are the results of a combination of isolation (information control), poverty (inequality) and rampant corruption in the "democratically elected" governments, meaning they are just totalitarian regimes with a better PR apparatus. If people have a job, a future, get exposed to other ideas, prospects instead of projects and something worth keeping, like a home, they tend to be too busy to worry about risking it on doing insurgency. But you can't fight income inequality, poverty, ignorance and homelessness with military forces. At best, you keep insurgents around because it helps those in power to tighten their grip on said power. Edit: Don't get me started on genuine democratically elected governments toppled by western powers because they were inconvenient
  34. Still the superior city builder game. Skylines never quite scratched that itch.
  35. Then for sure double down on Shock talents and lashes. Lightnings a good theme for a charging boar too. You mentioned two weapon fight earlier but take care not to pick it for Deadfire as none of the talents effect the shifted weapons. So a storm beastmaster can go two-handed for the Voulge and Frostseeker/Firebrand. Nature Terror's is going to terrify your own Boar too just to keep in mind as a Stalker.
  36. A pure DoT (with no direct damage component - for example Disintegrate) will profit from Takedown Combo without removing it! It is actually the best combo. Or if the direct damage attack roll has already happened and a DoT remains (Touch of Rot, Necrotic Lance, Barrel Axes Bleeding Cuts, Gouging Strike etc.). I believe stuff like Insect Swarm, Plague of Insects and Infestation of Maggots also work like Disintegrate in that regard. So... if an enemy has a lot of DoTs on them already, Takedown Combo will boost all their damage per tick by 100%. Pulsing spells would only profit from Takedown Combo with their first pulse (first attack roll) and then immediately remove the Takedowns Combo effect, making them the worst choice.
  37. Not relevant for OP but does Focused Flame do anything for the fire aoe's for Wildstrike Frenzy (Burn) upgrade on single class? Druids biggest draw for me is versatility so I like to pick the Wildstrike to cover whatever element I'm going weakest in spells with, more so on Shifters as you arent spellcasting then. For OP, that would be Corrode or Burn? Shifter only gets Nature's Terror as a free elemental spell. Vatnir can cover all your Frost and Fassina's good for Corrode. It's not a real concern but burn strike does run into immune enemies from time to time and you cant turn off a wildstrike lash. With two potential chanters in the squad, fire lash is covered too As part Ranger, you can get some use out of Blightheart too, if you're not inclined to give it to Fassina. Konstantine as Skald shouldn't get it imo. You put Shifter as Unchangeable trait but 8 Con and 8 Res might hold back the shifting part, even with spiritshift hides. Your high Mig improves all your healing output too but your defensive attributes isn't taking advantage of that. To be honest, from the post focusing on the Boar form more and your spell selection preference on top of two potential Chanters, maybe you could be convinced to go Ancient? As an Ancient, you still have acces to Boar form, you get Form of Delemgam and Garden of Life for free and both get bonus PL from Ancient and Spine and both are higher level freebies freeing up choices in good PL tiers/investing in the Boar companion. Insect Plague is also boosted and Wild Growth lets you have fun with Fassina/Konstantine chanter summons.
  38. Vampire Crawlers. It's not as good Vampire Survivors, but it's fun enough. Only played about 4 hours, so maybe it'll turn as ridiculous as Survivors does when you get far enough, dunno. Basically, Survivors is fun because it doesn't take too much thinking so you can play it while doing something else, or when you want to zone out. Crawlers takes a bit more thinking (only very slightly bit more), while being similarly simple, so it doesn't really fill the same niche in my gameplaying needs as Survivor does.
  39. In theory, yes. But realistically, you need to pick all active abilities and no passives for it to become an issue. For example, here is a screenshot of Swashbuckler Eder when you pick all 19 active skills. Though I'm sure there are some builds that have more keys than a piano. 🙂 Also, I left the main active ability lovers (spellcasters) unchanged, because I found it far more convenient when spells are organized by levels, like in vanilla. P.S. I'm experimenting with moving part of ability bar to a second row (a new row above, where usually hotkeys are), but I don't like how it looks so far. Maybe I'll just move the buttons for AI, weapon swap, and items belt there, to make the first row a bit shorter.
  40. There is a big difference between Monk's and Cipher's resource mechanic: the Monk doesn't have to use any action time in order to gain wounds - he just turns the (inevitable) damage he receives into wounds. So he doesn't have to pause what he's doing in order to gain wounds, it happens at the same time he is active with other stuff. The Cipher has to stop casting spells in order to deal weapon damage. Here the action economy is way worse. You cannot harvest your resorce on the fly, you must either spend action time harvesting resources xor use action time spending them. Op top of that the Cipher's resource harvesting is extremely reliant on the defenses and DR of the enemy: weak enemies = easy focus gain. Tough enemies = hard focus gain. And in which fights do you actually want to have a lot of focus because they are harder? Right, the fights against tough foes. This is why Ciphers - to me - feel phenomenal againt weak mobs (or in general at lower difficulty settings where good hit quality is easier to achieve) and pretty much suck (imo) against tough foes (especially on PotD difficulty). There are ways around it: Reaping Knives for example shifts the necessity to deal weapon damage to another party member (who wants to use melee attacks most of times anyways) so you can cast non-stop basically. But it's a late game ability. There used to be a very potent way to harvest focus "passively" like a Monk basically: using Retaliation items/abilities. They made it so that you could automatically relatiate with a bit of pierce and/or burn damage which in turn generated focus for you. This decoupled the harvesting of focus from your own weapon attacks and allowed you to gain focus while castig and basically tanking attacks. I made a build anout this, called the Backlash Beldam. It was very powerful and so Obsidian nerfed the mechanic so that Retaltion effects no longer generated focus. Because I play on PoTD this is a constant bother for me with Ciphers in PoE1. I don't need their bombastic performances during easy filler fights - and I'm frustrated with their lackluster performance in difficult fights. With Deadfire it's a bit different because there's the Beguiler and the Psion subclasses who both don't need to deal weapon damage in order to gain focus. But many players don't play on PotD so they will have a lot of fun with Ciphers in all fights and that's cool.
  41. Sorry for necroposting, but I stumbled upon this thread while searching for such mod. I found nothing, so I decided to make it myself. I published it on Nexus, here: https://www.nexusmods.com/pillarsofeternity2/mods/852 I hope it will help someone who is tired of making one extra click, like me. 😂
  42. Cake is still cake https://i.imgur.com/1Dnptud.mp4
  43. Hello again. If you want to play with the official companions then the Druid (Hiravias) will be a Cat build. But that's okay since it's also a great spiritshift form. If you want to use Spiritshift more than once per encounter,out should give him the soulbound scepter Gyrd Háewanes Sténes because it allows the Druid to regain one use of Spiritshift per encounter. Wildstrike Shock, Greater Wildstrike Shock, Weapon Focus Peasant, Two Weapon Style, Outlander's Frenzy (activate shortly before shifting), Heart of the Storm, Savage Attack, Apprentice's Sneak Attack. Will rip through everything while shifted... Get the Wildstrike Belt asap, it's extremely good. A main character like the Monksterlasher would profit from a Chanter build for Kana Rua that eventually uses Aefyllath Ues Mith Fyr as main phrase in a chant (and a short one like the +1 Movement/+10 reflex phrase from level 1 that Kana Rua automatically has). The +25% burning lash from it stacks with the rest of the Monksterlasher's lashes and also gets boosted by Scion of Flame. In the early game you should only run short phrases in order to be able to summon the Phantom (pick that invocation up despite Kana already having skeletons - the phantom is way better and can save whole fights that somehow went downhill in the early game - it's that strong). Also pick up Ancient Memory and Beloved Spirits asap. Since a support Chanter like that doesn't need attack speed you can give him a shield (a small one will do so your accuracy won't suffer) and thick armor and use him as offtank. If you don't have a Paladin then giving him Gallant's Focus is a good idea to boost your whole party's accuracy on the fly. The Wizard Aloth is good as a Blaster Wizard because he's a Wood Elf (and gets distant advante as racial ability). Use implements and pick up Blast + Penetrating Blast and fitting talents (fitting Weapon Focus, Marksman, Dangerous Implements) and summon Kalakoth's Minor Blights in tougher fights (it's an AoE weapon and all AoE hits will proc AoE Blasts, leading to absurd dmg if enemies stand near to each other). Late in the game try to pick up Llengrath's Blunt Wisdom (unique weapon summon spell) because it's extremely good. For filler fights it's nice to get a wand/scepter/rod that does something on hit/crit. Because those effects also proc off the Blast AoE. Something like Golden Gaze, Curoc's Brand and the Rod of Pale Shades (my favorite) are nice. In tougher fights it's best to summon Kalakoth's Minor Blights and later Llengrath's Blunt Wisdom. For the Priest (Durance) I almost always give him Inspiring Radiance first, then Inspired Flame (a talent that gives him +10 accuracy with arquebus and sword) because you will get a very early arquebus from Kana Rua and a well aimed arquebus **** here and there can make some difference in the early game. Then I pick Interdiction and Painful Interdiction because it's awesome to have some castings that you can use in very encounter. Then Weapons Focus Soldier (arquebus +6 accuracy) and then Marksman and Gunner. The main focus is still to support and buff the party, but sometimes you want to spare spells and then it's cool to be able to shoot around with some proper impact. For melee you can use Forgemaster Gloves or the Belt of the Royal Deadfire Cannoneer and then summon Firebrand if melee enemies bother you. It does lots of damage per hit and it works with Inspired Flame (+10 accuracy) and Weapon Focus Soldier (+6 accuracy) so you will be pretty good with it. And it's a flaming great sword which fits a priest of Magran very well. You don't need additional talents for it. For Eder I like dual sabres (Sabre of the Seas asap, it's awesome) and Plate Armor, Knockdown, Bonus Knockdown, Weapon Focus Ruffian, Two Weapon Style, Disciplined Barrage, Armored Grace and later Charge. It much more fun than building him into a sword & board tank and the Knockdowns are very impactful in the early to mid game (and still good later on but then there will be a lot more options for disabling enemies so it doesn't stand out anymore). I usually end up giving him Sanguine Plate (because Frenzy + Armored Grace + dual wielding + two weapon style makes him pretty damn fast while being sturdy). I add a Blunting Belt and Shod-in-Faith boots for plenty of DR and healing. I don't fancy Ciphers much so I don't have any glaring recommendations. Usually a war bow Cipher is a very solid approach though. Make sure to give the following (relatively) early items to your party (whom they fit best) because they have a big impact early in the game: Shod in Faith Boots: proc 2/encounter if you get crit and grant great passive healing and that spares you a lot of healing spells. Give it to a front liner who gets attacked a lot. Rotfinger Gloves: the Touch of Rot spell on them is vastly(!) better than the spell from the Druid that has the same name. It is foe only and has a huge(!) AoE size. Can turn fights easily. Doesn't work against poison/disease immune enemies like vessels and spirits. I like to give it to Kana Rua because he has decent Might and Intellect which both boost the spell effect. Also chanters don't have much to do until their invocations are ready so your casting of Tough of Rot won't interfere with other actions much. Azureith's Stiletto: I give it to Edér early on together with the Sabre ofcthe seas. He has enormous accuracy with Disciplined Barrage and the help of Durance's Inspiring Radiance. The Jolting Touch this stiletto procs on crit does very high damage for the early game and makes many fights much easier because usually enemies hit by it die (if not right away then soon) Wildstrike Belt: it lifts the Druid's spiritshift damage a lot because it adds 10 points to both(!) Wildstrike lashes: Wildstrike goes up from 30% to 40% and Greater Wildstrike goes up from 15% to 25%. Combine with Heart of the Storm and they go up even further to 48% and 30% which is great. One talent I find extremely useful in the early game (and which stays useful later) is Aspirant's Mark. It gives you a weaker for of Nature's Mark, but in every encounter. In combination with Inspiring Radiance from the Priest you can shift the ratio of your accuracy vs. enemies' defenses a lot in every encounter. Cast Radiance first and then Aspirant's Mark and you party's accuracy is raised by 10 while the enemies deflection and reflex is lowered by 8. That's an 18 point swing in a matter of seconds. 18 points is the accuracy-equivalent of 6 character levels(!) and you can do it in every fight. Again: I like to give it to the Chanter most of times because chanters don't have mich to do otherwise until their phrase points accumulate for an invocation. Cheers!
  44. Thought about eating Okku again. Anyone who managed to run nwn2 on current linux? Neither steam nor lutris worked for me. I'm on SuSE Tumbleweed.
  45. The tiles burst the Tuesday before last. Luckily, even though here it was the orthodox Easter week, I got a couple of contractors to help me strip the damaged part of the floor and pour a layer of concrete. Once dry I painted it white, then added colours to have some orientation. I then threw forks down and sprayed outlines. And spend a couple of days painting faces for the cats from morning 'till way after midnight. Then spread a few hundred actual wooden forks painted as cats over it. The floor hasn't hardened yet, so all I got is a peak of the shiny new floor. I am leaving it overnight and am going to shine it tomorrow then varnish it to protect it from sunlight.
  46. Update 1.21 Hi all, the Earthshaker subclass has been updated to 1.21. I made a few balance passes to it and removed some unintuitive mechanic (namely Terramote and Crushing Boulder). This mod right now is sitting at a point where I am mostly satisfied with, and I encourage you to give it try. Thank you!
  47. We've had no luck at all. Tried signing out of Steam, signing out of XBox, uninstalling and reinstalling, nothing is working. If we go back into Grounded the multiplayer is working fine. It would be great to get a solution to this.
  48. Can't stand it. BG2 after you leave for the prison is pretty meh altogether but ToB is even worse.
  49. I never finished BG2, so I never bothered with the expansions.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.