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Charlie Kirk assassinated by some white guy in his 60s while giving a speech at Utah Valley University. Boy, our country sure is in an interesting place right now, isn't it? Utah just passed a "open carry at colleges is legal" law earlier this year, too... "Charlie Kirk Says Gun Deaths ‘Unfortunately’ Worth it to Keep 2nd Amendment" Hey, as long as it's not you or your kids, I guess so, right? Well...one of those rare cases where some right wing piece of **** got the chance to actually practice what he preached, so good on him.5 points
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4 points
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I have booted today my first playthrough of XCOM: Enemy Unknown (2012). I have purchased this some time ago, but never had the mood to boot it up. For now, it seems to me likeable. There are some things, which did not hit the right spot for now (the start up of the game feels slow paced to me - Normal Difficulty), so I hope it will get better lately.3 points
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Transcription of what was found on the bullets, read out-loud by the Governor of Utah: https://streamable.com/i02zub "Notices bulges, OWO, what's this?" <- the one that killed Charlie Kirk "If you read this, you are gay lmao" <- unfired "Hey fascist! Catch! Up Right Down Down Down" <- unfired “O bella ciao bella ciao bella ciao ciao ciao" <- unfired A ****ing 4chan edgelord, which, as everyone knows, is definitely an extremist left-wing environment and most definitely not a breeding ground for nazis and other brands of right-wing scum And only arrested by Trump's gutted and incompetent FBI because his own father turned him in... It's so beautiful, guys. Truly wonderful.3 points
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I got the email today that I am officially verified as run #16! It's hard to believe its been over 6 months since I finished my run. Something fun is Sam said in his email there have been a surprising number of submissions recently. Looking forward to seeing what people have done.3 points
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I concur. On the "story," point, yes initially I wrote it as "story" and then changed it to "storytelling." I should've left it the way I originally had my post. On the companions' stories in 1, I loved that for several of them their stories had hooks in the main story and so choices in one affected outcomes (ending slides) in the other. And I cared about the companions' stories and their outcomes. Even Durance, who I recall utterly disliking the first time I played the game way back when, I ended up liking and feeling sympathy for him this time around due to differences in how I roleplayed things. The one negative in PoE1 for me was that I felt there were way too many consumables (and crafting materials). By this I mean way too many different TYPES of consumables, whereby it became too overwhelming for me to try and keep track of what things did what for me. So I hardly ever used any of my consumables, even including scrolls, and never bothered with crafting anything. A lot of game development resources couldv'e been saved going with fewer different types of scrolls/spells, potions, foods, etc.2 points
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I mostly agree, with coveats. I don’t think PoE story is “better told”. Too much of it is uninteractive, too much of it is told through NPCs talking at you and books abd too little through quests. But I do think it is a better story. What PoE2 lacks to me is personal hook for our protagonist. I never found Eothas destroying Caed Nua compelling as without experiencing this event in the sequel we get a “cutscene” and it is just not enough to care. It’s as if Mass Effect destroyed Normandy in a hand drawn cutscene rather than open with it. Similarly, reuniting our soul and confronting Eothas - it’s all confusing and impersonal and unrelatable. In PoE1 we experience consequences of the awakening and as we progressed we better realised what it could mean for us. In PoE1 it’s just “oh yeah part of your soul in in Eothas so keep close”. PoE1 had more relatable stories and dilemmas of companions which I think helped ground the god thread and give it resonance. Without it it’s tricky to care about bickerings of fictional gods.2 points
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I finally finished my playthrough of PoE1 including both DLCs. It was a very fun experience. Because I had not replayed the game in a very long time, I had forgotten much of the story and the lore, and so it was like playing the game for the first time. It was clear to me that although PoE2 is mechanically the better of the two, PoE1 is better by a wide margin than 2 in storytelling, character development (especially the companions), world-building, and side quests. This is surprising and puzzling to me because PoE2 is the sequel, and had a bigger budget. But it comes across to me as if the game development team, including JES, didn't have their hearts in PoE2 as much as they did in PoE1. Just my take.2 points
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Yes. And Vanguard anti-cheat Riot thing. If it doesn't scare you and want to dip in, send me a message and I will send you the code. I have such fond memories of XCOM2012. Sequel was a bit improvement, but I like the vibe of the first one much more. If you like the first playthrough well enough, Long War mod is worth giving ago. It injects much life and strategic/tactical choice to the game, though actual full campaign can get mercilessly long (spoiler: never completed one).2 points
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lolol, as if I've called it. The pattern is pretty obvious at this point. The aggressive ones are sitting on the right side of the table, and not the left side. There is no "both sides" yadda-yadda, it's clearly the right that is deranged. /Edit:2 points
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^ well my 9900k is better than i7-9700, but not by oodles or anything. Confirms my thinking new gen of games will = my CPU is going to be a limiting factor right quick. I'm still confident I'd get BL4 to run at 45-60fps fake-4k/DLSS Performance Med/Low or something, but would I want to. Probably not. Forums are already full of angry performance-ranters, although as is often the case these days, some of that is re: ppl who want a lot more than 60fps. I'd say Steam reviews are so far around 40+% negative. Anyway - they didn't go full separation hog on the DLC but they did break it up into two major packs (for ones that aren't cosmetic-only): --Vault Hunter Pack: 2 future new main story areas, 2 new Vault Hunters, other misc $50 (US $) --Bounty Pack: 4 future "unique areas" (could just be a battle arena or small side quest/mini mission or something of that nature, not described), 4 new vehicles, other misc $40 <---personally I'd skip this one --Base game: $70 So $160 separately (or $130 for 'super deluxe' edition). Maybe in 4-5 years it'll have a "gold-like" bundle for 50% off. That seems about what it's worth. And I might have a new PC by then. Maybe. Seriously - even for (some of) those of us with decent higher income factors, it all seems so not worth it anymore (outside of smaller scale/indies/old games etc). And even some "indie" games have serious performance issues re: older/less elite systems because engines or tech or lack of dev experience/skill.2 points
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2 points
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2 points
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I can't wait for when it comes out the assassin is a white right wing trump supporter and suddenly nobody will ever hear of it again in the news.2 points
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Kirk was a poor debater who constantly pivoted to new points whenever faced with difficult questions. His style was rooted in bad faith, serving only to market his own views rather than engage with the actual substance of the discussion. Unfortunately, this kind of shallow performance is exactly what many people seem to enjoy, rather than seeking genuine merit in the topics themselves. The world lost nothing with his passing. By his own words and attitude, he would not want empathy wasted on him or those close to him—and honoring that wish is the most fitting response.2 points
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2 points
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He fundamentally believed in the grift and the money that accompanied it. I'm just suggesting that we should treat his death by the same standards he treated others. He also didn't believe in empathy, so the people who are now sad about his death are just betraying the values Kirk stood for.2 points
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People shouldn't die for their beliefs. But I also think people's automatic response to schoolchildren getting murdered on the regular ideally shouldn't be saying absolutely psychotic **** like i t ' s s o m e t h i n g w e ' r e j u s t g o i n g t o h a v e t o a c c e p t b e c a u s e f r e e a c c e s s t o g u n s f o r a l l a l w a y s n o m a t t e r w h a t. . . especially if it's not actually your friends or family that are the ones being sacrificed by and for this mad, sick country. Like, talk about being hoisted by your own petard in a nasty fit of cosmic vengeance. The only country where this happens, and we've tried almost nothing to prevent it, and the little we have tried has been stupid and misguided, and it's all only going to get worse - especially as people are increasingly impoverished, isolated, radicalized, and deranged. Increasingly, I think the U.S. might well be facing something its own version of Ireland's The Troubles over the next decade or two... It's not going to be pretty.2 points
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2 points
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Have to say that Silksong in act 2 is *a lot* easier than act 1. So far nothing was pissing me off as much as that stupid Moorwing and that moss thing. People complained about Hunters March a lot, but even that... I pretty much breezed through it. I've also been through most of the obvious citadel parts and again, it's not that big of a deal. Feels pretty much on par with the original HK experience. Seems they really just had the beginning cranked up a bit too much... it would never have been such a huge pain in the arse if the difficulty curve wouldn't have pulled up so hard right away.2 points
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Golden Harvester Ant A very fast ant that’s the size of a red soldier ant, and goes in groups of 7-8 that are escorted by a couple Red Harvester Ants so they can climb grass flowers for grass seeds(their favorite food in irl too), but not get hurt. When killed they release a pheromone cloud that makes all other harvester ants go berserk. Red Harvester Ant They protect the colony, going on escorts, and staying inside the colony deep within. Dealing the damage of a northern scorpion, though they’re a little faster, and just like in irl they can inflict venom with their stings. They’ll bite, and sting while at low health. Black Harvester Ant Mostly found at the entrance of the nest, they are defense heavy, and you can’t deal stun to them normally. To stun them you have to break their armor with a bratburst or the other throwables in it’s category(this means you can only stun them once). Also, while at lower than 20% health they’ll try exploding next to you, if you kill them while they’re trying to explode, you’ll get black powder (~10-12). Striped Harvester Ant They have a crimson colored body with fading black stripes/patterns, and deal the most damage of all the previous ants. They’re unable to be stunned normally like the Black Harvester Ant, and are slightly slower than the fast Golden Harvester Ant. They also sting you while lower than 25% health just like the red harvester ant. These ants are the largest as well, found super deep within the nest. They can also have wings. Harvester Ant Queen(Boss) This Boss would throw lobs of venom, order ants to attack different players or allies, and attack viciously. They can leap onto the player to bite then dash backwards, swing their head, rally the ants to defend or attack, lob balls of "ant bread", that has a burning venom in order to splash it everywhere, and they can order more ants to come out of tunnels in the arena. And to prevent cheesing, the player would have building locked, with zones across the arena they have to go to in order to flick levers for disabling some tunnels for a short time, and the mysterious stranger from taking over the ants. Resources • Golden Mandibles • Razor Mandibles • Striped Mandibles • Golden Abdomen • Plated Abdomen • Striped Abdomen • Red Harvester Stinger • Striped Harvester Stinger • Striped Wings • Striped Head • Golden Chunk • Black Powder Items/Equipment • Razor Arrow, attacks inflict sizzle, and venom, deals high stun, and is stab/smash. Costs 1 red harvester stinger, 3 crow feathers, and 2 sap for 20. • Red Razor Recurve, enemies inflicted with sizzle take double damage for 20 seconds after getting hit with this bow. Costs 1 Razor Mandibles, 8 sap, 3 and 4 bug rubber for 1. • Crescent Arrows, these arrows shoot very straight/far, and will make enemies aggressive to everything around them. They cost 5 Golden Chunks, 2 Striped Wings, 1 Golden Mandibles, and 2 weevil meat for 5. The reason for the name is the tip is a pair of mandibles. • Plated Maul, this is in the Club category, and deals 8 stun, but it attacks fast, and charging it will make you spin. It’s dual wield, and on a 3 hit combo, critical hits are increased to a 50% chance, also with an explosion. Costs 4 plated abdomens, 6 Sap, 4 Bombardier Parts, and 6 Bratbursts. • Plated Round Helmet, this helmet gives the most toughness out of all other helmets, and when attacked you reflect 25% of all damage. Made with 1 Plated Abdomen, 3 sap, 2 bug rubber, and 10 red harvester ant stingers. • Plated Paldrons, this arm/chest piece gives the most toughness out of all other arm/chest pieces, when attacked you reflect 25% of all damage, and while using your shield, you regenerate health. The set bonus makes any attack that one shots you with full heath makes you survive with 1 hp left, but it also puts a cooldown on consumables. Made with 8 Plated Abdomens, 5 sap, 8 bug rubber, and 18 red harvester ant stingers. • Plated Greaves, this leg piece gives the most toughness out of all other leg pieces, when attacked you reflect 25% of all damage, and while using your shield you don’t use as much stamina taking hits. Made with 4 Plated Abdomens, 4 sap, 4 bug rubber, and 8 red harvester ant stingers. • Flechette Round, for the auto stinger 2.0, these are made with 10 black powder, 10 striped needles, 4 bug rubber, and 1 crow feather to make 20. • Striped Sickles, these sickles increase nearby ally damage every time you land a crit, by 25% stacking up to 4 times resetting a 20 second timer; though they only have a 10% critical hit chance. They cost 1 Striped Mandibles, 2 striped harvester stingers, 4 sap, and 2 lingonberry leather. • Striped Maul, this fits in the club category, and deals 12 stun, it deals double damage to stunned targets, and this weapon also does sizzle damage. It costs 3 striped mandibles, 1 Striped Head, 4 Striped Abdomens, 8 sap, and 3 Lingonberry leather. • Striped Emblem(Trinket), summons a slightly stronger Striped Harvester Ant to fight for you, but it can also hold things like weed stems; or instead of relocating something normally, you can just put something like a chest on the ant(and you can still use it while on the move). 0.2% chance to get from a Striped Harvester Ant. Food Roasted Grass Seeds, they fill some hunger, and make you take less damage from ants. Golden Buffet, this fills all hunger, makes you move faster, and fully heals, but it also makes you take more damage. It Costs 8 Roasted Golden Chunks and 2 Roasted Grass Seeds. Golden Deluxe, this meal fully fills hunger, and prevents all incoming damage for 3 seconds. It costs 15 Golden Chunks, 2 BillyHog bites, and 3 Plated Abdomens. You cook this in a Cookery. Unique weapon, and unique shield Auto Stinger 2.0, this is a quad barrel shotgun that deals 128 damage per shot, but takes a long time to reload. And it causes stab/smash damage. It has a 5% critical hit chance, and the critical hit multiplier is 210%. If you’re at low health(25% or lower), you deal 50% more damage. And there are no charged attacks, but shots will always go straight and far. Plated Heather Shield, it returns 25% of all damage even while you aren’t blocking, and it’s a heavy shield as well, plus it lets you regain all stamina you lost while blocking. Sorry for any improper grammar, and/or confusions! Also, Please tell me anything that feels unbalanced, Thank You!2 points
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Video Shows UFO Get Hit by Hellfire Missile, Continues Flying Unobstructed Caveat, the article is from TMZ, but a pretty wild embedded video is in the link.2 points
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Tonight they are showing Casablanca. You may of course not have heard of this movie as it is ultra contemporary. It is basically about the current state of the world, talking about resistance against fascism as well as the plight of refugees trying to reach the USA.2 points
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I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.2 points
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So not a white guy in his 60s (turned out to be a false arrest), but a young white college drop-out in his early 20s, lives in Utah, father is a veteran, sheriff, and Mormon preacher. Dressed up as Trump for Halloween 8 years ago. Definitely sounds like a guy that was raised in a radical left-wing environment.1 point
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The more I go down my rabbit hole...I dont think it was an "intercept" at all, but rather a field test. Think of this: We know the range of the AMG-114 is ~11km. There were two Reapers involved, the view we see is from the "lazing buddy" and the other one fires the missile. Why would two Reapers just so happen to be patrolling within 6 miles of each other and both just so happen to spot the UAP. Then, unprecedentedly, fire upon it! The missile not exploding has got me boggled. Sure, stuff fails, but it looked kind of like it hit a water ballon and just went of screen. But I dont think we were ever meant to see this footage. Now dont get me wrong, I whole heartedly believe that extra-terrestrial life exists, probably all over the universe. I just dont necessarily believe they are here on Earth. If they are, its the octopuses.1 point
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https://www.theguardian.com/media/2025/aug/28/bland-easy-to-follow-for-fans-of-everything-what-has-the-netflix-algorithm-done-to-our-films I would think it's not just Netflix anymore. But I suppose we can blame them for starting it. Now they all do it. Sad state of affairs, and yet not surprising, both re: commercialism/profit, and humanity's constant thirst for ear and eyeball-induced tickles. "Are you not entertained?" Well, most of the time, no, not really. But hey, sometimes it is all better than watching the ceiling.1 point
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At that range the shooter was probably aiming for the head and the bullet drop hit the neck. And my bad, I was referring to in-school shootings.1 point
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I didn't watch it. But I have watched lots of other videos of his debates and seen how he does things most of the time Here is one student telling about her debate with Kirk Point of the debate is to bring up the merits of the point of the view that you are debating for, but if you always pivot to another question or topic when you are challenged then that isn't mark of good debater, but it maybe indication that you can think fast, which may allow you to win over the audience even though you weren't able to actually defend you point Lets say that in doctorial candidate defends their dissertation, when questioned their facts that by questioning questioner about facts of different topic. Would you say they are defending well their dissertation and their research or are they just hoping to distract questioner so that they don't see that they can't defend their research? Also I would point out that people can easily have fun in debates even if everyone involved is absolute garbage in debating, because having fun doing something does not mean that you are good at it. I have fun playing football, but at best I am bit worse than you 7th division player.1 point
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And of course Trump going to declare Antifa terrorists. Or the DNC. Hilarious overreaction to this, flags at half staff, House pausing in prayer for him.1 point
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Yes, it seems like a professional hit. Probably ex-military and he got away cleanly But Kirk had a certain way he engaged, he would debate in the open and outside at Universities in many cases So automatic doors wouldnt have helped in this case1 point
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Ive read the shot came from ~200 yards away. Dang! Thats a good shot. Anywho, I said it before and Ill say it again...automatic blast doors. They need to be installed every hallway and will automatically slam shut upon the first audible gunshot. Then they need to flood the chamber with gas to knock out the perp and resolve the situation.1 point
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The Charlie Kirk killing is really unfortunate and sad , he had 2 young kids and its yet another example of the rampant gun violence in the US and how some extremists on the left and right believe the best solution if you disagree with someone politically is to kill them I watched several of his Campus debates and as usual with this type of commentator I agreed and disagreed with him on different topics But he was very good at engaging with young people and lots of young people on both sides of the political aisle use to debate him It will interesting to see who shot him when he is caught because it could be an extremist from any one of several groups because Kirk would have angered several different groups of people that could include anti-Israel group pro-Palestinian group BLM group Radical Left group Neo-Nazi group Mentally unbalanced person1 point
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With the upcoming Axl release I figured I’d jump the gun and drop this idea I’ve been thinking about. i think there should be a special crafting station for boss gear where you can build different variants of the armor and weapons for each archetype, all of the buffs/debuffs the equipment does would remain the same you’d only tweak the archetype it’s classified as. I’m not sure what you guys have planned, and maybe this is something your teams already considered, but I really hope you’ll do it, I think it’d give people a little more control over their builds and put less pressure on your team to make a different boss for every archetype.1 point
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Yeah I could see that. Honestly I can’t wait to see it and use it. You think if the developers ended up giving us customization in the archetypes that there should also be visual tweaks?1 point
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Lets start by examining the current systems Weapon Types: Dual Wield (Slashing/Pierce) - needs a blunt style, like boxing gloves made out of stone/sap Bow (Pierce) - has elemental arrows and such to solve issues Staffs - has all elements to work with 1 hand (Slashing/Blunt/Piercing) - has one of everything 2 hand (Slashing/Blunt) - needs a piercing style, 2 hand spear that cannot be thrown, like a weed stem with something attached to it Classes: Rogue: Uses Dual Wield Ranger: Uses Bows Mage: Uses Staffs Warrior: Uses 1 hand weapons with shield So who is to use the 2 hand weapons? There should also be a class that is focused around them. Possibly a Barbarian of sorts. Mutations for Weapons: Lil Fist - Works with NO weapons Assassin - Works with ALL Dual Wield (Daggers and Sickles) Sharpshooter - Works with ALL Bows Whittle Wizard - Works with ALL Staffs Smasher - Works with Blunt weapons Javelineer - Works with Spears Blademaster - Works with Swords Problem: What this means to someone playing is that if you are a Rogue, Ranger or Mage player then there is only 1 choice for what to pick to get benefits from all weapon options. Where as if are a Warrior you must instead choose to do 1 hand weapons with a shield or a 2 hand playstyle and you also must choose between the 3 options of Smasher, Javelineer, and Blademaster. Suggestion: Lean into what you did with actual classes. You already have paired up the Rogue, Ranger and Mage. Split the Warrior into 2 seperate classes that have their own identity as a Fighter type with 1 hand with a shield and a Barbarian type that does the 2 hand weapons. Adjust the Mutations a bit so they pair with a class instead of a weapon type. Blademaster could stay and be only for 1 hand weapons. Keep Javelineer and let it also be for 1 hand weapons to motivate people to do a thrown weapon style of play if they choose to. Then put Smasher into 2 hand weapons and possibly come up with another choice for them too. The names would likely have to change but their functions could stay the same. Blademaster > Stami-Master, Javelineer > Relfecter, Smasher > Stunner, just the first things that popped to mind. If you give 1 hand weapons 2 choices, you could give all players more than one way to build with their desired weapons. Dual wield could absorb Lil Fist or could have bleed or poison instead of just crit. Mages could do more hit based damage instead of scaling the elemental effects. Rangers could maybe do bleed with the bows via mutation, or also more crit like dual wield. There's tons of options I could ramble about and plenty to choose from to give the players more choices in how they want their class to work.1 point
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Imo, its man-made tech that just isnt revealed to the public yet.1 point
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1 point
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Works for me and I'm not even from the US. Great flick. @PK htiw klaw eriF I think you will like it.1 point
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Technically, the US hasn't declared war since World War II, so we haven't really lost anything. These have all been Presidential actions, and unless Congress formally declares war you can't expect the full backing of the country or its economy. Hence the supposed lack of "victories". It has nothing to do with the name change. I shudder to think what would happen if little Trump takes the US into another (non-internal) conflict.1 point
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Yeah, I get what you mean — the tone in Hogwarts Legacy can feel a bit all over the place. On one hand it’s all about the magic and wonder of Hogwarts, and on the other you’re mowing down goblins and poachers without much thought. Still, like @BruceVC said, the exploration and atmosphere made it easy for me to just enjoy the game despite those oddities.1 point
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Freaky Tales looked good from the trailers. Looking forward to seeing it eventually.1 point
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It's impossible to maintain perfect balance between the damage taken and healing. Use a trickster instead of a streetfighter and if you want to see ripostes get also a shield...1 point
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This may be more the vampire game for me. Looks interesting, but I'll wait and see.1 point
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I want this too please!!!!!!!! Where you have lock and unlock inventory like juice snacks ect. Further more candy bar were unavailable for boss fight burgle head1 point
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Role & Distinction Orb Weaver = Combat mount (stuns enemies, summons allies). Jumping Spider = Mobility mount (master of climbing, falling, and leaping). Designed to solve fall damage frustration and unlock vertical + gap traversal as a core mechanic. Abilities Web Crawler Mode (Toggle) Activated with a simple toggle, not tied to surface type. Lets you crawl up walls and ceilings at any angle—even smooth ones. Power Jump (Hold Jump / A Button) The longer you hold A, the further you launch. Uses stamina proportionally to distance jumped (up to all 6 bars for a maximum cannon-shot leap) and will cannon you further on a parabolic scale the more stamina you use. Great for crossing the park’s massive gaps or reaching high spots without building ladders. Encourages strategic stamina management: small hops are efficient, big leaps are costly. Fall Immunity (Passive) As natural pouncers, Jumping Spiders negate all fall damage. Ideal for risky exploration, allowing fearless descent from picnic tables, tree branches, and birdbaths. Balancing Factors Power Jump cooldown: short reset time keeps it from being spammed endlessly. Note: Cooldown only applies on a full 6-stamina jump. Smaller jumps can still be chained if stamina allows. No direct combat power: unlike Orb Weavers, Jumping Spiders don’t stun or fight well—they’re purely traversal companions. Attraction mechanic: a full-charge Power Jump creates a loud “impact thud” on landing, potentially alerting nearby hostile insects (risk/reward flavor). Narrative Fit Jumping Spiders are curious, energetic hunters—perfect for a mount that feels eager and agile rather than terrifying. This also means they could be tamed directly, rather than requiring players to steal an egg. Likely found in sun-exposed vertical zones (tree trunks, fences, siding of the shed), making them thematic and challenging to tame. In Arachnophobia Safe Mode, they could appear as balloon-animal grasshoppers or crickets. Summary The Jumping Spider Buggy gives players unprecedented mobility: Toggleable Web Crawler for safe vertical climbing on any surface. Stamina-based Power Jump with charge scaling—small hops to mega cannon leaps. Fall damage immunity, eliminating one of the game’s biggest frustrations.1 point
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With how big they say the map is going to be in for one would like a bigger non killable animal kinda like the you or the crow from the first one but instead have it be a snake that circles through all the quadrants of the map atopic at only a handful of spots making it a passive transportation that way you don't feel like you always need the buggy for exploration. You could even find like shedded snake skin along the routs it takes make it like a potion or a armor ingredient. I like the buggies but I do also like doing some on foot exploration so just having a passive form of transportation that you can just climb onto sounds kinda cool to see the map in that fashion1 point
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Seasons, rain and snow would be wild. The game seems a little bland if you play 90 days and it's always sunny or foggy at night. Oh and we definitely could use a new map at some point too maybe, entering the house as mentioned above would be nice, quite a few microscopic critters that run around inside that would help.1 point