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Showing content with the highest reputation since 02/22/26 in all areas

  1. Looks like a pre-made MC and silly system requirements. I'd say "at least it's not UE5", but it is not a high bar to clear. The combat might be fine, but the visual noise is incredibly annoying. Thus, I might consider getting it for $5 in 5 years. Edit. It does look like TW3 and I strongly disliked that game. While TES VI is development, Ardenfall is closing onto the release date (the last I've heard, "early 2026"). Ardenfall on SteamArdenfall is an immersive RPG set in a world of intricate politics and ancient cultures. Explore flowing plains, rain drenched wetlands, and forgotten dungeons full of danger. Meet countless interesti https://www.kickstarter.com/projects/grapeocean/avaria-iron-rule The Black Geyser developers are preparing to launch a crowdfinding campaign for their new game. The description sounds appealing, even if their previous title was somewhat uneven. The survey: https://forms.gle/ibSV87UBjA9aYoXn8
  2. It was bit sarcastic joke. Last summer I said that I don't believe that US strikes were able to eliminate Iran's nuclear program only ensure that they will seek nuclear weapon
  3. UK. The Green Party of England and Wales won the by-election in Gorton and Denton, leading by 40%. Reform UK (Trump-lite) came second, while the 2 major parties were further behind. It is a promising sight that a party which values human rights, animal rights, and the environment can also be victorious and have the power to implement these ideals. This by-election also shows that we do not have to be locked into a 2-party system.
  4. Valve getting sued in New York for loot boxes. Or at least, that's the headline version. Seems to be more about there being a marketplace for selling the results of loot boxes than the mechanic itself, which is why they're targeting Valve/ Steam specifically instead of other who just use loot boxes. IMO, should have happened way sooner.
  5. https://fortune.com/2026/02/24/discord-peter-thiel-backed-persona-identity-verification-breach/ "In addition to verifying a user’s age, researchers found Persona performs 269 distinct verification checks, including screening for “adverse media” across 14 different categories such as terrorism and espionage. It then assigns risk and similarity scores to user information." So basically, what we expected to happen with the age verification crap is exactly what happened - in fact, it's even worse. They wouldn't just use your data for ai training, you also get put into a huge ICE / FinCEN / terror watchlist database. /Edit: Here is a video about it. https://www.youtube.com/watch?v=nCi9Uq5GZ18 None of this is about protecting the children - if they wanted to do that, they would jail their pedophile elite.
  6. Russian posts from 4 years ago. Aged like milk. State media saying that Ukrainians where surrendering on mass. And that they lost in 1h23m.
  7. Finally! Was waiting so long. Didn't want to buy a PS5 for literally a single game, since everything that interests me nowadays comes to PC anyways. But 80€ ... I'm going to wait.
  8. Did they actually call it GNU??? 😎 I know GNU as one of two things. The animal also called wildebeest or a license for open source software
  9. I dunno how this is supposed to go from shooting missiles to regime change and I don't think Israel and the US do either.
  10. I hope not, since I dislike/have zero interest in Elder Scrolls (overall). Looks more like Breath of the Wild+other adventure-rpg mashups, maybe with a hint of Witcher 3 (but not like W3, mind). The world aesthetics, questing/exploration reminds me a little bit of Enshrouded vibe, too. Again, not saying the same, just kinda reminds me a bit. EDIT: the dev's other/most recent game was a MT online MMO or something (same engine). I have a feeling this is a non-MT/SP version of that, kinda. Or it'll be cosmetic MT's after release, or maybe new chrs, area DLC. Who knows tho.
  11. If I remember correctly, there were 2 separate EU Steam regions previously, which were later merged into one due to a few publishers being illegally customer-unfriendly. https://steamdb.info/blog/steam-geo-locking-europe/ Finished Ender Magnolia. I've got the second ending and the last few achievements (which required a bit of farming in NG+; I think the bosses' movesets are slightly different there). I've also tried the Boss Rush mode, but not quite successfully - the setup is not possible to switch between the battles and the earlier bosses hit much harder than I remember. I could increase the difficulty and farm mini-bosses to unlock the gallery (sprites and concept art), but I'd rather leave it on a positive note. Overall, it is a delightful Metroidvania. Attempted to resume my playthrough of Absinthia. Realised that I do not like the RPGMaker combat (no positioning, etc.) and controls (the movement grid is very rigid), while there is only so much the developers can do about it. The story is fine - a group of teenagers from a no-name village go after a random bandit/cult leader after their village gets attacked.
  12. Iran's nuclear program was annihilated last summer according to Trump and co, so interesting to see it again as reason to attack
  13. In case if it is not obvious, one is more likely to spend £70 on a game when they earn £3,000 per month rather than £300. Without regional pricing, the lower income regions would be spending 0 and obtaining the software via less legal means. Tried Creatures of Ava. Looks suprisingly decent for a UE5 game as the visual style masks the usual smudge well. The story and traversal are functional, the photography part is nice, the combat is not. The MC has a tragic background story and arrived to the planet to save the locals, whether they want it or not. My hopes that it would include hitting things with a stick were unfulfilled - the sci-fi magic stick is to cast a beam and dodge while the beam removes the HP withering from the local wildlife. The controls are rebindable, the saving is possible at will in several slots, the audio mini-game can have visual indicators.
  14. From 25.98 to 100.76 EUR depending on the region of sale. https://steamdb.info/bundle/59764/
  15. That second part is easy to fix. Like me, don't have any social media accounts. ☺️
  16. Oh wow! I had no idea that would be the case. That's a huge advantage!
  17. First two episodes of the new season of Scrubs feel good so far. It's very close to the vibe of the old show. Would be interested to see if the janitor shows up.
  18. From a story by the author of "Let the Right One In"
  19. My full Ironman training is going pretty well. Since November I've done a good job of swimming regularly, and my running speed came back pretty quickly. I need to build up my riding miles, but I can do that as it gets warmer. The toughest part, as usual, has been the nutrition. Did you know that exercise causes hemorrhoids? So I was dealing with that for a bit. I am enjoying the gamification of all my training. I'm using Tridot for my workouts, and I'm almost level 17. I don't know what that means, but it's a fun carrot to chase. With the weather being bad, I did a fair amount of indoor rides using Zwift. I'm up to level 24 in that cycling MMO.
  20. Draining Whip is very good in general - Biting Whip's original dmg bonus is a joke in comparison. CP just brought Biting Whip up to the power of Draining Whip. For a Beguiler I would always pick Draining Whip.
  21. I decided to buy Atomfall with all the DLC and Im going to play it next I have heard good things about this game 🤖
  22. While I don't know, having never developed a game myself, I would strongly suspect making a 2D game with isometric presentation to be considerably more straight-forward, and has you using your hours on something that leverages your gameplay and not something that's only under the hood. Instead of x-y-z you only have to think in x-y. I guess the most direct analogy is maths when you have to add dimensions, as the product is non-linear: 2x times 2y is 4, while 2x times 2y times 2z is 8 -- double the total of what you had to take in account going only x-y. For example you can drop everything about 3D rendering, lighting, more complex pathing, etc etc. The Pillars games' presentation is rendered 3D, so it's 2D when you're playing the game. The only things still real-time rendered in 3D are basically the characters / NPC's, and a miniscule numbers of special effects, some doors et cetera. But because the characters are in 3D, they still had to add dynamic lighting on top of their 2D. The final product is as you know absolutely beautiful, but there's still considerable time investment to achieve it. But again, the gameplay is 2D. Again, I'm not a game developer so take my thoughts for what they are. But I hope they've given you some things to consider. Best of luck to you whatever you choose!
  23. At the risk of sounding negative that gets harder and harder in an increasingly overcrowded world 😖 Social media doesn’t help either, as people have long since worked out negativity is more profitable
  24. I have completely missed it yesterday, but classic FFVII has been released on GOG https://www.gog.com/en/news/final_fantasy_vii_is_now_out_with_a_limitedtime_discount_alongside_classic_final_fantasy_deals
  25. Eh, the Jackster's going to shut up eventually, no worries. Keanu on the other hand, uh...
  26. There's this guy on YT - Todd in the Shadows -with a lot of "one hit wonder" song breakdown/analysis videos. Guess he's been around a while/fairly popular, but I only noticed him the other week (when the almighty YT algorithm finally decided I might be interested, I suppose). Watched quite a few, hits the nostalgia vibes most of the time. Saw this one re: Barbie Girl, which made me wonder about the silly lip-synch vid that probably introduced me to that darn song. It's still on YT, too. 19 years. Sheesh. The days when ppl just randomly uploaded stupid stuff for giggles and it wasn't all "subscribe, hit that bell, sponsor" and MrBeast-like thumbnails. I kinda miss those days. Kinda.
  27. You can use them of course, but you will get the accuracy malus and so on and also you cannot use the modal since taking a shield proficiency is weird for a Devoted (unless you go with fist a main weapon). As Okkes said: Tuotilo's Palm is an exception because it works as an "unarmed" weapon. I would use Unbroken then because you also get +1AR when using a shield - which is very good to have as a tank.
  28. Just a thought it would be fantastic to see seasons in the game, however the day night cycle would have to be slowed by about 50%. Seasons would make the game pop as there would be more spiders in one season, more ants on another and so on and so on. Night-time,I rather enjoy roaming around at night. It would be great if they implemented night only creatures and perks which would be amazing. The quick selection wheel when on a mount should be usable. I haven't come across deep bodies of water yet but it would be great to be able to build a base underwater. What does everyone think about this????
  29. As a main tank I really like Streetfighter/Unbroken or -/Devoted. Devoted is nice with swords as main weapon, especially the Gladiator Sword which already has +1 PEN (when fully enchanted) and is perfect for a sword & board build which is obviously nice for a tanky setup because it also provides extra defense and a bit of additonal dmg. With additonal +2 PEN from the Devoted you will have very few "no PEN" issues - if if there are you can switch to your fist + shield (take Monastic Unarmed Training). Unbroken is great if you go for clubs (namely Kapana Taga) as main weapon and if you have party members who can terrify enemies. The club+modal lowers the Will defense by 25 points, making is a lot easier to terrify enemies. Terfifies enemies disengage randomly and then catch the nasty disengagment attacks for the Unbroken/Streetfighter (higher Sneak Attack, higher PEN, Deathblows potentially - all unlocked by Persistant Distraction). Alternatively Unbroken/Trickster can do all that by himself and doesn't need another party member with terrify and be even tanker - but will lose quite a bit of offensive outpout (lower speed and supstancially lower Sneak Attack while flanked). The main reason is that a Streetfighter/Devoted or Unbroken Swashbuckler can tank as good as Edér as a Swashbuckler (which is absolutely suffcient on PotD difficulty) but will have a significantly higher damage output. This makes playing a tank a lot less "boring". Once you get flanked - as it's common for a main tank - your streetfighter passive unlocks immediately, giving you +50% Sneak Attack damage and -50% recovery time. Even with a weapon & shield setup this is serious melee damage output by itself. Add Riposte for the occasional free attack and also Mob Stance (more speed and free attack when killing foes) this tank becomes a decent werecking machine while not giving up much tankyness (if any). I played a Streetfigther/Unbroken themed as a "gladiator" as main tank with Bronlar's Phalanx and the Gladiator Sword (and later the Contendor's Armor and helm - those just for aesthetic reasons) and had a great time. I really like large shields on main tanks because the modal + Adept Evasion makes them pretty much impervious to AoE attacks - even if they come from my own guys. ;) Other good tank combos are: Paladin/Chanter (most prolific maybe Kind Wayfarer/Troubadour - needs attention towards additional engagement slots though) Unbroken/Trickster (as I said) Unbroken/Furyshaper (Fear Ward + disengagement) Paladin/Forbidden Fist (I particulary like Steel Garrote Paladin: enfeeblement + life drain) Shieldbearer/Trickster any Paladin/Fighter (Goldpact/Unbroken can have insane AR) any Paladin/non-Berserker Barbarian (engagement via Barbaric Shout) Tactician/Priest of Wael (if flanked -> becomes confused -> is now able to cast Withdraw as auto-hit on enemies to remove them from the fight for a long time) any Paladin/Wizard (except maybe the wizard subclasses you cannot cast Illusions, can be extremely tanky early on but needs additonal engagement if not Shieldbearer) any Fighter/Wizard Fighter or Paladin/Stalker Stalker/Ancient (lots of bodies: Sporelings + Animal companions - who help tanking) Lifegiver (Bear)/Goldpact (Gilded Enmity + Bear's hide grants very high AR with 0 recovery + lots of healing - needs more enagement though. Later great "aura-like" AoE dmg while tanking dmg via Sacred Immolation + Nature's Terror) And lots more... ;)
  30. Yes, we call it the Government of National Unity There was this initial criticism from the parties not part of it that they cant call it a GNU for some obscure technical political reason but it was more about semantics Anyway that was ignored and we call it that One of the opposition parties even took the state owned broadcaster, SABC , to court to stop them referring to it as the GNU but they lost that case TimesLIVECourt dismisses application by MK Party to stop SABC from...The Johannesburg high court on Friday dismissed with costs an application by the MK Party and its leader Jacob Zuma which sought to prevent the SABC from using the term “government of national unity”"The Johannesburg high court on Friday dismissed with costs an application by the MK Party and its leader Jacob Zuma which sought to prevent the SABC from using the term “government of national unity” or “GNU” when describing the coalition government. Arguments on the application were heard on Monday. Counsel for the MK Party Dali Mpofu argued that the SABC, as a public broadcaster, had a responsibility to provide impartial reporting and that the use of the term was inaccurate. He said the SABC should refer to the current administration as an “ANC-DA coalition”. The SABC opposed the application and said the public broadcaster had not breached its editorial code by using the term."
  31. Not much point in building a base perimeter if they just spawn right next to you. Please increase the spawn distance so they are coming to the base, not inside the walls.
  32. One good thing about the Westminster system, can end up with coalition governments especially with PR. Perhaps unstable though
  33. This was a really helpful post, thanks for the write up. its exactly the information I was looking for, I'm looking forward to trying these builds out The trickster subclass does look great, thanks you replying! Looks like a really strong option, also from a dps contribution side
  34. I don't like Radahn, not the regular game Radahn or the promised consort. Design wise, he's just weaksauce. I did beat him though, I think I used a shield nerf build so I didn't have to jump and roll constantly.
  35. Being better than Russia or China on a democracy scale is a very low bar.
  36. More stuff from the "it's new to me" file I can't help but giggle at the "What exactly is the meaning of this?!", seems like someone being very impudent with God
  37. I would love to see a way to customize buggies so me and my friend's buggies don't look exactly the same. Whether it be as simple as armor/saddle dyes or just small things to differentiate them. It would also be cool to have the ability to use extra buggies as "guard dogs" where when the base or players get attacked, buggies will exit the nest to provide help.
  38. Supreme Court Shocks World by Correctly Declaring Trump's Global Tariffs Unconstitutional Edit: Whoops I guess I wasnt on the last page when I added this.
  39. The latest update added respawning mobs to the game, and I understand that a lot of people asked for this feature and I'm not asking for its removal, only for the option to turn it off. It’s genuinely a hassle having to clear a horde of enemies every single time and makes me put in less effort into exploration.
  40. Bottling the Sun: How Researchers Created Organic Solar Storage Molecules More Efficient than Lithium-Ion Batteries - The Debrief
  41. Alone in the Dark original trilogy as a Giveaway on GOG. https://www.gog.com/en/news/alone_in_the_dark_trilogy_giveaway_as_a_celebration_of_what_we_achieved_together
  42. This list has been tremendously helpful for me over time. Keep in mind the Bleeding keywords and the Keywords Everywhere keywords are from my own mods, not the original game: Cast Speed ----------- Fast (0) - e4c738a7-4d3f-407f-b035-cc76191fe26b Average (3) - eacb53e3-6eb5-422a-92ca-99cc883ae4a9 Slow (4.5) - 3bf6c8e7-49b6-46b1-8c62-cb9121f0d22a Very Slow (6) - e2258426-92df-4a1d-b12c-927feb8328cd Recovery Time -------------- Instant - 039ef4b4-eeb3-42d3-9817-a8df05c53515 Very Fast (2) - cd5ad068-453b-41f9-8779-db38ff00dd20 Fast (3) - 9d15e1c1-c6e1-4b25-bc1d-bf3707f6f534 Average (4) - 566840d9-1561-4243-8ca7-889df9869847 Slow (4.5) - 2065a64b-0d53-48b8-9cfd-600992c389fd Magma (7) - 25de92c5-7e24-4702-b42d-2250df3049bc Poison/Damage Over Time Interval Rates and Speeds Tick Rates ------------------------------------------------- per 3 seconds - 25acc41f-26a4-4ef7-9b7d-0f1bf0ddfe9f per 5 minutes - 5920c451-2a26-4a9a-bb52-4a1fbf27a4ad per 1 second - 03ac1cf3-40d3-44ee-a9ae-9f3ee81b22fb per 0.33 seconds - 47b8ed3c-8899-4ab8-aa01-e51a374ab3ba <----Only While moving!! per 6 seconds - b757a629-60fd-4de5-b56a-09a8b8927f20 per 12 seconds - cf4a693e-5ec4-437c-b9e0-9133d416d023 per 15 seconds - 4aa3df8a-4fbd-41e0-b6aa-1e40fbcf15e2 per 30 seconds - 9ad89927-55e1-4385-b5ad-a420beec5d7c Bleeding Keywords b1eed000-64f6-426b-b4c2-773621c8b949 b1eed111-64f6-426b-b4c2-773621c8b949 b1eed222-64f6-426b-b4c2-773621c8b949 b1eed333-64f6-426b-b4c2-773621c8b949 b1eed888-64f6-426b-b4c2-773621c8b949 (ability) Damage Types official name ---------------- Burn Shock Corrode Freeze Raw Crush,Pierce,Slash Keywords ---------------- Great Sword - 3a2f20c5-5d12-4f5f-bb0d-856cc7a55d86 Stilleto - 49c7559d-ff65-4187-bcde-5ebce3710098 Quarterstaff - 7f914929-7c42-4e6f-a004-14996afe63e6 Shredder_Spell (cipher) - 902ae78f-1151-4f14-9db6-a7a1c728a1eb cipher_spell - 04f1f10c-5b4c-42ce-8fc2-01ce366851ad cipher_willattack - 19a83987-8860-4301-842d-9518ef2ef079 deception - 6960b36f-9ed7-4f29-be5f-bbdca0f4b5ce mind - f5842f97-b963-40b5-adc2-d69330adcf96 echo - 1905d6d9-766d-4eba-aeba-b2efc96104a8 wound_ability_keyword - 6a6d39b2-7883-49eb-aa94-b0304dc05d89 keywords for the damage types but not actually damage types fire - f0dbb330-1b06-4175-8ce4-efe790b99213 electricity - 9c7d6f36-50ff-4b08-a528-74789abe0599 Frost - f8a513bb-3e92-4d10-b59f-abbdf71d8af4 Acid - 56895011-1aab-4413-827b-51a126c04555 water - 97b18bd3-b3e4-4777-a8bc-f0808022dd79 poison - b1533df4-9d22-468a-9671-1187714ba91c wind - d657e91c-fd75-4be1-aa57-5db1516d3ce4 elements - a7a06148-9a41-44fe-9cc8-31acef0e13aa Rejuvenation - 88f77e03-9180-4830-a2ac-18c8023fec35 evocation - 3f075d80-787a-493e-bbaa-6da3d6dc2d0f conjuration - ad3de01a-e7a8-4a5e-9ec3-7d858d1ffea7 illusions - 69d9e77c-1a78-4af0-b590-0ea1620ab60b enchanting - 6149f072-d79d-4429-8dbd-3f014e8f013c Transmutation (Transformation?) - ab88e534-596e-4f40-b54e-9dd8b2cab983 Cleansing - 4b098b3f-f5c3-46b7-a2aa-34dc07fa2c31 Condemnation - bf3b4557-b7ac-4e41-ba9a-db241b443a56 Inspiration - 3a1316f1-e932-4b0f-9891-7db7bd5825ec Protection - e726ab76-e91a-4d6e-9525-7eb148964b58 Punishment - 59769d5a-5886-4343-a208-3ff4b4a2c105 Restoration - d5e4e9b4-9565-4654-9e2e-2d68d8847c20 flanked - 8ca098ca-731e-481d-b958-a337064afd6c gaze abilities - 30171246-34fc-4066-b6da-6aa100db273d decay - 2f013adc-8e9d-480a-bc65-ba1c7b66dc6c disease - 115559b3-0105-496e-8b95-2795969f62d2 plant - 504782eb-f943-42a1-93dc-cbec74d42c66 ground - 0ccf0af6-8870-4798-ae79-30ac5318f42e beasts - 7905202d-358e-4ca7-ba17-acfed0718a02 invisible - fe80a668-dcb3-4cea-ae2e-70d47dc91348 deception - 6960b36f-9ed7-4f29-be5f-bbdca0f4b5ce mind - f5842f97-b963-40b5-adc2-d69330adcf96 concentration - 985dd0c0-7487-4f0d-a60a-28d071960a6b Alchemy_Passive_SE_PowerLevel_PoisonsSelf - 50c8cfad-cfeb-42b3-ae29-0e51f50b0126 Alchemy_Passive_SE_PowerLevel_Potions - 52bab8df-37f8-468c-97a6-aa622fdc1d9e Drug - 54954403-ad47-4867-9ec4-02fdb8040f73 (not in SE, only ability) Potion - b904d1af-cebd-423d-a764-cfe9a824ff38 (not in SE, only ability) 69bcfab4-b45d-43b5-abf4-7de4a520583c - Rubble_Pile_Invulnerable_SE_KeywordImmunity Alcohol_penalties - 63103c1e-dfe1-4ee8-8bd9-54e9b55a07fc alcohol_beneficial_effects - 1af594c4-9a2a-47d7-a5b2-f4887f580b14 bomb_keyword - 94e6077c-dbb7-44d7-8c30-ff4984bfeff7 Body_Inspiration - 66f96765-0ec1-4cf1-a49b-a8264df055b7 Mind_Inspiration - ae8eaf9c-6fdc-4c63-9aac-8ee874082c0f Inspiration_Might - fc61b9aa-7b06-4e69-b85d-16965ff28143 Inspiration_Constitution - c34af1a5-f6d3-4365-a7a7-d08422ac0948 Inspiration_Dexterity - bbef3990-aeb1-49ba-b6b4-b86c9059c0c3 Inspiration_Perception - 29f54a26-bac6-4dee-8b12-a9270a956c71 Inspiration_Intellect - 10599782-9812-451d-8e24-693c06bb4062 Inspiration_Resolve - 6bc52c8a-13b4-4b21-b889-dd08c54aa879 Affliction_Might - c3e2ddf8-7df5-4a4d-9b09-6410ff36e80c Affliction_Constitution - 84282d6d-16e1-4446-8363-12f12d2ed1dd Affliction_Dexterity - 3863b3d1-5d16-46f6-b971-aaea803cd530 Affliction_Perception - 147667b0-6ef2-444e-b0e4-97622f3d8329 Affliction_Intellect - 8efaa258-a1ec-46d3-9690-86445078b67d Affliction_Resolve - 1aa8802e-b5cf-4ac2-bd6a-dd619cde4e65 Body_Affliction - 13d9f275-8a57-4f99-9ead-ef798ce7c53a mind affliction - 4cb9e779-269f-42e3-8855-feabb837d50c 'Keywords Everywhere' Mod Keywords ----------------- status_effect_keyword_enfeebled 93d0ed78-ef3a-4e01-97e0-bbd3610dd9c9 status_effect_keyword_paralyzed 682606a5-9d1a-47ba-9422-66173fbaadc3 status_effect_keyword_petrified b355ae14-8407-494c-b559-30e1176a2255 status_effect_keyword_stunned 07b738c8-faa6-4aaa-91f1-5874b3c15d6a status_effect_keyword_charmed 8668960f-c20a-458e-a6ee-7d72d7641a8f status_effect_keyword_dominated 74557bcc-81ed-42f6-975f-d8745c36cf4a status_effect_keyword_confused 524b2cfe-2e72-48bf-8dda-6d6767fb5b7a status_effect_keyword_blinded 67f5ed46-22a1-40d9-b2c5-71cb8165217d status_effect_keyword_frightened 25543574-736f-4ce7-a62e-1b599739f835 status_effect_keyword_terrified cb6304a6-a00f-4662-aab8-27b974423b7f status_effect_keyword_staggered c483f797-b12d-4104-8d13-c24a6ab04bd6 status_effect_keyword_dazed 6729e2fe-4a6c-4742-9082-0c1444cd3a34 status_effect_keyword_hobbled cc69f4c6-9e7e-4167-82dc-6749f398e351 status_effect_keyword_shaken 4e572861-b426-4469-936f-1496cb3db4df status_effect_keyword_distracted 843eff52-ff8a-493f-afb5-9a0d6daa7f79 status_effect_keyword_disoriented ceab5546-c77f-4f6c-b8b4-191dae058fb9 status_effect_keyword_immobilized 77134d89-42e6-47ee-8d44-b2f16c57e78f movespeed_slow_keyword 1ac51cc2-92c2-4675-9194-c39611630b3c (Status Effects only) movespeed_fast_keyword f5cbd28b-c881-4b16-8bef-d2066508303a (Status Effects only) jump_keyword b4ed06e4-f3f9-4386-a936-14cb70d49b73 (Attacks only) teleport_keyword eb264954-e9fc-4514-a7fb-57b29576e66c (Attacks only) comprehensive_ability_activated_weapon_attack_keyword caa001a1-76d2-425f-86bd-3442c117ab4d (abilities, attacks, next statuses via attacks) fighter_ability_activated_weapon_attack_keyword ffc26cd5-d908-4b70-a6b7-893501099eb7 (abilities, attacks, next statuses via attacks) Other Keywords from Mods ------------------ potion_non_healing_keyword 8a639392-391c-4a56-81c2-b299065a17d3 potions augmented mod zealous_auras_keyword a298e8ec-edc3-41f5-b7e1-c38348aaa651 paladin augmented mod monk_attack_combo 29b2fba5-312c-4d6c-99f9-5f5f5519aed3 monk augmented mod AfflictionTypeID ----------------- Not Keywords Categories of afflictions Might - fda623d6-29a2-4e02-be6a-25c332ff194f Constitution - 5d1b11b3-9435-4de1-a9dd-f23d85bbe09e Dexterity - 912396df-94ce-454f-806e-ad15969a02b1 Intellect - 42a17f02-5ade-4826-a41a-09a6042598f8 Perception - 5d192433-3732-42fb-8bd2-9043dbf5c4e9 Resolve - a50f1a60-cf8d-413f-8b11-b973c0e78d6e Flanked - 4a0073d5-9fe8-4b01-89f1-a16caeff7925 Injury? - 86a25ab7-5687-4205-8866-65767ad567c2 Not Sure if These Are In StatusEffects -------------------------------------- Keyword_Unarmed - 1ff3caa3-e731-4c31-96b4-e03c300e3f3c ?Keyword_Weapon_Proficiency - bb68a03d-507e-4799-9a4e-abe7377d1e56 Quick_Item_Antivenom - 6f6be47b-8fb4-46ba-bdc1-386b181093a3 Quick_Item_Poison - 073e9d07-1ae8-4e2b-bac6-0cf820c83e75 Scroll - d19105b8-4e0e-42cc-b915-43caad7ee7f5 (There is a different keyword for scrolls also!) Non_Affliction_Stun_Effect_Keyword - f15d7576-7296-43fe-a440-49d26f8acbf5 SkillValueID/SkillDataID --------------- stealth - 8cc41e27-e62f-4e75-9f7d-ae47986895d2 arcana - e5f33551-ec5c-4cc8-b5f2-1eb03d210374 explosives - e67f20e3-5bf9-4d87-9bda-211405107362 athletics - fefc4d3d-250d-4c32-85e0-62a851240e62 intimidate - 3ad9194b-4f41-480e-aa75-1c82df43be84 metaphysics - 98051b85-d7e5-4746-a66c-260e2fcd2d4b religion - 98cc5a0d-1387-42e3-9202-417bc42b53ad survival - 9c7962b8-bf69-4670-ba67-acc86a09fca8 bluff - 6fa62ec8-6695-4a1d-8553-7486b0ac20c4 diplomacy - c7e22ee0-bdd6-4ca8-99f0-a46f3dd66606 history - c6b6f87a-0381-4219-93eb-77ae2b64f0af insight - f5d2c2bf-1ffd-4741-b6d8-31ae01985d4b streetwise - eb8da173-4a3e-4910-94e8-dd0c1436ca40 slight of hand - 3b073ebf-0a4a-48a3-947d-ad38bef10b36 mechanics - 3affbb70-86bd-41f3-82c6-325326d40796 alchemy - 1b26af87-fd19-4dc6-9380-4f5cec7aefd5 ClassValueID ---------------- fighter - 6e6750b6-61d7-4b61-9713-55957e0f0591 ranger - 1718929c-1faf-4292-b82c-7e2a7c20b3ab rogue - 8efd7667-8bc9-4020-b7f6-5a91b9d04e48 barbarian - 825817d4-1fb0-4e5c-bf84-473743ad98de Monk - f0036bfb-53d5-4d0c-b11a-b780d788a108 druid - 568f1c26-1398-4e67-8b81-0f6a60e6cdde wizard - acfd1303-4699-4939-91eb-6ac46d4af0bd priest - f7cb46af-a719-41c0-9a53-107eefdbce2b paladin - f64b5a21-2dd1-41ae-8562-60ce099b25aa cipher - ccdc9675-e2a7-46fa-83e9-7a5368b56265 chanter - b4a0f1d1-b8f7-47e7-b899-99e478004a37 Race -------------- Beast Primordial Spirit Vessel Wilder Ability Keywords ------------------- Frenzy_Keyword - 5b7bdbcd-2613-482d-82b5-25718eec2184 Marked_Prey_Keyword - 10475b40-06d5-441f-954a-6aafb070814d scroll - de36c86e-d606-4fd0-97f3-43acd39ded24 season_autumn - d442f190-1cf1-4582-854e-06004ebcb401 Season_Spring - 115b45a1-eef1-4e96-9a9a-587bdedc1d50 season_summer - 6604dd7e-5379-4cef-87a5-d1f91a507ff6 season_winter - f8463e47-7fa6-4738-8ec3-a3b40819341d spiritshift - f58f91d7-58af-4dee-855f-6fa8ae8579b7 spiritshifted - a457d3b9-b5c7-4c2c-817b-65c2835b19cf Summon_Creature_Keyword - e4164ba1-116f-4e51-a678-507c0d4e3f5a Sworn_Enemy_Keyword - 6ab7d7ae-7dea-4d7c-93eb-5844abceb7fe tanglefoot - ce59b760-fc27-425b-b6f9-65f43611ded0 Noise Level ------------- ExtremelyLoud - 6bfdad12-a1d0-42cc-b797-c9d2dac2af05 Loud - 82bc1ce9-3a81-41ca-a61a-cc1f73a53de7 Quiet - 15743f94-1026-40b0-8e13-a667b3f66f63 Silent - cfd4a8e0-3941-40cb-b05d-604ec49279d5 Item Mods ------------ Legendary Armor - f23d7b9f-563a-4a5a-b7c4-d572e2386ddf Legendary Weapon - 8b93c088-542b-46a8-a5a3-df0e74854157 Superb Weapon - 4aa940c7-6a95-4be7-ad33-651afb6d5dde Exceptional Weapon - b420d957-6932-4b02-8e02-1393b07f390d Fine Weapon - 7d7b81f7-7322-441f-a366-5d15d30379f5 AfflictionIDs ---------------- <<Body Afflictions>> Staggered - 63816b93-ffde-4ecc-9d02-4ed3821ae250 Dazed - 67277fcc-222e-4e5a-895e-a7fba406f215 Stunned - f9d7ee58-565d-471c-8743-49a73a5f22a9 Non_Affliction_Stun_Effect_Keyword - f15d7576-7296-43fe-a440-49d26f8acbf5 (stasis shell) Constitution Sickened - 6afb2f77-9f6f-47df-a5f4-833620ce0495 Weakened - 4a5db01f-8aa3-4b2d-92e6-946d616af3da Enfeebled - 447a11f1-528f-4ee7-b9dd-7558559338a4 Dexterity Hobbled - ca56695c-f3ec-4df3-8f1a-129514fbd5a0 Immobilized - 4733a65b-3598-45f5-9e28-b033d7c2eb36 Paralyzed - 61b4d85c-ab23-4071-8393-c8e9eddb507a Petrified (not in Dexterity AfflictionIDs list, but linked) - 18d62e11-5b22-40ff-9643-cdae28a0192a <<Mind Afflictions>> Intellect Aff_Confused - 584932e2-a825-4914-9d0d-fce3be5afa5a Aff_Charmed - 3a38c219-245e-4e60-bf1e-94bb101effe0 AFF_Dominated - 8c749c92-28e5-4160-9cce-4ae1b574b845 Perception Distracted - 336dd1d9-3367-4ef7-be0f-f1de3a0904f1 Disoriented - 35166ee4-7fb0-4c17-90fe-02384e51ed23 Blinded - f2f2315f-2d46-45b9-ad37-948e74724f43 Resolve Frightened - e81eac83-1b1b-4081-bee3-5609667b6690 Shaken - 9b9c4ee2-bf70-49a0-812c-c1ed6a1dbf22 Terrified - 6aa2ba0a-b879-4cf3-9b5c-0f919bcd213d Affliction Keywords -------------------- Body_Affliction - 13d9f275-8a57-4f99-9ead-ef798ce7c53a Mind_Affliction - 4cb9e779-269f-42e3-8855-feabb837d50c Affliction_Dexterity Keyword - 3863b3d1-5d16-46f6-b971-aaea803cd530 Affliction_Constitution Keyword - 84282d6d-16e1-4446-8363-12f12d2ed1dd Affliction_Intellect Keyword - 8efaa258-a1ec-46d3-9690-86445078b67d Affliction_Might Keyword - c3e2ddf8-7df5-4a4d-9b09-6410ff36e80c Affliction_Perception Keyword - 147667b0-6ef2-444e-b0e4-97622f3d8329 Affliction_Resolve Keyword - 1aa8802e-b5cf-4ac2-bd6a-dd619cde4e65 WeaponTypeIDs - Not Keywords --------------- Bows Arbalest - 2e9ee8be-aa84-47ba-8590-c9652cf9cb42 Crossbow - 3a67f4c2-3bfd-4665-ae85-3d654b333e91 HuntingBow - 7e80095e-047a-40c3-b85a-ca4fffdf7a4d WarBow - ca1e480d-aa0c-4433-86e9-80094e238766 Firearms Arquebus - 7269d072-f54a-4609-a2cf-585d7b2421ec Blunderbuss - 8076be03-6667-496d-b162-4b758a1fae58 Pistol - fd08a210-659c-44fa-821b-bd454e117ee8 Class Base Progression Tables Skill Tree IDs ------------------------------------------- cipher - 12ba861c-8f31-45af-869f-e02a9a677484 fighter - dcc7b7db-c31b-4075-869c-bd660bfe4ee2 ranger - d574de6c-f4cb-4948-9a71-fb372700e6a5 barbarian - 67621a56-397e-4fae-8e04-59890b25c7fc rogue - 958174ed-bef9-4d9b-9bc0-25bef1864623 monk - dc561d91-7bc9-4314-acff-837511566964 druid - 879d3662-bdf7-4585-99e4-0af2df117c50 priest - a52e8b61-9343-4716-8a55-3168be143cc4 wizard - 8b5635bf-28b1-4836-9712-66c99553ccf2 paladin - 7af80bf4-f8fc-48ff-b02e-884b2e7b12f9 Race IDs per characters.gamedatabundle ------------------------------------------- wilder - 834dbc64-f9d9-4f6c-a905-521715a4fbb9 Vessel - b5eecdb5-7a1e-41f8-844c-91238fe76444 Spirit - e1f03010-342b-4242-93a4-c92d6747c162 Primordial - f5a6d1c1-62bf-4dbf-bd63-67d053f843a0 Orlan - 25308722-9480-477a-94cf-d40b6fd0886e None - 35543a56-0f77-49d5-a32d-82f5d25dc0e6 Human - 74e606b7-022a-40af-858d-83dd90a98e62 Godlike - b85d4148-b922-43a2-831c-f189c0b3569d Elf - c3520c0a-dff9-45b1-9ee0-d905c933b62b Dwarf - 1f60b08e-1966-4bb6-8cdb-757294dcc18a Beast - 9ddbdd0b-3611-45c2-873e-bf0d9591f481 Amua - 5ea84750-17c7-419b-8beb-c121c5d68c55 Subrace IDs per characters.gamedatabundle ------------------------------------------- Xaurip - 4a285a85-875b-4717-bf5c-f5738fb9e099 Material Replacement IDs ------------------------ Temporal Freeze - 0bb22ee4-92f6-4def-8744-8c7988478d79 Stone/Petrified - bd7c71f8-0279-4c81-ba1b-1df90a18085a Iron - 94ba3150-fe9d-4eaf-9554-6d4f656d1598 Stealth/Invisible - 47a028fa-6dfb-49ae-b2d2-c605d5cff3cd Ice - d41a2e34-ae3b-4208-b40c-f42abe5c3b02 Gold - 9f81ee2f-4ba1-4856-a919-418d5e7a38bd Ghost - f0e55a4c-b18a-4d1d-9d52-78ca0de0831c Fire - bb757746-d14e-4eeb-adaf-02619fa32b63 Eothas - abef037b-f99c-40e9-8886-1999e55c863a Darkness2 - fcecd4af-c555-4ce6-80f2-2ad91b893a53 Darkness - 57b75701-4f28-4fc0-aaa7-82b05c6d69c2 Dark (ghost dark?) - 8df4545f-b848-488f-8823-87257b636297 Celestial - 170b7175-9e12-43d4-b451-acf28044925d Berath - bb525f8c-43f5-4f9c-aa59-22083bbe7cca Avatar - 99cb76db-2eb4-4856-b7dd-df8a9a002cd1 Ash - acaa7800-726f-4995-b743-bbb849276c39 Arkemyr's - 857e7a56-7ae6-4d07-9792-9bf3c1bb401b Tentacle (ghostly) - 18cde2f2-cb2d-4acc-b080-8d95d881a6dc Wael - 67ce2eba-4e05-48ed-b1fe-75d878a53dea Watcher - f304c7a0-933f-41d7-8b69-7337906b99ec Water - c72ab39d-4e67-4c5c-83b8-550f61db098f Water Tentacle - MaterialReplacementWater_Tentacle Wood - c03250ad-d49b-414b-8095-2be87a806ba9 Subclass GUID ------------------------- Berserker - af9a1ea8-c0d3-4724-95ca-0cf1564d36da Tactician - 42220e71-66c3-46bf-8b6f-44a3e84f29a2 (old mod version, removed) ----------------------------- Bleeding Afflictions - - - - - - - - Bleeding Affliction TypeID - b133d123-1b17-4a3e-9793-ad0963b3f216 Bleeding Light - b133d111-e0fe-426f-aecd-a823842cecea Bleeding Medium - b133d222-e0fe-426f-aecd-a823842cecea Bleeding Heavy - b133d333-e0fe-426f-aecd-a823842cecea EventValue -------------- OnLaunchesAttack "EventValue": "None", "EventValue": "OnActivateAttack", "EventValue": "OnAllyKO", "EventValue": "OnApply", "EventValue": "OnAttacked", "EventValue": "OnBeforeAttackRollCalculated", "EventValue": "OnClear", "EventValue": "OnCriticallyHit", "EventValue": "OnDamaged", "EventValue": "OnDealsDamage", "EventValue": "OnEngagedByOther", "EventValue": "OnEngageOther", "EventValue": "OnEngageOtherBroken", "EventValue": "OnHealthPercentBelow", "EventValue": "OnHitOrCriticallyHit", "EventValue": "OnHostileEffectExpired", "EventValue": "OnInterval", "EventValue": "OnLaunchesAttack", "EventValue": "OnMissed", "EventValue": "OnPostAttackRollCalculated", "EventValue": "OnPrimaryAttackHit", "EventValue": "OnRest", "EventValue": "OnScoringCriticalHit", "EventValue": "OnScoringGrazeHitOrCriticalHit", "EventValue": "OnScoringHitOrCriticalHit", "EventValue": "OnScoringKill", "EventValue": "OnSecondaryAttackHit", "EventValue": "OnUnconscious", "EventValue": "OnWeaponChange", "EventValue": "OnWoundAdded", "EventValue": "StartsAttackingSameTargetAsAlly",
  43. The entire idea of being shrunk down is always a fascinating concept, especially when a whole game is built around it. I feel like this idea often gets overlooked or underutilized. One thing that could elevate the atmosphere is the addition of large-scale events or visuals that remind the player just how small they really are. For example, I think there should be an event where something massive appears in the distance, not necessarily destructive, but just there to set the scale. A great reference for this is how Dune handled the sandworm: something so huge and grounded in the world that its mere presence creates awe and tension. Grounded did this brilliantly with the crow in the first game. I’d love to see this concept expanded even further, perhaps a person walking by, or a pet exploring the far side of the yard, just visible in the distance. Whether or not the player can interact with them doesn’t matter; the sense of scale is what matters. Another environmental take could be a storm rolling in far away, thunder rumbling and trees swaying. Or even better, something underground stirring like dirt subtly shifting, hearing distant tremors, feeling the tension of something immense moving just out of view. Not an enemy or boss, just something alive and massive, reminding you how small you really are.

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