Boeroer Posted December 3, 2018 Posted December 3, 2018 4.50 $ per month - sure. 1 Deadfire Community Patch: Nexus Mods
draego Posted December 4, 2018 Posted December 4, 2018 (edited) LOL nobody can wait and what Edited December 4, 2018 by draego 2
injurai Posted December 4, 2018 Posted December 4, 2018 I need to know if Josh's cat is in the new game. 1
the_dog_days Posted December 4, 2018 Posted December 4, 2018 I need to know if Josh's cat is in the new game. No cat no buy? 1
injurai Posted December 4, 2018 Posted December 4, 2018 Can't be too careful as an informed consumer. 1
Wormerine Posted December 4, 2018 Posted December 4, 2018 -Is the upcoming game using an existing game engine or a new game engine? -Yes. :-D Well, that answers that. Good question though. 4
FlintlockJazz Posted December 4, 2018 Posted December 4, 2018 -Is the upcoming game using an existing game engine or a new game engine? -Yes. :-D Well, that answers that. Good question though. Well, obviously its built on a game engine that exists rather than an imaginary one and that it is also a new game engine! Right? I don't think that is really what he meant actually. 1 "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Frak Posted December 8, 2018 Posted December 8, 2018 Well, obviously its built on a game engine that exists rather than an imaginary one and that it is also a new game engine! Right? I don't think that is really what he meant actually. Yes. He smitered them down with his wordnigmal logicity. 3 Nerf Troubadour!
Enoch Posted December 11, 2018 Posted December 11, 2018 Non-Josh Forgotten Sanctum tweet: A very big sword. (Also a neat robe.) 4
InsaneCommander Posted December 18, 2018 Posted December 18, 2018 LUL there are some babies out there 1
Lamppost in Winter Posted December 18, 2018 Posted December 18, 2018 LUL there are some babies out there we stan a posting champion
Gromnir Posted December 27, 2018 Posted December 27, 2018 (edited) in a recent tumblr post josh opines those making grilled cheese sandwiches with aged cheddar should be put in jail. mr. sawyer's obvious lack o' culinary acumen coupled with typical wisconsin cheese arrogance has blinded him to the possibilities o' effective melts o' aged cheddar. so, our belated christmas gift to josh is a means by which a genuine gooey and melty aged cheddar may be incorporated into a grilled sandwich. steam and an emulsifier will allow even the most hoary and antiquated cheddar to melt like a slice o' american. gonna need experiment to get a proper steaming dome technique and am gonna suggest being creative with your emulsifier-- we freeze white wine or sherry and use resulting ice chips to steam. toast bread with small amount o' oil o' your choice. folks tend to use butter for bread, but am preferring homemade mayo. is gonna work best with a crusty bread, so if josh is a fan o' wonder or other so-called bread products, this will be an auto-fail. you will be applying limited 'mount o' steam to a medium-low, medium griddle, and a soft bread will tend to disintegrate even under gentle steam applications. have had people suggest higher temps and quickness works better, but have never had luck doing so. is a one-shot deal. no peeking. let out steam before done and chances are your sandwich fails. is gonna take practice. recommend starting with cheap cheddar products 'til you get a feels for right combo o' bread, emulsifier, steam source, temperatures and time. accept the inevitability o' practice fails... you will have fails. is an art and not a science, so am gonna avoid specific time and temp suggestions. ... now this may sound like a whole lotta extra effort for a grilled cheese sandwich, but results speak for themselves. HA! Good Fun! ps in case weren't obvious, the ice chips is scattered around the sandwich and not 'pon it. toss ice on griddle and immediate cover open-faced sandwich with dome to create steam and melt cheese gentle. don't wanna soak the sandwich. might opt for squirt bottle with emulsifier instead o' ice chips as temp can be lower to achieve steam, but doing so results in direct fluid and sandwich contact. pps 'pon momentary reflection, am gonna recommend practicing with cheeseburgers as a starting point. ground beef is much more forgiving on a griddle than is bread. can go higher temp with cheeseburger to achieve steam. will develop proper "feel" with cheeseburger 'fore transitioning to bread. Edited December 27, 2018 by Gromnir 8 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
the_dog_days Posted December 27, 2018 Posted December 27, 2018 Congratulations Gromnir. That's the most well thought out cheese related post on the forums. 2
draego Posted January 15, 2019 Posted January 15, 2019 (edited) In case you missed it. Josh twitter. damn Edited January 15, 2019 by draego 1
Lamppost in Winter Posted January 28, 2019 Posted January 28, 2019 Josh asks whether people prefer the PoE DR or Deadfire AR/PEN system.
Phenomenum Posted January 28, 2019 Posted January 28, 2019 (edited) Josh asks whether people prefer the PoE DR or Deadfire AR/PEN system. The answer is obvious. He should ask people BEFORE implementing stupid AR into Deadfire. Edited January 28, 2019 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
thelee Posted January 28, 2019 Posted January 28, 2019 (edited) Josh asks whether people prefer the PoE DR or Deadfire AR/PEN system. The answer is obvious. He should ask people BEFORE implementing stupid AR into Deadfire. Twitter poll currently overwhelming favors AR, so uh, you do you. In general, it's also completely reasonable for well after-the-fact assessment. I work a lot with experimentation and testing of new features, and change aversion is a real phenomenon independent of the actual merits of the new feature. If you ask people before or shortly after you do something new, you might get overwhelmingly negative responses, but within like a week it might flip completely over as people get used to the change. In general when I consult with people I advise them to not make decision based on like the first week of data if it's a significant new feature. Edited January 28, 2019 by thelee 5
Phenomenum Posted January 28, 2019 Posted January 28, 2019 "Twitter poll currently overwhelming favors AR, so uh, you do you." - well, sometimes it happens. I don't worry about it) Just didn't like that the whole game is revolving around +- 2 PEN. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Boeroer Posted January 28, 2019 Posted January 28, 2019 Who does? Most likely 85% of the people on Twitter who voted didn't even play Deadfire... Remember the poll about the Black Isle Bastards' unique weapon... 1 Deadfire Community Patch: Nexus Mods
Wormerine Posted January 28, 2019 Posted January 28, 2019 To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking.However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option?
Boeroer Posted January 28, 2019 Posted January 28, 2019 (edited) Nopedy Edit. Oops - I read "Do we have"... Edited January 28, 2019 by Boeroer Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted January 28, 2019 Posted January 28, 2019 (edited) To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking. However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option? I'll repeat what I posted on SA in response to this discussion: The funny thing about the two games for me is that while the second game is superior in just about every way from a design perspective, I still feel like there was more "freedom" to make really off the rails original character builds in the first game. It's hard to verbalize this accurately because I don't want to overstate it, but the first game had a lot of room for really novel "wait, what? that works?" gimmick builds to keep cropping up -- whole parties of pale elf self-damaging wizards, or Long Pain ranged monks, time leech barbarians, etc. It might just be that in the second game a lot of the surprise of those build types has worn off -- I mean, you can still make a Long Pain monk just fine; or it might be that the really exploitative edge case builds got balanced out of existence (debuff barbarians with on-hit Carnage effects, etc), but somehow even though there are so many more combos now in terms of class + class, most of them feel pretty homogenous -- pick a weapon class from column A and a spell class from column B and whip to combine, etc. I think what I really miss is that talents in the first game could be taken with any class, so you could take a bunch of ranged talents on a cipher or monk, or Scion of Flame on a barbarian, or whatever, it was just a very open system in a way that's curtailed somewhat in Deadfire. In Deadfire if you want a cipher with ranged talents you multiclass with ranger; in the first game you just took Gunner directly. The net result was that in PoE 1 each individual class character would have a unique combo of talents, whereas any given multiclass in Deadfire has a more limited set to choose from; no two PoE 1 ciphers would be identical but every assassin/beguiler is fairly similar to every other assassin/beguiler. AR vs. DR I can swing either way, but I miss some je ne sais quoi about the original's character builder that seems somehow absent in the sequel. Also, JS's response to another poster: Even though it took like a year and a half for people to really dig it, I'm glad quarterstaff-centric builds (Llawran's Stick, anyway) became a thing in PoE1. Edited January 28, 2019 by Dr. Hieronymous Alloy 3
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