Everyone getting weapon styles cheapens Fighters and force specialization on everyone.
If you use weapons you will pick one of the styles, absolutely no reason not to. Now you'll effectively be shoehorned into a single fighting style. Before you could dual wield for greater dps and then grab a shield when you want more deflection or single wield when you want accuracy. Pure flexibility and freedom. No one was complaining that their Berserker/BleakWalker was doing bad damage dual wielding sabres. Now you will spend the point on a fighting style and stick with that to the exclusion of others because you spent a point on getting it.
Now your dual wielding will be 20% faster than before which was not needed. Adding a Fighter only gets you a stance, disciplined strikes and regen. All are good things but anyone can get the fighting styles now which cheapens the fighter.
They do need to give everyone Gunner and Marksmen so that Rangers aren't exclusive to them
I am pleased that they finally fixed the Monk unarmed damage bug where a save/load wiped it out.
I don't agree that it cheapens fighter.
I think these changes instead outlines its lack of usefull capabilites the class had in the first place.
Fighter is the only melee class which doesn't have a single full attack abilitiy.
Fighter is the only melee class which only have buffs and no real variation of offensive abilites.
Knockdown, a more expensive knockdown (useless), and into the fray (useless).
Aoe capability? none. Only clear out but that is a mid-end game ability.
Probably with a short range 120° arc and low damage and 3-4 resource cost. Which I will not use.
The self buffs are eating up the resource pool, because those are 15 sec duration.
I will not go for intellect because the class has no aoe capability.
Correct me if I'm wrong here but if you take away it's passives - which happened in this patch - and you get a half class at best.
Fighters have Cleave stance, it is the best aoe ability in the game right now, and u have access to it at lvl 3.