Well - why not? You can attack enemies with afflictions with your rogue abilities - and when there are no enmies with afflictions you can use your FoD to deal damage. It's more like balancing things out instaed of adding them up, but it's maybe not too bad. It's not great either I have to admit though...
I wonder if the second talent of the paladin orders will still be in as pickable option? Like Strange Mercy, The Black Path and stuff? Would be a pity if not.
Sneak attack in PoE 1 only works with certain afflictions, right---"when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, or Weakened"?
Kind Wayfarer - Rogue isn't going to be an optimal DPS build, and most of the PoE 1 Rogue debuffs trigger sneak attack, but what about the Trickster (gets wizard illusion spells in exchange for weaker sneak attack)? The obvious seeming PoE 1 Illusion spells don't trigger sneak attack:
Arkemyr's Dazzling Lights - dazed
Bewildering Spectacle - confused
Arkemyr's Wondrous Torment
Ryngrim's Repulsive Visage - sickened / terrified
Ryngrim's Enervating Terror
Llengrath's Dread Haze - Sickened
(Not sure if Arkemyr's Capricious Hex or Wall of Many Colors would be illusion, they do cause paralyze.)
And about half the likely Illusion spells prevent damage (wizard's double, mirror image, etc., maybe even the spells that create a duplicate/dummy of the caster). So a Kind Wayfarer-Trickster tank/support character might not be bad.
(Though why not just KW - Illusionist? PoE 2 rogue is supposed to be sturdier than in PoE 1... and there's also Adept Evasion. But the main advantage might be the rogue's ability to disengage and move around the battlefield to get within range to heal or rescue squishies---the PoE 2 video showed the icon for Coordinated Positioning.)
Wonder what schools the wizard spells from PoE 1 will be put in. They'll probably add some to balance out the schools and their different power levels. If the Trickster gets access to the highest level illusion spells... would that even be worth it? Obvious "illusion" spells in PoE 1 seem to taper off at higher levels with the exception of Llengrath's Dread Haze (which I've never tried---I guess "foe health and endurance concealed for 20 seconds" means they won't initiate any heals triggered by low endurance?).
Edited by SaruNi, 24 September 2017 - 06:55 PM.