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Everything posted by warhaven
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Update for those of you interested in additional information about Deadfire's sale performance. This was released in early May (sorry for the delay): https://medium.com/playfig/fig-announces-positive-investor-returns-for-the-second-straight-year-81293466a9c1 From 8 May 2018 to 31 December 2018, Deadfire has recouped 32% of its investment. They mention that the release of the turn-based-system provided a nice spike in sales, but those numbers aren't included in the 32%. Also, console versions (PS, Xbox, and Switch) still haven't been released, so there's that to look forward to. In the end, I'm confident we investors have nothing to worry about.
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Not just that, but Mac and PC load/sync their files from different folders. Mac saves/syncs from the subfolder "Saved Games" within the "Pillars of Eternity II" saved games directory, while Windows loads/syncs from the "Pillars of Eternity II" folder directly. Meaning if you switch between Mac & PC, it requires a lot of manual copy/pasting to keep them in sync, and enabling CloudSync just mucks it up super bad. Or in my case, I have a daemon the runs rsync on the save folder stored in my DropBox to mirror the Mac and PC saves when I shut down my computer ... but this required way too much work on my part for an issue easily resolved by patching the Mac version to sync/use the saves in ~/Application Support/Pillars of Eternity II/ as opposed to ~/Application Support/Pillars of Eternity II/Saved Games/.
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I updated my Radeon's drivers to the beta 18.8.1 and that resolved the issue for me. Maybe that'll help you other two by doing the same?
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Game freezes or crashes shortly after Rymrgand smashes the ground with his axe upon refusing to serve him. I don't know what happens after that because after the camera follows the purple fracturing effect, the screen either freezes or the game crashes. I've attached the crash log. The screen freeze is similar to that of the Fort Deadlight bug. 2018-08-06_184944.zip
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And to expand on that a little, investors aren't sitting on some secret stash of information. When dividends start being distributed (which hasn't happened yet, nor was it expected so soon), it might be possible to draw some logical inferences about sales, but that's about it. There was no promised access to raw data. In the year since the fundraising campaign, there have been approximately three investor-only emails amounting to: 1. Thanks for your investment 2. Deadfire release? Much hype! 3. Don't forget to set up a Computershare account If anything, wait a few months and check out the filings for other Fig investments. As a high-profile release for Fig, Deadfire sales will probably be referenced in other campaigns. I had asked Fig shortly before the campaign ended if there would be a way for investors to track sales. This was their response:
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Computershare (holding company used for investment shares in PoE2) / Fig / Obsidian haven't yet released any sales data to investors. Just have to wait and see. Might not start seeing anything until the development cycle has completely finished and the game has been released on the consoles so that they have all revenue sources collated and accounted for.
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Giant air quotes there. New bug introduced into 1.1.0.0034 beta release. Game doesn't prevent you from going all the way to 100 when crafting something, even if you don't have the resources to do so. It even gives you a message that you've successfully crafted them, however, the game doesn't actually add the items to your inventory nor use any resources. So it's not game breaking, just a minor annoyance.
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Major Bug Unlimited Anything
warhaven replied to Obron's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Bug is still present in the beta patch that just rolled out. 1.1? Just FYI. -
Just a workaround: Avoid it. If you happened to exit the Forge door and immediately go into the screen freeze, you can still control your party. Try and click on the door to head back into the Forge. The screen will stay frozen, but if you quick-save after the transition and then reload the game, it'll start working again. You'll just have to go the long way 'round via the bar or dungeon to get to the front of the keep.
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Hiho, As the title says. There's a specific spot, just in front of the door to the forge, that if my camera happens to pan over it, causes the screen to freeze. You still have audio, and you can hear interactions with the game (UI, characters moving, etc.), but can't see any of it because of the frozen screen. I've tried panning over the area with all graphics options disabled, but it still freezes. It has even caused my PC to BSOD with a "video_scheduler_internal_error". [edit] Original video was corrupted during the recording of the bug and Google didn't know how to handle it. Fixed the video and re-uploaded. output_log.txt
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On the Mac side, it appears to have its own sync data in addition to the Windows sync data. It puts the Windows saves in "~/Application Support/Pillars of Eternity II" folder and the Mac saves in the "~/Application Support/Pillars of Eternity II/Saved Games". However, the game it self (both Mac & Win) load the saved games from the Saved Games folder. This causes the two platforms to be perpetually out of sync, unless you manually copy over your current saves from "~/Application Support/Pillars of Eternity II" into the Saved Games folder. -Rob [edit] Seems to have been fixed. Thank you. [edit] Correction, it hasn't been fixed. See video below.