injurai Posted September 25, 2017 Share Posted September 25, 2017 Probably because the story won't acknowledge someone barfing their guts out at that junction, and they are mocking up a cut-scene with a particular cadence in mind. So that's indicative that their code isn't generating the results that are expected. Thus a bug. I get it's humorous, but also undesirable for the context. 2 Link to comment Share on other sites More sharing options...
Enoch Posted September 25, 2017 Share Posted September 25, 2017 Pffft. END BOSS: [Climactic monologue] EDER: *Barfs on Serafen's head* What more are you looking for in a GOTY candidate??! 4 Link to comment Share on other sites More sharing options...
smjjames Posted September 26, 2017 Share Posted September 26, 2017 They have a barfing animation, so maybe a diseased status can trigger that animation and it lasted into a cutscene? That's what I'm gathering. Or too much drink. One of the updates showed that characters can get drunk and then barf because too much drink. Though seriously, Josh, you tell us about something funny like that which happened and no video of it? You do know the unspoken and often spoken rule on the internet is "screenshots/videos or it never happened", right? Link to comment Share on other sites More sharing options...
MaxQuest Posted September 26, 2017 Share Posted September 26, 2017 Or too much drink. One of the updates showed that characters can get drunk and then barf because too much drink. Immersion 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
smjjames Posted September 26, 2017 Share Posted September 26, 2017 Or too much drink. One of the updates showed that characters can get drunk and then barf because too much drink. Immersion I wonder if the barfing threshold depends on the characters constitution or if it's always after x number of drinks. Link to comment Share on other sites More sharing options...
MaxQuest Posted September 26, 2017 Share Posted September 26, 2017 (edited) I wonder if the barfing threshold depends on the characters constitution or if it's always after x number of drinks. Trying to build a character with the highest uptime already? Tonight, a tale of true terror, or The Dragon Trashed, The Dragon Barfed. (by some drunk troubadour probably) Edited September 26, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Gfted1 Posted September 26, 2017 Share Posted September 26, 2017 Lemme guess, Obs is introducing "potion toxicity"? "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
JerekKruger Posted September 26, 2017 Share Posted September 26, 2017 Perhaps it could be used to signify a crash from drugs. 1 Link to comment Share on other sites More sharing options...
smjjames Posted September 26, 2017 Share Posted September 26, 2017 I wonder if the barfing threshold depends on the characters constitution or if it's always after x number of drinks. Trying to build a character with the highest uptime already? Tonight, a tale of true terror, or The Dragon Trashed, The Dragon Barfed. (by some drunk troubadour probably) Ha, no, I'm just wondering how it'd be handled. Perhaps it could be used to signify a crash from drugs. That seems more likely since they already have that system in. Link to comment Share on other sites More sharing options...
MaxQuest Posted September 26, 2017 Share Posted September 26, 2017 (edited) Lemme guess, Obs is introducing "potion toxicity"?There will be alchemy skill, and.. having decaying-over-time toxicity as a gating mechanism could be an interesting approach. Also we are getting reverse pick-pocketing. Can't wait to see what shenanigans will become possible. BN: Did we talk about reverse pickpocket yet? JS: Get ready. BN: We are going to do some reverse pickpocketing, so if you want to plant explosives on people and blow them up...You'll be able to do that. Reverse pick-pocketing alcohol, to get past a guard will be the first step. Edited September 26, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
morhilane Posted September 26, 2017 Share Posted September 26, 2017 New tactic in POE2 Deadfire: load up people's pockets with barfing drugs and alcohol. 1 Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
Gfted1 Posted September 26, 2017 Share Posted September 26, 2017 It seems unlikely to me that they would create an entirely new animation on the off chance someone's NPC's get wasted in-game. It has to be something that players will encounter regularly. Are there going to be Healing potions in PoE2? Sounds like something they would come up with the prevent "healing abuse". 1 "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
Boeroer Posted September 26, 2017 Share Posted September 26, 2017 Also new: reverse pickpocket your whole stash of 500 xaurip spears into a guard's pants. 3 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
DexGames Posted September 26, 2017 Share Posted September 26, 2017 Tumblr News on Grimoires, Druids & Priests Spells : (Asked in German, so I did what I could) Question : Is it in Pillars II, since priests and druids can no longer learn all the Spells, give grimoires (or something similar) for these classes? And can Grimoires be used to avoid subclass restrictions? Answer : Hello, we have not yet decided. There are a few possibilities : When they reach a new power level (I do not know the words in German), priests and druids will take one or two more Spells. The player can select the Spells. The priests take specific Spells that come from their gods. AND Druids take a few Spells that the player can choose. Grimoires can not be used to bypass subclass restrictions. 1 Link to comment Share on other sites More sharing options...
draego Posted September 26, 2017 Share Posted September 26, 2017 Tumblr News on Grimoires, Druids & Priests Spells : (Asked in German, so I did what I could) Question : Is it in Pillars II, since priests and druids can no longer learn all the Spells, give grimoires (or something similar) for these classes? And can Grimoires be used to avoid subclass restrictions? Answer : Hello, we have not yet decided. There are a few possibilities : When they reach a new power level (I do not know the words in German), priests and druids will take one or two more Spells. The player can select the Spells. The priests take specific Spells that come from their gods. AND Druids take a few Spells that the player can choose. Grimoires can not be used to bypass subclass restrictions. I was wondering about this. I think it would be good to let them pick extra spells to balance wizards vs other casters. Link to comment Share on other sites More sharing options...
morhilane Posted September 26, 2017 Share Posted September 26, 2017 It seems unlikely to me that they would create an entirely new animation on the off chance someone's NPC's get wasted in-game. It has to be something that players will encounter regularly. Are there going to be Healing potions in PoE2? Sounds like something they would come up with the prevent "healing abuse". The barfing animation was created for drunk NPC animations. It was shown in one of the update along dancing... Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
JerekKruger Posted September 26, 2017 Share Posted September 26, 2017 I was wondering about this. I think it would be good to let them pick extra spells to balance wizards vs other casters. Here's an idea for Priests: have them automatically learn a small core of diety specific spells each power level, and also allow them to choose a few on top of that. This makes up for not having Grimoires, and makes sense from an RP perspective too (I think). 5 Link to comment Share on other sites More sharing options...
draego Posted September 26, 2017 Share Posted September 26, 2017 (edited) I was wondering about this. I think it would be good to let them pick extra spells to balance wizards vs other casters. Here's an idea for Priests: have them automatically learn a small core of diety specific spells each power level, and also allow them to choose a few on top of that. This makes up for not having Grimoires, and makes sense from an RP perspective too (I think). I think they have options to cut down the total number of spells from POE1 a caster can have so they are not to OP with the new per encounter mechanics but still have some versatility. I mean right now you get 20 abilities/talents/spells total and in theory i actually like treating casters like other classes to even out the classes, but it also nice to have some versatility and since wizards already can break that limit that, it would be nice to allow the other casters something similar. Maybe when you guys beat the beta to death a nice compromise can be reached. It is hard to say without playing what the sweet spot is for total number of spells a caster should have in the new system. Edited September 26, 2017 by draego 1 Link to comment Share on other sites More sharing options...
Gfted1 Posted September 26, 2017 Share Posted September 26, 2017 The barfing animation was created for drunk NPC animations. It was shown in one of the update along dancing... Huh, alrighty then. I guess drinking and dancing will be a big enough part of the game to justify entirely new animations. Have they created one to show an NPC funneling a beer? 1 "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
morhilane Posted September 26, 2017 Share Posted September 26, 2017 The barfing animation was created for drunk NPC animations. It was shown in one of the update along dancing... Huh, alrighty then. I guess drinking and dancing will be a big enough part of the game to justify entirely new animations. Have they created one to show an NPC funneling a beer? Ogre have one....it's a combat ability. lol 2 Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
anameforobsidian Posted September 29, 2017 Share Posted September 29, 2017 I was wondering about this. I think it would be good to let them pick extra spells to balance wizards vs other casters. Here's an idea for Priests: have them automatically learn a small core of diety specific spells each power level, and also allow them to choose a few on top of that. This makes up for not having Grimoires, and makes sense from an RP perspective too (I think). This is a good idea, especially since I can't ever see skipping heal on a priest unless I'm respeccing the lower heals away. That would mean I would lose out on a heck of a lot of priest spells, because I would basically only be able to do heal and some buffs/ status cures. Link to comment Share on other sites More sharing options...
HooAmEye Posted September 29, 2017 Share Posted September 29, 2017 (edited) https://twitter.com/jesawyer/status/913565055207194625 https://twitter.com/jesawyer?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Now I'm even more disappointed Ydwin didn't make it in. At least it finally ended the whole anime debate Edited September 29, 2017 by HooAmEye 4 Link to comment Share on other sites More sharing options...
injurai Posted September 29, 2017 Share Posted September 29, 2017 4 Link to comment Share on other sites More sharing options...
Messier-31 Posted September 29, 2017 Share Posted September 29, 2017 (edited) Bonteru, Ydwin, Rekke and Radora Fukyea Told you that storm folk will be Asian oriented (despite the ginger-ness). Edited September 29, 2017 by Messier-31 It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
AndreaColombo Posted September 29, 2017 Author Share Posted September 29, 2017 The red-haired dude is obviously Arch Enemy’s lead guitarist Michael Amott. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Recommended Posts