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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig


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Is amazing how tempting a tshirt is for a tier :lol:

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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I hope they get some proper lighting in the studio with this money. Torchlight is cool, but probably not ideal for coding.

 

I think they did that on purpose for mimic the post-apocalyptic atmosphere.

 

 

I'm not sure, I don't know enough about Bulgaria to say they have access to electricity.   :p

 

Wasn't Bulgaria the setting for Jagged Alliance 2?

 

 

I wouldn't know about jagged alliance 2.

 

However I am pretty 99% sure they do have access to electrics just look at those monitors! :p

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In eastern europe, we power them with hamsters in wheels!

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Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

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4) Hyperdimension Neptunia - PS3 - 80+ hours

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In eastern europe, we power them with hamsters in wheels!

Was expecting you to say children :p

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Pfft, we're not barbarians! We allow them to age to their teens first...

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Shadowrun Hong Kong Extended Edition (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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  • 10 months later...

I still think this game looks a lot like Abomination.

 

 

It has the same stuff on the ground, weird mutants getting more weird with each mission, etc.

"only when you no-life you can exist forever, because what does not live cannot die."

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I still think this game looks a lot like Abomination.

<snip snip>

 

It has the same stuff on the ground, weird mutants getting more weird with each mission, etc.

 

This game you linked looks more like some alternative Syndicate :D

 

 

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I still think this game looks a lot like Abomination.

<snip snip>

 

It has the same stuff on the ground, weird mutants getting more weird with each mission, etc.

 

This game you linked looks more like some alternative Syndicate :D

 

You beat me to it. I was going to say the same thing. I was young when I played some of Syndicate, which was still quite a few years after it came out. It was bit unwieldy and difficult to manage in real time. I never made it past the first level.

 

OT: I played Syndicate on shareware CD-ROM that had alot of great stuff on it. Alone in the Dark, Raptor: Call of the Shadows, Rise of the Triad, One Must Fall 2097, Magic Carpet and much more. So awesome. All of them were full games--you just couldn't save! Let to some intense play, and major heart-breaks. Good times.

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Well, I didn't post the video for the gameplay, but how the game world looks like. :>

 

Never played Syndicate. Didn't interest me much and combat looks horrid.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

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Never played Syndicate. Didn't interest me much and combat looks horrid.

 

I've played Syndicate extensively when it came out. The research system, the way you can buy more intel on a location before going in, the atmosphere and the fact that you have to mind rape people into following you while essentially playing an evil multinational corporation hell-bent on world domination and all that back in '93, seriously, what's not to love?

 

The combat isn't really an issue, the gameplay is slow enough. It's nowhere near the level of current RTSs and MOBAs in terms of APM requirements. Planning the missions and figuring things out is great fun and you even have a certain degree of freedom in how you approach your objective (well not in the early missions like the first one).

 

Steal cars, mind-rape civilians and put them in the crossfire, climb on a tower to snipe down or use your rocket launchers to incinerate a well fortified position while watching the people inside run around in panic and burn (yeah well you can see them moving on the scanner, just imagine the screams and all). Hell you can outfit your agents with a self destruct device and make them very effective suidice bombers (mind rape a few civilians to follow the bomber for extra fun).

 

The original only had one really difficult mission where the real time nature of the game became a bit of an issue and that was Atlantis Station, and in normal playthroughs that's the very final one you'll be attempting.

 

Also, like with many other games that age you can use a fan made improved engine in the form of FreeSynd.

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Phoenix Point shaping up well indeed. I am really happy with what they showed in the demo regarding mechanics. Seems like they are adopting many of good ideas Firaxis XCOM had, while not making same mistakes - two point movement is gone, no pods, better bullet mechanics, resource for special abilities seems interesting.

 

I thought chaos reborn was really neat, though not something I put much time into. Keeping my fingers crossed for Phoenix Point being the strategy/tactics game to play for a long time I have been waiting for.

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Well, I didn't post the video for the gameplay, but how the game world looks like. :>

 

Never played Syndicate. Didn't interest me much and combat looks horrid.

 

You'd say different things back when it was released. It's one of the games why Bullfrog became a recognized brand. Shame it died after being swallowed by EA

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  • 3 weeks later...

Phoenix Point shaping up well indeed. I am really happy with what they showed in the demo regarding mechanics. Seems like they are adopting many of good ideas Firaxis XCOM had, while not making same mistakes - two point movement is gone, no pods, better bullet mechanics, resource for special abilities seems interesting.

 

I thought chaos reborn was really neat, though not something I put much time into. Keeping my fingers crossed for Phoenix Point being the strategy/tactics game to play for a long time I have been waiting for.

First project I backed outside my trusted developers Obsidian and inXile, and it seems I won't have to regret it.

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It doesn’t seem like anyone posted it yet, so here is the newest demo presentation of PP:

 

Just as a heads up, it is a demo prepared for a PC Gamer weekend. While it is gameplay, it is not representative of an actual ingame mission, with much smaller squad, lacking many integral mechanics and a not playable faction being played as here. However, it does showcase some cool cor mechanics of PP.

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  • 1 month later...

I didn't back it at a high enough level but that's probably for the best. With BattleTech now and Deadfire in two a weeks.

 

You know I'll post enough screenshots for the both of us :)

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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