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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig


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Looks pretty interesting, but I can't shake it off how much it apparently apes from XCOM.

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I would not consider that as a bad thing. :p

Edited by Mamoulian War
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I would not consider that as a bad thing. :p

 

No, it's... not (a bad thing). I just had it in mind that it wouldn't be quite this close a relative.

 

No matter, though.

Edited by Undecaf

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

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Looks pretty interesting, but I can't shake it off how much it apparently apes from XCOM.

 

At first I was confused when I read this.

 

Initially I thought you had a typo for apart instead of apes.

 

But after some time thinking on it. Now I get it.

 

Might want to change "apes from XCOM" to something like "long lost relative of XCOM".

 

 

Anyway back to topic on hand. I am indeed interested in see how this one come along.

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oh it's much different though, on the strategy layer and with extra tactical options (expanded inventory, boss type monsters, aimed shots). it's like a hybrid of Fallout tactics, new xcom and old xcom (and apocalypse) - sounds interesting

Edited by Darkpriest
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Wish I had money this month. Goddammit.

Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

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Looks like it will be fun, I like the Blue Stinger vibe that it's giving me from the gameplay footage. If I had money, I'd probably back it. I'll definitely follow it

Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother?

 

What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest.

 

Begone! Lest I draw my nail...

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From pictures and stuff this reminds me a lot of the very old Abomination. It had a similar theme as well-- mutants are all over the city, you got your base and your men and had to manage that. I thought it was a pretty fun game, but I always hated the hectic real time combat.

 

/Edit:

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

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Actually this really tempts me to create fig account and do Slacker Backing for PoEII and Pledge for this game at the same time. The promise of GOG version is really luring me and my money :'(

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 22 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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I hope they get some proper lighting in the studio with this money. Torchlight is cool, but probably not ideal for coding.

 

I think they did that on purpose for mimic the post-apocalyptic atmosphere.

 

 

I'm not sure, I don't know enough about Bulgaria to say they have access to electricity.   :p

 

Wasn't Bulgaria the setting for Jagged Alliance 2?

Edited by Hurlshot
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