Jump to content

Recommended Posts

Posted (edited)

I am just curious...

 

The wand itself is held by characters in one hand and since it shoots just one kind of "projectiles"  and is not needed for performing magic?

 

[Edited: -pistols; I woke up with a thought that pistols are two handed later in the day proved right]

Edited by adikKt
Posted

I am just curious...

 

The wand itself is held by characters in one hand and since it shoots just one kind of "projectiles"  and is not needed for performing magic, why it cant be among one-handed weapons such as pistol?

 

Wizards compensating for something.

Posted

IIRC, there was reportedly an animation issue with dual-wielded wands?

 

Anyway, yeah, implements should be one-handed. Logic and balance reasons both.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Posted

The magic they produce is so heavy it takes a second hand for balance to keep the user from falling over... :rolleyes:

  • Like 1

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

Posted

The wizard's grimoire appears to be carried by the wizard at all times, but is zero handed, so perhaps this balances out the wand...

 

Wands, scepters and rods can be used by anyone though.

Posted

The wizard's grimoire appears to be carried by the wizard at all times, but is zero handed, so perhaps this balances out the wand...

 

It's stylishly floating around, I guess.

Pillars of Bugothas

Posted (edited)

I am just curious...

 

The wand itself is held by characters in one hand and since it shoots just one kind of "projectiles"  and is not needed for performing magic, why it cant be among one-handed weapons such as pistol?

 

So that you don't dis-balance Eora with dual wands......

Edited by Brimsurfer
Posted

Well, what do YOU do with your offhand when you're "using your wand"? ;) ;) ;)

 

Seriously though, dual implements would be a great idea for PoE2.

  • Like 1

qKz5nVP.png

tumblr_ntb1sfqeVI1rxxgfbo3_400.png                                                         

I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn  Currently streaming: KOTOR 2.

 

Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/

 

Posted

I wondered this same thing myself about wands being two=handed.

It's quite awkward.

 

Like someone else said, maybe it's compensating for the wizards lack of...............

Who know's?

 

Posted

Balance reasons.

 

I think that a better question is ... why aren't wands, rods, and scepters all in the same weapons groups?  I mean, come on, they're just a little stick that shoots a burst of magical energy.  The idea that they're in 2 different weapons groups is silly.  But, of course, the entire weapons group concept is silly, IMO, so why should I expect anything to be any different where magical implements are concerned?

Posted

Because what if you equip a wand in one hand and a dagger in the offhand? They'd have to code a whole new behavior system for mixing melee and ranged weapons.

Posted

Because what if you equip a wand in one hand and a dagger in the offhand? They'd have to code a whole new behavior system for mixing melee and ranged weapons.

 

I don't think that'd be bad for the sequel.  People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

Posted

 

People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

 

That is bulls... How would you reload?

---

We're all doomed

Posted

 

 

People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

That is bulls... How would you reload?

See, the reason behind it was just making the pistol shoot only once at the beginning of a battle. Like a pirate. Arr?

  • Like 2

It would be of small avail to talk of magic in the air...

Posted (edited)

 

Because what if you equip a wand in one hand and a dagger in the offhand? They'd have to code a whole new behavior system for mixing melee and ranged weapons.

 

I don't think that'd be bad for the sequel. People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

U mean half of poe builds including guns ? 3 guns + Melee Set , also no pirate ever fought with sabre while holding pistol in his other hand , if anything he shot with it once and threw it on ground , thats why they carried more than one pistol all the time too .

Quickswitch enables all these "Pirate" builds to the maximum .

Edited by Blunderboss
Posted (edited)

People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

 

That is bulls... How would you reload?

This would require:

v1. Sheathing the sabre. Reload.

v2. Puting pistol_1 in it's holster. And taking pistol_2

v3. Using revolvers :)

 

 

 

Why is wand "two-handed"

Most likely for balance purpose. Or lack of time.

 

But yeah, I agree, it should be one-handed.

And either:

- make it possible to wield only one wand at a time.

- or allow them to be dual-wielded, but when two of them are equipped, reduce their base damage by 30-50%. (they are supposed to channel your magical energy, aren't they? And if you use two at a time, the flow going to each hand could be halved)

 

P.S. Also wand projectiles could be like 1s beam...

P.P.S. If wand would be 1-handed, there would arise another question: should it be allowed to wield wand+shield?

Edited by MaxQuest
Posted

Not entirely true. You shot once with the pistol, and then you used it as an off-hand, wielding it like a small but heavy reinforced club.

Reloading a blackpowder anything isn't really feasible in chaotic skirmish combat.

  • Like 1

t50aJUd.jpg

Posted

All ranged weapons are two-handed, and I think the primary reason for that is technical rather than balance-related. If the designers decide it's worth making the effort of enabling one-handed ranged weapons, they can find a way to balance them too.

Posted (edited)

 

 

People have already commented about wanting a pirate style, pistol in one hand sabre in the other.

That is bulls... How would you reload?

See, the reason behind it was just making the pistol shoot only once at the beginning of a battle. Like a pirate. Arr?

 

Since we're in the "and a pony" mood... Bandoliers. You wear one that holds six pistols. You shoot them in rapid succession, boom boom boom boom boom boom, but can't reload and will have to switch to a melee weapon after you're done.

 

A single one-handed pistol couldn't be reloaded; instead, once you've let off the shot, you use it off-hand as a club. Perhaps not very effective, but badass. Definitely badass.

 

Edit:

 General_History_of_the_Pyrates_-_Blackbe

Edited by PrimeJunta
  • Like 5

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

Posted

Because what if you equip a wand in one hand and a dagger in the offhand? They'd have to code a whole new behavior system for mixing melee and ranged weapons.

 

You just reminded me...when equipping a wizard with a wand on the character screen, his avatar shows the grimoire in one hand, wand in the other.  What probably happened, they introduced staves and realized it would look stupid to wield something so large one handed, but also wanted the character to be able to cast spells while wielding one.

Posted

 

See, the reason behind it was just making the pistol shoot only once at the beginning of a battle. Like a pirate. Arr?

 

Yes, that is exactly how PoE works now. Shoot the pistol than switch weapon set.

 

I like the club thing. You can shoot it once, then use the sabre without loosing time to switch weapons, BUT you only have a weak "club" for your offhand.

---

We're all doomed

Posted

They seem to have decided early on that they didn't want ranged characters to dual-wield and didn't want them to have a shield's deflection bonus.  Making those decisions effectively made all ranged weapons into two-handers.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...