- Soul Whip (Modal) - At close range, the cipher's weapons generate fields of parasitic energy that lash out at a target's soul. The Soul Whip mode reduces the amount of damage caused, but each successful hit briefly lowers the target's Psyche defense and generates Focus for the cipher (attacks Psyche).
- Mind Wave - The cipher violently intrudes into an enemy's mind, Stunning the target (attacks Psyche) and generating a cone of concussive force behind him or her that can knock down anyone in its path (attacks Fortitude).
- Soul Shock - The cipher causes an ally's soul to "crack" and violently release energy into the physical world. The resulting explosion of electrical (Shock) energy damages everyone nearby except the target (attacks Reflexes).
- Psychovampiric Shield - The cipher drains Intellect from enemies and uses it to temporarily increase his or her Deflection. The increase in the cipher's Deflection is dependent on how much Intellect he or she successfully drains from victims (attacks Psyche).
- Mind Blades - The cipher uses the souls of nearby enemies to generate attacks against the subjects themselves. Each target is attacked once by a slashing "mind blade" which then moves on to the next nearest enemy up to a maximum of five targets (attacks Deflection).
- Recall Agony - The cipher causes the target to re-experience the pain of a wound moments after the target originally suffered it. The damage is a percentage of the original value, but it ignores the armor of the target (attacks Psyche).
- Ectopsychic Echo - The cipher and an ally generate a bolt of psychic energy that periodically rebounds between them, causing Crush damage to anyone caught in the area (attacks Reflexes).
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Update #65: Ciphers
#1
Posted 01 October 2013 - 03:54 PM

- Pidesco, ShadySands, nikolokolus and 28 others like this
#2
Posted 01 October 2013 - 03:56 PM

#3
Posted 01 October 2013 - 04:04 PM

#4
Posted 01 October 2013 - 04:11 PM

This class sounds really interesting. I'm not sure it will be my first character, but I definitely want to roll one of these up sometime, or hire a Cipher companion.
Edited by Keyrock, 01 October 2013 - 04:19 PM.
#5
Posted 01 October 2013 - 04:15 PM

So Ciphers have to actively be involved in combat to increase their focus, does this mean they cannot use ranged weapons or some kind of purely mental attack?
Oh and on an unrelated note, thank you for the early release of the last few updates, very considerate for those of us across the pond.
#6
Posted 01 October 2013 - 04:29 PM

I am an instant fan of these spider-people, the vithrack! Am I sensing a decidedly illithid vibe?
- Edmund84, Messier-31 and RaginCajun like this
#7
Posted 01 October 2013 - 04:29 PM

Sort of wished the illi...vithracks would not be so spider-head, human body. The remind me of ancient Egyptian gods a la anubis.
Edited by Hormalakh, 01 October 2013 - 04:31 PM.
#9
Posted 01 October 2013 - 04:39 PM

Sort of wished the illi...vithracks would not be so spider-head, human body. The remind me of ancient Egyptian gods a la anubis.
Would you go more towards centaur-like or straight up quadrupedalism if you were to redesign the vithrack?
P.S. Thanks Bobby!
Edited by Wirdjos, 01 October 2013 - 04:41 PM.
#10
Posted 01 October 2013 - 04:40 PM

Interesting update! I didn't expect the ciphers to be so melee-focused, but they seem cool.
The vithrack illustration is probably one of my favorites so far. Within the constraints of a humanoid design, you've done a good job of emphasizing arthropod features while still making them look plausible and not just a spider-person mashup.
- Doppelschwert and karelia like this
#11
Posted 01 October 2013 - 04:44 PM

Each class update further develops my choice paralysis (i.e., each class sounds more awesome than the last).
This is a good conundrum to have.
- RaccoonTOF likes this
#12
Posted 01 October 2013 - 04:46 PM

Hopefully it's possible to lose control of your entire party when facing a bunch of Vithrack
- Wirdjos, mstark and Malekith like this
#13
Posted 01 October 2013 - 04:52 PM

#14
Posted 01 October 2013 - 05:06 PM

Ciphers seems to be quite intresting class.
Close combat magic users with ability to use enemies against each other.
And I love their backgrounds story and reactivity pontential what it gives, as most people don't actually know enough about ciphers which probably mean that they will have positive or negative prejudices against them, which can lead to much different reactions when comparing to other classes.
#15
Posted 01 October 2013 - 05:13 PM

Great back story, really grounds the class with some history and a present day context, but still leaves some mystery and imagination in the mix.
#16
Posted 01 October 2013 - 05:23 PM

That settles it, my first playthrough will be a wizard
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#17
Posted 01 October 2013 - 05:26 PM

"Soul Whip (Modal) - At close range, the cipher's weapons generate fields of parasitic energy that lash out at a target's soul. The Soul Whip mode reduces the amount of damage caused, but each successful hit briefly lowers the target's Psyche defense and generates Focus for the cipher (attacks Psyche)."
Just a suggestion, but maybe the reason this works is that the cipher is channeling his own soul into his weapon. Stabing the opponent (and their soul) with his own soul could be the reason that energy is stolen. Just an idea.
"Soul Shock - The cipher causes an ally's soul to "crack" and violently release energy into the physical world. The resulting explosion of electrical (Shock) energy damages everyone nearby except the target (attacks Reflexes)."
The description for this one causes me some problems... the idea that you make an ally's soul "crack" without harming them seems really odd.
Maybe this is explained elsewhere in the lore, but I would expect a "cracked" soul to be a really bad thing.
Maybe this should be used on enemies instead? or maybe the ally should be harmed? (high risk, high reward type thing), or maybe just avoid words with as damaging conotations as "crack"?
Just my thoughts
#18
Posted 01 October 2013 - 05:31 PM

#19
Posted 01 October 2013 - 05:44 PM

Interesting stuff. Love the extra-creepy Vithrack concept art!
I would think that Ciphers, with their bent for soul invading and psyche scrunching powers, would have devised some type of defenses against those same powers. No doubt they have a higher than normal psyche defense rating, but perhaps something akin to active psychic defenses that can be raised during a Cipher to Cipher battle?
Anyway, great update and I'm looking forward to trying the cipher character in the game. Thanks!
Edited by rjshae, 01 October 2013 - 05:55 PM.
- phesant33 likes this
#20
Posted 01 October 2013 - 05:47 PM

Extremely awesome update. The class and mechanics looks very interesting and I am looking forward to playing it even more now.
Also tagged with one or more of these keywords: Cipher, Project Eternity, Josh Sawyer, Vithrack, Adra, Animancers, Class
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