Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Characters from games that you HATE and don't whanna see in PE (or even be inspired)

Characters Companions NPC

  • Please log in to reply
162 replies to this topic

#61
Kilroy_Was_Here

Kilroy_Was_Here

    (3) Conjurer

  • Members
  • 176 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Noober

 

 

...that is all


  • nikolokolus, rjshae, JFSOCC and 2 others like this

#62
Oerwinde

Oerwinde

    Treacherous Decepticon

  • Members
  • 2912 posts
  • Location:Cybertron, hidden in an extradimensional space in Canada.
  • Xbox Gamertag:Oerwinde (also Playstation Network ID)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!


Teenagers are in general difficult to input as "World-savers". Becouse normal teenager when he sees a zombie or ther supernatural crature whoud propably run ...

Thats not becouse thay are cowards, but they still in some way kids that wanna play, enjoy life, make jokes and live their own life ... it is realy hard to make a teenage character that is convincing as world-saver ...

I don't think we shoud play Grand-Farts like Forton but at least 20 year old .. that is still youg but more mature character ...


You serious?

What about...

Harry Potter (Harry Potter)
Simon (Memory, Sorrow, and Thorn)
Daenerys Targaryen (A Game of Thrones / Song of Fire and Ice)
Claire Bennet (Heroes)

I really like Simon because in the first book he was an insufferable **** that made me want to put the book down, but as the series went on, the examples of others, plus his experiences, forced him to become someone great.

Sorry for the run on sentence.

#63
Messier-31

Messier-31

    Arch-Mage

  • Members
  • 2236 posts
  • Location:Łódź, Poland
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I know that it's not going to happen and most of you will disagree, but here it goes:

 

I say "no" to all MONKS in general. Go be karate-kid somewhere else!


  • 80Maxwell08, smithereen, Tsuga C and 2 others like this

#64
TRX850

TRX850

    (6) Magician

  • Members
  • 632 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

I know that it's not going to happen and most of you will disagree, but here it goes:

 

I say "no" to all MONKS in general. Go be karate-kid somewhere else!

 

Haha. I know what you mean. They've been mishandled so much in CRPGs over the years.

 

I am yet to play a satisfying monk character, but I think we now have the chance to get them right.

 

I see them as a mix of Fighter / Priest / Cipher who specialize in weapons and metaphysic abilities, like in Crouching Tiger Hidden Dragon.

 

The problem is how to handle the unarmed combat. Does it outshine their melee weapon ability or vice versa?

 

I think the key ingredient to the Monk class is "Discipline".  And for the record, I don't like anything to do with Ninja lore or the multitude of Hollywood misconceptions attributed to Monks over the years. :ninja:

 

Just saying.


  • Hormalakh likes this

#65
Umberlin

Umberlin

    (5) Thaumaturgist

  • Members
  • 545 posts

Honestly if we're talking younger heroes, then it's not at all a bad thing unless they're badly handled, badly written and such. The age is rarely a problem one way or another, they can be any age. You see the same issue in aged characters, though, bad writing, or their game mechanics not matching up to the writing. When you have characters in their twenties and up characters starting off with no skills, or very little, it always bugs me more than any young character I've seen off on a quest. A young character is often a good eye to look from, to introduce you to the world, be it the main character or a party member who the older, more experienced, main character explains things to - in turn allowing the player to be introduced to concepts about the game world they may not know or understand properly.

 

I think the key ingredient to the Monk class is "Discipline".  And for
the record, I don't like anything to do with Ninja lore or the multitude
of Hollywood misconceptions attributed to Monks over the years. :ninja:

 

I'm not going to say misconceptions 'never' happen, but, be the productions eastern, or western, movies the people behind them tend to conjure such variations purposefully, rather than through simple misunderstanding. If it's intentional, it's not a misconception, it's just fiction - and intended to be nothing other than.

 

The problem is how to handle the unarmed combat. Does it outshine their melee weapon ability or vice versa?

 

This discussion has come around enough times by now to be tired, but, again, you can't handle it wrong, unless it simply doesn't function in the gameplay mechanics. You, or others, usually a vocal minority, may not like how unarmed combat is handled . . . but that's a taste issue. When there's something obviously supernatural going on, like with the Monk in P:E's fists crackling with energy, there really shouldn't be question as to how or why they're viable.

 

If we're talking gear issues, then I haven't played an RPG, not even D&D, in recent memory where a Monk didn't still use gear, and have options besides unarmed - and those armed options were also viable. In some they use gloves or claws in place of normal weapons, others use staves and other normal weaponry, and still others use exotic weapons.

 

The release we had talking about abilities for the non-core classes even noted Monks in P:E could extend their abilities through weapons, not just their fists. Whether the weapons are equally as useful as fists and feet, we'll have to wait and see, but, given they're magically enhanced, even the magically enhanced unarmed viability against arms and armor should be no more questioned than a magical fireball to the face - especially in a setting where pulling upon to soul to enhance yourself was one of the very first concepts introduced, before the Monk itself was even revealed. Enhancing your body to super human extents is a concept in P:E, so an unarmed Monk, fists crackling with supernatural energy, punching through a wall or armor or what have you, shouldn't even cause the blink of an eye, anymore than a Wizard searing a beam of energy through the wall or armor in question.

 

The question of, "if this what a Monk is" is . . . well, silly, in the modern age where, "Monk" in an RPG purposefully, and intentionally, means something different than it would in any other context. No Hollywood misconceptions here, be the games eastern or western Monks in games have a more action oriented bent, and with purpose.

 

-

 

Ideally, however, a P:E Monk, be it unarmed or using a weapon . . . would be equally viable, for purposes of gameplay. Both options being viable creating more build variety, and, thus, ways for players with different tastes to play the Monk in the way they find to their liking.


  • Ineth likes this

#66
Sacred_Path

Sacred_Path

    (9) Sorcerer

  • Members
  • 1328 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Tough chick who is tough because tough.

Streetsmart girl with a sharp tongue.

Powerful female mage/cleric who's so covered in mystery and intrigue she even ties her shoes in the dark.


This compilation sexist? Deal w/ it

#67
Umberlin

Umberlin

    (5) Thaumaturgist

  • Members
  • 545 posts

Tough guy who is tough because tough.

Streetsmart boy with a sharp tongue.

Powerful male mage/cleric who's so covered in mystery and intrigue he even ties his shoes in the dark.


This compilation sexist? Deal w/ it

 

I dunno, did changing the gender make them suddenly okay by you?


  • smithereen and moridin84 like this

#68
Sacred_Path

Sacred_Path

    (9) Sorcerer

  • Members
  • 1328 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer


Tough guy who is tough because tough.

Streetsmart boy with a sharp tongue.

Powerful male mage/cleric who's so covered in mystery and intrigue he even ties his shoes in the dark.


This compilation sexist? Deal w/ it

 
I dunno, did changing the gender make them suddenly okay by you?


Male chars as I've seen them in games tend to have more twists to them even if they're meant to portray an archetype.

Minsc and Korgan are dumb grunts, but the first's grumpiness is offset by his love for little rodents, while the other has some of the best "quibs" in the game.

The streetsmart girl probably comes to mind because it's such an Obs staple, and to me Neeshka and that tiefling from PS:T are imprinted on my mind as some of the most annoying characters of all time.

Maybe the problem is that female characters are often designed in a much more serious tone than their personalities warranted? I find them lacking in ambiguity, often. *shrug*

#69
Umberlin

Umberlin

    (5) Thaumaturgist

  • Members
  • 545 posts

 

Tough guy who is tough because tough.

Streetsmart boy with a sharp tongue.

Powerful male mage/cleric who's so covered in mystery and intrigue he even ties his shoes in the dark.


This compilation sexist? Deal w/ it

 
I dunno, did changing the gender make them suddenly okay by you?

 

Male chars as I've seen them in games tend to have more twists to them even if they're meant to portray an archetype.


When you offer a straight yes, or no, to a yes or no question, it doesn't usually bode well for what the actual answer would have been without the provided further explanation.

Minsc and Korgan are dumb grunts, but the first's grumpiness is offset by his love for little rodents, while the other has some of the best "quibs" in the game.


 

Funny, I always despised Wrex and Minsc.  If I had to pick one out of the two it'd be Wrex but, honestly, in the ME context I'd take Mordin any and every day over Wrex. Wrex? Meh. Sometimes I let Ashley shoot him. Sometimes I shoot him myself. I change it up. ME is a great example of badly handled female characters though, Miranda comes screaming to the forefront of my mind - screaming about how perfect she is. Bleh. Just about all the newly introduced female characters from ME2 made me grind my teeth, though, I can balance that by saying most of the newly introduced male cast caused the same reaction. Except for Mordin, jewel in the rough and light in the tunnel that he is.

 

Seriously, I have no idea how Mordin happened given the rest of ME2. It's like that monkeys jumping on keyboards until they produce Shakespeare sort of thing I guess. I'm biased though, anything past the first ME tends to furrow my brow.

 

Bad characters, male or female, are in the majority of games, movies and tv from my view though - very few of either gender are ever well done, but I could just be hard to please. Luckily there are exceptions, and there are some great characters out there. Did I mention I like Mordin? But, still, you don't want to copy or even be inspired by a good character like that beyond, "I want to make a good character too" because, if you just make another Mordin, it's . . . well . . . not good.

 

In that sense I guess my addition to the thread is, "I don't want to see any characters I've liked in games before" rather, "I want to see new characters, that, hopefully, I'll like as well." I don't want to see a Mordin in this game, even though I loved his character. I want to find new characters to love, and, well, hate. Yeah, I don't need to like every character, it's the reason I can say I'll take Wrex over Minsc. I don't like either of them, but, while I don't like Wrex, he added a good element, and killing him every time I played through ME was entertaining all over again.

 

:)


  • Bhazor and moridin84 like this

#70
Amentep

Amentep

    Forum Moderator

  • Moderators
  • 5180 posts
  • Location:Fawcett City
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer

I vote Noober/Neeber as well.

 

 

The streetsmart girl probably comes to mind because it's such an Obs staple, and to me Neeshka and that tiefling from PS:T are imprinted on my mind as some of the most annoying characters of all time.

Maybe the problem is that female characters are often designed in a much more serious tone than their personalities warranted? I find them lacking in ambiguity, often. *shrug*

 

Wait Neeshka was more serious?  The character who was always cracking wise?  Don't get me wrong, you don't like a character you don't like a character.  But Neeshka never struck me as terribly serious ("Questions, questions...go ahead, I'm all horns", "I feel this strange, rosy glow all of a sudden. We don't have to hug, do we?", "And I may have accidentally back-stabbed some people in the past, but if they couldn't see me coming, well, that's their loss")


  • Bhazor likes this

#71
moridin84

moridin84

    (4) Theurgist

  • Members
  • 266 posts
  • Location:Ireland
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I vote Noober/Neeber as well.

 

 

The streetsmart girl probably comes to mind because it's such an Obs staple, and to me Neeshka and that tiefling from PS:T are imprinted on my mind as some of the most annoying characters of all time.

Maybe the problem is that female characters are often designed in a much more serious tone than their personalities warranted? I find them lacking in ambiguity, often. *shrug*

 

Wait Neeshka was more serious?  The character who was always cracking wise?  Don't get me wrong, you don't like a character you don't like a character.  But Neeshka never struck me as terribly serious ("Questions, questions...go ahead, I'm all horns", "I feel this strange, rosy glow all of a sudden. We don't have to hug, do we?", "And I may have accidentally back-stabbed some people in the past, but if they couldn't see me coming, well, that's their loss")

 

She's super serious. Really.



#72
Gyges

Gyges

    Pit Dweller of the Obsidian Order

  • Members
  • 277 posts
  • Location:Just outside the corner of your view.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Please never give me another cut-and-paste dwarf companion who swills ale, has a beard, loves fighting, uses an axe or warhammer, hates elves, speaks in a Scottish accent and so forth. Not even if he wants to be a monk and beat people up with his fists.

 

Oh come on! Oghren was a laugh with his drunken tirades, his utter lack of social graces and anything resembling hygiene. Besides that, what made him funny was that he stuck out among his kind exactly because he acted so much as what we perceive to be the stereotypical dwarf.


Edited by Gyges, 01 February 2013 - 02:25 PM.


#73
Brother Pain

Brother Pain

    (2) Evoker

  • Members
  • 90 posts
  • Location:Denmark
  • Steam:brotherpain
  • Xbox Gamertag:BrotherFPain
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Please never give me another cut-and-paste dwarf companion who swills ale, has a beard, loves fighting, uses an axe or warhammer, hates elves, speaks in a Scottish accent and so forth. Not even if he wants to be a monk and beat people up with his fists.

 

Oh come on! Oghren was a laugh with his drunken tirades, his utter lack of social graces and anything resembling hygiene. Besides that, what made him funny was that he stuck out among his kind exactly because he acted so much as what we perceive to be the stereotypical dwarf.

 

I'm pretty sure they're talking about Khelgar Ironfist, the dwarven fighter you pick up as the first thing once you leave the starting village in Neverwinter Nights 2.


Edited by Brother Pain, 01 February 2013 - 10:46 PM.


#74
Sacred_Path

Sacred_Path

    (9) Sorcerer

  • Members
  • 1328 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I vote Noober/Neeber as well.
 

The streetsmart girl probably comes to mind because it's such an Obs staple, and to me Neeshka and that tiefling from PS:T are imprinted on my mind as some of the most annoying characters of all time.

Maybe the problem is that female characters are often designed in a much more serious tone than their personalities warranted? I find them lacking in ambiguity, often. *shrug*

 
Wait Neeshka was more serious?  The character who was always cracking wise?  Don't get me wrong, you don't like a character you don't like a character.  But Neeshka never struck me as terribly serious ("Questions, questions...go ahead, I'm all horns", "I feel this strange, rosy glow all of a sudden. We don't have to hug, do we?", "And I may have accidentally back-stabbed some people in the past, but if they couldn't see me coming, well, that's their loss")


No you're right in that they tried to make Neeshka funny. However, female characters are very rarely intended to provide comic relief, which is often the one thing that makes male archetype characters bearable (Korgan, Minsc and Jan, just citing BG2 examples)

#75
Darkpriest

Darkpriest

    (9) Sorcerer

  • Members
  • 1396 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

 

Please never give me another cut-and-paste dwarf companion who swills ale, has a beard, loves fighting, uses an axe or warhammer, hates elves, speaks in a Scottish accent and so forth. Not even if he wants to be a monk and beat people up with his fists.

 

Oh come on! Oghren was a laugh with his drunken tirades, his utter lack of social graces and anything resembling hygiene. Besides that, what made him funny was that he stuck out among his kind exactly because he acted so much as what we perceive to be the stereotypical dwarf.

 

I'm pretty sure they're talking about Khelgar Ironfist, the dwarven fighter you pick up as the first thing once you leave the starting village in Neverwinter Nights 2.

 

Actually Khelgar was awesome, and it's because it has shown that the common misconception of ale drinking brawling machine being the typical dwarf, is wrong in the D&D FR. Have you done sidequests related to him, showing the tidbits from dwarven lore and culture in FR? Did you see his evolution, where he was realizing what means to be a dwarf?

 

The archetype of drunk brawler dwarf is overused, but overused by players, not the story/lore writers in the D&D. I'd urge you to read some sourcebooks regarding dwarves in FR D&D. 

 

To be honest I do not get, where and when the concept of a dwarven drunkard came into the common view as the REAL DWARF, because it's flat out wrong - at least in D&D terms. Sure they like to drink and praise their beverages and stamina, but they have pride, dignity, honor, they are concentrated on creation and perfection, they are both loyal, and stubborn, on top of that they value their traditions and clans. There are some things that tick them off, but you get that in their racial background and history - orcs, giants, goblins, etc.



#76
PoisonWar

PoisonWar

    (2) Evoker

  • Members
  • 98 posts

Most of the cast of Dragon age 2:


Anders: First of all, Anders in awakening - one of the coolset characters ever, what the hell have they done to him in dragon age 2? Okay, he's not got the spirit of Justice, who was awesome as well in awakening, but there were MASSIVE side effects...in the writing, they could have done it so much better, instead of making him a whiny emo prick... The real Anders died at Vigil's keep... Even if he survived.

 

Fenris: Well i think this was a way for EA to sell the game to Final Fantasy fans.

 

Isabela: Yeah... STDs - The character. Just one note over and over again.

 

Yeah, dragon age 2, if played using only the sarcastic/witty options and adding a classic comedy track after every couple of lines could have been a relatively enjoyable game.. assuming it's all a joke and Varric is full of crap... Which may be a possibility.

 

 

NWN 2 - I actually did not like Bishop, he was a prick, definitely not someone i'd want to watch my back, though we do need characters like this for diversity, it makes things more interesting and unpredictable.

 

 

Baldur's Gate -  Edwin, never really liked this guy, maybe because I was on Minsc's side. But on the other hand i was never interested in knowing what this guy was about, so yeah more intrigue please!

 

Well that's all I can think for now, I may add some more character later.



#77
moridin84

moridin84

    (4) Theurgist

  • Members
  • 266 posts
  • Location:Ireland
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Isabela huh? Hmm, isn't that double standard though? If she was a guy then she'd be considered a 'casanova' (e.g. James Bond). 

 

I mean, if you don't like her personality or something it would be different. 


Edited by moridin84, 02 February 2013 - 02:11 PM.


#78
Barothmuk

Barothmuk

    (4) Theurgist

  • Members
  • 233 posts
  • Pillars of Eternity Backer

Isabela huh? Hmm, isn't that double standard though? If she was a guy then she'd be considered a 'casanova' (e.g. James Bond). 

 

I mean, if you don't like her personality or something it would be different. 

Well from what I gathered from the post it wasn't the promiscuity that was the issue. Rather it was the fact that her promiscuity pretty much defined her whole character.


  • Oerwinde likes this

#79
AwesomeOcelot

AwesomeOcelot

    (9) Sorcerer

  • Members
  • 1312 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Elanee (NWN2) would have been great as a creepy stalker, I think her possessiveness should have been played up, I didn't want to be hit over the head with it, but I think it could have been introduced in subtle ways. e.g. She really sides with everything the PC does at first, to an uncomfortable extent. Then she tries to isolate you from your other party members. Then she starts being abusive if you stray or side with other party members.

 

Bishop (NWN2) was offensively bad as a character, and I don't mean his alignment. I don't think he could get any more corny even if he always ended sentences with "muhahahaha" and tied damsels to rail road tracks. He always struck me more as an angsty teenager in dialogue, just saying random "evil" things while in a party of do gooders slaying evil things, it never really made sense.

 

I absolutely hate goofy side kicks, the worst examples of this are probably Grobnar (NWN2) and Kang (Jade Empire). Khelgar (NWN2) and Alistair (DA:O) sometimes verge on this.


  • moridin84 likes this

#80
TheTeaMustFlow

TheTeaMustFlow

    (2) Evoker

  • Members
  • 94 posts
  • Location:United Kingdom
  • Pillars of Eternity Backer
  • Kickstarter Backer

While it's a broad range, I don't want my character to be forced to associate with characters who oppose everything s/he stands for. Like my Lawful Good-ish Paladin working with selfish criminals. One of the most ridiculous aspects of DAII was who a group comprised of people who should logically be trying to kill each other work together, and are virtually forced to: eg. if Anders (fanatical pro-mage) loses control and murders the girl in his Act 2 Quest, Fenris (fanatical anti-mage, on grounds of seeing mages as corrupt and uncontrollable), Aveline (Captain of the freaking Guard) just stand there, and maybe make a few snarky comments. If we're going to have companions with wildly verging loyalties and moralities (which I expect and hope we will), allow us to respond as our characters might logically respond.


  • aluminiumtrioxid likes this





Also tagged with one or more of these keywords: Characters, Companions, NPC

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users