Sarex Posted Friday at 05:49 PM Posted Friday at 05:49 PM 1 hour ago, Malcador said: Didn't notice it too much, maybe I played on too low a difficulty. My issue with the combat was just fatigue from the amount I think I played daring, but I'm not sure how much the higher difficulties would matter at least when I was playing the game (before the patches), except in the beginning. I didn't mind the amount, probably because most encounters I ended with 1-2 turns and each encounter was an opportunity to push the numbers higher. I think it became less fun when the damage went from ridiculous, to one-shoting each stage of the final boss. At some point you think, this is it, it can't get any more broken, but then you try something stupid and it just does... On the flip side there is no replayability in it, but then again that is the case with 99% of games for me. The biggest annoyance for me was the lack of points to unlock alignment you picked. Still not sure if I misplayed or if there simply weren't enough points. "because they filled mommy with enough mythic power to become a demi-god" - KP
majestic Posted Friday at 06:33 PM Posted Friday at 06:33 PM (edited) 44 minutes ago, Sarex said: The biggest annoyance for me was the lack of points to unlock alignment you picked. Still not sure if I misplayed or if there simply weren't enough points. No, there just weren't enough, at least not in the state the game launched in. With the combat bugs mostly fixed I can't see myself replaying the game. Looking for ways to break the combat more and more was fun. Playing those encounters in the way they were intended? Edited Friday at 06:33 PM by majestic 1 No mind to think. No will to break. No voice to cry suffering.
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