Jump to content

Search the Community

Showing results for tags 'Stuck'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. Hello, I happened to have had the opportunity to try out the game during your free weekend period that recently ended. Thank you for the event. Even though my time was short and progress wasn't gargantuan there were some things on my mind that I though would be worth jotting down to share in the hopes of helping this game be even better. I tried searching around for the items I was going to detail here and have not come across any relevant threads to append to. Apologies if I did miss any existing ones (perhaps my searching skills aren't good enough). In no particular order here are my research notes thus far: Platform: PC Steam Build ID: 7103683 Intense Title Screen Graphics Upon loading into the title screen and main menu I couldn't help but notice my GPU spike to 100% usage and sit there Checking another tool the FPS was clocking in at ~375 FPS Note: attached a snippet of MSI Afterburner monitor for details and potentially relevant data from other components The computer was mostly idle until launching from steam and then you see the GPU just go from low to 100% and stays there My in game graphics have been reduced to utilize ~70-80% of my GPU when actively playing in a world, but I can't restrict how ham my GPU is going when in the title/main menu Multiplayer Issues I've both hosted and joined a friend's world As the non-hoster there were consistent issues for us as opposed to the host never having these issues We've played other survival games and have not experienced these kind of issues that we have had in Grounded Randomly our inventory would sometimes blank out completely and if we quit + rejoined our inventories would return to normal Specific inventory issue seems to occur with multiple stacks of one plentiful item type at a time displaying as "X-3" or "0" Hard to specify, but there is a general intermittent choppiness as the non-host which I think contributes to the weird physics interaction at times Trampoline Interactions So, trampoline elevators made sense for going up, but... When jumping onto a second story trampoline into the sky and aiming for the trampoline on the ground level this results in damage In the event that I was low enough to die my body would continue to bounce forever in the same spot (was solo at the time so no clue how ally interaction to incapacitated player would be) Additionally, the backpack that is left behind upon player dying ends up bouncing forever I was hoping that trampolines would help break a large fall (imo, this is up to you if it should still cause damage since it makes sense as well) In regards to player/backpack bouncing indefinitely perhaps you nudge them away from the center point of the object in question so they will eventually get to a spot that they cannot bounce Yes, I realize that a player can relocate the trampoline to stop the perpetual bouncing, but that's not always the first solution that comes to mind if it can even come to mind at all (I've only realized this after having written this part out) Stuck on Grass Performing xtreme dandelion tuft landings or hopping wildly around and down onto two blades of grass can sometimes get you stuck Sometimes I am able to wiggle out while other times it feels like the perfect storm of wiggle physics that keep you perpetually suspended forever Playing solo with no one to help? Always having to carry an axe? Keep enough to make an axe on the spot at all times? What if the axe breaks? These are the questions that worry me every time I leave the safety of my grass-free base Perhaps the game could have some way of detecting a player that is indefinitely suspended (aka 'stuck') and shatter the grass Physics Gone Wild Loose objects, particularly grass planks, tend to cause some extreme behavior at times On more than a few occasions my partner or I would trip/clip/blip into a grass plank and skyrocket into the air (almost as high as the laser on a tripod) Multiple grass planks resting on one another may sometimes spontaneously combust into a violent explosion sending grass planks everywhere This might not be a terrible thing the more that I think about it, but certainly hilarious once (maybe only just once or twice) Some closing remarks. Kind of rambling so feel free to skip. Have you considered selling this game as a 4-pack? Perhaps a discount on the 4-pack? ^_^ If it wasn't for the fact that my friend told me about the free weekend and that it was free to try out this would have been a pass. It wasn't until I got into the groove and the motions of the logistics did I truly understand and enjoy this game. Which is certainly hard to convey on the storefront. This game really reminds me of Raft on many levels and I love Raft yet also took a pass on that game on a couple occasions until I didn't. This game (specifically the Steam storefront page) doesn't feel like it's selling the biggest asset that I love most and that is base building. There is one image in the slideshow on the storefront that shows an unbuilt blueprint and someone holding a stack of grass planks. Until someone actually plays the game or has seen other people playing it's not obvious from this pic alone that the base building is extremely deep and extravagant. I checked out Raft's storefront page and they included some pics showcasing their recent renovation update. Your Steam community hub artwork has loads of great bases and would be neat if you featured what your players were building. Your recent shroom update adds a whole new dimension to base design. A picture or two really are worth a thousand words. Especially on the Steam storefront since many quickly skim or make snap judgements on only images (when you mouse over games on the search page it has a mini popout that flips through only this slideshow). Thanks for reading! I hope this is useful in some way. Let me know if I can elaborate more on anything here. I'll be keeping an eye out for this game when it exits early access. Best wishes and good luck!
  2. I downloaded the game on launch last year and it has always worked up until very recently. I launch the game, it says press any key, and then I am stuck. I did NOT get this game through Xbox Gamepass, which is odd since all of the other people who experienced this problem in the past (mind you there are no posts of this problem happening anytime recent) got the game through gamepass, and that the reason that it was not working was because of gamepass.
  3. Ladybugs are getting stuck inside the rocks near the pond and also the roots of the great oak tree.
  4. I have the ps4 version that came out 1/29/2020 and playing turn based .4 hours into the game, when I get into combat, I cant move any character.i can delay or end my turn I can cast some spells on myself. But if I have a spell or ability where I have to target something it won't let me move the cursor. I then started a whole new game and even in the first fight of the game , it does the same thing. Help!
  5. Hi folks, I'm stuck on Radio Free Monarch. I think I have everything done but don't see a dialog option with Sanjar Nandi to stop the MSI/Stellar Bay Transmission. Looking at the quest log I have Completed the following: Speak with Nyoka at Stellar Bay Help Nyoka with Her Hangover [Passion Pills] Speak with the Information Broker at Devil's Peak Help the Broke Deal with MSI and the Iconoclasts - is not complete but the stuff below is "BOLT with His Name" "Errors Unseen" "The Commuter" "Pay for the Printer" You were able to put a stop to the Iconoclast transmissions. So it looks to me like everything is done but I can't finish the quest. What am I missing? Thanks
  6. I was clearing named captains from my map - Myrlefsen (more accurately, The Ironclad) is stuck. Please see the video for a detailed view of the problem. Warning: The video below contains spoilers pertaining to the map and fog of war. https://youtu.be/ceygGB62Ajs I do not believe that this is his normal location, either. [ Unrelated to Bug Report: I know he is marked as 'Unaffiliated' - I took some creative license in my video description..... but it does stand to reason that a low ranking pirate would seek to live under the Principi ]
  7. Hello Obsidian Team, I was just about to finish my first playthrough when I encountered an unfortunate bug... on one of the epilogue screens I get the option to continue but nothing happens, I am stuck on the screen. The Text on the screens says "Ships continue to disappear at the southeastern fringe of the archipelago, and stories circulate of a colony of fampyrs and guls preying on their crews." I reloaded from several different savegames and restartet the game but nothing changed. Apperently I am unable to finish the game because I never visited Splinteres Reef or did any quests there. Please help, I would really like to see what all my actions have done to Eora. Greetings, Daniela
  8. In the slides in the epilogue of the game I am stuck on one of them and cannot continue, even though the button is selected. The slide is: "Atsura sends a ship with food, aid, and a small garrison of soldiers to the unfortunate village. The leaderless tribe is all too happy to accept Rautai's generosity. They return the favor by reaching out to other far-flung tribes on behalf of their new benefactors." I believe that this is linked to the isolationist Huana village Tikawara. I chose to support the Deadfire Company. With Eothas, I chose to ask him to pity the kith , and option 3 to look after souls until animancers fix the wheel. Game can't be continued or exited without alt-F4. Bug exists even when the slide and the preceding one is not 'continued' until the dialogue has not finished. Save file is too large to be attached.
  9. Hi, as you can see the bounty ship is stuck on the island. Any suggestions how can I finish the quest somehow? My savegame is too big to upload. Thanks!
  10. Hey. Minor spoiler alert ahead on one quest in a large questline: Quest name: Overgrowth I'm on my second playthrough, trying Iron mode, which means i only have one save file. I've played about 12 hours on this playthrough. Bug: Character stuck walking on "deep water". Not able to access land. All other characters are on land. No work-around found to progress game. I'll cut straight to the case: I've now reached the quest "Overgrowth" in Cignath Mor Temple. I defied the God. I've just faught the Kraken, but one of my fighters used the skill charge, and somehow got stuck in the middle of the water (Where the Kraken stood before dying) The character can walk on the deep water, but can't go outside the deep water, to the shallow water The mouse shows an X in a circle around the character that's stuck. This is resulting in me not being able to progress my game. I can't leave the place without my whole party. I'm not allowed to use charge on friendly members (only attack..) I've added my save file in the attachments. How can i get help to solve this without starting a new game???
  11. Description: I used the spell "Spiritual Weapons" with my priest (Magran), and now they won't disappear and I cannot unequip them or exchange them for an other conjured weapon (like the one on the fiery greatsword scroll). I'm stuck with them. I tried to respec, to summon them again, nothing works. Steps to Reproduce the Issue: Use the spell "Spiritual Weapons", and <<I THINK>> return to the travel map (from a dungeon or a city to the world map). I'm not sure on this one, didn't really notice when it happened. Important Files: Save file sent by email Output Log included AND sent by email System Specs included AND sent by email Screenshots are unnecessary I think output_log.txt DxDiagAgraell.txt
  12. hi just left the engwith digsite and whakura pass has reaparied on the world map blocking my way to port maje, I cant enter whakura pass from this side so I need a way to enter this location again or to just bypass it all together, I would play through again but dont want to run into this problem again with out a viable work around in place.
  13. Hi, Yesterday I noticed for the second time that enemies can become untargetable and keep you in combat, requiring a reload. Clip of this happening: https://clips.twitch.tv/PricklyStylishWebSmoocherZ Loving the game so far; thanks! poe2diag.zip
  14. So at various points on maps I've had issues with getting my party to actually move to the location I've clicked and other times they move to a location but no longer can move out of it. I've encountered in a variety of areas in the limited time I've actually played including: The Dark cupboard, Kahanga Palace, and almost all locations in Port Maje (Especially the flooded streets). I was able to reproduce it when ever I entered an effected location. However after restarting the game from a save within 'The Dark cupboard' the collision/pathfinding seemed to be working again... -Operating System is Windows 10 -Here's some screenshots of when I encountered it in the Dark cupboard
  15. Hi guys. I have been playing SWKOTOR2 TSLRCM with party swap mod and i have gotten to telos academy second visit. What happens is when i enter the academy i am handmaiden and talk to atris like i am the exile. then i battle and atris says enough the cut scene happens where exile comes in talks to atris and atris seems to kill handmaiden. then atris runs away and i have to run after her and talk to her. However when i go to enter conversation with her dialogue does not start. I run around a bit see if i can click on atris or trigger the convo that way nothing happens and i can no longer continue with game. I have looked online alot. I have always found an answer online i have played this game many times over the years and have much experience fixing problems but i am at a dead end with this one. I have tried to uninstall party swap but that just completely breaks the game and have to start from a very early save game. thank you so much for your reply's in advance.
  16. I am having issues with playing NeverWinter Nights 2. I bought the game a long time ago when it was still on GamersGate, and played the base game with no real problems. I did not install the MOTB despite buying it as well. When I went to install it finally I ran into an issue where Gamersgate needed to send me a CD key, and they did eventually. Since the installation I've had a major problem and a minor one. First I can't leave the starting area anymore. I don't understand why, but whenever I click on the door I can no longer exit it, nor can I skip the tutorial. Furthermore, the installation seems to have somehow undone patches. Before the expansion I was on the final patch, however after I was somehow rolled back to 1.10. This isn't a major issue, but I can't get the auto updater to work.
  17. After a very bad roll I have to discard four cards as damage from Hook Mountain Hag. One of the card in my hand is a spell, so I discard it first - but I can't discard other cards after that. No "Discard" button on them, dragging them to the pile doesn't work either.
  18. Game interface got blocked when I got message to recharge an item from discard. I cannot click anything. Only item card in discard is highlighted but I can't click nor drag it to recharge. All I can do is to click on the card to enlarge the view of it, but it's still not showing any options to click. I cannot even click settings button to forfeit and start the adventure again. It's basically stuck... When I restart the game and load my save it's still in the same situation... What can I do to not loose my save? Pls help.
  19. My monk fought a Roc and dails to defeat it. I've discarded the damage card, then Roc's card text lit up (move a random open location, then shuffle Roc back), but nothing happens, and clicking the "Next" arrow does nothing. After restarting the game I just land in this situation again. Application version - 1.1.6.4 OS - Android 5.1.1 UPD Forgot to mention htat there are no open locations except for the one (Halls of Wrath) my Monk is in. I'm fighting the Villain, all locations are closed permanently, one (Cathedral) - temporarily.
  20. I hit a progression blocker during a story mode quest. The save on both server and client is stuck, killing the app and relaunching and choosing continue on both my devices leaves me in the same spot. It seems as though it is no characters turn (none of the top-right turn actions work for any character). I got in this state by recharging Gale Armor on Kyra to move her. The location selection came up, and I double-tapped where I wanted her to move. It seemed like while this was happening the turn was rolling over (those sounds were playing?), it all happened quite quickly. After the move completed, I couldn't do anything to the characters even though the app remained responsive. I could click on decks and discards and drag cards around. Clicking through my characters, none had enabled buttons for actions. It was as though it was no one's turn. Unfortunately the save got sent up to the server, and I'm stuck on both devices regardless of killing apps and re-syncing. I can get to this stuck spot by pressing either continue in the main menu, or clicking the play button for the save under Story. (10-01-2017 19:11) After loading SAVE A (below) and moving Amiri around several times writing this out, Amiri's move to City Gate was accepted and pushed to the server. The current save loads onto the City Gate screen with Amiri active. There's a green arrow button on the right-hand side, but it doesn't do anything (it does scale and make a sound but nothing else happens). All the action buttons are grayed out. I can examine the various decks and switch between screens but not advance turn or take actions. =========SAVE A (old)============== For a while it would load up like this: My current save loads with Kyra at her pre-move location (Swallowtail Festival) where Amiri is as well. The turn designator is on Amiri's portrait. And the app is in location-selection (with animated arrows pointing to Swallowtail Festival. All action buttons are disabled, and remain disabled when I click through character portraits. I can double-tap a location and Amiri (not Kyra as maybe should be?) will move there. The screen changes to the location I choose, with Amiri in the bottom right. All of the action buttons are grayed out. I cannot draw an encounter from the location deck. ======================================= Hopefully someone can massage the save a bit to get it back to functioning? I might be able to forfeit, but I'm really close to winning. And I'm not sure if Kyra will perish since she has only 3 cards in her deck (and a hand size of 5). General (For all issues) What device type are you on? iPhone and iPad What version of the OS are you running? iOS 10.2 What model is the device? iPhone SE and iPad Pro Mini What is your PFID#? 8E0EA22682CC718D What version of PFA are you running? 751-20161221 Gameplay Is pass & play on? No Is permadeath on? No Tutorial, Story Mode, or Quest Mode? Story Mode (haven't been in quest lately but I'm going to start playing it while I wait!) Characters in Party: Amiri, Merisiel, Kyra Location of each character: Kyra - Swallowtail Festival; Amiri & Merisiel - City Gate Turn Order: Amiri, Merisiel, Kyra Scenario & Scenario Difficulty. Attack on Sandpoint. Hardest (3rd) difficulty (has movement restriction). Powers: "Full Packs" and "Darkest Night" What card was encountered when the issue occurred? Recharged "Gale Armor" Did the issue occur on the first explore or a subsequent explore? Occurred at end of turn for Kyra and now kind of in start of turn for Amiri. Kind of stuck between kyra and Amiri's turns. Did other characters aid the check? What did they use to aid it? No check Was the encounter a Horde? Previous encounter was not a horde.
  21. Hey, I was happily doing a quest mode adventure, got a victory, my characters got experience and some of them were supposed to get a spell as a level up reward. Now, whenever I try to claim the reward the animation of a new card starts, then gets stuck before the card appears (the glow is there). I've tried force quitting the app, uninstalling and reinstalling it, doing a story mode adventure, pressing "continue" on all the different characters involved in the adventure. Nothing helps for quest mode. I always get back to the victory flow, where I get stuck on the first quest reward (see imgur album). Device is an iPad 3, os is iOS 9.3.4. PFID: 6DC3794DFCBCD5AD. Flow: http://imgur.com/a/8RmS6
  22. What device type are you on? Android What version of the OS are you running? Android 6.0.1 What model is the device? HTC 10 What is your PFID#? D6AB8EB435C61EE I completed a quest, which gave me enough XP to push Seoni to 29. Upon trying to receive her spell card reward, the card never actually shows up. The effect behind it is there, but the card is missing. This is blocking me from doing anything in quest, as I can't quit/forfeit the adventure. http://imgur.com/a/ePy28 Thanks for your help! Derick/Quickhorn
  23. When in quest mode, encountering goblins (in my current case, I encountered Goblin Cutpurse) may cause the game to get stuck immediately after the dice roll. The modifier in question says "When encountering a goblin, roll 2d4 and add the total to the difficulty of the combat check". After the game rolls the 2d4, the encounter never advances to combat (or the wisdom roll in the case of goblin cutpurse). Closing and reopening the game causes a new roll. Opening the vault and closing it causes a new dice roll. Returning to menu and going back to quest/continue causes a new dice roll. None of these options make the combat check begin.
  24. Delete this topic, the issue might be related to another bug I found out about browsing the other bug reports.
  25. Description: I'm playing the first part of The White March expansion. My party is in the village of Stalwart and every time I try to travel outside (in any direction of the White March or the Dyrwood), after accepting the timing of the trip the screen goes black. The music continues in the background and you can see the game cursor, and you can even feel the noise of the menu that opens by pressing esc, but do not see anything. Then you need to press exit in the darkness and try to return to the main menu and reload the game, but the bug is still present. The trip simply does not happen and when you try to return to the main menu for a while you see that the party is still at the point from which you tried to start the fast -travel. Steps to Reproduce the Issue: 1) Load one of my savegames. 2) Try to travel outside Stalwart. 3) Bug. Savegames: https://www.dropbox.com/s/66p8xcqp2m5ft7d/Save%20Games.7z?dl=0 DxDiag.txt output_log.txt
×
×
  • Create New...