Everything posted by Archmage Silver
- Chris Avellone Plays Arcanum
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
- Update #37: Happy 2013!
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Ingame Languages the player can learn
Archmage Silver replied to Doppelschwert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Personally I'd only accept this idea if we're talking about something like this: Elf Commoner: [Elvish] Do you speak Elvish? CHARNAME: [Elvish] Yes. I learned it through years of training. And if the player doesn't speak Elvish, the dialog would simply show the elf commoner saying something the devs came up with, followed by the player asking something in Common. Like so: Elf Commoner: Ara'd elhven adar na el? CHARNAME: Sorry, could you repeat that in Common? This way doesn't take that much work, but would add flavor to the game if so desired.
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Main Character Dies... Game over or...?
What, no format C:? I think I'll have to insist on it being included...
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Class Weapon/Ability Ideas
Hm... so weapon bonuses for classes or races, like the THAC0 bonus elves received for longbows in the BG series? Ok, as long as we're not talking about restricting weapons to a certain class, apart from things like Grimoires obviously (only Wizards gain benefits from them). I'm going to list the classes and then the weapons I'd like them to gain extra benefits from. Note: Fighters should be more skilled with melee weapons than any other class, and the same should apply to Rangers and ranged weapons IMO. I'd expand this to races and their regional variations, e.g. Boreal Dwarves, but I don't think we know enough about them yet. Barbarian - Axes, Two-Handed Melee Weapons Fighter - All Melee Weapons Paladin - Longswords, Two-Handed Swords, Maces, Two-Handed Maces Monk - Fist Weapons, Staves, Unarmed Style Ranger - All Ranged Weapons Rogue - Cutlasses, Rapiers, Daggers, Crossbows, Short Bows, Slings Chanter - Maces, Staves, Slings Cipher - Focus Talismans, Staves Druid - Clubs, Two-Handed Clubs, Staves Priest - Hammers, Two-Handed Hammers, Maces, Two-Handed Maces Wizard - Grimoires, Staves
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Summoning
Summoning would have to be tied to the player's level - and be consistently good from the lower levels to the higher levels. Summoning a bunch of monsters that go down in one hit isn't very interesting. At the same time I'd restrict the player from summoning any massively overpowered creatures. I'd also place a limit on the number of summoned creatures based on their power rating, e.g. only one maximum power rating creature allowed. I'd also extend the time the summons remain with the player - the Animate Dead spell in Icewind Dale was nice in this regard; the undead would remain until destroyed in combat or turned (I don't remember if there was an actual time limit in addition, if there was it was pretty lenient).
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Which are the classes you want to know about?
Wizard & Cipher, in that order.
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Flora, Fauna, Fungi and Fertilizer
Giant spiders eat people. Or something. (Seriously, giant flies? They don't fit most RPGs... ) Walking trees (or Ents) grow out of the ground - they reproduce like trees. They'll only gain the ability to uproot themselves at a certain age. This way makes the most sense to me. Ooze and slime creatures are of supernatural origins, thus they have more senses than humans or humanoid races and have no problems sensing their presence.
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Wapon size scaling
Weapon size scaling is a really crummy way to go about unifying character appearance IMO. There are better ways to do that, such as realistic physical dimensions for weapons to begin with - no anime influences, please. IIRC, there wasn't any weapon size scaling present in the IE games, but the combat and character visuals worked just fine, even if some larger weapons looked a bit funny when used by the smaller races.
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Od Nua and mini-game (Roguelike?)
Archmage Silver replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They don't necessarily have to be retro when it comes to the graphics - you can just drop the quests and other content in favor of tougher monsters. There's absolutely no need for imbalanced loot either, just add a piece or two with unique histories and a few bonus references to let the player feel good about solving the easter egg. Modern easter egg dungeons with a wireframe overlay worked in Wizardry 8 (link to Jay Barnson's blog).
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Is the fullfilment system up?
Archmage Silver replied to Byeohazard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It should be up and running sometime in January, so you haven't missed anything yet.
- Update #35: Meet the Developers - Dimitri Berman
- Project Eternity Update #36: Off to our elfhomes, but first...
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A Modified Wallpaper with Sagani
Archmage Silver replied to Archmage Silver's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I suspect it's just two different spells/abilities he's using. Artistic license in drawing him and all that.
- A Modified Wallpaper with Sagani
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The Obsidian Order of Eternity wants YOU! part 6
Archmage Silver replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Happy Holidays to all OOoE members!
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Project Eternity Update #36: Off to our elfhomes, but first...
@Josh About priests - if there are no "miraculous" healing abilities or spells (i.e. instant heals and resurrection), do you intend to add more variety to the priest's spell list to keep them from being completely outperformed by other caster classes in combat? Or will the priests have access to more melee abilities than the "glass cannon" casters?
- Project Eternity Update #36: Off to our elfhomes, but first...
- Update #35: Meet the Developers - Dimitri Berman
- Update #35: Meet the Developers - Dimitri Berman
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Update #34: FIRST ART UPDATE
I don't know if you have had time to think about this yet, but what about beards on character models? Male human wizards had beards in the IE games, but apart from the male dwarves and male gnome wizards, no other class had them. What was that about and how do you figure it should work in Project Eternity? Personally I'd probably include a toggle for beards, or just go the same route as previously taken if that's not feasible.
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Example Names In The Game Manual
Archmage Silver replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think we'll get enough lore updates by the time of Project Eternity's release to come up with some lore-friendly names. This was never going to be an issue.
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The Obsidian Order of Eternity wants YOU! part 6
Archmage Silver replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Fionavar was kind enough to get it done before the holidays. On a related note, Farudan is still MIA, so if anyone else is still missing their OOoE forum title, just PM me or Fionavar.
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The Kickstarter Thread
I'm currently backing Limit Theory: An Infinite, Procedural Space Game.