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Archmage Silver

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Everything posted by Archmage Silver

  1. If you were to get your copy at Goold Old Games, you could use Free Download Manager or equivalent to download some of the game installer, pause, and then continue later. If people are facing a download limit per month, this could be worth it if done at the end of the month, which is when that download limit would reset to zero for the next month, soon after the partial download.
  2. Farudan is just busy with all the other Order stuff. I'm sure he'll get to it soon enough.
  3. I've been playing Diablo 3 for some time now, but I've been meaning to get FN:NV and Skyrim going with mods soon.
  4. I'm sure the team at Obsidian would like to work with original IPs as much as anyone in the gaming industry, but they need to get paid too, so it all depends on whether Project Eternity is a success or not. Obsidian could create another Kickstarter after Project Eternity, but I don't think that would fit in with their original plan, which was to kickstart Project Eternity and then move on to making more games like it, provided that the player base was there.
  5. Totally ****ing unrelated to armour: "Cold = slowed/frozen" has always bugged me. You don't move slower because you're really ****ing cold. You do if you're a lizard man or an insectoid.
  6. I think they should all gain XP, regardless of whether or not they are currently in the party. That's because I just don't enjoy micromanaging this particular side of party based RPGs. I do a lot other micromanaging with items and so on, which is something I actually like to do, because you can always sell/buy/swap items, whereas experience points are a once-only type of deal.
  7. I'd like to have armor class as a separate stat from dodge/reflex saves. AC should provide constant passive damage mitigation, but on critical hits it should have reduced efficiency, or simply be ignored. I see problems with it being ignored altogether though, so perhaps reducing its effectiveness against critical hits by, say, 50% would be a better idea.
  8. It was possible in Icewind Dale II (the last IE game), so I don't see why it wouldn't be possible now. I suspect we'll see this option - it certainly helps in taking good looking screenshots.
  9. Munchkin Mode is a must-have. At least for the second playthrough. Powergaming just adds flavor for those of us who want to partake in it.
  10. I like them both, so I would support PE regardless of which one it used.
  11. Yeah, me too, I caught the first hour or so and haven't had a chance to see the rest yet. It sure brought back some fond memories, though. Plus there were weresharks (excuse the pun) - that has to count for something! :D
  12. Welcome to the Order last members! On a personal note, I've been busy for a while, but I'm back now. @LC Nice work with all the shields. I see people have been busy with our official site too, I'll head over there to register right now.
  13. Good to see the updates rolling in while the design process is still going. Now I just need to find the time to watch the entire tabletop D&D stream...
  14. I'm still impressed by the amount of money Project Eternity raised. It was a great effort by everyone involved. I received an email from Amazon after they charged my account. If you're unsure about your situation, you should consider talking to Amazon/Kickstarter support.
  15. Hello to both new & old members of the Obsidian Order of Eternity. It was a splendid and emotional run with Kickstarter, but it was also taxing for those of us who answered and posted comments on KS all night long almost every night. With that said, I'm taking a bit of time off from the forums to catch up with the stuff I was supposed to be doing during the KS campaign. You may not see many posts from me for the next few days, but I'll be back. Long live The Obsidian Order of Eternity
  16. Here's my setup, put together in February 2012: GPU: Asus Radeon HD 6950 2GB DirectCU II @ 870/5300 MHz (1536 Shaders) CPU: Intel Core i5 2500K Sandy Bridge Quad-Core @ 4.0 GHz CPU Cooler: Cooler Master Hyper 212 EVO Mobo: Asus P8Z68-V LE, Intel Z68 Chipset, UEFI RAM: Corsair Vengeance 8GB Low Profile 1600 MHz DDR3 @ 9-9-9-24 CR T1 HDD: Western Digital Caviar Black 1TB, 7200 RPM, 64MB Cache, SATA 6GB/s Sound Card: Creative SB X-Fi Xtreme Gamer, 7.1 Channels Case: Cooler Master HAF 912 Plus DVD-RW: Asus DRW-24B3ST, SATA Front Fan: Cooler Master MegaFlow 200mm Top Fan: Cooler Master MegaFlow 200mm @ 500 RPM (Zalman Fan Mate 2) Rear Fan: Scythe Gentle Typhoon AP-13 120mm PSU: Seasonic X-Series X-660, 80 PLUS Gold Certified Monitor: Dell 24" UltraSharp U2412M, 5ms G2G @ 1920x1200 Mouse: Logitech G400 Keyboard: Logitech G110 Headphones: Sennheiser HD 555
  17. I backed this for 30$.
  18. I second this. The money should primarily go towards making the game a complete cRPG experience. Any vanity replay cam features are secondary, and should only be considered if there's really that much extra time and money to go around.
  19. What are the odds of the campaign ending at that though? P.S. Alvin - you're my new hero! Also Adam. What? Oh, double A.
  20. None of the above. I'd like to see an update every three weeks.

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