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Archmage Silver

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Everything posted by Archmage Silver

  1. Upgrades to the interior/exterior in the form of better battlements, more support personnel (merchants), more storage space for items, better living quarters, living quarters for companions, blacksmith's forge, and workbenches for crafting and enchanting.
  2. All I'd be willing to risk is my influence with the said companion and the possible organisations he/she is affiliated with, unless I'm affiliated with those organisations myself, in which case the only thing at stake would be companion influence.
  3. I got the PM too, so they seem to have gone through just fine. Sistergoldring - good to see you around!
  4. Personally I'd wait until we get more details about the soul system, because whether or not someone who is not a deity can interfere with the soul cycle in PE is still unknown. And dealing with souls would be the center piece of necromancy, if it was to make an appearance in the game. Obsidian has revealed that they're not currently planning on having instant healing spells, so I'm not even sure if manipulating life energies would be possible under the current (preliminary) rule framework, thus adding another unknown factor to necromancy.
  5. I always go for the equivalent of Diplomacy/Persuasion because I enjoy conversations in games so much, and getting more information out of the characters is always interesting.
  6. I don't see PE being released without a day/night cycle, it just adds so much more immersion to the game. No one ever accused them of being very bright. If they were smarter, they'd be trying to take over a guild. Yeah, and then there was Habib throwing scimitars at you. That guy was worse off than the muggers.
  7. I don't think I've ever played an RPG with a merchant class... and frankly, that's always been for a good reason. That class just doesn't work outside P&P games.
  8. I'd like to see Justin working with Ben Houge or Michael Hoenig on this.
  9. I've done many a BG2 playthrough with Grandmastery in Flails. Flail of the Ages, you know. Very useful weapon in that game. And in IWD2, Mace was probably the best weapon-type to specialize in. Don't forget Mace of Disruption +2 in BG II. The +1 version could be upgraded by Cromwell if you kept the Illithium Ore.
  10. Avoid: A comic relief gnome/dwarf/halfling companion. I want more characters like Mazzy Fentan (BG II) and Magnus (Arcanum).
  11. Don't owerwork yourself over the shields, they're just flavor.
  12. I'd prefer something akin to feats à la Icewind Dale II's adaptation of 3.5E.
  13. I honestly don't think they'd ever implement support for touch based devices without announcing it up front before the Kickstarter campaign ended. That would just be a massive PR fiasco waiting to happen, not to mention backers wanting their money back.
  14. +1 The atmospheric soundscape in Baldur's Gate II: Shadows of Amn was particularly impressive to me. That's not taking anything away from the other IE games, SoA is just a very good example of an expansive RPG with great audio design.
  15. I'd like a walk/run toggle, but with running draining stamina or equivalent, making you less prepared for combat.
  16. The last RPG I remember having this ability was Wizardry 8... I'm not sure if this would fit in PE though, because it wasn't used in any of the IE games.
  17. I pledged enough to get it without needing an add-on for it... so I guess I'll just flip a coin to see if I'll play the beta version. Pretty tantalizing though.
  18. I'd prefer something realistic, but at the same time I'd be fine with magical phenomena affecting some areas, possibly creating a lush oasis in the middle of some barren wastes where it shouldn't realistically exist due to the lack of water sources.
  19. They could be found on coastal areas. Kind of like sahuagin from D&D. Sahaugin die within a day if they can't immerse themselves in water. You could change it to lizardfolk, but their primary advantage is a thick hide: you don't need an aquatic race for that. ... and coastal areas don't have any water nearby? I don't see your point.
  20. They could be found on coastal areas. Kind of like sahuagin from D&D.
  21. I like low-end settings more than high-end ones, so I'd like the money to be limited and thus more valuable. Then you'd actually have to choose between two items when you're visiting a local merchant - deciding whether to buy a Shadowed Black Grimoire for your wizard or a Heartseeker +3 bow for your ranger should make things more interesting.
  22. I'd actually prefer them to be a magically adept aquatic humanoid race with underwater dwellings. I'm not exactly a fan of the name, but they should at least be interesting if they're to be called that.
  23. I'll go over my choices in the poll: 1. Obsidian can add them or not, I don't care. If well written, romances can add flavor to a game, but I wouldn't want them just for the sake of having them if they don't fit the story otherwise. And if someone wants to roleplay a monk who has taken a vow of celibacy, then it should be made possible without having to deal with flirting companions. That would basically mean an opt-out dialog line for romances/flirting. 2. If romances are added, my preferred choice would be dialog based romances. If there needs to be a sex scene, fade to black works just fine. 3. I picked the last option. What I mean by picking that one is that both genders should be on equal footing here. Let's hypothesize that romances feature nudity - in my opinion that should mean that it's the same level of nudity for both genders. Why? Because Obsidian shouldn't turn any of the romances into male/female fan service. Note that I was speaking hypothetically about the nudity. My personal preference would be to have none, unless the story actually calls for some (I think this is a pretty rare occurrence). That's my take on this subject.
  24. The numbers for Baldur's Gate II aren't official, and even then they wouldn't be inflation adjusted.
  25. I don't really understand why this thread is still going - Obsidian already stated that Project Eternity will be a PC exclusive title.

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